Run: 2026-09-10-01M25DGFHDNJBS1CK3WZN21VDX

Run Details

Duration:
36.3s
Cost:
$0.003374
Provider:
DeepSeek

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Nyx went through first. They always went first, on the argument that a Shade could be scattered and gather itself again while Aurora only had the one body and had grown fond of it. The shadow of the dead oak peeled off Aurora's boots. She stepped onto soil that gave under her heel like the skin of a ripe peach, and the sky above her was amber. Not lamplight amber. Not dusk. This was resin, lidless, a dome of it holding the whole country in, and nowhere in it was there a sun. Hills rolled away to a distance that felt painted on. Orchards in neat ranks. Vineyards combed along the slopes. Gardens so green the colour seemed to hum. "Air tastes of pudding," Aurora said. "Breathe it slowly." Nyx stood a pace ahead, thin as smoke at the edges, violet light where their eyes were. "It is sweeter than it means to be." Isolde came last through the tear, and left no prints in the soil behind her. Silver hair to her waist. Bare feet. Her lavender eyes moved over the orchards with the mild interest of someone rereading a favoured page. Aurora pressed a thumb to the pendant at her collarbone. The Heartstone pulsed, warm, then warmer, a small crimson heartbeat under her shirt. "You said the road out of my city had a first turn," she said. "This is more than a turn." "It is Dymas. The garden of Gluttony." Isolde walked past her into the grass. "Belphegor keeps its table." "Belphegor keeps everything," Nyx said. "He keeps his cooks. He keeps his guests. He has kept some of them four hundred years." "And the ones working the fields?" "The ones who were hungry enough to strike a bargain." Isolde stopped at the first tree and rested two fingers against its bark. "You wanted to know where the rift behind the Golden Empress leads. Here. Now walk." They walked. The grass gave and sprang back, damp, faintly warm, as though something beneath it had been lying there recently. Aurora kept her hand on the Fae blade at her hip. Moonsilver, leaf-shaped, always cold. It was colder now. Cold enough that the chill came up through the leather and settled in the bone of her wrist, next to the small crescent scar she had carried since she was seven. The first orchard stretched for perhaps a mile. The trees were low and broad and heavy with fruit. Apples the size of a fist, gold at the crown, dark as clotted blood at the base. Pears that dripped. A fig hung close to Aurora's head, and when she stopped to listen, it hummed. Nyx watched her. "That one is singing," she said. "It is ripening." "It's a fig." "It is Dymasian. Here the fig ripens by singing. Eat one and you will hear the whole orchard in your mouth." Nyx turned away, thinning against the amber light. "I would not." Aurora reached up anyway. The fruit came off the branch without a stem, warm as a hand, and along its middle ran a seam, fine as a hairline crack in a lidded pot. She dug her thumbnail in. The fig opened on a hinge. Inside, nestled in a gold-green hollow, sat a small roast bird glazed in something dark and glossy, steam curling off it, skin crackling as it cooled. A sprig of rosemary lay across its back. Aurora stood holding half a fruit full of meat. "Right," she said. "Put it down," Isolde said. "It will grow back into the tree by morning whether you eat it or not. Everything here grows back. That is the cruelty of the place. Nothing is ever spent." The air thickened as they went on. It carried cardamom. Honey. Fat rendering on a hot surface somewhere close enough to make Aurora's jaw ache. Underneath all of it ran another note, low and cloying, like syrup left in a warm room for a week. The vineyards came next. The vines were staked in rows so straight that the perspective made Aurora dizzy, and the grapes hung in clusters the size of her two fists together, each one beaded with a faint sweat. She brushed one with her knuckles. It burst, and the juice that ran over her skin was already wine. Aged. Tannic. The exact vintage of something her father had opened the Christmas after her mother died. She wiped her hand on her coat and did not say so. "There are no birds," Nyx whispered. Aurora looked up. Amber dome. Rows of vines. Not one wing in the whole sky. "No insects either," she said. "There are insects." Nyx tipped their head. "Listen." She listened. Deep in the grass, small mouths worked. Small legs. A great slow chewing that came up through the soles of her boots and into her ankles. The ground was alive the way a body is alive. "Keep walking," Isolde said. "Do not kneel down to look at anything." They came to the wall after the fourth vineyard. It ran the length of the field, twenty feet high, and it was not stone. Espaliered vines had been trained flat against timber frames, branch over branch, leaf over leaf, until the whole thing stood green and dense as a hedge. Beautiful work. Someone had spent centuries on it. The fruit hung in patterns, gold, green, black, deliberate as a mosaic. Then Aurora saw the eyes. Faces had been grown into the wall. Hundreds of them. Heads of vine, bark-skinned, mouths open around tendrils that sprouted from their throats, eyes closed, all of them turned towards the orchards as if sunbathing. Some had hair of thin green shoots. Some had tears of sap congealed on their cheeks. One, near Aurora's shoulder, wore the faint smile of a man sleeping well. She took a step back. Her heel found a fallen pear and the pear burst, and the sound was very loud. "Helbound," Isolde said. "The ones who ran." "You said they were contracted." "They were. Contracts end. Running does not." The Seer touched one of the closed eyelids. The skin under it twitched. "The Prince prefers his failures planted where the guests can admire the pruning." Aurora's mouth was dry. The sweetness of the air had turned, gone thick and dead at the back of her throat, and the hum of the figs behind her sounded less like ripening and more like breathing. "Right," she said. "We go around." "There is no around. The wall is two hundred miles long." Nyx appeared at her elbow, close, cold, a whisper with a shape. "There is a gate." "And past the gate?" "Past the gate is the kitchen." Isolde was already walking. Aurora followed because standing still in that field felt worse than moving. The gate was iron and open. Beyond it, the ground changed. Tiles, laid in a courtyard, red and gold, swept clean. A long stone bench ran along the wall. On the bench sat a copper basin the size of a bathtub, filled with water that steamed gently, and beside it knelt a woman in a white apron with her sleeves rolled to the elbow and her forearms in the water. She was washing something. Her hands moved in slow circles and the water clouded and she hummed, three notes, over and over, the same three notes, as if the tune had worn a groove in her. Aurora stopped at the gate. The woman's wrists were bare above the waterline. On the inside of each, low, where the pulse runs, sat a mark the shape of a spoon, burned in, healed over, dark as old leather. "Hello," Aurora said. The humming stopped. The woman lifted her head. Middle-aged, grey at the temples, cheeks flushed from the steam. Her eyes took a moment to focus, as though she had been somewhere far off and the courtyard had to be reassembled around her. She looked at Aurora. Then at Nyx, and something in her face closed like a shutter. Then at Isolde, and she flinched. Then her gaze dropped to Aurora's chest. The Heartstone sat against Aurora's shirt, crimson, glowing through the cotton, pulsing slow and steady like a second heart that did not belong to her. The woman's hands came out of the water. Water ran off her fingers and pattered on the tiles. "Where did you get that," she said. "It was a gift." "From who." "I don't know." "You don't know." The woman stood. Her knees cracked. She did not wipe her hands. "Child, that stone has been missing from the Prince's cellar for nineteen years. There is a bell in the eastern tower that rings when it comes home." Aurora's hand went to her collarbone. "There's no bell ringing," she said. The woman looked past her, out through the gate, over the vineyards, up into the amber sky, and her face went slack. "There is now," she said. Far off, beyond the orchards, something enormous struck iron. Once. Twice. The sound rolled over the fields, and the figs stopped humming, and down the length of the two-hundred-mile wall, five hundred pairs of bark-skinned eyes opened at the same time.
created_at"2026-09-10T10:23:42.643Z" 9/10/2026, 10:23:42 AM
model"deepseek/deepseek-v4.1-flash-20260910"
app_id182717
external_user(null)
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cancelledfalse
latency1039
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generation_time36268
tokens_prompt5142
tokens_completion5876
native_tokens_prompt4976
native_tokens_completion5539
native_tokens_completion_images(null)
native_tokens_reasoning3547
native_tokens_cached4736
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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provider_responses
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latency441
model_permaslug"deepseek/deepseek-v4.1-flash-20260910"
provider_name"DeepSeek"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags23
adverbTagCount1
adverbTags
0"Nyx turned away [away]"
dialogueSentences46
tagDensity0.5
leniency1
rawRatio0.043
effectiveRatio0.043
90.21% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1532
totalAiIsmAdverbs3
found
0
adverb"slowly"
count1
1
adverb"very"
count1
2
adverb"gently"
count1
highlights
0"slowly"
1"very"
2"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
83.68% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1532
totalAiIsms5
found
0
word"pulsed"
count1
1
word"chill"
count1
2
word"mosaic"
count1
3
word"whisper"
count1
4
word"pulse"
count1
highlights
0"pulsed"
1"chill"
2"mosaic"
3"whisper"
4"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences130
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences130
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences153
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1532
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
65.12% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount1237
uniqueNames9
maxNameDensity1.7
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Shade1
Aurora21
Nyx9
Isolde8
Heartstone2
Fae1
Christmas1
Seer1
Far1
persons
0"Shade"
1"Aurora"
2"Nyx"
3"Isolde"
4"Heartstone"
5"Seer"
places(empty)
globalScore0.651
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences73
glossingSentenceCount1
matches
0"as if sunbathing"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1532
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences153
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs70
mean21.89
std19.52
cv0.892
sampleLengths
034
133
253
36
428
539
623
720
818
922
106
1138
122
1369
1453
153
166
173
183
1932
2038
216
2234
239
243
2535
2645
2774
2812
296
3015
315
328
3338
3412
359
3661
375
387
3957
4021
417
425
4333
4437
456
4627
474
486
4916
97.17% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences130
matches
0"were staked"
1"been trained"
2"been grown"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs192
matches
0"was already walking"
1"was washing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences153
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1244
adjectiveStacks0
stackExamples(empty)
adverbCount39
adverbRatio0.03135048231511254
lyAdverbCount4
lyAdverbRatio0.003215434083601286
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences153
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences153
mean10.01
std8.6
cv0.859
sampleLengths
04
130
210
323
43
52
621
710
84
95
108
116
1220
138
1415
155
162
1717
1810
1913
2014
216
2214
234
245
2517
266
2723
2815
292
3019
3111
324
334
3431
358
3610
3717
383
3915
403
416
423
433
4429
453
464
4729
485
496
67.76% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.45751633986928103
totalSentences153
uniqueOpeners70
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences103
matches
0"Then Aurora saw the eyes."
1"Then at Nyx, and something"
2"Then at Isolde, and she"
3"Then her gaze dropped to"
ratio0.039
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences103
matches
0"They always went first, on"
1"She stepped onto soil that"
2"Her lavender eyes moved over"
3"It was colder now."
4"She dug her thumbnail in."
5"It carried cardamom."
6"She brushed one with her"
7"It burst, and the juice"
8"She wiped her hand on"
9"They came to the wall"
10"It ran the length of"
11"She took a step back."
12"Her heel found a fallen"
13"She was washing something."
14"Her hands moved in slow"
15"Her eyes took a moment"
16"She looked at Aurora."
17"Her knees cracked."
18"She did not wipe her"
ratio0.184
57.09% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount83
totalSentences103
matches
0"Nyx went through first."
1"They always went first, on"
2"The shadow of the dead"
3"She stepped onto soil that"
4"This was resin, lidless, a"
5"Hills rolled away to a"
6"Orchards in neat ranks."
7"Vineyards combed along the slopes."
8"Nyx stood a pace ahead,"
9"Isolde came last through the"
10"Her lavender eyes moved over"
11"Aurora pressed a thumb to"
12"The Heartstone pulsed, warm, then"
13"Isolde walked past her into"
14"Isolde stopped at the first"
15"The grass gave and sprang"
16"Aurora kept her hand on"
17"Moonsilver, leaf-shaped, always cold."
18"It was colder now."
19"The first orchard stretched for"
ratio0.806
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences103
matches(empty)
ratio0
45.45% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount6
matches
0"She stepped onto soil that gave under her heel like the skin of a ripe peach, and the sky above her was amber."
1"The grass gave and sprang back, damp, faintly warm, as though something beneath it had been lying there recently."
2"Heads of vine, bark-skinned, mouths open around tendrils that sprouted from their throats, eyes closed, all of them turned towards the orchards as if sunbathing…"
3"Her hands moved in slow circles and the water clouded and she hummed, three notes, over and over, the same three notes, as if the tune had worn a groove in her."
4"Her eyes took a moment to focus, as though she had been somewhere far off and the courtyard had to be reassembled around her."
5"The Heartstone sat against Aurora's shirt, crimson, glowing through the cotton, pulsing slow and steady like a second heart that did not belong to her."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags23
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount1
fancyTags
0"Nyx whispered (whisper)"
dialogueSentences46
tagDensity0.326
leniency0.652
rawRatio0.067
effectiveRatio0.043
90.2157%