Run: 2026-09-10-01M25DNAG06698AK7PFRHABK93

Run Details

Duration:
29.4s
Cost:
$0.006852
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned. Not the polite warmth of a warning but the heat of a struck match held against skin, and Aurora pressed her palm flat to her sternum as she ducked through the gap in the park's back wall. Three nights she'd been following that pulse. Three nights of it dragging her east along the river, then west, then south against the current, like something testing the length of its leash. Tonight the crimson stone had gone still at the gates of Richmond Park, then flared bright enough to sting the backs of her eyes when she hesitated on the path, so she'd climbed the wall instead of turning round. Yu-Fei's delivery bike still leaned where she'd left it, half swallowed by the hedge. The early shift started at six. She had told herself that mattered. The grass drank her trainers to the ankle. Cold climbed up through the canvas. Above her, oaks held a full canopy of leaf, blackthorn showed white blossom it had no business showing, and between two trunks that stood far too close together, a seam of pale light waited with the patience of a held door. She knew this park the way most Londoners knew the Tube. No clearing existed on the south side. Bracken, bramble, the occasional deer with a grudge, and a car park that shut at dusk. Certainly no ring of oaks spaced as evenly as the numbers on a clock face. She counted them anyway. Nine. The wildflowers came next. Foxgloves in November, honeysuckle hanging thick enough to water her eyes, and under all of it, faint, faint enough that she could have blamed the cold for it, the smell of something turned over in a cellar. Damp stone. Old air. The pendant answered from under the soil. One beat against her ribs, one from the ground below, half a second apart, a second heart buried in the clearing and beating out of time with hers. She stopped walking. The birds had stopped first. That was the trouble with birds, you never noticed them until they weren't there. A park at night should have rustled with something, an owl, a fox, a drunk with a kebab and opinions. This one held its breath the way a room holds its breath when someone in it is lying. Then, from the treeline, two notes. Up, then down. A nightjar with a stutter. It came again eleven seconds later. She hadn't chosen to count. Her jaw had simply locked and the numbers had ticked through her head regardless, and when the call sounded a third time, eleven seconds to the beat, she found she had stopped breathing along with it. Her phone said 00:00. It had said 00:00 when she'd climbed the wall. She pressed the side button, watched the screen die, pressed it again, and got 00:00 with a small, tidy confidence that made her want to throw the thing into the bracken. The watch on her other wrist was worse. The second hand had walked six seconds past twelve and stopped, and the ticking went on under the glass, tick, tick, tick, a sound with no movement left to explain it. She made herself walk to the stones. Up close they were not stone at all. Bark, grain, the rough weave of it under her palm, except warm. Not sun-warm. Warm the way a wrist is warm. She raised one hand. She couldn't have said what prompted it, only that something older than thinking had moved her arm before she'd agreed to it. At the edge of the clearing, between two black trunks, another hand rose. Aurora held hers there. The shape held its own there too, patient, matching her, no smaller and no larger, until her shoulder began to tremble and she lowered her arm to her side. The hand at the treeline dropped a beat late. She tasted copper. Blood, recent, sharp along the back of her tongue, and she bit down on her own lip by reflex and found it whole. "Eva?" Her voice came back before it left. Not an echo. The same word, the same volume, arriving from the far side of the clearing an instant before the sound had finished leaving her mouth, as if the Grove had heard the intention and answered ahead of it. The nightjar called. Eleven seconds. Eleven seconds. Eleven. She counted the stones again to steady herself. Eight. She blinked, and there were nine. She turned her head, slow, the way you do when a spider has gone missing on a ceiling, and there were ten. Nothing had moved. No scrape of weight shifting on earth, no grind of rock on rock. The clearing simply stood differently now, and the tenth stone had set itself behind her, close enough that she could feel the heat of it against her back through her coat, and she did not turn around to look at it. Some animal part of her, the part that had once known which side of the cave to sleep on, understood that turning round was the whole point and that she would lose. So she kept her eyes forward and walked the ring instead. That was when she found the footprints. Bare feet, printed deep in the moss, circling the standing stones. Wet. Fresh. The water in the treads had not soaked in yet. Small feet, smaller than hers, a child's, and they had come up out of the earth at the base of the second stone and gone back into it at the base of the seventh. She crouched and put two fingers to one print and the moss gave under her touch, soft and warm as bread. At the centre of the ring, the grass had been worn down to mud. The mud had been pressed flat, wide, by something that had knelt there. Kneeling left a mark like that, if you stayed a while. Long enough for the shape of your knees to sink in. The Heartstone cracked. Just a hairline, a thread of light running down through the deep crimson of it, and the heat coming off the thing laid a flush across her chest that she would be wearing for a week. She reached for it. Her fingers closed round the silver chain and the clearing exhaled. Low. Long. The sound of a door opening at the end of a corridor, somewhere far off and indoors, and every wildflower in the Grove turned its face towards her at once. Behind her, from the middle of the ring she had just walked out of, a voice spoke. Calm. Dry. Familiar in the way a debt is familiar. "Hello, Malphora." Nobody in London had that name. She had never written it down, never said it aloud, never given it to anyone living. The small crescent scar on her left wrist, the one she'd carried since she was six years old, began to ache. Warm. Like fingers closing round it.
created_at"2026-09-10T10:26:21.319Z" 9/10/2026, 10:26:21 AM
model"deepseek/deepseek-v4.1-flash-20260910"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency867
moderation_latency(null)
generation_time29345
tokens_prompt4387
tokens_completion5151
native_tokens_prompt4171
native_tokens_completion4667
native_tokens_completion_images(null)
native_tokens_reasoning3250
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.0068517
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provider_responses
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is_byokfalse
latency543
model_permaslug"deepseek/deepseek-v4.1-flash-20260910"
provider_name"Novita"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1164
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
69.93% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1164
totalAiIsms7
found
0
word"warmth"
count1
1
word"pulse"
count1
2
word"echo"
count1
3
word"weight"
count1
4
word"could feel"
count1
5
word"familiar"
count2
highlights
0"warmth"
1"pulse"
2"echo"
3"weight"
4"could feel"
5"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences95
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences95
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences97
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1164
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions14
wordCount1161
uniqueNames10
maxNameDensity0.26
worstName"Eleven"
maxWindowNameDensity1.5
worstWindowName"Eleven"
discoveredNames
Aurora2
Richmond1
Park1
Londoners1
Tube1
November1
Grove2
Heartstone1
London1
Eleven3
persons
0"Aurora"
1"Londoners"
2"Grove"
3"Heartstone"
places
0"Richmond"
1"Park"
2"November"
3"London"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.859
wordCount1164
matches
0"Not the polite warmth of a warning but the heat of a struck match held against skin"
97.94% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences97
matches
0"following that pulse"
1"had that name"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean27.71
std23.68
cv0.854
sampleLengths
040
171
226
355
449
55
645
77
828
93
1057
1114
1247
134
1479
157
1629
1726
1813
1933
209
2126
221
2347
248
258
261
276
2822
2989
3011
317
3278
3349
343
3551
3632
3717
3810
392
4022
4127
97.88% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences95
matches
0"been worn"
1"been pressed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs174
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences97
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1163
adjectiveStacks0
stackExamples(empty)
adverbCount37
adverbRatio0.03181427343078246
lyAdverbCount7
lyAdverbRatio0.0060189165950128975
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences97
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences97
mean12
std11.32
cv0.944
sampleLengths
03
137
27
325
439
514
66
76
88
96
1041
1111
127
1316
1415
154
161
174
1837
192
202
217
2228
233
245
2514
2620
2718
286
293
305
316
325
3336
344
359
3631
378
3831
397
408
4112
422
437
444
4522
4613
474
4829
499
74.91% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.5051546391752577
totalSentences97
uniqueOpeners49
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences80
matches
0"Certainly no ring of oaks"
1"Then, from the treeline, two"
2"Just a hairline, a thread"
ratio0.038
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences80
matches
0"She had told herself that"
1"She knew this park the"
2"She counted them anyway."
3"She stopped walking."
4"It came again eleven seconds"
5"She hadn't chosen to count."
6"Her jaw had simply locked"
7"Her phone said 00:00."
8"It had said 00:00 when"
9"She pressed the side button,"
10"She made herself walk to"
11"She raised one hand."
12"She couldn't have said what"
13"She tasted copper."
14"Her voice came back before"
15"She counted the stones again"
16"She blinked, and there were"
17"She turned her head, slow,"
18"She crouched and put two"
19"She reached for it."
ratio0.275
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount53
totalSentences80
matches
0"The pendant burned."
1"Tonight the crimson stone had"
2"Yu-Fei's delivery bike still leaned"
3"The early shift started at"
4"She had told herself that"
5"The grass drank her trainers"
6"She knew this park the"
7"She counted them anyway."
8"The wildflowers came next."
9"Foxgloves in November, honeysuckle hanging"
10"The pendant answered from under"
11"She stopped walking."
12"The birds had stopped first."
13"That was the trouble with"
14"A park at night should"
15"This one held its breath"
16"A nightjar with a stutter."
17"It came again eleven seconds"
18"She hadn't chosen to count."
19"Her jaw had simply locked"
ratio0.663
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences80
matches(empty)
ratio0
90.59% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount3
matches
0"Above her, oaks held a full canopy of leaf, blackthorn showed white blossom it had no business showing, and between two trunks that stood far too close together…"
1"The same word, the same volume, arriving from the far side of the clearing an instant before the sound had finished leaving her mouth, as if the Grove had heard…"
2"Some animal part of her, the part that had once known which side of the cave to sleep on, understood that turning round was the whole point and that she would l…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
94.3751%