Run: 2026-09-10-01M25DRST6YBY6S6QKBH5B5WJY

Run Details

Duration:
33.0s
Cost:
$0.003364
Provider:
DeepSeek

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Torch off." The constable at the top of the stairs frowned down at her. "Ma'am?" "Torch. Off. Yours too." Quinn stood at the bottom of the abandoned platform and let her eyes adjust. The darkness came in around her the way it did in the old comms rooms at Hendon, a soft collapse of the world's edges. Then the shape on the tiles resolved. A woman, mid-thirties, on her back with her hands folded over her chest, as neat as a corpse on a slab. "Told you." DS Nair's voice came from Quinn's left. "Same as Blackwall." "Blackwall was on a bench. Open air." "Signatures match. Chalk work, bone token, the whole ritual set. SOCO's photographed the sigils. Greek letters, reverse alphabet, textbook cult stuff." Quinn crossed the platform. Her boots made almost no sound on the tiles. Someone had swept them. The patch beneath her feet gleamed where the torchlight caught it, scrubbed down to the original Victorian glaze. "Who swept?" "Only from the stairs to the body. Outside that, the dust is rat droppings and forty years of neglect." "So the killer tidied up behind himself. Or herself." "That's what I said." "No." Quinn stopped at the body and knelt. "A cult doesn't sweep. A cult leaves a mess, draws a circle, arranges the limbs in a star. This is something else." She tilted her head. The woman's hands were folded, yes, but the fingers were laced wrong. Left over right, with the thumbs tucked inside. Quinn had seen that grip exactly once before, on a mortuary slab in Whitechapel, arranged by an undertaker's assistant with twenty years in the trade. Not a cult. A professional. She pulled the sleeve back from the woman's wrist. No defensive wounds. No rope burn. The nails were filed clean. Someone had worked on them after death. Nair crouched beside her. "Blood's pooled at the base of the skull. Post-mortem gravitation puts time of death around midnight." "Or the body was moved at midnight." "Dr. Calloway's confident she died here." "Was she now." Quinn stood. "Where's the blood, then?" Nair blinked. "What?" "The woman's lain in this position for hours, according to your pathologist. That means blood pooled in the back of her head and her lower back. But those tiles are scrubbed clean. No stain, no residue, no smell." "Someone cleaned it before we got here." "Someone cleaned it before she died." Quinn pulled the compass from her coat pocket. Small brass casing, patina of verdigris along the hinge, needle swinging across a face etched with figures that matched no map she knew. She'd taken it off DS Morris's desk three years ago, the morning after the Blackwall drowning, and it had pointed at things she had stopped asking questions about. The needle swung west. Toward the wall behind the old ticket office. Toward the stub of tunnel where the brickwork had been un-bricked three years ago, the same week Morris died. Quinn made a note of who had un-bricked it the first time. "Ma'am." Nair had followed her. "You listening?" "I heard you." "Calloway's been in post thirty years." "Then she can explain the missing blood. Or I'll find a pathologist who can." Nair's pen hovered over her notebook. "The constables have searched the body twice. No token." "There will be one. In the hand, in the hair, in the mouth." "Nothing in the hands." "Then check the mouth." Nair looked at the corpse, then at Quinn, then at the uniform by the stairs. Nobody moved. "That's an order, Sergeant." It wasn't, strictly. Quinn held no rank over Nair, not since the transfer. But Nair was young, and Quinn had been at Blackwall, and the sensible ones always did what she said. Nair knelt and pressed a gloved thumb to the jaw. The mouth opened with a soft, wet click. Where a tongue should have been sat a small bleached bone, the shape of a knuckle. The compass in Quinn's pocket went cold against her ribs. "Bag it," she said. "Forceps. Don't touch it bare." Nair fished the bone out and sealed it without a wobble. Quinn gave her a point for that. "Any ID?" "Nothing. Clothes are new, labels still on the trousers, tags cut from the coat. No phone, no bag, no jewellery." "Someone wanted us to know her wardrobe but not her name." Quinn walked the scrub-patch again. On the east side, along the wall behind the ticket booth, a single clean stripe ran through the grime at shoulder height. The rest of the wall was as filthy as the rest of the station. A message. She put the torch along the stripe. The grime had been wiped back by a forearm, not a rag. Wool weave prints along the lower edge. Along the top, a narrow clear band where something metal had been dragged through the dust. A compass width. Maybe a ring. "Sergeant." "Ma'am." "Blackwall. Bench. Which way up was she?" "Face down." "And the token?" "In the ear." "Left or right?" "Left." Quinn turned back to the dead woman. Hands folded, left over right, thumbs tucked. Manicure post-mortem. Bone in the mouth where the tongue should sit. Every single detail reversed. The killer wasn't a cultist. The killer was a mirror. Every element of Blackwall had been turned end for end and laid out again. Face down became face up. Ear became mouth. Left became right. Somebody wanted her to see the comparison. Somebody wanted her standing here, on this platform, with this compass in her pocket and a dead woman at her feet. The stripe on the wall was three feet long and compass-wide. Whoever had swept this platform had known Quinn would come. Had known she'd carry the compass. Had left her a measurement. "Put out a call," Quinn said. "All units, no exceptions. Nobody out of Camden after quarter to four this morning." "That's half the borough." "Then it's a busy shift." She crouched once more. The woman's face was bare of makeup, free of ligature marks, hair brushed back from the temples as though she were sleeping. Someone had taken care of her. Someone had arranged her the way you arrange someone you loved. "May I ask why, ma'am?" "Because whoever did this walked out of here carrying clean trainers and a compass like mine. I want a word before they reverse the rest of the case." She stood. Somewhere in the dark, one of the long-fallen station clock hands shifted on the tiles. Pipe metal creaked over the stairwell. The uniform at the top of the steps leaned over the rail. "Ma'am. You're going to want to see this." "What?" "There's another one, ma'am." His voice dropped, but the platform carried it fine. "Another woman. Down the tunnel. Past the old eastbound platform." Quinn didn't ask how many. She started climbing.
created_at"2026-09-10T10:28:15.309Z" 9/10/2026, 10:28:15 AM
model"deepseek/deepseek-v4.1-flash-20260910"
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generation_time33017
tokens_prompt4492
tokens_completion6006
native_tokens_prompt4275
native_tokens_completion5542
native_tokens_completion_images(null)
native_tokens_reasoning4000
native_tokens_cached4096
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount1
adverbTags
0"She crouched once [once]"
dialogueSentences55
tagDensity0.182
leniency0.364
rawRatio0.1
effectiveRatio0.036
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1142
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
91.24% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1142
totalAiIsms2
found
0
word"resolved"
count1
1
word"etched"
count1
highlights
0"resolved"
1"etched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences85
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences85
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences130
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1142
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
30.48% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount753
uniqueNames8
maxNameDensity2.39
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Nair"
discoveredNames
Hendon1
Nair10
Quinn18
Victorian1
Whitechapel1
Small1
Morris2
Blackwall3
persons
0"Nair"
1"Quinn"
2"Small"
3"Morris"
places
0"Hendon"
1"Blackwall"
globalScore0.305
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1142
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences130
matches
0"seen that grip"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs72
mean15.86
std15.03
cv0.948
sampleLengths
02
113
24
366
412
57
621
735
82
919
109
114
1230
1349
145
1527
1620
177
186
199
203
2138
227
2314
2451
2531
2612
277
283
296
3014
3115
3213
334
344
3517
364
3732
3834
3910
409
4118
422
4320
4452
452
4642
476
481
491
76.37% Passive voice overuse
Target: ≤2% passive sentences
passiveCount7
totalSentences85
matches
0"were folded"
1"were laced"
2"were filed"
3"been un-bricked"
4"been sat"
5"been wiped"
6"been dragged"
7"been turned"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs116
matches
0"were sleeping"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences130
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount758
adjectiveStacks1
stackExamples
0"left over right, thumbs"
adverbCount18
adverbRatio0.023746701846965697
lyAdverbCount2
lyAdverbRatio0.002638522427440633
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences130
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences130
mean8.78
std6.93
cv0.789
sampleLengths
02
112
21
34
414
524
67
721
89
93
107
1121
124
139
144
1518
162
1719
189
194
208
2122
224
2312
248
2525
263
272
289
293
303
315
327
334
3416
357
366
375
384
392
401
4138
427
4314
4423
4528
464
478
4819
4912
74.62% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.4846153846153846
totalSentences130
uniqueOpeners63
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences76
matches
0"Then the shape on the"
1"Maybe a ring."
2"Somewhere in the dark, one"
ratio0.039
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences76
matches
0"Her boots made almost no"
1"She tilted her head."
2"She pulled the sleeve back"
3"She'd taken it off DS"
4"It wasn't, strictly."
5"She put the torch along"
6"She crouched once more"
7"His voice dropped, but the"
8"She started climbing."
ratio0.118
91.58% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences76
matches
0"The constable at the top"
1"Quinn stood at the bottom"
2"The darkness came in around"
3"A woman, mid-thirties, on her"
4"DS Nair's voice came from"
5"Quinn crossed the platform."
6"Her boots made almost no"
7"Someone had swept them."
8"The patch beneath her feet"
9"Quinn stopped at the body"
10"She tilted her head."
11"The woman's hands were folded,"
12"Quinn had seen that grip"
13"She pulled the sleeve back"
14"The nails were filed clean."
15"Someone had worked on them"
16"Nair crouched beside her."
17"Quinn pulled the compass from"
18"She'd taken it off DS"
19"The needle swung west."
ratio0.737
65.79% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences76
matches
0"Whoever had swept this platform"
ratio0.013
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount1
matches
0"Small brass casing, patina of verdigris along the hinge, needle swinging across a face etched with figures that matched no map she knew."
75.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount1
matches
0"His voice dropped, but the platform carried it fine"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences55
tagDensity0.036
leniency0.073
rawRatio0
effectiveRatio0
93.3024%