Run: 2026-09-10-01M25DTB3N6W39XQ5G5Y1EHD1H

Run Details

Duration:
48.2s
Cost:
$0.004910
Provider:
DeepSeek

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The maintenance ladder was missing its last rung, and Quinn found out the hard way. Her boot punched through empty air and she landed on the disused platform with a crunch of century-old grit. Torch up. Sweep the vault. Cream Victorian tiles, iron columns, an old enamel sign half flaked to rust. No trains for a hundred years. The air sat thick as wet wool. "Down here, boss." Pike's voice came from the far side of a shuttered kiosk. Quinn stepped over the rail and around the kiosk's broken glass and found him crouched beside the body. Male. Fifties. Grey wool coat, pressed trousers, good black oxfords. He lay on his back between the tracks, hands folded neat over his chest, face turned up to the roof. "Where's his blood?" "Under him." Pike nudged his torch beam at the platform stain. "Bled out. Cut under the jaw. Nice and tidy for us." "That's a shadow." "It's a stain." Quinn crouched. The wound under the jaw was a thin dark line, clotted clean. She looked at his wrists, folded across the lapels of his coat. Soaked. Both sleeves black to the cuff. She looked at his collar. Bone dry. "He bled at the wrists, then." "Then where did the neck wound come from?" Pike said nothing. Quinn moved down the length of the man. Good shoes, laced tight. Not a scuff on the toe. Not a fleck of platform dust in the welt. She touched the sole with a gloved finger. Smooth. "Nobody walks down here, Pike. The only way in is that ladder, and I climbed it in gloves and still came out grey to the elbows. These shoes haven't touched the ground since they left the box." "Then he didn't come in alive." "He arrived after he stopped." She sat back on her heels. "He died somewhere else. Someone carried him down and laid him out like a vicar's Sunday best." Pike grunted. He didn't like it. He didn't argue either. That was the thing about Pike: he'd take a wrong turn, and then take the next one you gave him. "Got symbols, though." He swung his torch up the wall. Chalk, looping across the bricks. A circle, six even lines crossing at the centre point, hook-script all round the rim. Under the chalk, older marks. Soot and something darker, scored deep into the tile. "Ritual killing," Pike said. "Cult business. I've read the file on your Bristol case." "Bristol was kids with a printer." "This one isn't kids." He pointed at the dead man's chest. Under the folded hands lay a small brass compass, gone green at the casing. "That's not a prop." Quinn reached over and picked it up. "Boss." "It's a compass, Sergeant, not a liver." She turned it in her fingers. The face was etched, not painted, with sigils so fine her eye lost them at arm's length. The needle ticked, swung, settled. It did not point north. She stood. She walked three steps right along the platform. The needle stayed pinned to the flooded end of the tunnel. She walked three steps left. The needle stayed pinned to the flooded end of the tunnel. "That's not a magnet," Pike said. "No." "It doesn't give a toss where you're standing." "No." She pocketed it. "Sergeant, get the ladder rigged for a second person. Somebody's coming down." "Already here, actually." The voice came from above. A woman in a waxed jacket descended the ladder backwards, one hand on the rungs, one hand on a leather satchel that bulged at the corners with books. Round glasses. Curly red hair pinned loose. She reached the platform, tucked a strand behind her left ear, looked at the body, and went still. "Miss Kowalski." "Detective Quinn." Eva's eyes flicked to the chalk and stayed there. "You called the Museum." "The Museum sent its weekend girl." "They sent the only person with a key to the restricted archive on a Saturday." She stepped past Quinn and stopped in front of the symbols. Her head tilted. She touched nothing. "These aren't chalked spells." "That's what I said." "You said cult business. I heard you from the top of the ladder. You have a carrying voice, Sergeant." Pike shifted his torch. Eva ignored him. "They're a fragment," she said. "A warding, cut from something much longer. Whoever drew this copied the middle of a page and left off the start and the finish." "Meaning?" "Meaning they didn't need it to work." She turned. Her glasses caught the torchlight, two small moons. "They needed it to look like it worked. They wanted you to find a ritual, Detective. The scene was dressed for you." Quinn held up the compass. Eva's face changed. Just a flicker, gone before it landed. She tucked the same strand of hair behind the same ear. "Where was that?" "On him." "Did you move it?" "Picked it up. Told Pike." Eva took a breath. "Then you've already used it." "It's a compass." "It's a Veil Compass. Etched with protective sigils, made by a Shade artisan." She looked at the dead man in the good coat, then past him, into the dark where the rails ran down into black water. "A Shade artisan who went missing two weeks ago. That's his face. Or it was, before someone pulled him out of the tunnel and put him in better clothes." Pike's torch swung down the tracks. Something low moved in the beam and stopped. Quinn watched Eva's face. The hair went behind the ear a third time. "You know the maker." "I know the signature on the casing." Eva's voice dropped half an octave, the way a voice does when its owner has decided to say less than she knows. "And I know what the compass does. It doesn't look at minerals, Detective." "Then what does it look at?" "Rifts. Portals. Places where the Veil has worn thin." She nodded at Quinn's pocket. "Whatever it's pointing at, that's where the tear is." Quinn already knew. She'd watched the needle pin itself to the same spot from three different angles. Down the tunnel. Past the water. The flooded, black end of the line. Pike was already moving. He crossed the platform, kicked through a drift of old newspapers, and hauled the top coal sack off a stack against the far bricks. Under it, a wall. New brick, fresh mortar, pale and gritty against the century-old tile. "Someone's bricked it up," he said. "This week." Quinn crouched, pressed her glove to the mortar, and felt it crumble. "Still wet. Whoever laid this is in the tunnel." The compass in her pocket gave one small tick. Then, behind the new wall, something knocked. Three times. Slow. Patient. The way a man knocks when he already knows exactly who's on the other side.
created_at"2026-09-10T10:29:05.787Z" 9/10/2026, 10:29:05 AM
model"deepseek/deepseek-v4.1-flash-20260910"
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generation_time48200
tokens_prompt4492
tokens_completion8809
native_tokens_prompt4275
native_tokens_completion8118
native_tokens_completion_images(null)
native_tokens_reasoning6586
native_tokens_cached4096
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount1
adverbTags
0"She sat back [back]"
dialogueSentences56
tagDensity0.304
leniency0.607
rawRatio0.059
effectiveRatio0.036
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1137
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
82.41% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1137
totalAiIsms4
found
0
word"etched"
count2
1
word"flicked"
count1
2
word"flicker"
count1
highlights
0"etched"
1"flicked"
2"flicker"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences96
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences96
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences135
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1137
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount727
uniqueNames5
maxNameDensity1.51
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Eva"
discoveredNames
Quinn11
Victorian1
Pike10
Chalk1
Eva6
persons
0"Quinn"
1"Victorian"
2"Pike"
3"Eva"
places(empty)
globalScore0.743
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences50
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1137
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences135
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs65
mean17.49
std15.86
cv0.907
sampleLengths
065
13
229
330
43
522
63
73
840
96
108
113
1236
1337
146
1528
1630
1710
1834
1914
206
2129
227
231
2440
2521
2616
276
281
298
3016
313
3258
332
3415
356
3636
374
3819
397
4029
411
4239
435
4421
453
462
474
485
499
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences96
matches
0"was etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs133
matches
0"was already moving"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences135
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount730
adjectiveStacks1
stackExamples
0"hook-script all round"
adverbCount12
adverbRatio0.01643835616438356
lyAdverbCount2
lyAdverbRatio0.0027397260273972603
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences135
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences135
mean8.42
std7.18
cv0.853
sampleLengths
015
119
22
33
413
56
67
73
811
918
101
111
128
1320
143
1511
1611
173
183
192
2012
2112
221
236
245
252
266
278
283
298
304
316
329
338
341
3537
366
3711
3817
392
404
414
4220
4310
445
4515
465
479
484
4910
72.59% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4666666666666667
totalSentences135
uniqueOpeners63
85.47% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences78
matches
0"Just a flicker, gone before"
1"Then, behind the new wall,"
ratio0.026
91.79% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences78
matches
0"Her boot punched through empty"
1"He lay on his back"
2"She looked at his wrists,"
3"She looked at his collar."
4"She touched the sole with"
5"She sat back on her"
6"He didn't like it."
7"He didn't argue either."
8"He swung his torch up"
9"He pointed at the dead"
10"She turned it in her"
11"It did not point north."
12"She walked three steps right"
13"She walked three steps left."
14"She pocketed it"
15"She reached the platform, tucked"
16"She stepped past Quinn and"
17"Her head tilted."
18"She touched nothing."
19"Her glasses caught the torchlight,"
ratio0.321
56.15% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences78
matches
0"The maintenance ladder was missing"
1"Her boot punched through empty"
2"Cream Victorian tiles, iron columns,"
3"The air sat thick as"
4"Pike's voice came from the"
5"Quinn stepped over the rail"
6"He lay on his back"
7"Pike nudged his torch beam"
8"The wound under the jaw"
9"She looked at his wrists,"
10"Both sleeves black to the"
11"She looked at his collar."
12"Pike said nothing."
13"Quinn moved down the length"
14"She touched the sole with"
15"She sat back on her"
16"He didn't like it."
17"He didn't argue either."
18"That was the thing about"
19"He swung his torch up"
ratio0.808
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences78
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences21
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences56
tagDensity0.071
leniency0.143
rawRatio0
effectiveRatio0
91.6363%