NC Bench
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Run: 2026-09-10-01M25DXY209FWFAT23343ZTX0X
Run Details
Model:
DeepSeek V4.1 Flash (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
15.6s
Cost:
$0.001465
Provider:
DeepSeek
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
86.60%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
61.44%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
91.50%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
69.68%
Sentence opener variety
(details)
39.68%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
67.14%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
90.5348%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The smell was wrong.
Quinn knew that before her
torch found the bottom of the stairs.
Copper and rot, yes, the
familiar
marriage of a body left to sit. But underneath it, sharp and clean,
something like pine resin
.
The kind of scent you'd
catch in a chapel, not a flooded tunnel beneath Camden.
She kept her left hand
on the railing.
Her right held the torch
steady against the dark. Seventeen steps down.
Tube stations never went this
deep. Not on this line. Not here, where the clay was soft and the council had been trying to sell the land for a decade.
She'd looked it up on
the way over.
The station had been shut
since 1958. Sealed in 1974.
Somebody had cracked it open
again. "Sir."
A voice echoed up from
below. "Mind the water. It's ankle-deep for about a metre."
Detective Sergeant Farrow stood at
the bottom in borrowed waders, gloves already on, hair pulled back tight enough to stretch her temples. Young. Three months in the unit.
She held a clipboard like
it might bite.
Quinn took the last three
steps. Cold water flooded her boots. She didn't flinch. "Where is he?" "Under the tiled arch. Past the old ticket booth."
Farrow gestured with the clipboard
. "It's strange, sir. I've never seen one arranged like this." "Arranged." "Yes." They walked.
The tunnel narrowed, tiled in
that particular Victorian cream that always looked grey in torchlight.
Posters on the wall, faded
past legibility. Something about the seaside.
A woman holding a beach
ball, her face washed to a pale smudge. The body sat upright against the tunnel wall. A man, late fifties. Grey overcoat still buttoned. Hands folded in his lap like a man waiting for a train. "That's the first thing," Farrow said. "No pooling. If he'd died sitting here, the blood would have settled." "Unless he died somewhere else and was moved." "That's what I said. But there's no drag marks. No scuffing. The dust around him is undisturbed." Farrow flipped a page. "Uniforms found him forty minutes ago. Kids messing about on a dare. They rang it in from the surface." Quinn crouched. The water around the body was clear. Nothing clouding it. No debris clinging to the coat. She pulled her torch closer. The man's face was calm. Too calm.
Not the slack of death, but the stillness of sleep medication
. No, that wasn't right either.
It was the stillness of
a face that had
been posed
. "Time of death?" "Coroner's preliminary. Eight to twelve hours. But the temp down here doesn't fit that. It's eleven degrees. Should preserve him longer. The body's already cold as if he'd been in a mortuary." "Manner?" "Undetermined. No wounds. No water in the lungs. No sign of struggle." Farrow paused. A beat of hesitation that told Quinn more than the words. "There's something else." "Go on." "The kids. They're saying he wasn't here when they came in. They went through the tunnel, out the other side, and came back forty minutes later. He was sitting there." "Forty minutes of nothing, and then a dead man appears." "Yes, sir." "Kids lie." "These ones were crying too hard to be lying." Quinn stood.
She let her torch drift
across the tunnel. The tiles, the posters, the ceiling bowing low with age.
Her light caught something on
the floor a metre from the body. A small dark shape, half-hidden against the base of the wall. She walked over. Bent down. Picked it up. A bone. Small, smooth, carved with a spiral that ran the length of it. Warm in her palm, despite the water. "That's new," Farrow said. "I did a sweep before you arrived. Nothing there." Quinn held it up. The spiral caught the torchlight and seemed, for half a second, to turn.
She closed her fist around
it. "Who else has been down here?" "PC Marsden. Two uniforms. Myself. Scene-of-crime are on their way." "And nobody touched him." "Nobody touched him." Quinn looked back at the body. The man's hands, folded in his lap, were clean. No dirt under the nails. No wear on the knuckles. The shoes were polished. The overcoat was wool, good quality, no brand she recognised. The hair
was combed
back. "Check his pockets." Farrow stepped forward, gloves creaking.
She went through the coat
first, then the trousers, then the inner lining of the jacket. She looked up. "Nothing." "No wallet. No phone. No keys." "Nothing at all, sir." Quinn turned the bone over in her fingers again. A man with no identification, sitting in a tunnel that had
been sealed
for fifty years, watched by children who saw him appear from nothing. "What's your read, Farrow?" "Honestly? I think someone staged it. Brought the body down through the surface entrance, arranged him, and cleared out. The bone could be a plant." "A plant for what?" "To make it look ritualistic. Someone wants us chasing a story that isn't there." Quinn nodded. It was a good theory. Clean.
It fit the evidence in
the way a lid fits a jar.
She didn't believe a word
of it. "Look at his hands again." Farrow looked. "They're folded palm to palm. Fingers over fingers, left thumb inside the right. That's not how you arrange a body if you're moving it in a hurry. That's how somebody sits when they're waiting." "Waiting for what?" "I don't know yet." Quinn's torch drifted to the wall behind the body. The tiles there were cleaner than the rest. A patch about the size of a door frame, scrubbed to a shine, the grout pale where the rest had gone black.
She ran a finger along
the edge. Under her glove, the tile felt warm. Farrow caught the pause. "Sir?" Quinn straightened.
She slipped the bone into
the pocket of her coat, where it sat against her chest like a second heartbeat. "Call the coroner. Tell them I want the body moved to the lab at New Scotland Yard. Not the local mortuary. The Yard." "That'll take an hour." "Then take an hour." Farrow hesitated, then wrote it down. "Sir, if I can ask. What are you seeing?" Quinn turned off her torch. The dark closed over the tunnel like a hand.
Somewhere further down, past the
patch of clean tiles, water dripped in a steady rhythm. Tick. Tick. Tick. "Not seeing," she said. "Feeling."
She walked back towards the
stairs. Farrow's light followed her, and behind it, faintly, the tunnel
seemed to
breathe. Quinn did not turn around to check.
Her hand was in her
pocket, thumb
tracing
the spiral carved into the bone. The warm one. The one that had not been there forty minutes ago.
created_at
"2026-09-10T10:31:03.496Z"
9/10/2026, 10:31:03 AM
model
"deepseek/deepseek-v4.1-flash-20260910"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
870
moderation_latency
(null)
generation_time
15608
tokens_prompt
4492
tokens_completion
2647
native_tokens_prompt
4275
native_tokens_completion
2376
native_tokens_completion_images
(null)
native_tokens_reasoning
865
native_tokens_cached
4096
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.001464738
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
(null)
request_id
"req-1789036263-AQXDWTKNOBLVBiRDReky"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1789036263-zxN17GL7VUHoC7Rwt1Cp"
upstream_id
"5cdf1fdd-7c3f-4ebd-8843-ea1a68aafdd3"
provider_responses
0
endpoint_id
"fd104bc8-535a-4d31-a847-a8e402e86a02"
id
"5cdf1fdd-7c3f-4ebd-8843-ea1a68aafdd3"
is_byok
false
latency
355
model_permaslug
"deepseek/deepseek-v4.1-flash-20260910"
provider_name
"DeepSeek"
status
200
total_cost
0.001464738
cache_discount
0.000602112
upstream_inference_cost
0
provider_name
"DeepSeek"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
6
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
48
tagDensity
0.125
leniency
0.25
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1119
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
86.60%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1119
totalAiIsms
3
found
0
word
"familiar"
count
1
1
word
"echoed"
count
1
2
word
"tracing"
count
1
highlights
0
"familiar"
1
"echoed"
2
"tracing"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
102
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
102
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
144
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
34
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1119
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
9
unquotedAttributions
0
matches
(empty)
61.44%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
31
wordCount
734
uniqueNames
7
maxNameDensity
1.77
worstName
"Quinn"
maxWindowNameDensity
2.5
worstWindowName
"Farrow"
discoveredNames
Camden
1
Detective
1
Sergeant
1
Farrow
11
Victorian
1
Quinn
13
Tick
3
persons
0
"Sergeant"
1
"Farrow"
2
"Quinn"
places
(empty)
globalScore
0.614
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
55
glossingSentenceCount
1
matches
0
"something like pine resin"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.894
wordCount
1119
matches
0
"Not the slack of death, but the stillness of sleep medication"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
144
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
72
mean
15.54
std
14.36
cv
0.924
sampleLengths
0
4
1
50
2
17
3
57
4
16
5
36
6
14
7
3
8
24
9
1
10
1
11
41
12
28
13
18
14
8
15
40
16
18
17
39
18
3
19
32
20
1
21
12
22
13
23
3
24
2
25
30
26
10
27
2
28
2
29
9
30
43
31
8
32
21
33
13
34
23
35
6
36
10
37
4
38
3
39
44
40
3
41
24
42
1
43
6
44
4
45
34
46
4
47
25
48
4
49
14
91.50%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
4
totalSentences
102
matches
0
"been shut"
1
"been posed"
2
"was combed"
3
"been sealed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
130
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
144
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
735
adjectiveStacks
0
stackExamples
(empty)
adverbCount
23
adverbRatio
0.031292517006802724
lyAdverbCount
1
lyAdverbRatio
0.0013605442176870747
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
144
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
144
mean
7.77
std
6.4
cv
0.823
sampleLengths
0
4
1
12
2
13
3
10
4
15
5
8
6
9
7
3
8
6
9
4
10
20
11
8
12
7
13
3
14
6
15
7
16
9
17
22
18
1
19
5
20
8
21
6
22
5
23
3
24
3
25
14
26
10
27
1
28
1
29
2
30
15
31
7
32
4
33
13
34
8
35
4
36
4
37
12
38
6
39
12
40
8
41
21
42
19
43
2
44
7
45
3
46
6
47
5
48
5
49
2
69.68%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.4513888888888889
totalSentences
144
uniqueOpeners
65
39.68%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
84
matches
0
"Somewhere further down, past the"
ratio
0.012
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
20
totalSentences
84
matches
0
"She kept her left hand"
1
"Her right held the torch"
2
"She'd looked it up on"
3
"She held a clipboard like"
4
"She didn't flinch."
5
"She pulled her torch closer."
6
"It was the stillness of"
7
"She let her torch drift"
8
"Her light caught something on"
9
"She walked over."
10
"She closed her fist around"
11
"She went through the coat"
12
"She looked up."
13
"It was a good theory."
14
"It fit the evidence in"
15
"She didn't believe a word"
16
"She ran a finger along"
17
"She slipped the bone into"
18
"She walked back towards the"
19
"Her hand was in her"
ratio
0.238
67.14%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
66
totalSentences
84
matches
0
"The smell was wrong."
1
"Quinn knew that before her"
2
"Copper and rot, yes, the"
3
"The kind of scent you'd"
4
"She kept her left hand"
5
"Her right held the torch"
6
"Tube stations never went this"
7
"She'd looked it up on"
8
"The station had been shut"
9
"Somebody had cracked it open"
10
"A voice echoed up from"
11
"Detective Sergeant Farrow stood at"
12
"She held a clipboard like"
13
"Quinn took the last three"
14
"She didn't flinch."
15
"Farrow gestured with the clipboard"
16
"The tunnel narrowed, tiled in"
17
"Posters on the wall, faded"
18
"Something about the seaside."
19
"A woman holding a beach"
ratio
0.786
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
84
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
27
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
6
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
0
fancyTags
(empty)
dialogueSentences
48
tagDensity
0.063
leniency
0.125
rawRatio
0
effectiveRatio
0
90.5348%