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Run: 2026-09-23-01M36NH1E5B66B6HRW2BSBK5BS
Run Details
Model:
GPT-6 Luna
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
28.7s
Cost:
$0.001660
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
66.87%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
96.43%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
44.56%
Sentence opener variety
(details)
98.04%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
50.69%
Subject-first sentence starts
(details)
49.02%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.8534%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The stones moved when Aurora
looked away.
She stopped with one hand
on the nearest oak, its bark ridged beneath her palm like old scars.
The stone stood a few
paces beyond it, half-hidden by foxglove and bluebells.
A moment ago, she would
have sworn its narrow face turned towards the clearing. Now it pointed at her. Rory drew her hand back. “Fine,” she said. “I’m tired. That’s all.” Her voice went nowhere.
The grove swallowed it before
it reached the trees.
She had come to Richmond
Park to find the place Eva described: a clearing ringed by ancient oaks, hidden from the paths, where the flowers never died.
Eva had called it the
Fae Grove, then laughed when Rory asked if she meant actual fairies. That laugh still bothered her.
Eva had been frightened when
she mentioned it. Not amused. Frightened.
Rory had come anyway, with
a torch, a
charged
phone and the Heartstone Pendant pressed against her chest.
Its silver chain disappeared beneath
her collar.
The deep crimson gem rested
warm against her skin, thumbnail-sized and faintly lit from within.
It had warmed on the
walk in. Now it
pulsed
once. Rory glanced at the phone. No signal.
The map had frozen on
a pale green block with no paths marked, though she’d followed a public track all the way to the oak stones. She turned back.
The gap between the trees
stood open behind her. Beyond it, the park’s
familiar
dark stretched beneath the branches.
She could see the pale
track.
She could even make out
the spot where she’d left her bicycle, locked to a fence. Except the fence
was gone
. Rory stared.
Her torch beam trembled over
grass, roots, then a row of oaks. No fence. No bicycle. She swept the light left, right, back again. The trees gave her the same answer: trunks, black leaves, and the narrow track. A soft crack came from the clearing. Rory swung round. Nothing moved among the flowers. The beam caught a scatter of white petals, a thorny stem, the stone that had shifted its attention towards her. She clicked the torch off. The darkness settled with a
weight
she felt in her teeth. There. A faint scrape, close to the ground. Then another, farther away. She waited.
Her right hand closed around
the phone; her left found the pendant through her shirt. The gem
throbbed
against her fingers, warm as a live
pulse
. A third scrape came from behind her. Rory spun and switched the torch on. The beam found only the oak she’d touched.
Its roots knuckled through the
soil. Between them, something pale gleamed. She crouched. A small white flower had pushed up between two roots. Its petals
were folded
tight, though the others in the grove stood open. A bead of water clung to its tip. Rory leaned closer. The bead slid upwards.
She stood so fast her
shoulder struck the oak. A breath left her in a sharp gasp.
She backed away, eyes fixed
on the flower until the torch beam jumped across the ground. “Not doing this,” she said. The sound came again, a scrape that ended in a faint, wet click. This time it came from above. Rory lifted the torch. Branches crossed the sky in a dense black web. No birds. No eyeshine. But something shifted among the leaves, heavy enough to bend a branch and slow enough to make no rustle.
She stepped towards the gap
between the stones. The flowers brushed her trousers.
Their scent had turned sweet
and thick, like fruit left too long in a bowl. Beneath it lurked something bitter, sharp as crushed leaves. The pendant
pulsed
again. She stopped. A narrow seam had opened in the air between two standing stones.
It ran from the ground
to the height of her shoulder, no wider than a knife cut. Darkness filled it, but not the dark of the grove. That darkness seemed deeper, smooth as ink. The Heartstone warmed until it burned. Rory yanked it free of her collar. The gem glowed a dull red, its light beating in time with her heart. So this was the reason Eva had warned her. Not the flowers. Not the trees. The pendant reacted to Hel portals. Rory didn’t know what a Hel portal was, but the seam looked enough like a door to make her wish she’d stayed in the flat. A thin sound slipped through the opening. “Rory.”
Her name, spoken in Eva’s
voice. Rory tightened her grip on the pendant. “Eva?” The seam
quivered
. Something pressed against it from the other side. Not a hand.
Too many joints, too narrow
to belong to anything human. “Rory, come here.” Eva’s voice sounded closer now. It had the same breathless edge it used when she’d climbed the stairs to Rory’s flat. But the words came out wrong. Each syllable stretched, as if the speaker had learned them from a recording and couldn’t
quite fit them into its mouth
. Rory moved sideways, keeping the stones in view. “Where are you?” “Here.” A low laugh stirred the flowers behind her. Rory whirled. The torch beam
raced
over the clearing, catching a black gap beneath the branches.
Then the light landed on
a figure standing among the wildflowers. It wore Eva’s red coat. Rory knew the coat. She’d borrowed it once to walk home after a burst seam split her own jacket. She knew the frayed cuff and the missing top button. The figure stood with its back to her, head bowed. Its dark hair hung to the middle of its spine. “Eva,” Rory said. The figure lifted one arm. Its wrist bent backwards. Rory’s breath caught. She took one step back. The figure’s hand curled towards her, finger by finger,
as if beckoning
. “Rory.” The voice now came from the seam between the stones. The figure among the flowers did not move. Rory looked from one to the other. Both voices spoke at once. “Come here.” The pendant burned her palm. She let it fall against her chest and grabbed the silver chain, ready to wrench it off. The glow faded. The heat did not. At the edge of the clearing, the oak stones
began to
knock together. There was no wind. No sway in the trunks. Yet the stones struck one another, slow and hollow. Knock. Knock. Knock. With each sound, the gap in the air widened. The figure in Eva’s coat turned its head. Only its head. The neck stretched with a quiet series of clicks, turning far past the point a spine should allow. Its face remained hidden by hair, but Rory saw the pale oval beneath, angled towards her. The voice from the seam changed. “Laila.” Rory went still. No one in London called her that. Eva knew the name, of course, but she’d never used it. Not once. The thing said it again, soft and intimate. “Laila.” Rory ran. She aimed for the opening between the stones and the line of trees beyond. The flowers snagged her legs, their stems tightening around her knees. She kicked free, stumbled, and caught herself on one hand. The soil felt warm. It flexed under her palm. Something seized her ankle. Rory slammed the torch down. Its casing struck the ground, and the beam spun wild across the grove. The figure in Eva’s coat stood at the far side. The seam yawned between the stones. Neither had moved. A pale root had wrapped around Rory’s boot. She hacked at it with the edge of her phone. The root split with a crisp crack. A dark bead welled from the cut and slid over her knuckles. Behind her, the stones stopped knocking. That
silence
was worse. Rory tore free and scrambled forward. She reached the nearest standing stone, planted both hands against it, and dragged herself past. The surface felt slick, though it looked dry. Her crescent scar prickled beneath the sleeve on her left wrist. The pendant jerked against her chest. The chain snapped taut. Rory pitched backwards. The other end of the chain vanished into the seam. For one blank second, she stared at the silver disappearing into the dark. Then something yanked. The clasp bit into the back of her neck. Rory grabbed the chain with both hands and pulled. It held fast. The gem glowed crimson through her shirt, hot enough to sting. She clamped her fingers around the chain and hauled herself forward, inch by inch, teeth clenched. The pendant dragged her towards the seam. Her boots slid over the soil. The figure in the red coat lifted its face. Eva’s features looked almost right. Same narrow chin. Same straight nose. But the eyes sat too low, their pupils wide and black. Its mouth opened, and the skin split at the corners without bleeding. “Give it back,” it said. Rory twisted the chain around her fist and pulled hard. The clasp snapped. She crashed into the stone and fell on her side. The pendant skittered over the ground, its glow streaking red through the flowers. It stopped at the lip of the seam. Rory lunged. The figure in the red coat moved at last. It crossed the clearing in a single jerk, too fast for the eye to follow. One instant it stood among the flowers. The next it blocked the pendant. Rory seized a fistful of soil and flung it at the thing’s face. It recoiled. Not from the dirt. From the sound of it landing. The clods struck its cheek and broke apart. Beneath the false skin, something clicked. Rory snatched the pendant and closed her hand around it. Its heat sank through her palm. The seam shuddered. The dark inside it bulged, pressing towards the clearing. A long, narrow shape slid through. Rory ran at the opening between the oaks. The figure reached for her. Its fingers grazed the back of her coat, cold through the fabric. She hit the gap, stumbled through, and kept going. Branches whipped her face. Brambles clawed her sleeves. She didn’t stop until her shoulder struck a broad trunk. The
familiar
track lay ahead. Her bicycle leaned against the fence, exactly where she had left it. Rory dragged in a breath and looked back.
The gap between the trees
had vanished. The oaks stood in a closed line, their roots laced together like fingers. Her phone buzzed. The frozen map had disappeared. One new message filled the screen, sent from Eva. DON’T LET IT SAY YOUR REAL NAME. A second buzz followed. The phone
began to
ring. Eva’s name lit the screen. Rory’s hand shook once. She answered. For several seconds, only breathing came through the speaker.
Then Eva whispered, thin with
fear. “Rory, I’m at Silas’s. Something’s standing outside your flat.” A knock sounded behind Rory. Three slow blows struck the other side of the oak.
created_at
"2026-09-23T08:18:46.029Z"
9/23/2026, 8:18:46 AM
model
"openai/gpt-6-luna-20260922"
app_id
182717
external_user
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streamed
true
cancelled
false
latency
1763
moderation_latency
(null)
generation_time
28416
tokens_prompt
4387
tokens_completion
2669
native_tokens_prompt
4064
native_tokens_completion
2304
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.001659925
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
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request_id
"req-1790151526-GfjnT5usTwL0H0k6VGXM"
session_id
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preset_id
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api_type
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id
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upstream_id
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provider_responses
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id
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is_byok
false
latency
311
model_permaslug
"openai/gpt-6-luna-20260922"
provider_name
"OpenAI"
status
200
total_cost
0.001659925
cache_discount
-0.000101525
upstream_inference_cost
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provider_name
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response_cache_source_id
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data_region
"global"
workspace_id
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
15
tagDensity
0.267
leniency
0.533
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1811
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
66.87%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1811
totalAiIsms
12
found
0
word
"charged"
count
1
1
word
"pulsed"
count
2
2
word
"familiar"
count
2
3
word
"trembled"
count
1
4
word
"weight"
count
1
5
word
"throbbed"
count
1
6
word
"pulse"
count
1
7
word
"quivered"
count
1
8
word
"raced"
count
1
9
word
"silence"
count
1
highlights
0
"charged"
1
"pulsed"
2
"familiar"
3
"trembled"
4
"weight"
5
"throbbed"
6
"pulse"
7
"quivered"
8
"raced"
9
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
229
matches
0
"n with fear"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
229
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
239
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
27
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1811
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
6
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
63
wordCount
1776
uniqueNames
12
maxNameDensity
1.97
worstName
"Rory"
maxWindowNameDensity
3.5
worstWindowName
"Rory"
discoveredNames
Aurora
1
Richmond
1
Park
1
Eva
14
Fae
1
Grove
1
Rory
35
Heartstone
2
Pendant
1
Hel
2
London
1
Knock
3
persons
0
"Aurora"
1
"Eva"
2
"Rory"
3
"Heartstone"
4
"Pendant"
places
0
"Richmond"
1
"Park"
2
"Fae"
3
"Grove"
4
"Hel"
5
"London"
globalScore
0.515
windowScore
0.5
96.43%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
140
glossingSentenceCount
3
matches
0
"seemed deeper smooth as ink"
1
"quite fit them into its mouth"
2
"as if beckoning"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1811
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
239
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
129
mean
14.04
std
12.4
cv
0.883
sampleLengths
0
7
1
50
2
5
3
7
4
13
5
44
6
16
7
40
8
7
9
4
10
33
11
3
12
41
13
5
14
18
15
22
16
7
17
3
18
25
19
5
20
11
21
12
22
28
23
7
24
7
25
19
26
25
27
8
28
3
29
4
30
33
31
5
32
13
33
6
34
36
35
8
36
29
37
4
38
2
39
46
40
6
41
21
42
46
43
7
44
1
45
6
46
7
47
1
48
24
49
3
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
3
totalSentences
229
matches
0
"been frightened"
1
"was gone"
2
"were folded"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
308
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
1
flaggedSentences
1
totalSentences
239
ratio
0.004
matches
0
"Her right hand closed around the phone; her left found the pendant through her shirt."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1778
adjectiveStacks
0
stackExamples
(empty)
adverbCount
49
adverbRatio
0.027559055118110236
lyAdverbCount
5
lyAdverbRatio
0.00281214848143982
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
239
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
239
mean
7.58
std
4.82
cv
0.637
sampleLengths
0
7
1
18
2
13
3
14
4
5
5
5
6
3
7
4
8
4
9
9
10
27
11
17
12
5
13
8
14
2
15
1
16
18
17
7
18
15
19
7
20
4
21
5
22
2
23
26
24
3
25
9
26
10
27
6
28
16
29
5
30
2
31
12
32
2
33
2
34
8
35
14
36
7
37
3
38
5
39
20
40
5
41
11
42
1
43
7
44
4
45
2
46
15
47
11
48
7
49
7
44.56%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
13
diversityRatio
0.21338912133891214
totalSentences
239
uniqueOpeners
51
98.04%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
6
totalSentences
204
matches
0
"Then another, farther away."
1
"Too many joints, too narrow"
2
"Then the light landed on"
3
"Only its head."
4
"Then something yanked."
5
"Then Eva whispered, thin with"
ratio
0.029
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
49
totalSentences
204
matches
0
"She stopped with one hand"
1
"Her voice went nowhere."
2
"She had come to Richmond"
3
"Its silver chain disappeared beneath"
4
"It had warmed on the"
5
"She turned back."
6
"She could see the pale"
7
"She could even make out"
8
"Her torch beam trembled over"
9
"She swept the light left,"
10
"She clicked the torch off."
11
"Her right hand closed around"
12
"Its roots knuckled through the"
13
"Its petals were folded tight,"
14
"She stood so fast her"
15
"She backed away, eyes fixed"
16
"She stepped towards the gap"
17
"Their scent had turned sweet"
18
"It ran from the ground"
19
"Her name, spoken in Eva’s"
ratio
0.24
50.69%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
167
totalSentences
204
matches
0
"The stones moved when Aurora"
1
"She stopped with one hand"
2
"The stone stood a few"
3
"A moment ago, she would"
4
"Rory drew her hand back."
5
"Her voice went nowhere."
6
"The grove swallowed it before"
7
"She had come to Richmond"
8
"Eva had called it the"
9
"That laugh still bothered her."
10
"Eva had been frightened when"
11
"Rory had come anyway, with"
12
"Its silver chain disappeared beneath"
13
"The deep crimson gem rested"
14
"It had warmed on the"
15
"Rory glanced at the phone."
16
"The map had frozen on"
17
"She turned back."
18
"The gap between the trees"
19
"She could see the pale"
ratio
0.819
49.02%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
204
matches
0
"Now it pointed at her."
1
"Now it pulsed once."
ratio
0.01
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
68
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
0
fancyTags
(empty)
dialogueSentences
15
tagDensity
0.267
leniency
0.533
rawRatio
0
effectiveRatio
0
91.8534%