Run: 2026-09-23-01M36NHK3TWJQ8QWVMGTRMWEY3

Run Details

Duration:
31.5s
Cost:
$0.001914
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The crack snapped shut on Silas’s coat. Rory caught him by the collar and hauled him forwards. The cloth tore with a sound like a page ripping. Then the Veil sealed behind them, and the amber light swallowed London. Silas landed on his hands and knees. Rory stumbled into him, the Fae-forged blade clattering against her thigh. Nyx flowed past them without falling, a tall shape of living shadow whose violet eyes glimmered in the dark. “Everyone intact?” Rory asked. Silas looked at the ragged edge of his coat. “My tailor will be devastated.” “Put it on his bill.” Rory stood. The ground beneath her boots gave like warm bread. She jerked her foot back. A crust of dark soil clung to the sole, threaded with fine gold roots. The Heartstone pendant rested against her chest, its crimson centre beating with faint warmth. Ahead, a pale track wound between rows of trees. Their branches sagged under fruit shaped like clenched fists. Silas wiped his palms on his trousers. “This is the place?” “Dymas,” Nyx whispered. Their voice carried the hush of wind through a keyhole. “A province of Hel. The portal opened onto its outer gardens.” “Gardens,” Silas said, eyeing the nearest fruit. “I’d hate to see the kitchen.” The air tasted of honey, smoke and something coppery beneath both. Overhead, a warm amber sky hung without clouds or stars. Its glow seemed to come from everywhere at once. Rory squinted, but found no sun. She pulled the pendant from beneath her collar. The gem pulsed against her palm. “Near the rift,” Nyx said. “Or whatever lies beyond it.” “Then we follow the path.” The track led between the trees. Each step pressed a little deeper into the yielding earth. Rory could hear no insects, no birds. Only the soft crackle of leaves and a faint, distant clink, as if someone were laying out a feast. The fruit watched them. She realised it when one turned on its stem. A dimpled face had formed in its skin, with a puckered mouth and two black pits for eyes. It followed Rory until the branches hid it. “Did you see that?” Silas asked. “Yes.” “Good. I dislike being the only person who sees the worst thing in a room.” Nyx slipped ahead, their outline thinning where the tree shadows crossed the path. “Do not eat anything.” “I wasn’t planning to.” “Do not drink anything.” Silas glanced at the damp shine on the fruit. “You might have led with that.” Rory kept one hand on the blade’s hilt. Its moonsilver stayed cold through the leather of her glove. The grove thickened around them. Vines climbed the trunks in tight coils, each bearing pale flowers with small red tongues. Their sweet scent clung to Rory’s throat. They passed a stone arch half-buried beneath roots. No gate stood within it, only a wavering patch of air. Rory’s eyes hurt when she tried to focus on the distortion. The Veil, stretched thin between worlds. “Is that another way out?” she asked. “Not unless you want to arrive in pieces,” Nyx said. The shadow at their feet stretched towards the arch. For a moment, Rory saw shapes moving within it. Tall figures, dressed in bright colours, passed through a hall full of lamps. Then the image folded away. Silas stopped. “You saw that too.” Nyx’s glowing eyes fixed on the arch. “The boundaries here do not keep their edges.” “Useful,” Rory said. “In the sense that a broken lift is useful when you’re carrying a piano.” They left the arch behind. The track dipped. Warm air rose from the earth, carrying the heavy scent of roasted meat. Ahead, the trees opened on a broad clearing. Tables filled it from one side to the other, all carved from white wood and laid with silver plates. Bowls brimmed with fruit. Roast birds sat beneath glass domes, their feathers still attached and their eyes still bright. At the far end stood a fountain. Thick red liquid spilled from the mouths of three stone lions and vanished into a black basin. Silas stayed on the path. “I’m guessing this isn’t a picnic spot.” “Nothing here is offered without a price,” Nyx said. Rory approached the nearest table. The plates bore names scratched into their rims. Some she could not read. Others looked painfully familiar. She found her own. AURORA CARTER. The letters glistened, as if someone had carved them moments ago. Silas moved to her side. His jaw tightened. “Don’t touch it.” “I wasn’t going to.” “Your hand says otherwise.” She lowered it. A silver knife lay beside the plate, its handle shaped like a curled finger. The blade reflected Rory’s face, but the reflection smiled when she did not. She drew the Fae blade. The false smile split down the middle. A hairline crack ran across the knife, then the mirror face went black. From beneath the table came a slow, wet scrape. “Back,” Nyx whispered. The table shuddered. Every glass chimed at once. Rory stepped away. Silas did the same. A chair dragged itself out from beneath the table and settled behind the place set with her name. Its legs sank into the earth. At the fountain, the red liquid stopped flowing. Something beneath the black basin knocked once. The sound travelled through the clearing and into Rory’s bones. “Nyx,” Silas said, “what lives here?” “Many things.” “That’s the answer you give when the truth is worse.” A second knock came from the fountain. The white trees bent towards it, their branches creaking. Fruit began to drop, hitting the ground with soft, heavy thuds. Each one split open. Red pulp spilled from their mouths. The earth drank it. Rory backed towards the track. “We’ve seen enough.” The path had vanished. Where it had been, a low hedge now stretched across the clearing. Its branches interlocked, thorn to thorn. Beyond it, Rory glimpsed more trees and a narrow break between their trunks. “Can you cut through?” Silas asked. “The blade cuts wards,” Rory said. “Not hedges.” Nyx stretched one arm. Shadow spilled from their fingers, darkening the ground as it slid beneath the tables. The hedge quivered. The shadow recoiled. “Something holds this place shut,” Nyx said. “It knows we came.” The basin cracked. A long black hand hooked over its rim. Its fingers ended in polished nails, each one curved like a serving spoon. The creature hauled itself upwards. Red liquid streamed from its face, which wore the pale, smooth shape of a porcelain mask. Silas drew a short iron bar from inside his coat. Rory glanced at it. “You carry that everywhere?” “I own a bar.” “Fair.” The creature lifted its head. A slit opened across its mask. Behind it, rows of small white teeth clicked together. “Guests,” it rasped. The word shook the silverware on every table. Nyx moved between it and Rory. Their shadow form grew taller, shoulders rising above the trees. “We have not accepted your invitation.” The creature turned its mask towards the plates. “Names were set.” “Names were stolen,” Rory said. The smile slit widened. The porcelain split from brow to chin, peeling apart to reveal a mouth packed with glistening teeth. Beneath the table, chairs began to scrape back one by one. Silas’s iron bar rang against the nearest chair as it sprang towards him. He knocked it aside, but its wooden legs skittered across the earth and hooked around his ankle. Rory slashed down with the moonsilver blade. The legs snapped. Black sap sprayed her boots. The fountain creature lunged. Nyx caught its throat in a fist of shadow. The creature kept coming, dragging Nyx across the stones. Its fingers raked through the shadow’s chest, and violet light flickered in the wound. “Rory!” Silas shouted. The hedge behind them burst apart. Thorns whipped through the clearing, snaring Silas around the waist. He struck the ground hard, iron bar flying from his hand. Rory spun towards him. The creature’s porcelain hand closed around her wrist. The Heartstone flared hot against her chest. All across the clearing, every empty plate filled with a single red eye.
created_at"2026-09-23T08:19:03.938Z" 9/23/2026, 8:19:03 AM
model"openai/gpt-6-luna-20260922"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3872
moderation_latency(null)
generation_time31519
tokens_prompt5142
tokens_completion2561
native_tokens_prompt4854
native_tokens_completion2615
native_tokens_completion_images0
native_tokens_reasoning831
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.001914175
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer(null)
request_id"req-1790151543-OcYnhBaDX2EnqD1H04Oi"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790151543-M9y4wHiHz04WowMbpd2S"
upstream_id"resp_0543d0e6ff4ef6b6016ab38b78229c87d1951b9edf3c45d26e"
provider_responses
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endpoint_id"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
id"resp_0543d0e6ff4ef6b6016ab38b78229c87d1951b9edf3c45d26e"
is_byokfalse
latency438
model_permaslug"openai/gpt-6-luna-20260922"
provider_name"OpenAI"
status200
total_cost0.001914175
cache_discount-0.000121275
upstream_inference_cost0
provider_name"OpenAI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences47
tagDensity0.362
leniency0.723
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1353
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
63.05% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1353
totalAiIsms10
found
0
word"warmth"
count1
1
word"pulsed"
count1
2
word"wavering"
count1
3
word"familiar"
count1
4
word"quivered"
count1
5
word"porcelain"
count3
6
word"glistening"
count1
7
word"flickered"
count1
highlights
0"warmth"
1"pulsed"
2"wavering"
3"familiar"
4"quivered"
5"porcelain"
6"glistening"
7"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched fists"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences148
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences148
filterMatches(empty)
hedgeMatches
0"seemed to"
1"tried to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences178
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen19
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1353
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
44.74% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions62
wordCount1140
uniqueNames8
maxNameDensity2.11
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Silas17
Veil2
London1
Fae-forged1
Heartstone2
Rory24
Nyx13
Fae2
persons
0"Silas"
1"Veil"
2"Heartstone"
3"Rory"
4"Nyx"
places
0"London"
globalScore0.447
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences93
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1353
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences178
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs90
mean15.03
std13.12
cv0.872
sampleLengths
07
132
237
34
414
55
611
751
811
924
1013
1136
1214
1310
145
1542
164
1735
186
191
2015
2117
224
234
2415
2545
2636
277
2810
2936
306
3115
3217
335
3462
3524
3612
379
3822
394
402
4111
4211
434
444
4530
465
4720
489
493
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences148
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs204
matches
0"were laying"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences178
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1142
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.02626970227670753
lyAdverbCount3
lyAdverbRatio0.002626970227670753
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences178
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences178
mean7.6
std4.08
cv0.536
sampleLengths
07
110
210
312
47
511
619
74
89
95
105
112
129
135
1414
1514
169
179
187
194
203
2110
2211
237
246
2511
2610
279
286
298
306
315
325
335
346
3510
367
3719
384
399
4018
418
426
431
4415
4513
464
474
484
499
65.17% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.4044943820224719
totalSentences178
uniqueOpeners72
77.52% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences129
matches
0"Then the Veil sealed behind"
1"Only the soft crackle of"
2"Then the image folded away."
ratio0.023
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences129
matches
0"She jerked her foot back."
1"Their branches sagged under fruit"
2"Their voice carried the hush"
3"Its glow seemed to come"
4"She pulled the pendant from"
5"She realised it when one"
6"It followed Rory until the"
7"Its moonsilver stayed cold through"
8"Their sweet scent clung to"
9"They passed a stone arch"
10"They left the arch behind."
11"She found her own."
12"His jaw tightened."
13"She lowered it."
14"She drew the Fae blade."
15"Its legs sank into the"
16"Its branches interlocked, thorn to"
17"Its fingers ended in polished"
18"Their shadow form grew taller,"
19"He knocked it aside, but"
ratio0.171
45.27% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount107
totalSentences129
matches
0"The crack snapped shut on"
1"Rory caught him by the"
2"The cloth tore with a"
3"Silas landed on his hands"
4"Rory stumbled into him, the"
5"Nyx flowed past them without"
6"Silas looked at the ragged"
7"The ground beneath her boots"
8"She jerked her foot back."
9"A crust of dark soil"
10"The Heartstone pendant rested against"
11"Their branches sagged under fruit"
12"Silas wiped his palms on"
13"Their voice carried the hush"
14"Silas said, eyeing the nearest"
15"The air tasted of honey,"
16"Its glow seemed to come"
17"Rory squinted, but found no"
18"She pulled the pendant from"
19"The gem pulsed against her"
ratio0.829
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences129
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount1
matches
0"Only the soft crackle of leaves and a faint, distant clink, as if someone were laying out a feast."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount0
matches(empty)
86.17% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags16
fancyCount3
fancyTags
0"Nyx whispered (whisper)"
1"Nyx whispered (whisper)"
2"Silas shouted (shout)"
dialogueSentences47
tagDensity0.34
leniency0.681
rawRatio0.188
effectiveRatio0.128
89.3970%