NC Bench
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Run: 2026-09-23-01M36NMQ1EF33HG3YFH6HWQJSM
Run Details
Model:
GPT-6 Luna (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
34.8s
Cost:
$0.001214
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
75.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
76.98%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
63.52%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
40.29%
Sentence opener variety
(details)
22.83%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
18.22%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
87.50%
Dialogue tag variety (said vs. fancy)
(details)
86.1445%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora caught the pendant before
it struck the standing stone.
The silver chain bit into
her palm.
Its crimson heart gave one
warm
pulse
, then another, as if it had felt the stone answer.
She let the chain slide
through her fingers. Beyond the stones, Richmond Park lay empty beneath the black limbs of its oaks. Behind her, the path she had followed from the gate looked ordinary enough:
churned
earth, bracken, a discarded crisp packet snagged on a thorn. Ahead, the grove waited in its small ring of ancient stones. Rory checked her phone.
Eva’s message still sat at
the top of the screen.
I know who gave you
the pendant. Richmond. Come alone. No number. No time. No explanation.
Eva had sent it an
hour ago, though the voice note beneath it carried a faint hiss like a radio tuned between stations. Rory had played it twice. The voice sounded like Eva.
That did not mean Eva
had sent it.
She pocketed the phone and
stepped through the stones.
The grove swallowed the distant
hush of traffic.
Wildflowers crowded the clearing, pale
heads open among the grass though no season should have coaxed them into bloom.
Their scent reached her a
moment later, sweet and heavy, with a bitter note beneath it. Rory turned towards the entrance.
The stones stood where they
had stood. Beyond them, the park path had vanished. She took one step back.
The threshold offered the same
view: grass, flowers, oaks. No gate. No path. The crisp packet had disappeared. “Fine,” she said. Her voice went nowhere.
She pulled her phone out
again. The screen showed no signal. The time read 11:47.
It had shown 11:47 when
she left the bus. Rory tapped the display. Nothing changed. A sound came from the centre of the grove. Three soft knocks, as if someone tapped a fingernail against a wooden door. She looked between the trees. The clearing held no door, only a low mound furred with moss and a ring of mushrooms pressed into the ground. Knock. Knock. Knock. The noise came from beneath the mound. Rory tightened her fist around the pendant.
Its warmth spread through her
skin, faint but steady.
She had followed that pulse
from the park gate, though the thing had never reacted to the stones before.
She had come for an
answer, and she would not leave with a voice message and a disappearing path. She moved towards the mound. The flowers leaned away as she passed. Their stems bent without breaking, all of them turning to track her. Rory stopped. The nearest blossom faced her, its petals folded like a closed mouth. A twig snapped behind her. She spun round. Nothing stood between the stones. Yet the flowers behind her had flattened in a narrow trail, as if something had crossed the clearing on its hands and knees. Rory pulled a small torch from her coat. The beam shook once before she steadied it.
She swept it over the
ground, the stones, the black trunks beyond. A pale shape slipped behind an oak at the edge of the grove.
She kept the torch on
the tree. “Eva?” A laugh answered. Thin and bright.
It came from somewhere high
in the branches. Rory’s hand found the scar on her left wrist.
She pressed her thumb against
its crescent edge until the sting sharpened her focus. The figure behind the oak did not move. The branches above it did not stir. “Show yourself.” The laughter stopped. Her phone buzzed in her pocket. Rory snatched it out. The screen had lit up, though it still showed no signal. A new voice message waited from Eva. Rory stared at it. The message length read 00:00. She pressed play. “Rory,” Eva whispered from the speaker. “Don’t answer when it calls you.” The message ended. From the oak, a voice said, “Rory.” Eva’s voice. Not the recording. Not even close enough to mistake for it. This one had a wet catch at the back of the throat, as if each word scraped past a mouthful of soil. Rory backed towards the standing stones. The mound’s three knocks resumed. Louder now. A dull thump followed each one, and the grass shivered in time. “Rory,” the voice called again. “I found him.” Her gaze fixed on the oak. A hand slid round its trunk. Pale fingers, narrow as roots. They curled against the bark. “Found who?” The fingers withdrew. A shape emerged on the other side of the tree. It stood too far away for Rory to make out a face, but it wore Eva’s red coat, the one with the broken zip and the brass button she had sewn at the throat. Rory knew the coat. She had borrowed it during a wet winter in Cardiff and returned it with a cigarette burn in one cuff. Eva had laughed and said it gave the thing character. The figure lifted its head. “Come here,” it said. Rory’s phone slipped in her damp hand. She caught it against her thigh. “Eva?” The figure bent its arm. The coat sleeve creased. Its hand emerged, palm up, with something dark resting in it. A phone. The same cracked screen as Rory’s. She looked down. Her own phone lay against her thigh, its screen dark. When she raised it, the glass reflected the grove behind her. In the reflection, the standing stones were crowded with people. Rory jerked round. The stones stood empty. In the phone’s glass, a woman leaned against each one. A man crouched at the base of the nearest stone. A child sat with its feet in the grass. Their faces looked blank, but all their eyes fixed on Rory. The reflected child opened its mouth. The knocks beneath the mound stopped. Something inside the earth drew a long, slow breath. Rory dropped the phone. It hit the ground face-up. The reflected people vanished from its screen. A crack ran across the mossy mound. Soil pushed up between the stones in a thin black line. The flowers around it snapped their heads towards Rory. She lunged for the boundary. The gap between the standing stones had shifted. One stone now leaned across the other, leaving a narrow slit that would barely admit her shoulders. The pendant burned against her palm. Behind her, the figure in Eva’s coat stepped away from the oak. “Rory,” it said. “You left me here.” The voice had changed. A man’s voice now, low and
familiar
. Evan. Her breath snagged. The grove’s scent turned sharp, like wet copper. She shoved the pendant inside her fist and drove her shoulder against the leaning stone. It did not move. The mound split open. A hand rose from the crack, black with soil. It gripped the turf and pulled. The ground stretched around its knuckles like skin. Rory struck the stone with the heel of her hand. Pain flashed up her arm. She struck again. The pendant
throbbed
against her fingers, hot enough to blister. The figure in the red coat crossed the clearing. Its feet never touched the grass. Its face remained turned away, but a second face bulged beneath the skin at the back of its head, pushing outward with a slow, patient pressure. “Rory,” it said, in her own voice. The hand in the earth clamped around her ankle. She kicked. Fingers dug through her trouser cuff. The stone gap narrowed, grinding shut with a sound like teeth. Rory slammed the pendant against the standing stone. Crimson light flared through the grove. Every flower snapped upright. Every oak branch bent towards the clearing. The figures behind the stones turned their blank faces as one. The hand around Rory’s ankle released her.
Then something beneath the mound
spoke with her mother’s voice. “Laila,” it said. “Open the door.”
created_at
"2026-09-23T08:20:46.262Z"
9/23/2026, 8:20:46 AM
model
"openai/gpt-6-luna-20260922"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
4050
moderation_latency
(null)
generation_time
34785
tokens_prompt
4387
tokens_completion
2502
native_tokens_prompt
4064
native_tokens_completion
2347
native_tokens_completion_images
0
native_tokens_reasoning
706
native_tokens_cached
4061
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.00121441
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
(null)
request_id
"req-1790151646-mDLrRaUWiNfFMyGmJAwo"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790151646-EHaGpTCK85wbWiGna6sH"
upstream_id
"resp_021e3de8561e7957016ab38bde83f087d18316781920ec7888"
provider_responses
0
endpoint_id
"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
id
"resp_021e3de8561e7957016ab38bde83f087d18316781920ec7888"
is_byok
false
latency
689
model_permaslug
"openai/gpt-6-luna-20260922"
provider_name
"OpenAI"
status
200
total_cost
0.00121441
cache_discount
0.00036549
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
75.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
8
adverbTagCount
1
adverbTags
0
"the voice called again [again]"
dialogueSentences
16
tagDensity
0.5
leniency
1
rawRatio
0.125
effectiveRatio
0.125
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1303
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
76.98%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1303
totalAiIsms
6
found
0
word
"pulse"
count
2
1
word
"churned"
count
1
2
word
"warmth"
count
1
3
word
"familiar"
count
1
4
word
"throbbed"
count
1
highlights
0
"pulse"
1
"churned"
2
"warmth"
3
"familiar"
4
"throbbed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
167
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
167
filterMatches
0
"know"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
175
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
34
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1303
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
63.52%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
39
wordCount
1272
uniqueNames
6
maxNameDensity
1.73
worstName
"Rory"
maxWindowNameDensity
3
worstWindowName
"Rory"
discoveredNames
Richmond
2
Park
1
Eva
10
Rory
22
Cardiff
1
Knock
3
persons
0
"Eva"
1
"Rory"
places
0
"Richmond"
1
"Park"
2
"Cardiff"
globalScore
0.635
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
99
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1303
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
175
matches
0
"followed that pulse"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
81
mean
16.09
std
15.14
cv
0.941
sampleLengths
0
10
1
24
2
57
3
4
4
10
5
10
6
47
7
9
8
43
9
5
10
14
11
23
12
7
13
24
14
6
15
22
16
26
17
3
18
7
19
54
20
5
21
33
22
5
23
3
24
28
25
41
26
7
27
1
28
14
29
38
30
2
31
3
32
28
33
9
34
3
35
12
36
3
37
7
38
35
39
25
40
8
41
22
42
2
43
3
44
78
45
5
46
4
47
13
48
1
49
20
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
167
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
202
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
175
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1273
adjectiveStacks
0
stackExamples
(empty)
adverbCount
24
adverbRatio
0.018853102906520033
lyAdverbCount
2
lyAdverbRatio
0.0015710919088766694
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
175
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
175
mean
7.45
std
5.3
cv
0.712
sampleLengths
0
10
1
7
2
17
3
8
4
14
5
24
6
11
7
4
8
10
9
7
10
1
11
2
12
2
13
2
14
2
15
23
16
5
17
5
18
8
19
9
20
8
21
19
22
16
23
5
24
7
25
7
26
5
27
9
28
2
29
2
30
5
31
3
32
4
33
6
34
5
35
4
36
9
37
4
38
2
39
9
40
13
41
5
42
21
43
1
44
1
45
1
46
7
47
7
48
9
49
19
40.29%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
17
diversityRatio
0.2742857142857143
totalSentences
175
uniqueOpeners
48
22.83%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
146
matches
0
"Then something beneath the mound"
ratio
0.007
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
41
totalSentences
146
matches
0
"Its crimson heart gave one"
1
"She let the chain slide"
2
"I know who gave you"
3
"She pocketed the phone and"
4
"Their scent reached her a"
5
"She took one step back."
6
"Her voice went nowhere."
7
"She pulled her phone out"
8
"It had shown 11:47 when"
9
"She looked between the trees."
10
"Its warmth spread through her"
11
"She had followed that pulse"
12
"She had come for an"
13
"She moved towards the mound."
14
"Their stems bent without breaking,"
15
"She spun round."
16
"She swept it over the"
17
"She kept the torch on"
18
"It came from somewhere high"
19
"She pressed her thumb against"
ratio
0.281
18.22%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
129
totalSentences
146
matches
0
"Aurora caught the pendant before"
1
"The silver chain bit into"
2
"Its crimson heart gave one"
3
"She let the chain slide"
4
"Rory checked her phone."
5
"Eva’s message still sat at"
6
"I know who gave you"
7
"Eva had sent it an"
8
"Rory had played it twice."
9
"The voice sounded like Eva."
10
"That did not mean Eva"
11
"She pocketed the phone and"
12
"The grove swallowed the distant"
13
"Wildflowers crowded the clearing, pale"
14
"Their scent reached her a"
15
"Rory turned towards the entrance."
16
"The stones stood where they"
17
"She took one step back."
18
"The threshold offered the same"
19
"The crisp packet had disappeared."
ratio
0.884
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
146
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
43
technicalSentenceCount
2
matches
0
"Three soft knocks, as if someone tapped a fingernail against a wooden door."
1
"Yet the flowers behind her had flattened in a narrow trail, as if something had crossed the clearing on its hands and knees."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
8
uselessAdditionCount
0
matches
(empty)
87.50%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
8
fancyCount
1
fancyTags
0
"Eva whispered (whisper)"
dialogueSentences
16
tagDensity
0.5
leniency
1
rawRatio
0.125
effectiveRatio
0.125
86.1445%