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Run: 2026-09-23-01M36NNN2PGBPX7AJ8PM6P9KJY
Run Details
Model:
GPT-6 Luna (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
23.9s
Cost:
$0.001016
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.61%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
64.85%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
13.54%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
55.19%
Sentence opener variety
(details)
95.24%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
31.43%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
88.3283%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The standing stone snapped shut
behind Rory’s heel. She
lurched
forwards.
Nyx caught her by the
collar before she fell into a carpet of white flowers. “Careful,” they whispered. “The ground has teeth.” Rory looked down.
The flowers had curled their
petals around her bootlaces.
She pulled free, and each
bloom gave a tiny, wet click. Isolde waited several paces ahead, silver hair spilling over one shoulder.
Her bare feet hovered above
the earth without leaving a mark. “Welcome to the place that isn’t,” she said. “Mind where you plant your feet. The roots remember every guest.”
Rory rubbed the crescent scar
on her wrist.
The skin prickled beneath her
sleeve. Behind them, the standing stones formed a rough ring of ancient oak, though no tree that old should have stood upright, its bark split and grey as bone. “Can we get back out?” Rory asked. “When you wish to leave, the way will ask what you brought in.” “That’s not an answer.” “It is the only one I have.”
Nyx’s violet eyes glimmered beneath
the hood of their shifting shadow. They turned towards the stones.
Their outline blurred at the
edges, as if the place had begun to drink them in. “Something followed us through.”
Isolde’s face lost its faint
smile. The flowers clicked again. This time, from behind them. Rory drew the Fae-forged blade.
Moonsilver chilled her palm, its
slender leaf-shaped edge catching a pale gleam.
The grove had no clear
source of light.
It simply glowed, from the
flowers, the tree bark, the silvery veins in the soil. “Then let us walk faster,” Isolde said.
They moved deeper into the
grove. The path curled between trees with trunks wide as houses. Their branches twisted together overhead, yet Rory saw no leaves.
Instead, small glassy pods hung
from the wood, each holding a
flicker
of colour. One
pulsed
red. Another showed a tiny blue flame. When Rory passed beneath them, the pods chimed against one another. A tune rose and fell through the branches. Rory recognised the shape of it, a lullaby her mother used to hum, but the notes ran backwards. She stopped. The tune stopped too. “Don’t listen to the trees,” Isolde said. “I know that song.” “Songs know many faces.” Nyx’s shadow stretched ahead, long and thin across the path. It split around a root, then split again, though Nyx had not moved. Rory glanced at them. “The grove is counting us,” Nyx said. “Can it count past three?” “Not in the usual sense.” “Comforting.”
They passed a pool ringed
with black stones. Its surface reflected no faces.
Instead, Rory saw a city
of pale towers beneath a red sky. Tiny figures moved along its walls, their heads bent
as if listening for something buried below
. The Heartstone Pendant warmed against her chest. Rory touched the crimson gem through her shirt. A faint glow seeped between her fingers. “Is that Dymas?” she asked. Isolde leaned over the pool, though her reflection did not appear. “Somewhere that feeds on wanting,” she said. “A feast is a door, and every mouth a key.” The pendant gave a single
pulse
, warm as a heartbeat. The red sky in the pool darkened. A shape crossed it, vast enough to blot out the towers. Nyx stepped between Rory and the water. “Move.” The surface rippled. A hand pressed against it from beneath. Long fingers spread across the pool, each tipped with a polished black nail. The pool bulged upwards, but the stones around it held fast. Rory raised her blade. Isolde caught her wrist.
Her fingers felt cold and
light. “Not here. This water keeps what it sees.” The hand withdrew. The pool went still. Rory lowered the blade by a fraction. “What did it see?” “Your face,” Isolde replied. “And what lies behind it.” The path narrowed. Roots curled over the earth like ribs. Rory stepped between them, careful not to brush the thorny vines that threaded the trunks. They carried small silver berries, each one split open around a dark seed. A
whisper
travelled through them. Rory heard her name. Not Aurora. Not Rory. “Laila.” She froze. Nyx’s head turned
sharply
. “Who called you that?” No one stood among the trees. The silver berries
trembled
, though the branches stayed still. Isolde pressed on, her feet gliding over the roots. “Names are doors, and old ones open inward.” “Is that a warning?” Rory asked. “It is a map.” “That’s not what maps are for.” “Then you have been given poor maps.” Nyx made a sound that might have been a laugh. It faded at once. Ahead, the trees had opened around a ring of standing stones. These were not oak.
Their pale surfaces shone like
the inside of a shell, carved with marks that shifted when Rory
tried to
read them. At the centre lay a narrow arch of roots. Its opening showed only darkness. Rory felt the Heartstone grow hot. The pendant’s light bled through her shirt. Nyx drifted to the edge of the ring, where the shadows clung thickest. “Something is wrong with the boundary,” they said. Isolde lifted her hand. The shifting marks on the stones halted. For a breath, they formed a single image: a crown with broken points.
Then the image split down
the middle. A low sound rolled from the arch. Not a growl. Not a voice. The scrape of a huge blade dragged across stone. “Your gift,” Isolde said, watching the pendant, “has woken a sleeping hunger.” “You gave me the blade,” Rory said. “I gave you a way to cut what should not be joined.” “Could you have mentioned the hungry part?” “Would you have come?” Rory looked at the arch. “Probably not.” “Then I chose well.” The darkness inside the roots shifted. A pale shape pushed through. First a claw, then a wrist wrapped in strips of scorched cloth. The air filled with the stink of burnt meat and sweet wine. Nyx spread their arms.
Their shadow surged across the
stones, blotting out the glow. “Behind me.” Rory stepped beside them instead. The thing hauled itself into the grove. Its face had no mouth, only a neat seam stitched from cheek to cheek. A crown of antlers rose from its skull, each point threaded with silver berries. Rory’s pendant blazed. The creature’s head snapped towards her. The seam across its face split open, revealing a red light that matched the Heartstone. Isolde drew no weapon.
She only watched, lavender eyes
fixed on the thing. “The guest has brought the door,” she said. “Now the house comes to collect.” The creature lunged. Nyx’s shadow struck its chest, and the ring of standing stones cracked. Rory raised the moonsilver blade as the arch burst wide behind it. Something vast pressed against the opening, and the whole grove
began to
scream.
created_at
"2026-09-23T08:21:17.026Z"
9/23/2026, 8:21:17 AM
model
"openai/gpt-6-luna-20260922"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
5567
moderation_latency
(null)
generation_time
23821
tokens_prompt
5142
tokens_completion
1766
native_tokens_prompt
4854
native_tokens_completion
1935
native_tokens_completion_images
0
native_tokens_reasoning
443
native_tokens_cached
4851
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.00101631
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
(null)
request_id
"req-1790151677-Kymtbmh6FwKopTy3D1ya"
session_id
(null)
preset_id
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api_type
"completions"
id
"gen-1790151677-BGhAPxhutJ7NycjEsqbQ"
upstream_id
"resp_06ddf64def01c174016ab38bfd2c4087d197dc06d503ee6e04"
provider_responses
0
endpoint_id
"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
id
"resp_06ddf64def01c174016ab38bfd2c4087d197dc06d503ee6e04"
is_byok
false
latency
387
model_permaslug
"openai/gpt-6-luna-20260922"
provider_name
"OpenAI"
status
200
total_cost
0.00101631
cache_discount
0.00043659
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
14
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
43
tagDensity
0.326
leniency
0.651
rawRatio
0
effectiveRatio
0
95.61%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1138
totalAiIsmAdverbs
1
found
0
adverb
"sharply"
count
1
highlights
0
"sharply"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
64.85%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1138
totalAiIsms
8
found
0
word
"lurched"
count
1
1
word
"chilled"
count
1
2
word
"flicker"
count
1
3
word
"pulsed"
count
1
4
word
"comforting"
count
1
5
word
"pulse"
count
1
6
word
"whisper"
count
1
7
word
"trembled"
count
1
highlights
0
"lurched"
1
"chilled"
2
"flicker"
3
"pulsed"
4
"comforting"
5
"pulse"
6
"whisper"
7
"trembled"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
122
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
122
filterMatches
(empty)
hedgeMatches
0
"tried to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
151
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
28
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1138
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
18
unquotedAttributions
0
matches
(empty)
13.54%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
53
wordCount
916
uniqueNames
7
maxNameDensity
2.73
worstName
"Rory"
maxWindowNameDensity
4
worstWindowName
"Rory"
discoveredNames
Rory
25
Nyx
11
Fae-forged
1
Heartstone
3
Pendant
1
Isolde
11
Aurora
1
persons
0
"Rory"
1
"Nyx"
2
"Heartstone"
3
"Pendant"
4
"Isolde"
places
(empty)
globalScore
0.135
windowScore
0.333
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
72
glossingSentenceCount
1
matches
0
"as if listening for something buried below"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1138
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
151
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
86
mean
13.23
std
12.06
cv
0.912
sampleLengths
0
8
1
18
2
7
3
23
4
22
5
19
6
42
7
7
8
13
9
4
10
7
11
32
12
4
13
6
14
9
15
40
16
7
17
6
18
54
19
26
20
2
21
4
22
7
23
4
24
4
25
23
26
4
27
7
28
5
29
5
30
1
31
41
32
7
33
15
34
5
35
11
36
17
37
10
38
18
39
7
40
1
41
34
42
4
43
10
44
8
45
7
46
11
47
9
48
38
49
5
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
122
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
155
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
151
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
918
adjectiveStacks
1
stackExamples
0
"slender leaf-shaped edge"
adverbCount
22
adverbRatio
0.023965141612200435
lyAdverbCount
5
lyAdverbRatio
0.0054466230936819175
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
151
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
151
mean
7.54
std
4.23
cv
0.561
sampleLengths
0
8
1
3
2
15
3
3
4
4
5
3
6
9
7
11
8
11
9
11
10
8
11
11
12
8
13
6
14
28
15
7
16
13
17
4
18
7
19
11
20
5
21
16
22
4
23
6
24
4
25
5
26
5
27
12
28
8
29
15
30
7
31
6
32
10
33
10
34
14
35
3
36
6
37
11
38
8
39
18
40
2
41
4
42
7
43
4
44
4
45
10
46
13
47
4
48
7
49
5
55.19%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.3509933774834437
totalSentences
151
uniqueOpeners
53
95.24%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
105
matches
0
"Instead, small glassy pods hung"
1
"Instead, Rory saw a city"
2
"Then the image split down"
ratio
0.029
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
19
totalSentences
105
matches
0
"She lurched forwards."
1
"She pulled free, and each"
2
"Her bare feet hovered above"
3
"They turned towards the stones."
4
"Their outline blurred at the"
5
"It simply glowed, from the"
6
"They moved deeper into the"
7
"Their branches twisted together overhead,"
8
"It split around a root,"
9
"They passed a pool ringed"
10
"Its surface reflected no faces."
11
"Her fingers felt cold and"
12
"They carried small silver berries,"
13
"It faded at once."
14
"Their pale surfaces shone like"
15
"Its opening showed only darkness."
16
"Their shadow surged across the"
17
"Its face had no mouth,"
18
"She only watched, lavender eyes"
ratio
0.181
31.43%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
90
totalSentences
105
matches
0
"The standing stone snapped shut"
1
"She lurched forwards."
2
"Nyx caught her by the"
3
"Rory looked down."
4
"The flowers had curled their"
5
"She pulled free, and each"
6
"Isolde waited several paces ahead,"
7
"Her bare feet hovered above"
8
"Rory rubbed the crescent scar"
9
"The skin prickled beneath her"
10
"Nyx’s violet eyes glimmered beneath"
11
"They turned towards the stones."
12
"Their outline blurred at the"
13
"Isolde’s face lost its faint"
14
"The flowers clicked again."
15
"This time, from behind them."
16
"Rory drew the Fae-forged blade."
17
"Moonsilver chilled her palm, its"
18
"The grove had no clear"
19
"It simply glowed, from the"
ratio
0.857
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
105
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
39
technicalSentenceCount
2
matches
0
"Tiny figures moved along its walls, their heads bent as if listening for something buried below."
1
"The seam across its face split open, revealing a red light that matched the Heartstone."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
14
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
14
fancyCount
1
fancyTags
0
"they whispered (whisper)"
dialogueSentences
43
tagDensity
0.326
leniency
0.651
rawRatio
0.071
effectiveRatio
0.047
88.3283%