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Run: 2026-09-23-01M36NP4JHKE7EPF76G2YXHW1F
Run Details
Model:
GPT-6 Luna
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
21.4s
Cost:
$0.000898
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
0.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
74.30%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
71.58%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
49.71%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
65.26%
Subject-first sentence starts
(details)
32.89%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
86.4586%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora Carter caught the standing
stone before it toppled into her.
She shoved both hands against
its cold flank.
The stone rocked once, though
it stood taller than she did and had no business moving at all.
A deep vibration travelled through
her palms, up her wrists, and lodged behind her teeth. Then it settled. Rory stepped back.
Her torch beam shook across
the ancient oak stones, picking out the pale seams between them. Beyond the ring, Richmond Park vanished into close-packed trunks and black undergrowth.
The path she’d followed stopped
at the clearing’s edge. No sign marked the place. No sensible person would have called it a destination.
She had come because the
pendant had warmed beneath her jumper.
Now it beat against her
chest. Rory touched the silver chain.
The thumbnail-sized crimson stone glimmered
through the fabric, faint as a coal under ash.
Its pulse matched the slow
thud in her wrists. “Fine,” she whispered. “I’m here.” The clearing gave no answer.
Wildflowers crowded the ground inside
the stones, though the rest of the park wore the stripped look of late winter. White petals brushed her boots.
Their scent ought to have
been sweet.
Instead, she caught the sharp
smell of crushed leaves and something metallic, like a coin held too long in her mouth. She checked her phone. No signal. The screen said 21:14.
Rory had left the park
entrance less than fifteen minutes ago.
She’d walked straight along the
service road, cut through a gap in the fencing, then followed the pendant’s
warmth
between the trees. The route had been simple. Almost insultingly simple. Yet the clearing
seemed to
have swallowed the path behind her.
She turned and swept the
torch across the tree line. Dark trunks. Tangled branches. No gap. No pale track.
She took three steps towards
the nearest stone and found the path at once, narrow and muddy, running out between two oaks. “Useful trick.” The trees answered with a dry click. Rory aimed the beam at the sound. A twig lay on the ground, snapped in two. Nothing moved around it. She waited, listening.
Somewhere beyond the clearing, an
owl called once. Another owl answered from directly above her. She tilted her head. The branches overhead held no bird. The pendant warmed another degree. Rory closed her fist around it and felt the gem’s hard edge press into her palm. The unknown person who had given it to her had offered no explanation, just a parcel left where she’d find it. Since then, it had gone hot near places that did not belong. The first time, in an alley behind the Golden Empress, it had pulled her towards a brick wall that opened like a mouth. Tonight, it had led her here.
She had come alone because
she wanted to know what it wanted before she dragged anyone else into it. That had sounded sensible at the flat above Silas’ bar. Less so now, with the stones leaning in towards the clearing and the dark between the trees holding its breath. A soft rustle brushed her left ear. Rory spun.
Her torch caught the edge
of a flower patch. The petals stirred, though the air lay still.
She crouched and pressed two
fingers to the soil. Damp, springy ground. Under the top layer, roots knotted together in a web. A line of footprints crossed the earth.
They had not been there
when she arrived. Bare feet, small and narrow, pressed into the soil from the stone ring to the patch of flowers. The prints stopped at the flowers. Rory followed them with the torch. The last impression held a shallow pool of dark water. No reflection stared back at her.
Only a blank patch, as
if the light had failed to reach the ground. She rose. Something scraped behind her. The sound came from inside the stone ring. Slow, deliberate. Stone dragging over stone. Rory aimed the torch at the nearest standing stone.
Its shadow stretched across the
clearing, long enough to touch the flower patch. The stone itself remained fixed. Scrape. The shadow shifted. Rory stepped sideways. The shadow kept sliding, its narrow end turning towards her boots.
She looked up at the
standing stone, then back at the ground. No light source could have
made that shape
.
Her torch cast her own
shadow behind her, small and close. The moving one reached her foot. She backed away. The pendant burned through her shirt. A voice spoke from the tree line. “Laila.” Rory stopped breathing. No one called her that. Not in London. Not since childhood, when her mother had once used the name by mistake, then refused to explain it. “Who’s there?” A branch creaked among the oaks. “Laila,” the voice said again. It sounded like her mother. Not quite. The pitch was right, the soft Welsh
lilt
in the vowels. But the voice held no
warmth
. It stretched the name until the last syllable thinned into a sigh. Rory lifted the torch. The beam reached the trees, then
seemed to
bend aside. Trunks stood in the way, close together, black and polished. Between them, at the edge of the light, a pale shape watched her. She blinked. The shape
was gone
. “Jennifer?” Rory called, and hated the tremor in her voice. “If you’re here, answer me properly.” Silence. A low chuckle came from behind the standing stones. Not her mother. Not even close. Rory swung round. Her torch beam cut across the ring, stone by stone. The shadows slid in the opposite direction. At the far side, one of the stones wore a narrow slit, a seam that had not been there before. Something pale pressed through it. A fingertip. Rory ran. She bolted towards the path, boots slipping in the wet earth. The pendant thumped against her ribs. Behind her, the chuckle became a scrape, then the quick patter of bare feet across the clearing. The path should have
been between
the two oaks. She reached the gap and found another stone standing there, one she had not seen before. It blocked the way from ground to branch, its surface carved with shallow lines. Rory skidded to a halt. The carvings resembled letters, but each one faced the wrong direction. She leaned the torch closer. Reverse shapes. A backwards word, cut into the stone with patient care. The pendant flared hot against her skin. The stone gave a small, wet twitch. Rory yanked the chain from beneath her shirt and held the Heartstone out. Its crimson glow spread across the carvings. The letters darkened, swallowing the light. Behind her, the
footsteps
stopped. She could hear breathing now. Slow, close, damp. It came from just beyond the ring. Rory looked at the stone blocking the path. Its carvings rearranged themselves. The lines crawled, folding into new shapes. A word surfaced, each backward letter clean and deep. COME IN. The thing behind her drew a breath through a narrow mouth. Rory clamped the pendant in her fist and stepped towards the stone. The letters shivered under the light. Her left wrist brushed the rough surface, the small crescent scar catching on a sharp edge. A bead of blood welled from the scratch. It struck the carved word. The stone screamed. The sound split the clearing. Rory dropped the pendant, but the chain caught round her fingers. Every standing stone shuddered. Flowers flattened in a ring around her boots. From the far side of the clearing came a crack, then another, as if something vast had begun to bend the earth. The blocking stone opened down its centre. Not a crack. A mouth. Blackness waited between the halves. It smelled of cold iron and flowers left too long in a vase. Rory snatched the chain and pulled. The pendant tore free from her fingers. The mouth widened. A pale hand slid through, palm up. Its fingers bent backwards at each joint. A tiny crescent scar marked the wrist. Rory stumbled away. The hand reached for the blood on the stone, then curled, beckoning. From the trees, her own voice called her name. “Rory.” The thing spoke with
perfect
patience. “You’ve brought me home.”
created_at
"2026-09-23T08:21:32.889Z"
9/23/2026, 8:21:32 AM
model
"openai/gpt-6-luna-20260922"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1556
moderation_latency
(null)
generation_time
21377
tokens_prompt
4387
tokens_completion
2034
native_tokens_prompt
4064
native_tokens_completion
1715
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
4061
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.00089841
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
(null)
request_id
"req-1790151692-gwZb5bItQ3KHug5zadrV"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790151692-tblZb6SO9hLhCNsJG6ro"
upstream_id
"resp_083ea391890df68e016ab38c0cff2087d1a157b8b2bca18596"
provider_responses
0
endpoint_id
"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
id
"resp_083ea391890df68e016ab38c0cff2087d1a157b8b2bca18596"
is_byok
false
latency
340
model_permaslug
"openai/gpt-6-luna-20260922"
provider_name
"OpenAI"
status
200
total_cost
0.00089841
cache_discount
0.00036549
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
0.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
1
adverbTags
0
"the voice said again [again]"
dialogueSentences
10
tagDensity
0.4
leniency
0.8
rawRatio
0.25
effectiveRatio
0.2
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1362
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
74.30%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1362
totalAiIsms
7
found
0
word
"pulse"
count
1
1
word
"warmth"
count
2
2
word
"lilt"
count
1
3
word
"silence"
count
1
4
word
"footsteps"
count
1
5
word
"perfect"
count
1
highlights
0
"pulse"
1
"warmth"
2
"lilt"
3
"silence"
4
"footsteps"
5
"perfect"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
169
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
169
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
175
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
23
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1362
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
71.58%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
31
wordCount
1339
uniqueNames
11
maxNameDensity
1.57
worstName
"Rory"
maxWindowNameDensity
2.5
worstWindowName
"Rory"
discoveredNames
Carter
1
Richmond
1
Park
1
Golden
1
Empress
1
Less
1
London
1
Welsh
1
Silence
1
Heartstone
1
Rory
21
persons
0
"Carter"
1
"Rory"
places
0
"Richmond"
1
"Park"
2
"London"
globalScore
0.716
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
105
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1362
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
175
matches
0
"made that shape"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
81
mean
16.81
std
16.72
cv
0.994
sampleLengths
0
11
1
41
2
3
3
54
4
11
5
6
6
28
7
5
8
5
9
53
10
10
11
41
12
11
13
41
14
2
15
7
16
38
17
4
18
6
19
77
20
6
21
49
22
7
23
41
24
7
25
32
26
36
27
2
28
4
29
14
30
27
31
1
32
3
33
45
34
6
35
9
36
7
37
1
38
3
39
26
40
2
41
6
42
5
43
36
44
37
45
2
46
4
47
16
48
1
49
9
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
169
matches
0
"was gone"
1
"been between"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
218
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
175
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
490
adjectiveStacks
0
stackExamples
(empty)
adverbCount
17
adverbRatio
0.03469387755102041
lyAdverbCount
2
lyAdverbRatio
0.004081632653061225
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
175
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
175
mean
7.78
std
5.08
cv
0.652
sampleLengths
0
11
1
8
2
18
3
15
4
3
5
3
6
16
7
12
8
9
9
5
10
9
11
11
12
6
13
5
14
14
15
9
16
3
17
2
18
5
19
20
20
5
21
7
22
21
23
4
24
2
25
4
26
11
27
22
28
5
29
3
30
11
31
10
32
2
33
2
34
2
35
3
36
22
37
2
38
7
39
7
40
9
41
4
42
3
43
8
44
7
45
4
46
6
47
5
48
16
49
21
49.71%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.32571428571428573
totalSentences
175
uniqueOpeners
57
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
152
matches
0
"Then it settled."
1
"Instead, she caught the sharp"
2
"Almost insultingly simple."
3
"Somewhere beyond the clearing, an"
4
"Only a blank patch, as"
ratio
0.033
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
34
totalSentences
152
matches
0
"She shoved both hands against"
1
"Her torch beam shook across"
2
"She had come because the"
3
"Its pulse matched the slow"
4
"Their scent ought to have"
5
"She checked her phone."
6
"She’d walked straight along the"
7
"She turned and swept the"
8
"She took three steps towards"
9
"She waited, listening."
10
"She tilted her head."
11
"She had come alone because"
12
"Her torch caught the edge"
13
"She crouched and pressed two"
14
"They had not been there"
15
"Its shadow stretched across the"
16
"She looked up at the"
17
"Her torch cast her own"
18
"She backed away."
19
"It sounded like her mother."
ratio
0.224
65.26%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
120
totalSentences
152
matches
0
"Aurora Carter caught the standing"
1
"She shoved both hands against"
2
"The stone rocked once, though"
3
"A deep vibration travelled through"
4
"Rory stepped back."
5
"Her torch beam shook across"
6
"The path she’d followed stopped"
7
"She had come because the"
8
"Rory touched the silver chain."
9
"The thumbnail-sized crimson stone glimmered"
10
"Its pulse matched the slow"
11
"The clearing gave no answer."
12
"Wildflowers crowded the ground inside"
13
"Their scent ought to have"
14
"She checked her phone."
15
"The screen said 21:14."
16
"Rory had left the park"
17
"She’d walked straight along the"
18
"The route had been simple."
19
"She turned and swept the"
ratio
0.789
32.89%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
152
matches
0
"Now it beat against her"
ratio
0.007
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
50
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
2
fancyTags
0
"she whispered (whisper)"
1
"The thing spoke (speak)"
dialogueSentences
10
tagDensity
0.4
leniency
0.8
rawRatio
0.5
effectiveRatio
0.4
86.4586%