Run: 2026-09-23-01M36NP6P1E2XDBR3KND2XH4DK

Run Details

Duration:
22.5s
Cost:
$0.000937
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stone rolled over Aurora’s boot, and something beneath the earth rolled back. She jerked away, heart kicking hard against the Heartstone beneath her coat. The pendant warmed against her skin, its little crimson pulse answering the movement in the soil. Nothing showed between the stones. No hand. No burrowing animal. Only the dark gap where the roots of an old oak had split the ground. Rory crouched and swept her phone light across it. A beetle crawled over a knot of pale roots. It stopped, raised its head, and clicked its jaws. “Not you,” she whispered. The beetle vanished into the gap. She stood, brushing damp earth from her gloves. The ancient oaks marked the boundary of the Fae Grove, their trunks thick as chapel pillars, their branches tangled overhead. Behind her, Richmond Park had swallowed the path she’d followed in. Ahead, wildflowers crowded the clearing in a spill of white and violet, though the ground beyond the standing stones should have been bare beneath winter’s grip. She had come to find Isolde. The note had been waiting outside her flat, tucked under the door. No name on the envelope, no address, just Rory’s name in a careful hand and a single sentence inside. Come alone to the stones. The thing in your pendant has begun to wake. She had left the note on the kitchen table and checked the hall twice before she went. No one had followed her down the stairs. No one had been waiting beside Silas’s bar. Now the Grove held her in its quiet, and the pendant’s warmth told her she had reached the right place. Or that something wanted her to think so. A twig snapped behind her. Rory spun round. Her phone beam cut across the stones, then the tree trunks beyond them. Nothing. The beams of her torch looked thin here, swallowed by the black between the oaks. She turned back to the clearing. A white flower had opened beside her boot. Its petals curled outwards, slow as fingers uncurling. She stepped away. The flower folded shut again. Rory stared at it. The note had said the pendant had begun to wake. It hadn’t said anything about the Grove. She pulled the Heartstone from beneath her coat. The deep crimson gem rested against her palm, thumbnail-sized and warm. Its faint inner glow made the silver chain shine like a line of water. She turned it over, searching for a mark, a crack, anything new. The gem pulsed once. From somewhere in the trees came a second pulse, low and heavy. Rory closed her fist around the pendant. “Isolde?” Her voice travelled across the clearing. It came back from the stones, thinner and farther away. “Isolde.” A woman laughed beyond the nearest oak. Rory moved towards it, phone held out before her. She knew better than to follow a voice into the dark. She also knew Isolde had once warned her that the Grove listened more closely to fear than to words. The laughter came again. It sounded like Eva. Rory stopped. “Rory, is that you?” Eva’s voice, breathless with laughter. The same lilt. The same slight catch on the final syllable, left over from the night she’d called Rory from a railway platform and begged her to come to London. Rory gripped the phone until the case creaked. “Don’t,” she said. A shape slipped behind the oak. She raised the light. The beam found the trunk, the twisted roots, and a pale hand resting against the bark. Four fingers. No thumb. The hand drew back. Rory ran. She cut across the clearing, aiming for the standing stones and the way out. The flowers brushed her trousers, their stalks bending in her wake. Behind her, footfalls followed at the same pace as hers. Not fast. Not slow. Matching her stride. She reached the stone boundary and shoved both hands against the nearest pillar. The stone felt soft. Her palms sank a fraction into its rough grey surface. She snatched them back. The skin beneath her gloves tingled as if she’d touched a live wire. The pendant burned against her fist. Rory turned. The clearing waited behind her, still and bright with flowers. No figure crossed it. No footsteps sounded now. A phone rang among the trees. Her own ringtone. The sound came from the direction she had run, where her phone should have been in her hand. Rory looked down. The screen glowed in her palm. No call. The ringtone stopped. Then it rang again, from behind the oak. A voicemail notification appeared. Unknown number. One message. She should have deleted it. She should have left the Grove without listening. Instead, she pressed play. Static hissed from the speaker. Then her own voice spoke. “Rory, don’t let it through the stones.” The recording ended. She stared at the screen. Her voice sounded exactly as it did on a message she’d left for Eva last week, tired and clipped. The notification showed no caller ID, no time stamp. Just the words one new message, though she had listened to it. The phone rang again. This time it came from the clearing. Rory took a step backwards. The screen went black. A line of pale light appeared across the standing stone in front of her, tracing a narrow seam from top to bottom. She knew the pendant should pulse near a Hel portal. Isolde had explained that once, in a voice that made the word portal sound like a stain. The pendant’s warmth had never meant safety. Only proximity. The seam widened. Cold air leaked through. It carried the smell of wet earth and something sweet, like flowers left too long in a sealed room. Rory backed away. A face pressed against the gap. It had her eyes. Bright blue, wide and shining. Her hair hung straight and black around cheeks that seemed too narrow. The mouth smiled, but the skin around it stayed still. Rory’s own face. The thing on the other side raised a hand and laid its palm against the opening. Its fingers were whole. Its thumb pressed to the stone. “Let me out,” it said in Rory’s voice. Rory clutched the pendant. The chain cut into her fingers. “You’re not me.” The smile widened. A dark line split the skin beneath its lower lip. “I know.” Something struck the back of the stone. The seam flared white. The standing pillar shuddered, and the trees answered with a dry chorus of creaks. The flowers bowed towards the opening. Rory dropped the pendant. It swung from its chain and struck the stone. The gem flashed crimson. A sound tore through the clearing, too deep to be a scream and too human to be a roar. The face on the other side vanished. The seam snapped shut. Silence fell. Rory bent to retrieve the pendant. Her fingers had just closed around it when someone seized her wrist from behind. She twisted, slammed her elbow backwards, and struck a body. It grunted. A hand slid from her sleeve, cold fingers scraping over the crescent scar on her left wrist. “Rory.” Isolde stood between her and the clearing. Her pale hair clung to her face, and a dark line ran from one nostril to her mouth. She held a narrow blade in one hand. Rory wrenched free. “You took your time.” “I was keeping the path closed.” “Something’s on the other side.” Isolde looked at the standing stone. The blade dipped. “What did you hear?” “My voice.” “Did you answer it?” “No.” Isolde’s eyes moved to the pendant. The gem’s glow had faded, but its surface still held a red pinprick at the centre, like an eye behind a lid. “You brought it here.” “It was already with me.” “That isn’t the same thing.” A branch cracked at the far end of the clearing. Isolde raised the blade. Rory followed her gaze. Between the trees, a figure stood with its head tilted. The distance made its features hard to read, but Rory knew the shape of her own coat. The pale slash of her face. The figure lifted one hand and waved. Isolde stepped in front of Rory. “Run when I tell you.” The stone behind them began to split. A bright white line opened through its centre, and the face appeared again, smiling through the widening gap. “Rory,” it called. “You left me here.” The figure among the trees took a step towards them. Isolde seized Rory’s coat and shoved her towards the path. “Now.” The stones burst open.
created_at"2026-09-23T08:21:35.05Z" 9/23/2026, 8:21:35 AM
model"openai/gpt-6-luna-20260922"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1835
moderation_latency(null)
generation_time22482
tokens_prompt4387
tokens_completion2130
native_tokens_prompt4064
native_tokens_completion1792
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4061
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.00093691
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
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request_id"req-1790151695-CDmtsfhfjaVtPG2tsntV"
session_id(null)
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api_type"completions"
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upstream_id"resp_03f57df460a8681d016ab38c0f2ba087d18726066544c34c40"
provider_responses
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endpoint_id"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
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is_byokfalse
latency561
model_permaslug"openai/gpt-6-luna-20260922"
provider_name"OpenAI"
status200
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cache_discount0.00036549
upstream_inference_cost0
provider_name"OpenAI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences24
tagDensity0.167
leniency0.333
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1425
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
64.91% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1425
totalAiIsms10
found
0
word"pulse"
count3
1
word"warmth"
count2
2
word"pulsed"
count1
3
word"lilt"
count1
4
word"footsteps"
count1
5
word"tracing"
count1
6
word"silence"
count1
highlights
0"pulse"
1"warmth"
2"pulsed"
3"lilt"
4"footsteps"
5"tracing"
6"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences169
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences169
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences189
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1425
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
61.05% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions50
wordCount1349
uniqueNames12
maxNameDensity1.78
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Isolde"
discoveredNames
Aurora1
Heartstone2
Fae1
Grove5
Richmond1
Park1
Isolde9
Rory24
Silas1
Eva3
London1
Hel1
persons
0"Aurora"
1"Isolde"
2"Rory"
3"Silas"
4"Eva"
places
0"Fae"
1"Grove"
2"Richmond"
3"Park"
4"London"
5"Hel"
globalScore0.61
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences99
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1425
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences189
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs106
mean13.44
std13.14
cv0.978
sampleLengths
013
128
225
39
418
54
66
765
86
931
1014
1153
128
135
1432
156
168
1716
1821
1945
204
2112
227
231
2416
251
267
2739
288
292
304
3135
328
333
346
3524
364
372
3842
3913
404
4127
426
4320
446
453
4618
473
4811
498
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences169
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs223
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences189
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1350
adjectiveStacks0
stackExamples(empty)
adverbCount41
adverbRatio0.03037037037037037
lyAdverbCount4
lyAdverbRatio0.002962962962962963
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences189
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences189
mean7.54
std5.31
cv0.704
sampleLengths
013
112
216
35
42
53
615
79
89
99
104
116
128
1320
1411
1526
166
1712
1819
195
209
2117
228
238
2420
258
265
273
2813
291
3015
316
328
338
343
355
364
3710
387
398
4011
4114
4212
434
4412
457
461
476
4810
491
42.06% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.2222222222222222
totalSentences189
uniqueOpeners42
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences151
matches
0"Only the dark gap where"
1"Then it rang again, from"
2"Instead, she pressed play."
3"Then her own voice spoke."
4"Just the words one new"
5"Bright blue, wide and shining."
ratio0.04
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount40
totalSentences151
matches
0"She jerked away, heart kicking"
1"It stopped, raised its head,"
2"She stood, brushing damp earth"
3"She had come to find"
4"She had left the note"
5"Her phone beam cut across"
6"She turned back to the"
7"Its petals curled outwards, slow"
8"She stepped away."
9"It hadn’t said anything about"
10"She pulled the Heartstone from"
11"Its faint inner glow made"
12"She turned it over, searching"
13"Her voice travelled across the"
14"It came back from the"
15"She knew better than to"
16"She also knew Isolde had"
17"It sounded like Eva."
18"She raised the light."
19"She cut across the clearing,"
ratio0.265
32.85% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount129
totalSentences151
matches
0"The stone rolled over Aurora’s"
1"She jerked away, heart kicking"
2"The pendant warmed against her"
3"Nothing showed between the stones."
4"Rory crouched and swept her"
5"A beetle crawled over a"
6"It stopped, raised its head,"
7"The beetle vanished into the"
8"She stood, brushing damp earth"
9"The ancient oaks marked the"
10"She had come to find"
11"The note had been waiting"
12"The thing in your pendant"
13"She had left the note"
14"A twig snapped behind her."
15"Rory spun round."
16"Her phone beam cut across"
17"The beams of her torch"
18"She turned back to the"
19"A white flower had opened"
ratio0.854
33.11% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences151
matches
0"Now the Grove held her"
ratio0.007
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences54
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"she whispered (whisper)"
dialogueSentences24
tagDensity0.167
leniency0.333
rawRatio0.25
effectiveRatio0.083
91.1327%