Run: 2026-09-23-01M36NPP2B1D0DAVRT82AXCGG3

Run Details

Duration:
40.2s
Cost:
$0.001193
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory caught the pendant before it struck the stone. The silver chain bit into her fingers. She stood with one boot in the clearing and one among the roots, bent low beneath an oak limb that had snagged her coat. Behind her, the trees crowded together, their trunks black in the gaps between the stones. She pulled the pendant into her palm. The crimson stone gave off a faint warmth, like a coal banked beneath ash. The note in her pocket had named this place. Richmond Park. The old oaks. Come alone, it had said. When the Heartstone warms, cross the boundary. She had come for the name of the person who sent it. Now the stone pulsed against her skin. Rory freed her coat and stepped into the clearing. Wildflowers brushed her jeans, white and yellow blooms tucked between the grass as if spring had taken root here and refused to leave. The air smelled of crushed leaves and something sweet, almost rotten beneath it. She turned to look back. The trees stood close around the clearing. Beyond them, she could still see the narrow track she had followed through the park. A pale strip of gravel, no wider than a bedsheet. Her phone’s torch picked out the nearest oak stones, three tall slabs arranged in a rough arc. Their faces held shallow marks, cut into the rock and softened by age. She checked her phone. No signal. The time read 11:16. The pendant warmed again. “All right,” she said. “I’m here.” Her voice travelled across the grass and returned from the far side of the clearing. I’m here. The echo came back a fraction late. Rory lowered her phone. Nothing moved among the stones. She took the note from her pocket. It had been folded into the chain’s clasp, small enough to miss until her thumb found the crease. She had kept it dry in a plastic sleeve and read the four words often enough to remember every mark. Come alone. Ask the stones. A thin line of ink sat beneath the sentence. She had assumed it was a crease. Now she saw letters. ISOLDE. Rory leaned closer. The name had not been there before. She knew because she had turned the paper over in the light at least six times, checking for a signature, a clue, anything that might point to the unknown benefactor. The ink shone wetly. A bead gathered at the end of the final letter. She dropped the note. It landed face down in the flowers. Something clicked behind her. Rory swung her phone towards the trees. The beam caught leaves, bark and the black seam between two trunks. No face. No body. She waited. The pendant rested against her chest, warm through her shirt. A second click came from the other side of the clearing. She turned. The oak stones blocked the view beyond them. Their shadows stretched across the grass, though her phone’s light fell from the opposite direction. “Who’s there?” The wildflowers dipped. Not all at once. One small patch lowered, as if a hand had passed over the heads of the blooms. The movement travelled towards her, flower by flower, then stopped a few feet away. Rory backed towards the standing stones. Her heel caught a root. She kept her balance, eyes fixed on the grass. A bird called from the trees. Three high notes, then a dry rattle. The same call sounded again behind her. Rory’s phone showed 11:16. She looked towards the track. Its pale strip had vanished. The oak trunks filled the gap where it had been, pressed together so tightly they looked like a single wall. She raised the phone and swept the light from side to side. The beam found no path, only bark and low branches. She tapped the emergency call button. The screen flashed, then went dark. The pendant glimmered against her shirt. The clearing held its silence. Even the leaves had stopped shifting. A soft scrape came from the stones. Rory faced them. The nearest slab stood taller than she did, its surface scored with narrow lines. In the centre, one mark had a fresh edge. Grey dust clung to the cut. She moved closer. The other stones formed a crooked ring around a patch of bare earth. The grass stopped at its edge, each blade leaning away from the centre. The air there looked denser, like heat above a road. The Heartstone pulsed. A sound came through the stone ring. A long, low breath. Rory stepped back. The breath came again, this time from behind her. She turned too fast. Her shoulder struck an oak trunk. Pain ran down her arm. She held the phone out, its dark screen catching a thin shine from the pendant. A shape stood at the edge of the clearing. It was no more than a darker patch between the trees. Rory raised her phone. The shape flattened into shadow. She lowered the phone. It gathered itself again, tall and narrow, with its head tilted to one side. “Come into the light.” The shape did not move. Rory’s fingers tightened round the phone. The screen stayed black. She pressed the side button, then held it. Nothing. Behind her, the stone scraped again. “Who sent the note?” The dark shape tilted its head further. A voice answered from the ring. “Isolde.” The word came from the bare earth. It had the sound of someone speaking through a closed door. Rory faced the stones. A fine crack had appeared in the nearest slab. It ran from the fresh-cut mark down towards the grass. “Isolde who?” “Ask the stones.” “I did.” The crack widened. A line of darkness opened inside it. Not shadow. Something deeper, where the phone light could not settle. A smell drifted from the gap, damp and earthy, with the copper bite of old blood. Rory took another step back. The shape at the trees had moved closer. She had not seen it cross the grass. The Heartstone thudded once against her chest. The crack in the slab answered with a dull knock. Rory reached for the chain. Her thumb found the crescent scar on her wrist where the clasp had snagged, and she pulled the pendant free. The stone glowed a dim red in her palm. The dark shape stretched an arm towards her. Its fingers showed between the trees, too long and too pale. A knock sounded from inside the stones. Then another, harder. The grass at the ring’s centre split in a neat circle. No soil turned. No roots broke. The earth simply opened, revealing a black depth beneath the clearing. Rory ran for the trees. A branch caught her hair. She yanked herself free and pushed through the close-packed trunks, branches clawing at her coat. The path should have been ahead. Instead, she burst into the clearing again, stumbling to her knees among the flowers. The note lay at her feet. Its paper had gone soft and dark, soaked with a liquid that smelled of rust. The name ISOLDE had spread across it, the ink bleeding through both sides. The stones stood behind her now. She crawled away from them. The flower heads brushed her cheek. Something whispered among the stems, a close, wet sound that followed her movements. “Rory.” She froze. The voice had come from the open earth. A woman’s voice, calm and familiar. “Eva?” The pendant burned in her hand. “Rory, don’t let it wear your face.” The voice came from the trees this time. She twisted round. The tall shape stood at the clearing’s edge. Its features remained hidden, but a strip of pale skin showed where a mouth should be. The stones knocked again. The circle of earth widened. Rory scrambled to her feet. Her phone flashed on. The screen showed 11:17, then 11:16, then a blank white field. The shape stepped into the clearing. It wore Rory’s face. Its straight black hair hung wet against its cheeks. Bright blue eyes fixed on her, and its mouth opened with a smile Rory had never made. The thing in the stones reached up through the earth and caught Rory by the ankle.
created_at"2026-09-23T08:21:50.805Z" 9/23/2026, 8:21:50 AM
model"openai/gpt-6-luna-20260922"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5003
moderation_latency(null)
generation_time40192
tokens_prompt4387
tokens_completion2404
native_tokens_prompt4064
native_tokens_completion2305
native_tokens_completion_images0
native_tokens_reasoning610
native_tokens_cached4061
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.00119341
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer(null)
request_id"req-1790151710-JOcBPXcT7cN8oDNEcDd1"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790151710-gBpFB6Ekfx84q58IB60J"
upstream_id"resp_0f40dcb525b8167c016ab38c1ee79887d18394bdeb0d8555e4"
provider_responses
0
endpoint_id"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
id"resp_0f40dcb525b8167c016ab38c1ee79887d18394bdeb0d8555e4"
is_byokfalse
latency371
model_permaslug"openai/gpt-6-luna-20260922"
provider_name"OpenAI"
status200
total_cost0.00119341
cache_discount0.00036549
upstream_inference_cost0
provider_name"OpenAI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences12
tagDensity0.083
leniency0.167
rawRatio0
effectiveRatio0
96.33% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1364
totalAiIsmAdverbs1
found
0
adverb"tightly"
count1
highlights
0"tightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
78.01% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1364
totalAiIsms6
found
0
word"warmth"
count1
1
word"pulsed"
count2
2
word"echo"
count1
3
word"silence"
count1
4
word"familiar"
count1
highlights
0"warmth"
1"pulsed"
2"echo"
3"silence"
4"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences168
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences168
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences179
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1364
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
78.73% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount1333
uniqueNames3
maxNameDensity1.43
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Park1
Heartstone3
Rory19
persons
0"Heartstone"
1"Rory"
places
0"Park"
globalScore0.787
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences106
glossingSentenceCount1
matches
0"looked like a single wall"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1364
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences179
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs89
mean15.33
std13.41
cv0.875
sampleLengths
09
146
221
326
412
57
645
75
862
910
104
116
1215
132
1416
1545
165
1720
181
1940
2014
214
227
234
2423
2512
2611
2725
282
293
3034
3120
3213
337
344
3530
3634
376
3811
397
4032
4139
423
4311
443
459
4630
479
4838
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences168
matches
0"been folded"
1"been, pressed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs218
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences179
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1335
adjectiveStacks0
stackExamples(empty)
adverbCount41
adverbRatio0.030711610486891385
lyAdverbCount4
lyAdverbRatio0.00299625468164794
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences179
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences179
mean7.62
std4.96
cv0.651
sampleLengths
09
17
224
315
47
514
69
72
83
95
107
1112
127
139
1423
1513
165
177
1815
1910
2017
2113
224
232
244
254
264
272
2815
292
307
314
325
337
3418
3520
362
373
389
397
404
411
423
437
4430
454
4610
474
487
494
41.62% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.18994413407821228
totalSentences179
uniqueOpeners34
86.02% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences155
matches
0"Even the leaves had stopped"
1"Then another, harder."
2"Instead, she burst into the"
3"Bright blue eyes fixed on"
ratio0.026
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount43
totalSentences155
matches
0"She stood with one boot"
1"She pulled the pendant into"
2"She had come for the"
3"She turned to look back."
4"Her phone’s torch picked out"
5"Their faces held shallow marks,"
6"She checked her phone."
7"Her voice travelled across the"
8"She took the note from"
9"It had been folded into"
10"She had kept it dry"
11"She had assumed it was"
12"She knew because she had"
13"She dropped the note."
14"It landed face down in"
15"Their shadows stretched across the"
16"Her heel caught a root."
17"She kept her balance, eyes"
18"She looked towards the track."
19"Its pale strip had vanished."
ratio0.277
21.29% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount136
totalSentences155
matches
0"Rory caught the pendant before"
1"The silver chain bit into"
2"She stood with one boot"
3"She pulled the pendant into"
4"The crimson stone gave off"
5"The note in her pocket"
6"The old oaks."
7"She had come for the"
8"Rory freed her coat and"
9"Wildflowers brushed her jeans, white"
10"The air smelled of crushed"
11"She turned to look back."
12"The trees stood close around"
13"A pale strip of gravel,"
14"Her phone’s torch picked out"
15"Their faces held shallow marks,"
16"She checked her phone."
17"The time read 11:16."
18"The pendant warmed again."
19"Her voice travelled across the"
ratio0.877
64.52% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences155
matches
0"Now the stone pulsed against"
1"Now she saw letters."
ratio0.013
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount2
matches
0"She knew because she had turned the paper over in the light at least six times, checking for a signature, a clue, anything that might point to the unknown benef…"
1"Something whispered among the stems, a close, wet sound that followed her movements."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences12
tagDensity0.083
leniency0.167
rawRatio0
effectiveRatio0
92.2173%