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Run: 2026-09-23-01M36NRX65BQ3TDSBRDQ7RJ9N8
Run Details
Model:
GPT-6 Luna
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
29.2s
Cost:
$0.001163
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
97.04%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
61.56%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
44.94%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
51.50%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
88.5015%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The oak stones began to
sing as Rory crossed between them.
She stopped with one boot
still in the air. Behind her, Eva collided with her shoulder and grabbed the strap of Rory’s rucksack. “Don’t step back,” Isolde said.
The Seer’s silver hair stirred
though nothing else moved. She stood beyond the stones, pale lavender eyes fixed on the space above Rory’s lifted foot. Rory lowered it. The song cut off.
A line of faint light
ran across the ground beneath her boot, then climbed the nearest stone.
The oak’s bark had petrified
into ridges, each one
etched
with a mark too fine to see until it caught the glow.
The marks glimmered like embers
under ash.
Eva tightened her grip on
Rory’s rucksack. “That’s new.” “It knows we’ve arrived,” Isolde said. “Does it know we’re leaving?” “Only when you ask it.” Rory looked at the stones.
They formed a crooked ring
at the edge of the clearing, each one taller than a man, each one grown from the same dark wood. Beyond them, Richmond Park had vanished. No paths. No bracken. No distant traffic pressing through the trees. Only a field of flowers, pale as old bone, and a sky the colour of bruised plums.
Rory’s Heartstone warmed against her
chest. Through her shirt, the crimson pendant gave a slow, steady
pulse
.
She pressed her palm over
it. “Is that the way in?” Eva asked. “It is the way through,” Isolde replied. “That’s not the same thing.” “No.” Eva glanced at Rory. “You brought the knife?”
Rory drew the Fae-forged blade
from its sheath.
The moonsilver dagger looked too
delicate to hurt anything.
Its leaf-shaped edge held a
faint light, cold enough to bite her fingers through the grip. “I have the knife.” “Good. I’d hate to die somewhere without a decent cutlery set.”
Isolde stepped between two standing
stones.
Her feet left no mark
in the dustless soil. Rory followed. The air changed around her, thickening against her skin. For one breath, she felt a pressure behind her eyes, as if the world had shut a door and left her on the wrong side of it. Then the pressure broke. Eva emerged behind her with a sharp gasp.
She reached out and touched
Rory’s sleeve,
checking that the
fabric still belonged to her. The flowers stretched to the horizon.
Their stems stood waist-high, black
and jointed, while their white petals turned towards the three of them. No wind stirred them. Yet a soft rustle travelled through the field, moving against their path. “Is this still Richmond Park?” Rory asked. “Part of it,” said Isolde. “Part of somewhere else.” “That’s reassuring.” “Reassurance has never been my trade.” Rory took a step into the flowers.
Their petals closed at her
knees, soft as
silk
. A sweet smell rose from them, like ripe pears left too long in a warm room. Eva wrinkled her nose. “That’s rotten.” “It is ripe,” Isolde said. “Those aren’t opposites?” “They are here.” Rory’s pendant beat once against her palm. Warmth spread beneath her shirt. Ahead, a dark shape stood among the flowers, narrow and bent.
It might have been a
person with its head bowed. Rory lifted the blade. The shape unfolded. A stalk rose from the soil, splitting at the top into a fan of black leaves. Each leaf bore a
glistening
eye.
They turned towards Rory in
a single smooth motion. Eva made a small sound in her throat. “Don’t touch it,” Isolde said. “I wasn’t planning to.” The eyes blinked together. A low note
trembled
through the stems, the same pitch as the standing stones’ song. Rory felt it in her teeth.
Then the plant sank into
the earth. The flowers folded over the hole, leaving no trace. Eva edged closer to Rory. “You said this place had wildflowers.” “It does.” “You left out the ones with eyes.” “I did not know them.” “That’s a distinction with
very
little value.” Isolde turned and started towards a low rise ahead. “The grove does not keep one shape.” Rory lowered the knife but did not sheath it.
She followed, brushing the flowers
aside with her free hand.
Their petals left no pollen
on her skin.
Instead, tiny flecks of light
clung to her fingertips, then sank beneath the surface of her knuckles. She rubbed at them. Nothing came away. “Did you see that?” Eva asked. “I did.” “Should we be worried?” “Not yet.” “Your standards for worry have become appalling.” The rise looked close, but it took them long enough to
reach that Eva’s
breath grew ragged. The ground beneath the flowers felt springy, then brittle, then soft again, each step bringing a different answer.
Once, Rory heard water running
beneath the soil.
Once, she heard a child
laughing somewhere behind them. She turned. No child. No path through the flowers. The sound came again, farther away this time. A thin, delighted laugh that ended in a cough. “Keep moving,” Isolde said. “You heard it too.” “I heard what you heard.” “What was it?” “An
echo
with a mouth.” Eva stopped. “That isn’t an answer.” “It is the answer you have.” The rise opened onto a shallow basin. A stream ran across it, but the water climbed uphill, curling over smooth stones in clear ribbons. The stream split around a cluster of white trees and joined again above them, falling into the air like a glass curtain. No pool waited below. The water vanished before it touched the ground. Rory crouched near the bank. She kept the blade close. The stream smelled of cold iron and crushed mint. A silver fish swam against the flow.
It had a human hand
where its tail should have been.
Its fingers flexed as it
passed. Eva took Rory’s arm. “Please tell me you’re not about to drink that.” “I’m not about to drink that.” “Good. I knew you’d come round.” Rory dipped the tip of the dagger into the water. The stream recoiled. For an instant, the water
hung in the air
around the blade, each droplet reflecting a different face. Rory saw herself with white hair. Eva with a crown of thorns. Isolde with no eyes at all. The water snapped back into its course. Rory pulled the dagger away. Frost clouded the blade, then slid off in a thin skin. “Your weapon offends it,” Isolde said. “Or it recognises something it doesn’t like.” “Those are often the same.” Beyond the stream, the white trees crowded together.
Their trunks twisted in the
shapes of people reaching upwards. Branches brushed one another with a dry, papery chime. Between the trunks, Rory saw a strip of ground covered in dark stones. A path. At its centre stood a door, freestanding and narrow, carved from black wood. No wall surrounded it. The door had a brass handle shaped like a closed eye. Eva pointed. “That wasn’t there a moment ago.” “Was it hiding?” Rory asked. “Perhaps,” said Isolde. Rory glanced at the Seer. “You’ve never seen it?” “I have seen doors.” “Not this one?” Isolde studied the handle. “Not this one.” That made Rory’s grip tighten. The path had no weeds, no flowers, no dust. The stones fit so closely that they
seemed to
have grown together. As Rory stepped onto them, the sound of the stream vanished. So did Eva’s breathing. The
silence
pressed close enough to feel like another person walking beside her. Rory looked back. Eva stood on the path’s edge, mouth moving. No sound reached her. Isolde had not moved.
She watched Rory with a
warning in her pale eyes. Rory backed off the stones. Sound rushed back. Eva’s words tumbled through the air. “Are you all right? I said your name three times.” “The path swallowed the noise.” “It swallowed all of it?” “Everything.” Eva stepped onto the first stone. The
silence
seized her too.
She flinched, then reached for
Rory. When their hands met, the
silence
cracked. Sound returned in a narrow circle around them, a soft pocket of breath and rustling clothes. “Stay close,” Rory said. Eva gave a tight nod. “I’d prefer that.” Isolde remained behind. “Are you coming?” Rory asked. “I cannot.” “Why?” “The door has not invited me.” The black wood shivered. A seam appeared down its centre, thin as a hair. Rory and Eva crossed the path together. The stones were cold through their soles. As they neared the door, the air smelled of burnt sugar and wet earth. Rory’s pendant warmed, its
pulse
quickening against her chest. She stopped three paces from the handle. “Hel,” Eva whispered. Sound carried now, but only between them. “That’s what the pendant means, isn’t it?” “Near a Hel portal,” Rory said. “Did Isolde tell you that?” “No.” “Then perhaps don’t stand next to it.” The seam in the door widened. Something on the other side drew breath. The sound dragged through the gap, slow and wet, as if a vast thing had lungs lined with mud. Rory lifted the dagger. The door opened inwards. A feast hall waited beyond it. Rory saw long tables piled with fruit and
gleaming
dishes. Amber light shone over vineyard rows that climbed impossible hills. Figures sat with their backs to the door, heads bent over their plates. A silver goblet rolled across the floor and stopped against the threshold. No one in the hall moved. Eva’s fingers dug into Rory’s sleeve. “This isn’t the grove.” “No.” “Then shut it.” A voice came from the hall. It spoke in Rory’s own voice. “Eva, don’t let her through.” Eva went rigid. Rory turned. Isolde stood at the far end of the path, beyond the trees, one hand raised. Her lips moved, but the
silence
swallowed her words. The voice from the hall spoke again, still wearing Rory’s voice. “Eva, she’s already dead.” Eva’s grip slipped from Rory’s sleeve. The pendant flared against Rory’s chest. Heat blazed through the chain, and every figure at the feast lifted its head. Their faces were smooth, featureless plates of pale skin. The door slammed shut. The brass eye-handle opened. A black pupil fixed on Rory.
Then the door lunged off
its hinges.
created_at
"2026-09-23T08:23:03.63Z"
9/23/2026, 8:23:03 AM
model
"openai/gpt-6-luna-20260922"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1536
moderation_latency
(null)
generation_time
29128
tokens_prompt
5142
tokens_completion
2654
native_tokens_prompt
4854
native_tokens_completion
2228
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
4851
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.00116281
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
(null)
request_id
"req-1790151783-fG4cfk2qOI6vgkJG4kQ2"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790151783-gjophCzZ80TsudQV5Q63"
upstream_id
"resp_0a66286a6e8741a9016ab38c67bc0487d1b460d5a0cfa17d0c"
provider_responses
0
endpoint_id
"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
id
"resp_0a66286a6e8741a9016ab38c67bc0487d1b460d5a0cfa17d0c"
is_byok
false
latency
411
model_permaslug
"openai/gpt-6-luna-20260922"
provider_name
"OpenAI"
status
200
total_cost
0.00116281
cache_discount
0.00043659
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
16
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
75
tagDensity
0.213
leniency
0.427
rawRatio
0
effectiveRatio
0
97.04%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1691
totalAiIsmAdverbs
1
found
0
adverb
"very"
count
1
highlights
0
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
61.56%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1691
totalAiIsms
13
found
0
word
"etched"
count
1
1
word
"pulse"
count
2
2
word
"silk"
count
1
3
word
"warmth"
count
1
4
word
"glistening"
count
1
5
word
"trembled"
count
1
6
word
"echo"
count
1
7
word
"silence"
count
4
8
word
"gleaming"
count
1
highlights
0
"etched"
1
"pulse"
2
"silk"
3
"warmth"
4
"glistening"
5
"trembled"
6
"echo"
7
"silence"
8
"gleaming"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"hung in the air"
count
1
highlights
0
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
179
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
3
narrationSentences
179
filterMatches
(empty)
hedgeMatches
0
"began to"
1
"started to"
2
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
237
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
27
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1691
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
19
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
97
wordCount
1374
uniqueNames
9
maxNameDensity
3.49
worstName
"Rory"
maxWindowNameDensity
5.5
worstWindowName
"Rory"
discoveredNames
Rory
48
Eva
24
Seer
2
Richmond
1
Park
1
Heartstone
1
Isolde
16
Fae-forged
1
Sound
3
persons
0
"Rory"
1
"Eva"
2
"Heartstone"
3
"Isolde"
places
0
"Seer"
1
"Richmond"
2
"Park"
globalScore
0
windowScore
0
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
113
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1691
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
2
totalSentences
237
matches
0
"checking that the"
1
"reach that Eva’s"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
138
mean
12.25
std
12.92
cv
1.054
sampleLengths
0
11
1
23
2
5
3
25
4
3
5
4
6
46
7
9
8
6
9
5
10
5
11
36
12
11
13
17
14
23
15
7
16
7
17
5
18
1
19
8
20
33
21
4
22
11
23
15
24
38
25
4
26
23
27
39
28
7
29
9
30
2
31
6
32
32
33
6
34
5
35
3
36
3
37
33
38
4
39
3
40
31
41
8
42
5
43
4
44
25
45
16
46
11
47
2
48
7
49
5
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
179
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
237
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
237
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
638
adjectiveStacks
0
stackExamples
(empty)
adverbCount
16
adverbRatio
0.025078369905956112
lyAdverbCount
1
lyAdverbRatio
0.001567398119122257
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
237
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
237
mean
7.14
std
4.47
cv
0.626
sampleLengths
0
11
1
9
2
14
3
5
4
9
5
16
6
3
7
4
8
17
9
22
10
7
11
7
12
2
13
6
14
5
15
5
16
5
17
25
18
6
19
2
20
2
21
7
22
17
23
6
24
11
25
6
26
7
27
7
28
5
29
1
30
4
31
4
32
8
33
9
34
16
35
4
36
11
37
6
38
9
39
2
40
9
41
27
42
4
43
8
44
15
45
6
46
17
47
4
48
12
49
7
44.94%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
12
diversityRatio
0.2742616033755274
totalSentences
237
uniqueOpeners
65
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
7
totalSentences
153
matches
0
"Only a field of flowers,"
1
"Then the pressure broke."
2
"Then the plant sank into"
3
"Instead, tiny flecks of light"
4
"Once, Rory heard water running"
5
"Once, she heard a child"
6
"Then the door lunged off"
ratio
0.046
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
24
totalSentences
153
matches
0
"She stopped with one boot"
1
"She stood beyond the stones,"
2
"They formed a crooked ring"
3
"She pressed her palm over"
4
"Its leaf-shaped edge held a"
5
"Her feet left no mark"
6
"She reached out and touched"
7
"Their stems stood waist-high, black"
8
"Their petals closed at her"
9
"It might have been a"
10
"They turned towards Rory in"
11
"She followed, brushing the flowers"
12
"Their petals left no pollen"
13
"She rubbed at them."
14
"She kept the blade close."
15
"It had a human hand"
16
"Its fingers flexed as it"
17
"Their trunks twisted in the"
18
"She watched Rory with a"
19
"She flinched, then reached for"
ratio
0.157
51.50%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
125
totalSentences
153
matches
0
"The oak stones began to"
1
"She stopped with one boot"
2
"The Seer’s silver hair stirred"
3
"She stood beyond the stones,"
4
"Rory lowered it."
5
"The song cut off."
6
"A line of faint light"
7
"The oak’s bark had petrified"
8
"The marks glimmered like embers"
9
"Eva tightened her grip on"
10
"Rory looked at the stones."
11
"They formed a crooked ring"
12
"Rory’s Heartstone warmed against her"
13
"She pressed her palm over"
14
"Eva glanced at Rory."
15
"Rory drew the Fae-forged blade"
16
"The moonsilver dagger looked too"
17
"Its leaf-shaped edge held a"
18
"Isolde stepped between two standing"
19
"Her feet left no mark"
ratio
0.817
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
153
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
46
technicalSentenceCount
2
matches
0
"The sound dragged through the gap, slow and wet, as if a vast thing had lungs lined with mud."
1
"Amber light shone over vineyard rows that climbed impossible hills."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
16
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
15
fancyCount
1
fancyTags
0
"Eva whispered (whisper)"
dialogueSentences
75
tagDensity
0.2
leniency
0.4
rawRatio
0.067
effectiveRatio
0.027
88.5015%