Run: 2026-09-23-01M36NS2BRHBGHW3SN5TGBJJJ1

Run Details

Duration:
26.4s
Cost:
$0.001619
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
“Don’t touch the compass.” Quinn caught the constable’s wrist before his gloved fingers reached the brass casing. He jerked back. The evidence marker beside it tipped over, its little yellow tent collapsing on the wet platform tiles. “Sorry, Detective.” “Sorry doesn’t put the prints back.” She crouched without touching the object. A small brass compass lay beneath the timetable board, its verdigris-stained lid open. Protective marks circled the face, cut so finely they looked like scratches until the lamp caught them. The needle trembled in place. Nothing nearby moved. Behind Quinn, a train announcement crackled through the abandoned station’s loudspeakers. The voice spoke in a language she didn’t recognise, then dissolved into static. “Tell me again why we’re in a Tube station that doesn’t exist,” she said. “Because it does exist,” Sergeant Vale replied. “It’s just not on any current map.” He stood by the iron gate at the far end of the platform, one hand on the strap of his equipment bag. The station’s old tiles had buckled from the walls. Camden’s brickwork showed through the gaps, blackened and slick. Beyond the gate, a tunnel curved out of sight. Someone had fixed fresh lamps along the platform, though their wires ran into the wall without plugs. “And the body?” “Found by a market trader. Male, unidentified. No wallet. No phone. No visible wounds.” Quinn glanced towards the corpse. A young man lay on his back beside a stack of wooden crates, arms straight at his sides, palms up. His clothes looked expensive but old-fashioned, a velvet coat over a white shirt, both spotless. His skin had the grey cast of a person who’d spent too long underground. “How long dead?” “Pathologist says hours. Maybe less.” “Then why does he smell like a tomb?” Vale looked at her. “You can smell that?” “I can smell the station. The body’s separate.” A coppery tang clung to the air, but beneath it Quinn caught something dry and mineral, like dust shaken from a coffin. She stood and shifted her gaze to the platform. The trader had left through the gate with a uniformed officer. No customers, no vendors, no stalls. Yet the station carried the remains of a crowd: chalk marks, scuffed tiles, and a line of fresh footprints that crossed the platform and vanished at the wall. Vale followed her look. “Market moves on,” he said. “Full moon, according to the trader.” Quinn turned her head. “You’re telling me a market relocates on the lunar calendar?” “I’m telling you what he told me.” “Did he also tell you he found a dead man in a station beneath Camden that the transport network denies exists?” “He was quite specific about that part.” She took a small torch from her coat and examined the body from a distance. No blood. No bruising. The shirt collar sat neatly beneath the coat. The man’s hair lay in careful waves, though dust marked his temples. His open hands bothered her. Not the posture, exactly. The symmetry. “Who identified him?” “No one. The trader called him a regular. Said he sold information.” “Useful.” “He didn’t say what sort.” Quinn circled the body. The corpse lay parallel to the platform edge, but its shoes pointed towards the wall. The compass rested near the man’s right hand, though the needle didn’t point north. It angled towards the blank section of tiled wall opposite him. A thin black line ran down between two tiles. Quinn leaned closer. The grout looked cracked, but the break had a clean edge. She crouched and aimed her torch along it. The line stopped at knee height. “Vale, where did the trader say he found him?” “Here. Beside the crates.” “Did the trader move him?” “No.” “Did anyone move the compass?” “The constable reached for it. I stopped him.” Quinn nodded. “Good.” Vale crouched beside her, careful to keep clear of the body. “You think the compass belongs to him?” “I think it belongs near him. That’s not the same thing.” “The needle points at a wall. Perhaps it’s broken.” The needle gave a brief, sharp shiver. Quinn’s eyes narrowed. “Broken things usually don’t react to people.” Vale shifted his weight. The needle swung towards him, then snapped back to the wall. He stood. “Right,” he said. “I’ll leave the haunted compass to you.” “It’s not haunted.” “You’ve seen one before?” “No.” “Then that’s a bold distinction.” “Detective’s privilege.” The station speakers clicked again. This time the announcement came in English. “Market closed. All unsettled accounts will be collected.” Vale’s hand went to his belt. Quinn looked up at the speaker grille. A thread of black dust spilled from it and drifted down, though the air hung still. “Did the trader say anything about accounts?” she asked. “No.” “Any threats?” “He said people came here to buy things. Objects, potions, information. The usual nonsense.” “The usual nonsense doesn’t leave a body without a wound.” “Nor does a market announcement.” “No. That’s the part I’m interested in.” She stepped towards the wall. The compass needle tugged after her. At each pace, it angled more sharply, as though the wall concealed a magnet. Vale caught her sleeve. “Don’t.” Quinn looked at his hand. He released her at once. “You’re the one who told me not to touch it.” “I said don’t touch the compass. I didn’t say walk into a wall.” “I’m not planning to.” She stopped an arm’s length from the tiles. The air there felt colder against her face. Not the broad chill of the station, but a narrow stream of cold that pushed from the grout. Quinn tilted her torch. Scratches covered the tiles at shoulder height. Most ran in short horizontal strokes. A few curved down towards the floor. “Someone tried to get through,” Vale said. “Or someone tried to keep something in.” He exhaled through his nose. “You’ve been listening to the trader.” “I’ve been looking at the marks.” She took a photograph, then moved along the wall. The scratches repeated every few feet. Each cluster sat at the same height, except for one near the crates. That set angled towards the platform rather than the wall. Quinn returned to the body. She studied the man’s shoes. Fine grey grit clung to their soles. The crates, by contrast, stood on a clean strip of tile. Someone had dragged them into place after sweeping the floor around them. “Who arranged the scene?” “Could be the trader.” “Could be the killer.” “Or he fell there.” “People who fall don’t usually land in a neat line with their hands open.” Vale crouched at the corpse’s feet. “No drag marks.” “Look at the dust.” Quinn aimed her torch at the floor beneath the man. A pale outline traced the shape of a body, but the dust lay thickest beneath his shoulders and hips. His coat’s hem had trapped a ridge of it. “He didn’t fall here,” she said. “Someone placed him down.” Vale ran his gaze over the platform. “Then why leave him beside crates? Why set the compass by his hand?” “Because the body’s the message.” “What does it say?” Quinn glanced at the speaker. “That depends who’s meant to read it.” She reached for her phone, then stopped. The screen showed no signal, though she’d had service at the entrance. Vale’s phone displayed the same dead bars. “Something’s blocking the network,” he said. “Underground station.” “We’re under Camden, not under a mountain.” Quinn’s watch face had stopped. The second hand sat between marks, frozen. Its worn leather strap pressed against her wrist. She tapped the glass. The hand jumped forward three seconds, then stopped again. “Did yours stop?” Vale asked. “My watch has done worse.” He looked at the wall. “You’re not going to tell me that’s normal.” “No. I’m going to tell you it doesn’t matter yet.” She bent towards the body and examined the man’s cuffs. A narrow strip of paper protruded from the right sleeve. She reached for her tweezers, then paused. The paper bore a dark stain that might have been ink or blood. “Could be a note,” Vale said. “Could be a trap.” “You do enjoy making everything worse.” “Crime scenes manage without my help.” Quinn slid the tweezers beneath the paper and eased it out. The strip unfolded in her palm. Three words had been written in a neat, old-fashioned hand: MORRIS WAS WRONG. Vale’s expression tightened. Quinn read it once more. Morris. Her former partner’s surname, left on a dead man in a station no map admitted. “Coincidence?” Vale asked. “No.” “You know something?” She folded the paper without touching its surface. “I know someone wants me to think this is about my partner.” “Could it be?” “Three years ago, Morris died in a sealed room with no key inside and no way out. The case file says he suffered a cardiac arrest.” “And you don’t believe it.” “I signed the report.” “That’s not what I asked.” Quinn slipped the note into an evidence sleeve. Her fingers stayed steady. The edge of the sleeve clicked shut. A hard knock sounded from behind the wall. Vale turned towards it. Another knock. Higher this time, like a fist striking tile from the other side. Quinn raised one hand, ordering silence. A third knock answered from beneath their feet. The compass needle spun once. Then it fixed on the blank wall. “Back,” she said. Vale took two steps away. Quinn held her ground, eyes on the fresh crack between the tiles. It had lengthened from knee height to the floor. The dark line widened with a slow, wet sound. A pale finger pushed through the gap. Vale drew his baton. The finger curled against the tile, its nail black with soil. Then something on the other side seized the wall and pulled. The tiles bowed outwards. Quinn grabbed the compass. Its brass casing burned cold through her gloves. The needle quivered against the glass, pointing straight at her. The wall split with a shriek. A gap opened, narrow as a door, and a face pressed into it from the dark. The dead man on the platform opened his eyes.
created_at"2026-09-23T08:23:08.928Z" 9/23/2026, 8:23:08 AM
model"openai/gpt-6-luna-20260922"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1885
moderation_latency(null)
generation_time26380
tokens_prompt4492
tokens_completion2726
native_tokens_prompt4157
native_tokens_completion2199
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.00161905
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
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request_id"req-1790151788-YK3JS3DpqkKbbikpcJlS"
session_id(null)
preset_id(null)
api_type"completions"
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upstream_id"resp_039ccd52e694d9eb016ab38c6d081087d1830467dcfe42b352"
provider_responses
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endpoint_id"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
id"resp_039ccd52e694d9eb016ab38c6d081087d1830467dcfe42b352"
is_byokfalse
latency511
model_permaslug"openai/gpt-6-luna-20260922"
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cache_discount-0.00010385
upstream_inference_cost0
provider_name"OpenAI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences91
tagDensity0.132
leniency0.264
rawRatio0
effectiveRatio0
97.04% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1689
totalAiIsmAdverbs1
found
0
adverb"sharply"
count1
highlights
0"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
76.32% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1689
totalAiIsms8
found
0
word"trembled"
count1
1
word"velvet"
count1
2
word"weight"
count1
3
word"unsettled"
count1
4
word"chill"
count1
5
word"traced"
count1
6
word"silence"
count1
7
word"quivered"
count1
highlights
0"trembled"
1"velvet"
2"weight"
3"unsettled"
4"chill"
5"traced"
6"silence"
7"quivered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences145
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences145
filterMatches
0"look"
1"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences224
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1689
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions26
unquotedAttributions0
matches(empty)
53.85% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount1144
uniqueNames4
maxNameDensity1.92
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Quinn22
Sergeant1
Vale18
English1
persons
0"Quinn"
1"Sergeant"
2"Vale"
places
0"English"
globalScore0.538
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences90
glossingSentenceCount1
matches
0"looked like scratches until the lamp caug"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.592
wordCount1689
matches
0"Not the broad chill of the station, but a narrow stream of cold"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences224
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs138
mean12.24
std13
cv1.063
sampleLengths
04
133
22
36
441
53
624
714
814
966
103
1114
1254
133
145
158
168
178
1876
194
2011
214
2210
237
2421
257
2650
273
2812
291
305
3144
3231
336
349
354
365
371
385
398
403
4118
4211
439
447
4510
4615
472
4810
493
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences145
matches
0"been written"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs188
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences224
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1147
adjectiveStacks1
stackExamples
0"neat, old-fashioned hand:"
adverbCount28
adverbRatio0.024411508282476024
lyAdverbCount4
lyAdverbRatio0.0034873583260680036
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences224
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences224
mean7.54
std4.64
cv0.615
sampleLengths
04
113
23
317
42
56
66
713
817
95
103
1111
1213
1314
147
157
1622
179
189
199
2017
213
2214
235
2420
2515
2614
273
285
298
304
314
328
3322
349
3511
366
3728
384
395
406
414
4210
437
4421
457
4615
472
482
498
45.54% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.29017857142857145
totalSentences224
uniqueOpeners65
52.49% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences127
matches
0"Then it fixed on the"
1"Then something on the other"
ratio0.016
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences127
matches
0"He jerked back."
1"She crouched without touching the"
2"He stood by the iron"
3"His clothes looked expensive but"
4"His skin had the grey"
5"She stood and shifted her"
6"She took a small torch"
7"His open hands bothered her."
8"It angled towards the blank"
9"She crouched and aimed her"
10"She stepped towards the wall."
11"He released her at once."
12"She stopped an arm’s length"
13"He exhaled through his nose."
14"She took a photograph, then"
15"She studied the man’s shoes."
16"His coat’s hem had trapped"
17"She reached for her phone,"
18"Its worn leather strap pressed"
19"She tapped the glass."
ratio0.22
19.06% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount112
totalSentences127
matches
0"Quinn caught the constable’s wrist"
1"He jerked back."
2"The evidence marker beside it"
3"She crouched without touching the"
4"A small brass compass lay"
5"The needle trembled in place."
6"Nothing nearby moved."
7"The voice spoke in a"
8"Sergeant Vale replied"
9"He stood by the iron"
10"The station’s old tiles had"
11"Camden’s brickwork showed through the"
12"Someone had fixed fresh lamps"
13"Quinn glanced towards the corpse."
14"A young man lay on"
15"His clothes looked expensive but"
16"His skin had the grey"
17"Vale looked at her."
18"A coppery tang clung to"
19"She stood and shifted her"
ratio0.882
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences127
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount0
fancyTags(empty)
dialogueSentences91
tagDensity0.132
leniency0.264
rawRatio0
effectiveRatio0
87.9429%