Run: 2026-09-23-01M36NSWVABJESAXGTWGA4TF5D

Run Details

Duration:
43.8s
Cost:
$0.001510
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
“Don’t touch the wall,” Quinn said. DC Mercer froze with one gloved finger an inch from the tiles. Behind him, the dead man sat upright in a stationmaster’s chair, his chin sunk to his chest, three neat holes punched through his shirt. “I wasn’t touching it.” “You were about to.” Mercer lowered his hand. “The killer came through here. Prints end at the wall. It’s the only way out.” Quinn stepped over the cordon and into the abandoned station beneath Camden. The air smelled of damp brick, old electricity and the sharp, penny tang of fresh blood. Stalls crowded the platform behind the forensic tents: black awnings, locked cabinets, a row of glass jars that held things with too many joints. Their owners had drawn back into the shadows. No one spoke. No one left. The Veil Market had shut itself around the crime scene. Quinn adjusted the cuff of her coat. Her worn leather watch sat tight against her left wrist. She checked the hands, then the body, then the narrow strip of platform between them. Military precision in every movement, though the station had no place for it. The old roundel above the tracks bore no name, only a white bar scored with symbols she couldn’t read. “What do we know?” she asked. “Victim’s called Pell. Runs one of the stalls.” Mercer held out a tablet. “Witnesses heard a row, then a bang. They found him like this. No one saw anyone leave.” “A bang?” “Gunshot, according to the first call.” Quinn glanced at the three holes in the shirt. “And you believed them?” “I believed the call.” She crouched by the chair. The body’s skin had gone the grey-blue of old china. A thin line of blood marked the shirt beneath each wound, but no pool spread under the chair. The platform tiles around Pell’s boots looked clean. “Where’s the blood?” Mercer gestured to the wall behind him. “There.” A broad red smear climbed the cream tiles. It started at shoulder height and stopped a metre above the ground. Drops speckled the grout in a fan. The pattern looked like a man had struck the wall hard enough to paint it. “Someone moved him,” Mercer said. “Shot him in the tunnel, dragged him here, staged the scene.” “Then why leave the blood on the wall?” “To make us look at it.” Quinn leaned in. The smear had dried at the edges. Its centre still shone wet under the strip lights. She didn’t touch it. The smell was too clean, too fresh, while the blood on Pell’s shirt had already darkened. “Two lots,” she said. Mercer frowned. “You think it’s animal blood?” “I think the wall blood is newer than the wounds.” The market’s nearest stall creaked. A woman with a silver veil watched them through a gap in her awning. When Quinn looked over, the gap closed. Mercer followed her gaze. “Want me to move them on?” “No. They’re witnesses.” “They’re not exactly co-operating.” “They’re watching. That’s not the same thing.” Quinn stood and circled the chair. The dead man’s right hand rested palm-up on his thigh. His left fist clutched something small and dark. She crouched again, careful not to disturb his fingers. “Did forensics photograph the hands?” “Both. No weapon. No phone.” “Then what’s in there?” Mercer shifted his weight. “Could be a token. People here carry bone ones to get into the Market.” “You know a lot about the Market.” “I know enough not to buy anything from it.” Quinn looked at him. “An informant mentioned the place,” he said. “Before you ask.” “I wasn’t going to.” “That’s worse.” She pulled a pair of forceps from the kit and eased the object free. A brass compass rested in her gloved palm, its casing green with verdigris. Tiny protective marks ringed the face. The needle shivered, spun once, then fixed on the wall. Not north. The wall. Mercer bent closer. “That’s got to be a prop.” “Whose?” “Pell’s. He sold rubbish to tourists.” “Do tourists come down here?” “I’m saying it could be a fake.” Quinn held the compass level and turned in a slow circle. The needle swung with her, then snapped back towards the bloodied tiles. She stopped. “It’s pointing through the wall.” Mercer’s mouth tightened. “There’s a tunnel behind it.” “Maps say there’s a service passage. Bricked up in 1974.” “Then the killer used the passage.” “Show me the prints.” Mercer led her to the tiles. He’d marked the impressions with numbered tabs. The dust held a clean line of footprints, beginning a pace behind Pell’s chair. They travelled towards the wall, then stopped. The marks were deep at the toes, as if someone had leaned forward. “There’s the killer’s approach,” Mercer said. “They stabbed him, then went through.” Quinn crouched, following the prints with her eyes. “No.” “You’ve got a better explanation?” “Look at the heels.” She traced the line without touching it. Every print pointed towards the wall. The toes had pressed down, heels barely marked. The last print stood almost against the tiles. “Those aren’t walking prints,” she said. “Someone stood here and leaned.” “To do what?” “To reach Pell.” Mercer looked at the corpse. “He’s two metres away.” “Now he is.” Quinn checked the dust beside the chair. A pale rectangle showed where something heavy had sat. The chair legs stood over the corners, but the marks didn’t match their placement. She measured the distance with her eyes. “Someone moved the chair.” “Or the victim.” “The chair, then the victim. The blood smear on the wall came after.” Mercer lifted his chin towards the red stain. “You said it was newer.” “It is. So why did the killer paint it there before putting Pell in the chair?” “Staging.” “Then why leave the drag marks?” “I don’t see drag marks.” Quinn pointed. A faint furrow crossed the dust from the wall to the chair, broken where the chair legs had scraped. It was narrow, no wider than a strip of cloth. “Something dragged him,” Mercer said. “Something pulled him.” She looked at Pell’s hands again. The fingers on his right hand had curled slightly, stiff with death. His nails held pale grit, not blood. A smear marked the leather cuff at his wrist. “Get a close shot of his nails. And the cuff.” Mercer called it in. His gaze stayed on the compass. “You’re building a story around a toy.” “I’m following the evidence.” “Same thing, with you.” Quinn set the compass on a clean evidence cloth. The needle quivered. Its tip aligned with a narrow crack between two tiles, just above the bloody smear. She moved close. The grout around the crack was clean, unlike the grey crust that filled the rest of the wall. Someone had scraped it out recently. A small crescent of brick showed through. Quinn ran her torch over it. The surface shone, slick as a wet tongue. Behind her, a stall shutter clanged down. Mercer turned. “No one leaves.” A voice came from the far platform. “We haven’t.” The veiled woman stood beside the shutter, her hands clasped at her waist. A bone token hung from one wrist. The rest of the market had gone still. Quinn faced her. “You knew Pell?” The woman’s veil trembled with her breath. “Everyone knew Pell.” “Who killed him?” “Ask the door.” Mercer snorted. “There’s no door.” The woman looked at the wall. “There is now.” The compass needle jerked. It struck the glass face with a sharp tick, then another. Quinn lifted it from the cloth. The brass had warmed against her palm. “Back away from the wall,” she said. Mercer took one step towards the tiles. “It’s a trick. Some kind of wire.” “Mercer.” The grout split down the middle. A black seam opened between the tiles. It widened without a sound. The blood smear climbed towards it, running uphill in thin red streams. Quinn gripped Mercer’s sleeve and hauled him back as the wall folded inwards, exposing a passage that could not fit behind it. The tunnel smelled of smoke and wet stone. A strip light flickered somewhere inside. Then a hand reached through the gap and seized Mercer by the throat. Quinn caught his belt. His boots skidded across the tiles. Mercer clawed at the fingers crushing his windpipe, but they held him fast. From the dark came a man’s voice, hoarse and close. “Quinn.” Her hand locked around Mercer’s belt. She knew that voice. The fingers tightened. Mercer’s collar tore with a dry rip. “Quinn,” the voice said again. “Don’t let it open.”
created_at"2026-09-23T08:23:36.053Z" 9/23/2026, 8:23:36 AM
model"openai/gpt-6-luna-20260922"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency18442
moderation_latency(null)
generation_time43735
tokens_prompt4492
tokens_completion2432
native_tokens_prompt4157
native_tokens_completion2936
native_tokens_completion_images0
native_tokens_reasoning1025
native_tokens_cached4154
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.00150984
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer(null)
request_id"req-1790151816-mavWELlZd1qJS9tuv74a"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790151816-voLW96vMdE39sCWjqhJ9"
upstream_id"resp_06e7a8fe3a27d403016ab38c882be087d1a0c9e43c199d3939"
provider_responses
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endpoint_id"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
id"resp_06e7a8fe3a27d403016ab38c882be087d1a0c9e43c199d3939"
is_byokfalse
latency456
model_permaslug"openai/gpt-6-luna-20260922"
provider_name"OpenAI"
status200
total_cost0.00150984
cache_discount0.00037386
upstream_inference_cost0
provider_name"OpenAI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount1
adverbTags
0"the voice said again [again]"
dialogueSentences83
tagDensity0.133
leniency0.265
rawRatio0.091
effectiveRatio0.024
96.51% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1431
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
75.54% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1431
totalAiIsms7
found
0
word"weight"
count1
1
word"traced"
count1
2
word"measured"
count1
3
word"quivered"
count1
4
word"aligned"
count1
5
word"trembled"
count1
6
word"flickered"
count1
highlights
0"weight"
1"traced"
2"measured"
3"quivered"
4"aligned"
5"trembled"
6"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences128
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences128
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences200
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1431
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
31.07% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions49
wordCount1009
uniqueNames6
maxNameDensity2.38
worstName"Mercer"
maxWindowNameDensity3.5
worstWindowName"Mercer"
discoveredNames
Mercer24
Camden1
Veil1
Market1
Quinn18
Pell4
persons
0"Mercer"
1"Veil"
2"Market"
3"Quinn"
4"Pell"
places(empty)
globalScore0.311
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences88
glossingSentenceCount1
matches
0"looked like a man had struck the wall har"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1431
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences200
matches
0"knew that voice"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs109
mean13.13
std13.7
cv1.044
sampleLengths
06
136
24
34
419
566
610
764
86
930
102
116
1213
134
1441
153
168
1742
1816
198
206
2139
224
237
2410
2526
2610
273
284
297
3033
315
325
334
3418
357
369
374
3810
394
402
4143
424
439
441
456
465
477
4823
497
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences128
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs173
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences200
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1011
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.03066271018793274
lyAdverbCount4
lyAdverbRatio0.003956478733926805
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences200
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences200
mean7.16
std4.44
cv0.621
sampleLengths
06
112
224
34
44
54
615
712
816
924
108
113
123
1310
147
1510
1615
1713
1819
196
2013
2117
222
236
249
254
264
275
2810
2918
308
313
327
331
348
3512
367
3715
385
3911
408
416
423
437
449
454
4616
474
482
495
50.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.315
totalSentences200
uniqueOpeners63
29.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences112
matches
0"Then a hand reached through"
ratio0.009
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences112
matches
0"Their owners had drawn back"
1"Her worn leather watch sat"
2"She checked the hands, then"
3"She crouched by the chair."
4"It started at shoulder height"
5"Its centre still shone wet"
6"She didn’t touch it."
7"His left fist clutched something"
8"She crouched again, careful not"
9"She pulled a pair of"
10"He’d marked the impressions with"
11"They travelled towards the wall,"
12"She traced the line without"
13"She measured the distance with"
14"It was narrow, no wider"
15"She looked at Pell’s hands"
16"His nails held pale grit,"
17"His gaze stayed on the"
18"Its tip aligned with a"
19"She moved close."
ratio0.223
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount104
totalSentences112
matches
0"DC Mercer froze with one"
1"Mercer lowered his hand."
2"Quinn stepped over the cordon"
3"The air smelled of damp"
4"Stalls crowded the platform behind"
5"Their owners had drawn back"
6"The Veil Market had shut"
7"Quinn adjusted the cuff of"
8"Her worn leather watch sat"
9"She checked the hands, then"
10"Military precision in every movement,"
11"The old roundel above the"
12"Mercer held out a tablet"
13"Quinn glanced at the three"
14"She crouched by the chair."
15"The body’s skin had gone"
16"A thin line of blood"
17"The platform tiles around Pell’s"
18"Mercer gestured to the wall"
19"A broad red smear climbed"
ratio0.929
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences112
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount1
matches
0"Stalls crowded the platform behind the forensic tents: black awnings, locked cabinets, a row of glass jars that held things with too many joints."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount0
fancyTags(empty)
dialogueSentences83
tagDensity0.12
leniency0.241
rawRatio0
effectiveRatio0
86.0960%