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Run: 2026-09-23-01M36NT6QBWCXHMCS5X21ZZ7GM
Run Details
Model:
GPT-6 Luna
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
26.4s
Cost:
$0.001009
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
72.58%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
16.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
44.39%
Sentence opener variety
(details)
49.38%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
26.67%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
93.40%
Dialogue tag variety (said vs. fancy)
(details)
86.7583%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory’s hand closed around the
iron ring just as the stone door
began to
sink into the earth. “Through,” Isolde said.
The Seer slipped beneath the
lowering lintel without bending.
Nyx followed as a smear
of darkness, their violet eyes floating where a face should have been.
Rory ducked, felt the stone
scrape her coat, then stumbled into a place that had no business fitting beneath Richmond Park.
The door struck the ground
behind her. Dust pattered across her shoulders.
The sound travelled on and
on, down tunnels that could not be seen. Eva grabbed Rory’s sleeve. “Please tell me that was meant to happen.” “It was meant to close,” Isolde replied. “Whether we were meant to enter is another matter.” “That’s not the comfort you think it is.” Rory turned. The door had vanished. In its place stood a wall of black stone, polished smooth as river ice.
Her reflection stared back, pale
and wide-eyed, the Heartstone pendant glowing against her throat. Beside her, Eva’s reflection held no face. Eva stepped away. Her reflection did not. “Don’t touch it,” Rory said. “I wasn’t going to.”
The faceless reflection lifted one
hand and pressed it to the other side of the stone.
Nyx’s shadow spread over the
wall. “It knows the shape of a guest.”
The reflected hand curled into
a fist. Rory drew the Fae-forged blade. Moonsilver
chilled
her palm.
A thin gleam ran along
its leaf-shaped edge, though no moon shone here. “Then let’s avoid being rude guests,” she said. “Which way?” Isolde raised one pale hand.
Her silver hair drifted around
her as if water filled the passage.
She pointed down a narrow
corridor where faint blue lights winked and died. “Where the roots remember the sky.” “That’s a direction?” Eva asked. “It is the only one that has not yet eaten us.” Eva looked at the blank reflection. “I’ll take it.” They moved into the corridor. The walls held a dim inner sheen, like stone lit from beneath by deep water. Pale veins crossed them in looping patterns. At first Rory took them for roots.
Then one twitched, drawing itself
away from her shadow. She stopped. The others halted behind her. “Did you see that?” Eva whispered. “See what?” Rory brushed a finger over the stone.
It felt warm and faintly
damp. The vein beneath it recoiled. Nyx leaned close.
Their outline frayed at the
edges. “The walls are listening.” “Can they hear us?” “They can hear what we leave behind.” Rory withdrew her hand. “Then let’s keep our secrets to ourselves.” A low, soft chime answered from somewhere ahead. They went on. The passage sloped down, but Rory’s
stomach
insisted they
were climbing
. The air tasted of crushed mint and old coins. Each footstep rang once beneath them, then rang again far overhead. The blue lights gathered in shallow hollows along the floor. They were not flames. Each held a tiny scene: a black tree with silver leaves, a river running upwards, a crowded table where faceless figures lifted their cups. As Rory passed, the scenes shifted. In one hollow she saw Cardiff’s old stone arcades, empty and flooded to the roof. She kept walking. “Those are memories,” Isolde said. “Whose?” “Some belong to the place. Some belong to the feet that pass through it.” Eva edged closer to Rory. “I’m glad mine aren’t on display.” A light near Eva’s boot flared. In it, a little girl sat beneath a table, hands clamped over her ears while a man shouted beyond the frame. Eva kicked at the hollow. The light went out. The corridor gave a deep, displeased hum. “Don’t,” Rory said, catching Eva’s arm. Eva’s mouth tightened. “It picked a bad one.” “It picked the one you carried in.” “That makes it worse.” The air shifted. A sweet, rich smell rolled towards them, warm bread and spiced fruit, so vivid that Rory’s mouth watered. Under it lurked the stink of burnt hair. Nyx turned their head towards the dark. “We have company.” Something scraped along the ceiling. Rory raised the blade. Eva pulled a short silver
charm
from beneath her collar, fingers tight around it. Isolde stood with her hands folded, calm as a portrait. A long shape crawled over the arch above them.
It had too many joints
and a glossy black hide. Its head hung upside down. A mouth split open from ear to ear, crowded with small white teeth. “Don’t feed it a name,” Isolde said. The creature clicked its teeth. Rory felt the sound in her molars. “It’s hungry,” Eva whispered. “It is always hungry.” The thing dropped. Nyx burst upwards, a column of shadow that caught the creature around its middle.
It thrashed, limbs scraping sparks
from the walls. Rory lunged and slashed across its flank. The moonsilver passed through with a hiss. Black fluid spattered the floor and steamed. The creature shrieked. The sound tore through Rory’s skull. Her vision flashed white. Eva thrust her
charm
forward. It blazed with a brief, hard light. The creature recoiled, jaws snapping at the air. “Move!” Rory shouted. They ran. Nyx dragged the thrashing thing behind them, its claws carving long scars in the stone. Rory reached the end of the corridor and found a round chamber opening beneath a vaulted roof. She stumbled inside. The others followed. Nyx slipped through last, their shadow flattening across the floor as the creature struck the threshold. The doorway sealed with a crack. Silence fell. Eva bent over, hands on her knees. “I’m adding ‘teeth on the ceiling’ to the list of things I hate.” “Keep the list short,” Rory said.
She wiped the black fluid
from her blade against her coat. “We may need room for more.” The chamber stretched wider than the corridor, though its far wall
seemed to
drift away each time Rory
tried to
judge the distance. Thin silver trunks rose from the floor in clusters. Their branches twisted together overhead, bearing glassy leaves that shivered without a breeze. Between the trunks ran streams of bright water, flowing up the walls and vanishing into the ceiling. Rory stepped towards the nearest stream. The Heartstone warmed against her skin. She stopped. The crimson gem glimmered beneath her collar, pulsing once, twice. Ahead, the rising water bent aside around a dark arch set into the far wall. “That’s a rift,” she said. Isolde’s eyes caught the light. “A wound, with a door’s manners.” The Veil ought to have
shimmered
, Rory thought, some distortion she could barely see. Here the barrier showed itself plainly. A thin skin of colourless glass stretched across the arch.
It rippled, though nothing touched
it. “Hel?” Eva asked. “The scent says Dymas,” Isolde replied. “Feasts, gardens, orchards. A kingdom that learned to make appetite into law.” “You’ve been there?” “I have seen what waits behind that skin.” Isolde did not look away from the arch. “I have not crossed it.” Nyx moved towards the silver trees. “This place does not belong to Hel.” “Nor to the Fae,” Isolde said. “What belongs here, then?” The Seer touched one of the trees.
Its bark folded beneath her
fingertips, like soft skin. “A road that outlived its makers.” A fruit hung from the nearest branch, small and pear-shaped, with a glass-blue rind. It
trembled
as Rory approached. The skin split. Inside, a tiny silver moth beat its wings. Eva caught Rory’s wrist. “No.” “I wasn’t going to eat it.” “You were leaning.” Rory stepped back. The moth
fluttered
against the fruit’s walls, leaving bright marks like scratches in glass. A second fruit opened. Then a third. The silver leaves whispered overhead. Not words. Not quite. Rory heard her own name, spoken in her mother’s voice. Eva heard something too. Her grip tightened until Rory’s wrist hurt. “Don’t answer,” Isolde said. A low arch appeared between the trees, though Rory would have sworn the space had been empty a moment before. Beyond it lay a garden of black grass and pale flowers, each bloom turned towards the group. Their petals opened together. The smell of warm bread thickened. At the garden’s centre stood a stone table set for a feast. Its plates held dark red fruit, twisted loaves and heaps of shining meat. Behind the table sat a woman with a crown of braided bone. Her face
was hidden
by a white veil. The figure lifted a goblet. Rory’s pendant flared hot. The woman turned her veiled head towards Rory. “Your invitation has arrived,” she said. The table’s legs buckled. The feast spilled across the stone, and every piece of meat opened a mouth. The arch snapped shut behind them. The veiled woman rose. Her crown scraped the branches as she came towards them, and the black garden
began to
run.
created_at
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9/23/2026, 8:23:46 AM
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preset_id
(null)
api_type
"completions"
id
"gen-1790151826-qnazsw5ZWiuc8wmYUsGm"
upstream_id
"resp_09a1348c7ddb6730016ab38c924c7487d1a208e8588cecfe92"
provider_responses
0
endpoint_id
"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
id
"resp_09a1348c7ddb6730016ab38c924c7487d1a208e8588cecfe92"
is_byok
false
latency
634
model_permaslug
"openai/gpt-6-luna-20260922"
provider_name
"OpenAI"
status
200
total_cost
0.00100931
cache_discount
0.00043659
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
19
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
53
tagDensity
0.358
leniency
0.717
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1459
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
72.58%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1459
totalAiIsms
8
found
0
word
"chilled"
count
1
1
word
"stomach"
count
1
2
word
"charm"
count
2
3
word
"silence"
count
1
4
word
"shimmered"
count
1
5
word
"trembled"
count
1
6
word
"fluttered"
count
1
highlights
0
"chilled"
1
"stomach"
2
"charm"
3
"silence"
4
"shimmered"
5
"trembled"
6
"fluttered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
159
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
4
narrationSentences
159
filterMatches
(empty)
hedgeMatches
0
"began to"
1
"seemed to"
2
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
193
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
24
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1459
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
17
unquotedAttributions
0
matches
(empty)
16.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
78
wordCount
1197
uniqueNames
11
maxNameDensity
2.67
worstName
"Rory"
maxWindowNameDensity
4
worstWindowName
"Rory"
discoveredNames
Seer
2
Richmond
1
Park
1
Rory
32
Heartstone
2
Eva
18
Fae-forged
1
Isolde
11
Cardiff
1
Veil
1
Nyx
8
persons
0
"Seer"
1
"Rory"
2
"Heartstone"
3
"Eva"
4
"Isolde"
5
"Veil"
6
"Nyx"
places
0
"Richmond"
1
"Park"
2
"Cardiff"
globalScore
0.163
windowScore
0.333
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
89
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1459
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
193
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
102
mean
14.3
std
13.14
cv
0.919
sampleLengths
0
18
1
3
2
47
3
7
4
18
5
12
6
16
7
8
8
41
9
7
10
5
11
4
12
16
13
13
14
7
15
22
16
10
17
30
18
6
19
5
20
11
21
9
22
5
23
38
24
2
25
5
26
6
27
2
28
18
29
13
30
4
31
7
32
11
33
8
34
34
35
59
36
3
37
5
38
1
39
14
40
11
41
27
42
9
43
7
44
6
45
8
46
7
47
4
48
29
49
10
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
159
matches
0
"was hidden"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
222
matches
0
"were climbing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
193
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1202
adjectiveStacks
0
stackExamples
(empty)
adverbCount
33
adverbRatio
0.02745424292845258
lyAdverbCount
3
lyAdverbRatio
0.0024958402662229617
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
193
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
193
mean
7.56
std
4.66
cv
0.616
sampleLengths
0
18
1
3
2
9
3
17
4
21
5
7
6
5
7
13
8
4
9
8
10
7
11
9
12
8
13
2
14
4
15
14
16
14
17
7
18
3
19
4
20
5
21
4
22
16
23
6
24
7
25
7
26
5
27
4
28
13
29
8
30
2
31
5
32
12
33
13
34
6
35
5
36
11
37
6
38
3
39
5
40
15
41
7
42
7
43
9
44
2
45
5
46
6
47
2
48
7
49
6
44.39%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
11
diversityRatio
0.3005181347150259
totalSentences
193
uniqueOpeners
58
49.38%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
135
matches
0
"Then one twitched, drawing itself"
1
"Then a third."
ratio
0.015
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
26
totalSentences
135
matches
0
"Her reflection stared back, pale"
1
"Her reflection did not."
2
"Her silver hair drifted around"
3
"She pointed down a narrow"
4
"They moved into the corridor."
5
"It felt warm and faintly"
6
"Their outline frayed at the"
7
"They went on."
8
"They were not flames."
9
"She kept walking."
10
"It had too many joints"
11
"Its head hung upside down."
12
"It thrashed, limbs scraping sparks"
13
"Her vision flashed white."
14
"It blazed with a brief,"
15
"She stumbled inside."
16
"She wiped the black fluid"
17
"Their branches twisted together overhead,"
18
"It rippled, though nothing touched"
19
"Its bark folded beneath her"
ratio
0.193
26.67%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
117
totalSentences
135
matches
0
"Rory’s hand closed around the"
1
"The Seer slipped beneath the"
2
"Nyx followed as a smear"
3
"Rory ducked, felt the stone"
4
"The door struck the ground"
5
"Dust pattered across her shoulders."
6
"The sound travelled on and"
7
"Eva grabbed Rory’s sleeve."
8
"The door had vanished."
9
"Her reflection stared back, pale"
10
"Eva stepped away."
11
"Her reflection did not."
12
"The faceless reflection lifted one"
13
"Nyx’s shadow spread over the"
14
"The reflected hand curled into"
15
"Rory drew the Fae-forged blade."
16
"Moonsilver chilled her palm."
17
"A thin gleam ran along"
18
"Isolde raised one pale hand."
19
"Her silver hair drifted around"
ratio
0.867
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
135
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
44
technicalSentenceCount
1
matches
0
"Nyx burst upwards, a column of shadow that caught the creature around its middle."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
19
uselessAdditionCount
0
matches
(empty)
93.40%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
18
fancyCount
3
fancyTags
0
"Eva whispered (whisper)"
1
"Eva whispered (whisper)"
2
"Rory shouted (shout)"
dialogueSentences
53
tagDensity
0.34
leniency
0.679
rawRatio
0.167
effectiveRatio
0.113
86.7583%