Run: 2026-09-23-01M36NT7T5NWXXAYRJJX22KN3X

Run Details

Duration:
30.7s
Cost:
$0.001003
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory caught the pendant before it struck the standing stone. The chain had snagged on a thorn as she squeezed between two ancient oaks. She tugged it free, then pressed the crimson gem into her palm. Heat seeped through her glove. On her phone, Eva’s pin blinked at the edge of Richmond Park, though the screen had no signal and the map showed only a blank green square. The message beneath it was six seconds long. Come alone. Please. Rory checked the time again. 11.47 p.m. She had called Eva twice on the walk over. Both calls had gone straight to voicemail. Now the park’s iron railings stood behind her, black bars between the trees, and the standing stones made a crooked line ahead. She could still turn back. The pendant gave a faint pulse. “Fine,” Rory muttered. “One minute.” Beyond the stones, wildflowers crowded the clearing. They should have been sleeping, closed against the dark. Instead, pale heads lifted from the grass, each flower facing her. Their stems bent as one when she moved. Rory switched on her torch. The beam picked out a path through the blooms. It ran towards the centre of the clearing, where the trees drew back from a stretch of bare earth. No footprints marked the soil. Not even her own, though she had crossed the grass to reach the stones. She lowered the torch to her boots. Mud clung to the soles. A thorn had torn her left trouser leg. Ordinary evidence. The kind that mattered. The clearing swallowed the sound of the road. A moment before, she had heard traffic beyond the park and the distant clatter of a train. Now she heard only the click of her phone case beneath her thumb. Rory opened Eva’s message once more. The waveform ran from left to right. Six seconds, then silence. She played it. A breath. A scrape. Eva’s voice, thin and close. “Come alone. Please.” The final word stretched at the end, too long for a voice message. Rory stopped playback. The phone displayed the same six seconds. A branch creaked behind her. She spun round. The beam passed over the stones, the bracken, the trunks beyond them. Nothing moved. She took a step towards the boundary. The pendant cooled. That made her stop. She checked the clearing again. The flowers had turned towards the centre, not towards her now. Their pale faces aimed at the bare earth. “Eva?” Her voice travelled farther than she expected. It struck the trees and came back as a whisper. Eva. Rory stood still. The whisper had come from ahead. She walked towards the bare patch. Each step pressed the grass flat, but the stems rose behind her with a soft, damp rustle. The flowers at the edge of the clearing stayed upright. Their petals shivered as she passed. A smell reached her, faint and sharp. Wet stone. Then something sweeter underneath, like fruit left too long in a bowl. At the centre, the earth formed a shallow circle. Rory crouched and held her torch over it. Dark marks cut through the soil in narrow grooves, too neat to be roots. The pattern looked almost familiar, but every time she tried to take it in, her eyes slid away from the lines. She pulled off her glove and held the pendant above the circle. The gem’s inner glow strengthened. Its pulse matched the beat beneath her wrist. The small crescent scar there turned white. Rory snatched her hand back. A sound rose from below the earth. One note, low and rough. The ground trembled under her knees. A loose pebble jumped, then settled. Her phone buzzed. She nearly dropped it. A new message appeared from Eva. Don’t answer it. Rory stared at the words. The message came from Eva’s number, timestamped three minutes in the future. Behind her, the whisper sounded again. “Rory.” This time, it used Eva’s voice. Not the thin recording, but the one Rory knew: warm, brisk, edged with amusement whenever Rory took something too seriously. Rory stood and turned. The clearing offered her flowers and darkness. The torch beam found no face among the trees. Her phone buzzed again. The screen showed a call from Eva. Rory’s thumb hovered over the green icon. She looked at the message, then at the black band of trees. A faint rustle travelled through the branches. It came from left to right, then began again from right to left. She rejected the call. The voice spoke from the other side of the stones. “Rory, I’m here.” Her mouth dried. The sound came from behind her, near the path she had used. She aimed the torch at the boundary. A figure stood between the two nearest stones. Eva had Rory’s height and dark coat. Her hair hung over her face. One hand rested on the stone. The other dangled at her side, fingers curled as if they had stiffened in the cold. Rory took one step towards her. The pendant warmed. The figure raised its head. Its hair parted just enough to show a pale cheek, a dark eye, and the shape of Eva’s mouth. “Don’t come closer,” Rory called. The figure smiled. Rory’s phone buzzed in her hand. A third message appeared. Still alone? The figure at the stones leaned forward. It did not cross the boundary. Its shoulder pressed against the air, and the space around it rippled like heat above a road. The pendant throbbed hard against Rory’s chest. The figure’s smile widened. No sound came from its mouth, but Rory heard Eva’s voice behind her. “Rory, please.” She spun towards the clearing. Something stood at the centre of the bare earth. It had not been there a moment before. It wore Rory’s coat. Its straight black hair brushed its shoulders. It held a phone in one hand, its screen turned towards the trees. Rory’s own phone slipped from her fingers. It struck the ground and lit the soil from below. On the screen, the call timer kept counting. 00:04. 00:05. The pendant burned through her shirt. Rory grabbed it and tried to wrench the chain over her head. The figure in the clearing lifted its free hand. Rory’s left wrist snapped up to meet it. The crescent scar split open, bright as a red thread. The ground-circle opened. A crack ran across the bare earth, widening with a sound like a door dragged over stone. Flowers folded away from its edge. The figure in her coat stepped towards her, and the figure between the stones pressed both palms against the invisible barrier. The stones shuddered. Then one of them turned its face towards Rory. A seam appeared down its centre. The rock split with a sharp report, and a hand reached through.
created_at"2026-09-23T08:23:47.278Z" 9/23/2026, 8:23:47 AM
model"openai/gpt-6-luna-20260922"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5218
moderation_latency(null)
generation_time30656
tokens_prompt4387
tokens_completion2063
native_tokens_prompt4064
native_tokens_completion1924
native_tokens_completion_images0
native_tokens_reasoning498
native_tokens_cached4061
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.00100291
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
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request_id"req-1790151827-ArQIkEQaCNCToztO1fBx"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790151827-syW9aZn4Ng5tRiCj3dNL"
upstream_id"resp_07b157dc3a1faed4016ab38c935ed887d182e4cce5144994f8"
provider_responses
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endpoint_id"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
id"resp_07b157dc3a1faed4016ab38c935ed887d182e4cce5144994f8"
is_byokfalse
latency904
model_permaslug"openai/gpt-6-luna-20260922"
provider_name"OpenAI"
status200
total_cost0.00100291
cache_discount0.00036549
upstream_inference_cost0
provider_name"OpenAI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences8
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1129
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
60.14% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1129
totalAiIsms9
found
0
word"pulse"
count2
1
word"silence"
count1
2
word"whisper"
count3
3
word"familiar"
count1
4
word"trembled"
count1
5
word"throbbed"
count1
highlights
0"pulse"
1"silence"
2"whisper"
3"familiar"
4"trembled"
5"throbbed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences145
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences145
filterMatches(empty)
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences151
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1129
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount1113
uniqueNames4
maxNameDensity2.25
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Rory"
discoveredNames
Eva12
Richmond1
Park1
Rory25
persons
0"Eva"
1"Rory"
places
0"Richmond"
1"Park"
globalScore0.377
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences94
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.886
wordCount1129
matches
0"Not the thin recording, but the one Rory knew: warm, brisk, edged with amusement wheneve"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences151
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs77
mean14.66
std13.98
cv0.953
sampleLengths
010
158
28
33
450
56
65
735
85
947
1026
1138
1217
133
149
153
1623
175
1824
193
204
2124
221
2317
241
259
2639
2721
2852
2912
3013
317
325
3324
343
3510
363
3717
386
391
4026
414
4216
434
447
4539
464
4710
483
4930
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences145
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs179
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences151
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1114
adjectiveStacks0
stackExamples(empty)
adverbCount35
adverbRatio0.03141831238779174
lyAdverbCount4
lyAdverbRatio0.003590664272890485
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences151
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences151
mean7.48
std4.8
cv0.642
sampleLengths
010
114
212
35
427
58
62
71
85
92
109
117
1222
135
146
153
162
177
189
1911
208
215
229
2319
245
2514
267
275
288
292
304
318
3217
3313
346
357
364
373
382
392
405
413
4213
433
447
455
463
4712
482
497
44.63% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.26174496644295303
totalSentences149
uniqueOpeners39
76.34% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences131
matches
0"Instead, pale heads lifted from"
1"Then something sweeter underneath, like"
2"Then one of them turned"
ratio0.023
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences131
matches
0"She tugged it free, then"
1"She had called Eva twice"
2"She could still turn back."
3"They should have been sleeping,"
4"Their stems bent as one"
5"It ran towards the centre"
6"She lowered the torch to"
7"She played it."
8"She spun round."
9"She took a step towards"
10"She checked the clearing again."
11"Their pale faces aimed at"
12"Her voice travelled farther than"
13"It struck the trees and"
14"She walked towards the bare"
15"Their petals shivered as she"
16"She pulled off her glove"
17"Its pulse matched the beat"
18"Her phone buzzed."
19"She nearly dropped it."
ratio0.275
28.70% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount113
totalSentences131
matches
0"Rory caught the pendant before"
1"The chain had snagged on"
2"She tugged it free, then"
3"Heat seeped through her glove."
4"The message beneath it was"
5"Rory checked the time again."
6"She had called Eva twice"
7"Both calls had gone straight"
8"She could still turn back."
9"The pendant gave a faint"
10"They should have been sleeping,"
11"Their stems bent as one"
12"Rory switched on her torch."
13"The beam picked out a"
14"It ran towards the centre"
15"She lowered the torch to"
16"Mud clung to the soles."
17"A thorn had torn her"
18"The kind that mattered."
19"The clearing swallowed the sound"
ratio0.863
76.34% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences131
matches
0"Now the park’s iron railings"
1"Now she heard only the"
ratio0.015
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
25.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"Rory muttered (mutter)"
dialogueSentences8
tagDensity0.25
leniency0.5
rawRatio0.5
effectiveRatio0.25
88.1493%