Run: 2026-09-23-01M36NXJVBXFGH8118S4RFW644

Run Details

Duration:
27.5s
Cost:
$0.001222
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The rift snapped shut on Aurora’s coat. She twisted free, hit the ground on one knee and drove the Fae blade into the black soil before the tear could take her with it. Cold moonsilver bit through something beneath the earth. The portal pinched shut with a sound like a mouth swallowing. “Everyone still attached to the correct number of limbs?” she asked. Nyx rose from a spill of shadow beside her. Their violet eyes glimmered in the amber light. “Your coat is not.” Aurora looked down. A strip of fabric dangled from the closed rift, then vanished. She stood and brushed dirt from her jeans. The Heartstone thudded against her chest, its crimson glow brightening beneath her shirt. Isolde landed without a sound. Silver hair drifted around her shoulders, though nothing stirred in the air. “Three crossed the mouth,” she said. “One was swallowed. Count your teeth, and name your loss.” “My coat,” Aurora said. “Then you have counted poorly.” Isolde turned towards the valley. Aurora followed her gaze. The land stretched beneath a sky the colour of old honey. Rows of dark vines climbed the slopes, their leaves silver underneath and black above. Beyond them, orchards crowded around a white stone road. Fruit swelled on every branch: purple pears as large as helmets, translucent grapes with tiny lights trapped inside, red pods that opened and closed like gills. Farther off, towers rose from a city built in tiers. Their windows shone with a greasy gold light. Smoke curled from chimneys, carrying the smell of spiced meat, burnt sugar and something sour enough to make Aurora’s tongue tighten. A thin bell rang across the valley. The Heartstone warmed against her skin. “Hel,” Nyx whispered. “The door has a familiar taste.” “You’ve been here?” “I have tasted its edges.” “That isn’t the same thing.” “No.” Isolde stepped onto the white road. Her bare feet left no marks in the dust. “Dymas,” she said. “Where hunger wears a crown, and every mouth has a price.” Aurora tightened her grip on the blade. “And the way home?” “Home lies where you left it. The path does not.” “Useful.” “I did not promise useful.” The road ran between low stone walls carved with scenes of feasts. In one, men and women lifted goblets beneath a tree. In another, their bodies had grown round and heavy, their faces stretched into smiling masks. Aurora slowed beside the carvings. Someone had cut names beneath each figure, then scratched them out with a sharp tool. A warm gust rolled up from the valley. It brought the reek of wine and hot iron. The pendant pulsed once, twice. “Portal nearby,” Aurora said. “Or the thing that wants you to find it,” Nyx murmured. “Those aren’t mutually exclusive.” They moved downhill. The stones underfoot shifted with a soft, damp give. Aurora glanced back. Their footprints filled with clear liquid that smelled of grapes. It rose to the rim of each print, then sank into the road without a trace. “Don’t drink the ground,” Nyx said. “I wasn’t planning to.” “Many arrive with plans.” The first orchard began behind a gate of twisted bronze. No hinges showed, and no lock marked its face. The trees grew in precise rows. Their trunks had been trained into the shapes of people kneeling, arms raised to support the branches. Fruit hung from their wooden hands. Aurora reached towards one pear. Its skin shone with a soft green sheen. A face appeared beneath it, pressed against the flesh from within. The mouth opened. She pulled back. The face mouthed a word. No sound came. “Is it alive?” Aurora asked. “Everything that is eaten remembers,” Isolde replied. “Everything that remembers grows bitter.” Nyx leaned close to the gate. Their shadow thinned over the bronze, slipping through the narrow seams. “What do you see?” “A kitchen.” The shadow returned in a rush, snapping into the shape of Nyx’s hand. They flexed their fingers. “Not a kitchen as we know one. There are tables. Knives. A room full of people who have forgotten how to stop chewing.” Aurora looked through the gate. The orchard seemed empty. “Can we go around?” “The road bends through it,” Isolde said. “The valley has set its table.” A second bell rang. Closer now. The bronze gate opened inwards. Aurora raised the blade. Beyond the threshold, the orchard stretched farther than it had from the road. Rows of trees vanished into a red haze. Their leaves rattled though the air stood still. At the far end, a long, low building crouched beneath a roof of dark tiles. Smoke leaked through its vents. “Stay behind me,” Aurora said. Nyx gave a small, dry laugh. “You first.” They crossed the threshold together. The air changed. Warmth pressed against Aurora’s face. Her stomach clenched, then growled. A rich scent rolled through the trees, roasted lamb and fresh bread, the smell of a meal waiting after a long day. It drew saliva to her mouth. She clamped her jaw shut. “Whatever you smell,” Nyx said, “it isn’t for you.” “Then it’s doing a poor job of convincing me.” “Your body has no gift for subtlety.” They passed the first tree. A silver bowl rested at its roots, filled with black cherries. The fruit gleamed wetly. Aurora stepped around it. A voice came from the branches. “Take one, traveller.” The face inside the pear had followed them. Its eyes pressed against the skin now, pale and wide. “Just one,” it said. “It makes the road kind.” Aurora kept walking. A second voice joined it. Then a third, rising from the trees on either side. “Take one.” “Take one.” “Take one.” Isolde’s fingers brushed a branch. The leaves curled away from her touch. “Your voices are borrowed,” she said. “Give them back.” The orchard fell silent. At the building, a heavy door stood ajar. Copper pans hung along the wall, blackened by use. Through the gap, Aurora saw rows of wooden benches and a long counter. People sat on both sides. Their heads bowed over plates. Their shoulders jerked as they ate. A butcher’s block stood near the door. Fresh red streaked its surface. Aurora peered inside. “Are those people?” “Once,” Nyx said. “They’re eating.” “They remember the motion.” One of the diners lifted its head. A grey face, cheeks split to the ears. Meat clung between its teeth. It stared at Aurora, then held up a fork. The others stopped chewing. The whole room turned towards the door. Aurora stepped back. A man in a white apron rose from behind the counter. His hair hung in oily ropes, and a silver chain circled his neck. He smiled with the confidence of a host who had heard the bell announce important guests. “Fresh hands,” he called. “Prince Belphegor will be pleased.” “We’re not staying,” Aurora said. “Everyone stays for the first course.” The diners pushed back their benches. Wood scraped stone. Their plates slid across the counter by themselves, leaving dark trails behind. Nyx moved in front of Aurora. Their body widened, shadow spilling along the floor. The cook’s smile thinned. “Ah. The unseated one.” “Your house lacks a door,” Nyx whispered. “I can provide one.” The cook’s gaze shifted to the Heartstone beneath Aurora’s shirt. Its glow showed through the fabric now, red as a coal. “There you are,” he said. “We’ve been saving a place.” The bell rang a third time. The ground shivered beneath Aurora’s boots. Across the orchard, the trees bowed towards the road, their branches creaking low. Pears split open along their seams. Inside each, a human face drew breath. Isolde’s hand closed around Aurora’s wrist. “Run when the teeth appear.” “Whose teeth?” The cook stepped over the threshold. His jaw unhinged. A wet crack travelled through his skull as his mouth opened from chin to brow. Rows of small, sharp teeth crowded the dark behind his tongue. “Now,” Isolde said. The diners surged through the doorway. Aurora slashed at the nearest one. The Fae blade cut its arm cleanly at the elbow, and the limb struck the ground as a butchered haunch, still twitching. Nyx swept both hands wide. The shadows under the benches rose like black ropes and snared three bodies. The rest poured through. Aurora grabbed Isolde’s hand and ran for the gate. Behind them, the cook laughed through his split jaw. The orchard answered with a hungry rustle. Every tree reached down. The branches swept across the road, and the faces in the fruit opened their mouths. Then the ground split beneath Aurora’s feet.
created_at"2026-09-23T08:25:36.884Z" 9/23/2026, 8:25:36 AM
model"openai/gpt-6-luna-20260922"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency6168
moderation_latency(null)
generation_time27470
tokens_prompt5142
tokens_completion2430
native_tokens_prompt4854
native_tokens_completion2347
native_tokens_completion_images0
native_tokens_reasoning459
native_tokens_cached4851
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.00122231
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer(null)
request_id"req-1790151936-OPxBGYPG17ewYSob9MgZ"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790151936-BlANyFu9jSuDE7aYVouB"
upstream_id"resp_0a2749bfe62e7976016ab38d01029887d19c5821e122aa08e6"
provider_responses
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endpoint_id"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
id"resp_0a2749bfe62e7976016ab38d01029887d19c5821e122aa08e6"
is_byokfalse
latency651
model_permaslug"openai/gpt-6-luna-20260922"
provider_name"OpenAI"
status200
total_cost0.00122231
cache_discount0.00043659
upstream_inference_cost0
provider_name"OpenAI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount0
adverbTags(empty)
dialogueSentences62
tagDensity0.339
leniency0.677
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1425
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
85.96% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1425
totalAiIsms4
found
0
word"familiar"
count1
1
word"pulsed"
count1
2
word"warmth"
count1
3
word"stomach"
count1
highlights
0"familiar"
1"pulsed"
2"warmth"
3"stomach"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences157
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences157
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences198
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1425
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions22
unquotedAttributions0
matches(empty)
23.69% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions59
wordCount1148
uniqueNames7
maxNameDensity2.53
worstName"Aurora"
maxWindowNameDensity4
worstWindowName"Aurora"
discoveredNames
Aurora29
Fae2
Nyx12
Heartstone3
Isolde9
One1
Rows3
persons
0"Aurora"
1"Nyx"
2"Heartstone"
3"Isolde"
places
0"One"
globalScore0.237
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences90
glossingSentenceCount1
matches
0"appeared beneath it, pressed against the flesh from within"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1425
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences198
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs106
mean13.44
std13.75
cv1.023
sampleLengths
07
145
211
317
44
535
617
716
84
95
105
1164
1239
137
146
159
163
175
185
191
2015
2114
2211
2310
241
255
2657
2722
284
2911
304
3141
326
334
344
3548
3627
373
388
395
4012
4117
424
432
4417
4523
469
474
4813
496
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences157
matches
0"been trained"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs198
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences198
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1148
adjectiveStacks1
stackExamples
0"trapped inside, red pods"
adverbCount27
adverbRatio0.023519163763066203
lyAdverbCount3
lyAdverbRatio0.002613240418118467
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences198
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences198
mean7.2
std4.43
cv0.616
sampleLengths
07
126
28
311
411
59
68
74
83
911
108
1113
125
1312
146
1510
164
175
185
194
2011
2114
229
2326
2410
258
2621
277
286
293
306
313
325
335
341
356
369
373
3811
397
404
4110
421
435
4412
4510
4615
475
4815
498
58.92% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.3838383838383838
totalSentences198
uniqueOpeners76
49.38% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences135
matches
0"Then a third, rising from"
1"Then the ground split beneath"
ratio0.015
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences135
matches
0"She twisted free, hit the"
1"Their violet eyes glimmered in"
2"She stood and brushed dirt"
3"Their windows shone with a"
4"Her bare feet left no"
5"It brought the reek of"
6"They moved downhill."
7"Their footprints filled with clear"
8"It rose to the rim"
9"Their trunks had been trained"
10"Its skin shone with a"
11"She pulled back."
12"Their shadow thinned over the"
13"They flexed their fingers."
14"Their leaves rattled though the"
15"They crossed the threshold together."
16"Her stomach clenched, then growled."
17"It drew saliva to her"
18"She clamped her jaw shut."
19"They passed the first tree."
ratio0.222
30.37% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount116
totalSentences135
matches
0"The rift snapped shut on"
1"She twisted free, hit the"
2"The portal pinched shut with"
3"Nyx rose from a spill"
4"Their violet eyes glimmered in"
5"Aurora looked down."
6"A strip of fabric dangled"
7"She stood and brushed dirt"
8"The Heartstone thudded against her"
9"Isolde landed without a sound."
10"Isolde turned towards the valley."
11"Aurora followed her gaze."
12"The land stretched beneath a"
13"Rows of dark vines climbed"
14"Fruit swelled on every branch:"
15"Their windows shone with a"
16"Smoke curled from chimneys, carrying"
17"A thin bell rang across"
18"The Heartstone warmed against her"
19"Isolde stepped onto the white"
ratio0.859
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences135
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount1
matches
0"Fruit swelled on every branch: purple pears as large as helmets, translucent grapes with tiny lights trapped inside, red pods that opened and closed like gills."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags21
fancyCount3
fancyTags
0"Nyx whispered (whisper)"
1"Nyx murmured (murmur)"
2"Nyx whispered (whisper)"
dialogueSentences62
tagDensity0.339
leniency0.677
rawRatio0.143
effectiveRatio0.097
88.0778%