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Run: 2026-09-23-01M36NY8VKEEFWZJXKEWPR5RGE
Run Details
Model:
GPT-6 Luna
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
25.0s
Cost:
$0.001101
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
75.19%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
21.99%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
48.07%
Sentence opener variety
(details)
23.81%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
17.14%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
74.24%
Dialogue tag variety (said vs. fancy)
(details)
85.3481%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The standing stone split open
beneath Rory’s palm. She snatched her hand back.
A seam of pale light
ran from the stone’s crown to its root, widening with a sound like a breath drawn through clenched teeth.
The other stones answered one
by one. Their old oak surfaces shivered, bark peeling away in long curls that turned to ash before they touched the ground. “Tell me that was meant to happen,” Eva said. “It was meant to open,” Isolde replied. “Whether it was meant to open for you is another matter.”
Rory glanced at the silver-haired
seer. “That distinction would have been useful before I touched it.” “You did not ask.” Beyond the stones, the grove had changed.
The narrow path they had
followed through Richmond Park no longer led back between
familiar
trees.
It ended at a wall
of silver mist, and behind that wall something vast turned in its sleep.
Rory’s Heartstone warmed against her
chest.
Its deep crimson glow seeped
through her shirt, pulsing in time with the pale light between the stones.
Nyx stretched beside her, a
tall shape made from darkness.
Their violet eyes fixed on
the opening. “The seam is thin,” they whispered.
Their voice seemed to come
from under the earth. “Something on the other side has noticed us.” “Good,”
Rory said, drawing the Fae-forged
blade from her belt.
Its moonsilver edge chilled her
palm. “I’d hate to make a poor first impression.”
The opening widened enough for
one person. Isolde stepped through.
She left no footprint in
the soft ground beyond.
Rory followed, then Eva, who
clutched the strap of her bag as if it might drag her back to London. Nyx came last. Their shadow crossed the threshold, and the stones snapped shut behind them. The sound cut off the world. Rory turned. The standing stones had vanished. In their place stood a grove of trees with black trunks and leaves like thin panes of amber.
Their branches arched overhead, but
the canopy held no sky.
It held a depthless gold
glow, threaded with slow-moving sparks. Eva let out a short laugh. “I’m going to need a better reason than ‘trust me’ next time.” “Trust is a bridge,” Isolde said. “A reason is a plank. One can cross without the other, if one has strong legs.” “That’s not an answer.” “It was not meant to be.” Rory crouched and pressed two fingers to the ground. The soil felt warm and springy, like skin over muscle. Tiny blue flowers clustered around her boots. Each bloom turned towards her hand. She pulled back. The flowers turned with it. “Don’t touch them,” Nyx murmured. “I wasn’t planning to.” “Now they know that.” Rory stood. “What are they?” “Hungry.” The flowers closed their petals. A faint clicking passed through the grass, spreading away from them in every direction. Eva stepped onto a patch of bare earth. “I’m staying on the path.” “There is no path,” Rory said. “There’s a less flowery bit. That’s a path in any reasonable court.” Isolde moved ahead, her long silver hair brushing the amber leaves without stirring them.
She seemed to glide, though
her feet touched the ground. The trees parted for her, exposing a corridor of dark green undergrowth. “Keep close,” she said. “The grove has no love for the uninvited.” “You brought us,” Rory said. “I brought you to the door.” “And now?” “Now the door has brought us elsewhere.” Rory held Isolde’s gaze. The seer’s pale lavender eyes reflected the amber canopy, but no part of her face showed amusement. A soft chime rang somewhere in the trees. Another answered, farther away. Then a third, behind them. Eva’s hand tightened on Rory’s sleeve. “That sounds like bells.” “It is,” Isolde said. “The grove is counting.” “Counting what?” “Those who entered. Those who will leave.” Rory started walking. “I’m not giving it the satisfaction of deciding that number.”
They followed Isolde between the
trees. Branches curved over them like fingers. Amber leaves brushed Rory’s shoulders and left a tingling trail wherever they touched. The ground sloped down, though the trees never changed height.
Their trunks grew thicker as
they descended, some split open to reveal interiors full of dim, moving light. Rory glimpsed shapes inside: a white stag with six legs, a little girl made of smoke, a room with a table set for dinner. She stopped beside one trunk. The room inside it contained a chair just like the one in the kitchen of her parents’ Cardiff house.
Its wooden back bore a
notch from where she had once struck it with a toy sword. A cup sat on the table. Steam curled from its rim. Rory stepped away. “Don’t look too long,” Isolde warned. “Why?” “The grove keeps what you offer it.” “I didn’t offer anything.” “You looked.” A small crack travelled through the trunk. Inside, the cup tipped. Black liquid spilled across the table and ran uphill. Rory’s scar prickled beneath her sleeve. Eva edged nearer. “Was that…?” “Not a memory,” Rory said. She kept her voice even. “A trap wearing one.” The trees shivered. From somewhere beneath the ground came a slow, hollow knock. Nyx’s outline blurred. “The place is changing.” “How can you tell?” Eva asked. “Because the shadows are leaving.” Rory looked down.
Their shadows stretched towards the
slope behind them, though the golden light came from above. Nyx’s shadow had peeled away from their feet. It slid over the earth, thin as spilled ink, and
raced
between the trees. “Nyx.” “I know.” The shadow stopped beneath a twisted root. It reared up like a dog scenting blood, then darted forward. Nyx followed at a run. Rory and the others chased them. Branches whipped across Rory’s face. She ducked, shoved through a curtain of leaves and stumbled into a clearing. The trees ended at the edge of a black pool, still as polished glass. On the far side, a stairway climbed into the air. It had no hill beneath it, only open space, and each step floated above the next. Nyx stood at the pool’s edge. Their shadow stretched across the water, touching the first stair. “What is that?” Eva asked. “A way down,” Nyx said. “Down to where? The stairs go up.” “Here, direction is a courtesy.” The Heartstone thumped against Rory’s chest. Heat spilled through the fabric, sharper than before. She drew it out. The crimson gem glowed in her palm, its light reflected on the pool. A second glow answered from beneath the water. Something large shifted far below. The pool’s surface bulged. A long pale hand pressed against the underside of the black glass. Five fingers spread. The nails were gold. Eva backed away. “No.” A face rose beside the hand. Its features showed through the water, stretched and
wavering
: a woman with Rory’s bright blue eyes and a mouth full of small, neat teeth. “Rory,” it said. The voice came from every tree at once. Rory lifted the blade. “You’re not my mother.” “No,” Isolde said. “But it knows what you would fear.” The face smiled. “Your friend left you once. She will do so again.” Eva’s cheeks went pale. She stared at the pool, one hand pressed to the strap of her bag. Rory kept her gaze on the thing below. “You’ve got the wrong friend.” The water-face turned its head towards Eva. “Have I?” Eva pulled a small brass lighter from her pocket. She
flicked
it open. The flame rose, blue at its heart. “You’re right about one thing,” she said. “I did leave her once.” Rory’s grip tightened around the blade. Eva held the flame over the pool. “I’m not doing it again.” The water surged. Rory slashed at the surface. The moonsilver edge met no water. It struck something harder, and a clear crack
raced
across the pool. Pale light burst through the fracture. The thing below shrieked, its mouth opening wide enough to swallow its own face. The crack split into a web. “Run,” Nyx said. The first stair dropped from the air and struck the pool. The impact sent black water
racing
over the shore. It caught Rory’s boots, cold enough to numb her toes. She slashed again. The blade cut a bright line through the flood, and the water recoiled from it. Isolde seized Eva’s collar and hauled her backwards. “Not that way!” Rory shouted. The stairway shuddered overhead. Its steps
began to
fall, one by one, plunging into the pool. Nyx’s shadow wrapped around Rory’s waist and yanked her clear as a slab of stone smashed down where she had stood. They ran for the trees. Behind them, the pool broke apart with a sound like a thousand panes of glass collapsing. Something climbed from the wreckage. Its fingers scraped the earth, each nail carving a smoking groove. The amber trees bent aside as the group
raced
between them. Ahead, the grove opened onto a narrow arch of white stone. Beyond it, a garden glimmered with silver branches and red fruit. Isolde reached the arch first. She stopped so abruptly Rory nearly struck her. “What?” Rory gasped. The seer’s eyes had gone wide. For once, her mouth held no riddle. Across the garden, between the silver trees, stood a man in a crown of thorns. His skin shone like wet ash. In his hand he carried a chain, and from its far end hung a small red stone, pulsing with the same rhythm as Rory’s Heartstone. The thing from the pool burst through the trees behind them. The crowned man lifted his empty hand. “Bring me the girl,” he called, “and I will let the rest of you keep your names.”
created_at
"2026-09-23T08:25:59.419Z"
9/23/2026, 8:25:59 AM
model
"openai/gpt-6-luna-20260922"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1504
moderation_latency
(null)
generation_time
24953
tokens_prompt
5142
tokens_completion
2514
native_tokens_prompt
4854
native_tokens_completion
2104
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
4851
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.00110081
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
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request_id
"req-1790151959-uYWmJ0CeCBqXqZ1n1A6F"
session_id
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preset_id
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api_type
"completions"
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"gen-1790151959-AHV0dhqwEsMX8EY4Pbtw"
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"resp_0ac7f23979bb3f9f016ab38d17859c87d1b6191aaae56fe46b"
provider_responses
0
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"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
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is_byok
false
latency
301
model_permaslug
"openai/gpt-6-luna-20260922"
provider_name
"OpenAI"
status
200
total_cost
0.00110081
cache_discount
0.00043659
upstream_inference_cost
0
provider_name
"OpenAI"
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data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
23
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
66
tagDensity
0.348
leniency
0.697
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1612
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
75.19%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1612
totalAiIsms
8
found
0
word
"familiar"
count
1
1
word
"chilled"
count
1
2
word
"raced"
count
3
3
word
"wavering"
count
1
4
word
"flicked"
count
1
5
word
"racing"
count
1
highlights
0
"familiar"
1
"chilled"
2
"raced"
3
"wavering"
4
"flicked"
5
"racing"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
163
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
3
narrationSentences
163
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
207
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1612
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
21
unquotedAttributions
0
matches
(empty)
21.99%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
75
wordCount
1289
uniqueNames
9
maxNameDensity
2.56
worstName
"Rory"
maxWindowNameDensity
4
worstWindowName
"Rory"
discoveredNames
Rory
33
Isolde
11
Richmond
1
Park
1
Heartstone
3
Fae-forged
1
Eva
14
London
1
Nyx
10
persons
0
"Rory"
1
"Isolde"
2
"Heartstone"
3
"Eva"
4
"Nyx"
places
0
"Richmond"
1
"Park"
2
"London"
globalScore
0.22
windowScore
0.333
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
101
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1612
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
207
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
112
mean
14.39
std
14.48
cv
1.006
sampleLengths
0
8
1
56
2
9
3
18
4
16
5
4
6
41
7
24
8
17
9
23
10
24
11
7
12
3
13
44
14
6
15
45
16
6
17
12
18
22
19
4
20
6
21
32
22
3
23
5
24
5
25
4
26
4
27
5
28
1
29
19
30
13
31
6
32
12
33
36
34
12
35
5
36
6
37
2
38
7
39
21
40
8
41
9
42
10
43
8
44
2
45
7
46
13
47
77
48
5
49
47
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
163
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
231
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
207
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
626
adjectiveStacks
0
stackExamples
(empty)
adverbCount
17
adverbRatio
0.027156549520766772
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
207
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
207
mean
7.79
std
4.86
cv
0.624
sampleLengths
0
8
1
5
2
24
3
7
4
20
5
9
6
7
7
11
8
6
9
10
10
4
11
7
12
16
13
18
14
6
15
18
16
10
17
7
18
6
19
9
20
8
21
10
22
6
23
8
24
7
25
3
26
9
27
20
28
3
29
12
30
6
31
2
32
5
33
18
34
10
35
10
36
6
37
12
38
6
39
16
40
4
41
6
42
9
43
10
44
7
45
6
46
3
47
5
48
5
49
4
48.07%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.2995169082125604
totalSentences
207
uniqueOpeners
62
23.81%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
140
matches
0
"Then a third, behind them."
ratio
0.007
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
36
totalSentences
140
matches
0
"She snatched her hand back."
1
"Their old oak surfaces shivered,"
2
"It ended at a wall"
3
"Its deep crimson glow seeped"
4
"Their violet eyes fixed on"
5
"Their voice seemed to come"
6
"Its moonsilver edge chilled her"
7
"She left no footprint in"
8
"Their shadow crossed the threshold,"
9
"Their branches arched overhead, but"
10
"It held a depthless gold"
11
"She pulled back."
12
"She seemed to glide, though"
13
"They followed Isolde between the"
14
"Their trunks grew thicker as"
15
"She stopped beside one trunk."
16
"Its wooden back bore a"
17
"She kept her voice even."
18
"Their shadows stretched towards the"
19
"It slid over the earth,"
ratio
0.257
17.14%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
124
totalSentences
140
matches
0
"The standing stone split open"
1
"She snatched her hand back."
2
"A seam of pale light"
3
"The other stones answered one"
4
"Their old oak surfaces shivered,"
5
"Rory glanced at the silver-haired"
6
"The narrow path they had"
7
"It ended at a wall"
8
"Rory’s Heartstone warmed against her"
9
"Its deep crimson glow seeped"
10
"Nyx stretched beside her, a"
11
"Their violet eyes fixed on"
12
"Their voice seemed to come"
13
"Rory said, drawing the Fae-forged"
14
"Its moonsilver edge chilled her"
15
"The opening widened enough for"
16
"Isolde stepped through."
17
"She left no footprint in"
18
"Rory followed, then Eva, who"
19
"Nyx came last."
ratio
0.886
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
140
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
50
technicalSentenceCount
1
matches
0
"Rory followed, then Eva, who clutched the strap of her bag as if it might drag her back to London."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
23
uselessAdditionCount
0
matches
(empty)
74.24%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
22
fancyCount
5
fancyTags
0
"they whispered (whisper)"
1
"Nyx murmured (murmur)"
2
"Isolde warned (warn)"
3
"Rory shouted (shout)"
4
"Rory gasped (gasp)"
dialogueSentences
66
tagDensity
0.333
leniency
0.667
rawRatio
0.227
effectiveRatio
0.152
85.3481%