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Run: 2026-09-23-01M36NZXXBDPA1KF75RBJCYF14
Run Details
Model:
GPT-6 Luna
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
23.0s
Cost:
$0.001034
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
76.91%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
62.97%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
46.57%
Sentence opener variety
(details)
47.96%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
13.96%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
78.57%
Dialogue tag variety (said vs. fancy)
(details)
87.5648%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The standing stone split open
beneath Aurora’s palm.
Its seam widened with a
sound like a held breath released.
The old oak stone leaned
aside, roots lifting from the earth, and the space between it and its twin filled with a rippling silver haze. Rory jerked her hand back.
A crimson glow pulsed beneath
her coat, warm against her ribs. “Tell me that was meant to happen,” Eva said. “It wasn’t.” “Good. I’d hate to think you’d brought us here with a plan.”
Aurora drew the moonsilver dagger
from her belt.
Its leaf-shaped blade gave off
a thin, cold gleam. Beyond the stones, the haze folded in on itself, revealing a path through the trees.
Wildflowers crowded its edges, though
the flowers had no stems.
Their bright heads drifted above
the grass, turning towards Aurora as she moved.
Nyx stood behind them, a
tall silhouette with violet eyes.
The shadows at their feet
strained towards the opening. “Something has noticed us,” they whispered. “Something friendly?” Eva asked. Nyx tilted their head. “It has not decided.”
Isolde Varga waited on the
other side of the stones, silver hair spilling over one shoulder.
She had left no footprints
in the damp earth. “Come,” she said. “The grove has opened its mouth. Best not leave it waiting.” Rory glanced at Eva.
Eva gave her a tight
little nod, the kind she used before entering an interview she expected to ruin. “Stay close,” Rory said. They passed between the stones.
The air changed against Rory’s
skin.
A cool prickle climbed her
arms, though the place smelled of crushed petals and warm bread. Behind them, the park vanished.
The stones stood on either
side of a narrow path beneath trees whose branches knitted together overhead.
Their bark shone pale as
bone, but fresh green leaves grew from it, each marked with a dark vein that beat like a
pulse
. Rory looked back. The opening had narrowed to a thin line. “Is that the way out?” Eva asked. “For now,” Isolde replied. “Comforting.” “It was not meant to be.” The path bent around a bramble thicket. Rory brushed a branch with her sleeve. The thorns rang like tiny glass bells. A flock of black birds burst from the leaves, then stopped in mid-flight. They
hung in the air
, wings spread, their round eyes fixed on the group. Eva froze. One bird opened its beak. A woman’s voice came out. “Your mother is waiting.” Eva’s face went pale. “What?” The bird snapped its beak shut. The flock wheeled away, their wings beating without sound. “Don’t answer anything that speaks from the bushes,” Isolde said. “That would have been helpful before it spoke.” “The grove prefers to test its guests before it offers advice.” “Does it ever test them with a map?” Isolde smiled faintly. “It has many maps.” Rory’s pendant warmed beneath her shirt. She pulled it free. The deep crimson stone glimmered in its silver chain, brighter than she had seen it before.
Its pulse matched the thudding
beneath her thumb. “Is there a portal here?” she asked. Isolde’s lavender eyes settled on the pendant. “The stone knows a door when it smells one.” “And you know where the door is?” “I know where it was.” Nyx drifted closer to the trees.
Their body softened at the
edges, shadow thinning into the shade beneath the branches. “Something moves beside us.” Rory raised the dagger. “Where?” “Everywhere that we are not.” The path opened into a clearing. Wildflowers spread across it in a carpet of blue and white, each blossom turned towards the centre. There stood a shallow pool, round as a coin. No ripple crossed its surface, though a steady trickle poured into it from a stream that ran uphill. A stone arch rose above the pool.
Its surface held carvings Rory
recognised from the standing stones, spirals and branching lines cut deep into the rock. The marks
seemed to
shift when she looked straight at them. She blinked. They settled again. Eva crouched beside the pool but kept her hands folded against her chest. “Water’s going the wrong way.” “The stream is not water,” Isolde said. Eva stared at the clear flow. “What is it?” “A recollection.” “Of?” “Whatever the grove has kept.” A leaf drifted along the stream towards its source. As it reached the pool, its edges browned. It sank without a splash. Rory stepped beneath the arch. Her pendant flared hot. She hissed and dropped it. The chain caught at her collar, and the red stone swung above the pool. The water’s surface turned black. A face appeared beneath it. Not Rory’s. A man with blood on his chin, mouth opening and closing against the dark.
His eyes were wide with
panic. One fist struck the underside of the pool. Rory seized the pendant and pulled it away. The face vanished. The water cleared. “Who was that?” Eva asked. “I don’t know.” Isolde touched the arch with two fingers. “The grove remembers the drowned.” “There’s no lake here,” Eva said. “Not now.” A low note rolled through the clearing. The flowers folded closed. The uphill stream stopped in mid-air, each drop hanging like a bead of glass. Nyx’s shadow stretched across the grass, though no light had shifted.
They turned towards the path
behind them. “It followed.” Something stepped between the trees. At first Rory thought it was a deer. Then it raised its head, and she saw a human face stretched over a narrow skull. Moss grew from its eye sockets.
Its antlers branched in the
wrong direction, curving down over its shoulders and hooking into its own ribs. Eva backed away from the pool. The creature sniffed.
Its mouth split open from
ear to ear. “Guests,”
it said, in the same
voice as the bird. “Your mother is waiting.” “Don’t answer it,” Isolde warned. The creature lunged. Rory shoved Eva aside. The antlers struck the arch and gouged stone. Nyx swept into the creature’s flank, their shadow body spreading over it like spilled ink. The thing staggered, but its limbs stretched through the dark as if Nyx had caught smoke. Rory thrust the dagger beneath its jaw. The blade cut cleanly through moss, bone and something that shrieked like tearing
silk
. Black sap sprayed across her knuckles. It stung like nettles. The creature reared. Its antlers tore free of the arch. “Rory!” Eva shouted. Rory ducked. A hooked tine sliced a lock of her hair. Eva grabbed a fallen branch and drove it into the creature’s knee. The branch burst into a spray of leaves. The creature buckled, more surprised than hurt. Isolde raised one pale hand. The flowers sprang open around the creature’s feet. Their stems wound about its ankles and pulled tight. “Now, little blade,” she said. Rory struck again, this time across the creature’s throat. The wound opened with a wet crackle. The creature collapsed into a heap of leaves and black twigs. A small silver bell lay among them, still ringing. The uphill stream resumed. Its droplets struck the pool, one by one. Eva stared at the bell. “That thing used my mother’s voice.” “It used a voice you would follow,” Isolde said. “My mother’s dead.” “I know.” Eva’s hands clenched. “Then it knew too.” The seer offered no answer. Her hair stirred though the clearing held no wind. Rory wiped the blade on the grass. The black sap smoked where it touched the earth. Her fingers
trembled
once; she curled them around the dagger’s hilt until they stopped. “You said the grove had many maps,” she said. “Show us one that leads out.” Isolde turned towards a gap in the trees. “The path ahead leads deeper.” “That wasn’t what I asked.” “No. But it was what you needed to know.” The gap opened onto a slope of white stone. They climbed. The rocks gave underfoot like packed snow, then sprang firm again. With each step, the air grew warmer and sweeter. The scent of flowers deepened into the sharp perfume of fruit cut fresh from the branch. At the crest, Rory stopped. A valley lay beyond, though the grove had held no valley from the path. Its trees grew in spirals around tall, pale trunks. Blossoms shone among the leaves, each one lit from within by a different colour. A flock of glass-winged insects drifted over a stream. They chimed as they passed, a delicate
music that seemed to touch the bones behind Rory’s ears
. Far below, a row of standing stones formed a circle around a black cleft in the earth. The cleft breathed. The crimson pendant
pulsed
against Rory’s chest. Nyx went still. Their violet
eyes narrowed
to pinpoints. “Hel,” they whispered. The word travelled through the valley. Trees bent towards them. Every glass-winged insect stopped in the air. Isolde’s silver hair lifted around her face. “Do not let the stone answer,” she said. Rory wrapped her fist around the pendant. Heat burned through her glove. From the cleft, something knocked once against the inside of the world.
Then a hand, black as
burnt bone, curled over the edge.
created_at
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9/23/2026, 8:26:53 AM
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request_id
"req-1790152013-WT8LccaRiel2N9fdyjDL"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790152013-w0vGlJTFIsP3CSMvaQnn"
upstream_id
"resp_0671428868bf35bf016ab38d4dd84487d1985cc213820fda4a"
provider_responses
0
endpoint_id
"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
id
"resp_0671428868bf35bf016ab38d4dd84487d1985cc213820fda4a"
is_byok
false
latency
1295
model_permaslug
"openai/gpt-6-luna-20260922"
provider_name
"OpenAI"
status
200
total_cost
0.00103431
cache_discount
0.00043659
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
20
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
56
tagDensity
0.357
leniency
0.714
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1516
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
76.91%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1516
totalAiIsms
7
found
0
word
"pulsed"
count
2
1
word
"pulse"
count
2
2
word
"comforting"
count
1
3
word
"silk"
count
1
4
word
"trembled"
count
1
highlights
0
"pulsed"
1
"pulse"
2
"comforting"
3
"silk"
4
"trembled"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
2
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
1
label
"hung in the air"
count
1
highlights
0
"eyes narrowed"
1
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
163
matches
0
"e with panic"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
163
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
199
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1516
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
19
unquotedAttributions
0
matches
(empty)
62.97%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
62
wordCount
1264
uniqueNames
6
maxNameDensity
1.74
worstName
"Rory"
maxWindowNameDensity
3
worstWindowName
"Rory"
discoveredNames
Aurora
3
Eva
17
Nyx
7
Varga
1
Rory
22
Isolde
12
persons
0
"Aurora"
1
"Eva"
2
"Nyx"
3
"Varga"
4
"Rory"
5
"Isolde"
places
(empty)
globalScore
0.63
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
101
glossingSentenceCount
1
matches
0
"music that seemed to touch the bones behind Rory’s ears"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1516
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
199
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
107
mean
14.17
std
14.42
cv
1.018
sampleLengths
0
8
1
52
2
9
3
2
4
12
5
55
6
19
7
6
8
4
9
8
10
25
11
14
12
23
13
4
14
5
15
68
16
11
17
7
18
4
19
1
20
6
21
48
22
2
23
10
24
4
25
5
26
15
27
10
28
8
29
11
30
8
31
7
32
34
33
7
34
16
35
7
36
5
37
20
38
4
39
5
40
5
41
50
42
42
43
13
44
5
45
7
46
9
47
2
48
1
49
5
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
163
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
227
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
1
flaggedSentences
1
totalSentences
199
ratio
0.005
matches
0
"Her fingers trembled once; she curled them around the dagger’s hilt until they stopped."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1269
adjectiveStacks
0
stackExamples
(empty)
adverbCount
23
adverbRatio
0.018124507486209612
lyAdverbCount
2
lyAdverbRatio
0.0015760441292356187
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
199
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
199
mean
7.62
std
4.46
cv
0.585
sampleLengths
0
8
1
11
2
25
3
5
4
11
5
9
6
2
7
12
8
8
9
9
10
15
11
10
12
13
13
10
14
9
15
6
16
4
17
4
18
4
19
16
20
9
21
3
22
11
23
4
24
19
25
4
26
5
27
6
28
16
29
5
30
17
31
24
32
3
33
8
34
7
35
4
36
1
37
6
38
7
39
7
40
7
41
13
42
14
43
2
44
5
45
5
46
4
47
4
48
1
49
6
46.57%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
9
diversityRatio
0.3065326633165829
totalSentences
199
uniqueOpeners
61
47.96%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
139
matches
0
"Then it raised its head,"
1
"Then a hand, black as"
ratio
0.014
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
29
totalSentences
139
matches
0
"Its seam widened with a"
1
"Its leaf-shaped blade gave off"
2
"Their bright heads drifted above"
3
"She had left no footprints"
4
"They passed between the stones."
5
"Their bark shone pale as"
6
"They hung in the air,"
7
"She pulled it free."
8
"Its pulse matched the thudding"
9
"Their body softened at the"
10
"Its surface held carvings Rory"
11
"They settled again."
12
"It sank without a splash."
13
"Her pendant flared hot."
14
"She hissed and dropped it."
15
"His eyes were wide with"
16
"They turned towards the path"
17
"Its antlers branched in the"
18
"Its mouth split open from"
19
"it said, in the same"
ratio
0.209
13.96%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
124
totalSentences
139
matches
0
"The standing stone split open"
1
"Its seam widened with a"
2
"The old oak stone leaned"
3
"Rory jerked her hand back."
4
"A crimson glow pulsed beneath"
5
"Aurora drew the moonsilver dagger"
6
"Its leaf-shaped blade gave off"
7
"Wildflowers crowded its edges, though"
8
"Their bright heads drifted above"
9
"Nyx stood behind them, a"
10
"The shadows at their feet"
11
"Nyx tilted their head."
12
"Isolde Varga waited on the"
13
"She had left no footprints"
14
"Rory glanced at Eva."
15
"Eva gave her a tight"
16
"They passed between the stones."
17
"The air changed against Rory’s"
18
"A cool prickle climbed her"
19
"The stones stood on either"
ratio
0.892
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
139
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
43
technicalSentenceCount
1
matches
0
"The blade cut cleanly through moss, bone and something that shrieked like tearing silk."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
20
uselessAdditionCount
0
matches
(empty)
78.57%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
20
fancyCount
4
fancyTags
0
"they whispered (whisper)"
1
"Isolde warned (warn)"
2
"Eva shouted (shout)"
3
"they whispered (whisper)"
dialogueSentences
56
tagDensity
0.357
leniency
0.714
rawRatio
0.2
effectiveRatio
0.143
87.5648%