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Run: 2026-09-23-01M36NZXZKTADGBA5R7WRX4SGQ
Run Details
Model:
GPT-6 Luna (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
31.0s
Cost:
$0.001355
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
78.46%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
12.83%
Name drop frequency
(details)
91.86%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
46.27%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
5.83%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
80.75%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
83.8670%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The standing stone swallowed Eva’s
hand.
Rory caught her by the
wrist and hauled her back. The stone gave a wet, sucking sound.
Eva stumbled into Rory, clutching
her arm to her chest. “Tell me that was the entrance.” “It was an entrance,” Nyx whispered.
Their violet eyes burned in
the dark between the oaks. “Whether it wanted your hand as its invitation is another matter.”
Rory’s Heartstone warmed against her
collarbone.
She wrapped her fingers around
the crimson gem.
It pulsed once, like a
small heart answering from beneath the earth. “Then we knock properly.”
The ancient oak stone stood
among its fellows in a rough ring, taller than a coach and scored with
marks that seemed to shift whenever Rory tried to read them
.
Its surface had turned black
and glossy, though the other stones remained grey. She drew Isolde’s moonsilver blade.
The leaf-shaped dagger chilled her
palm, its edge catching a pale gleam that came from nowhere she could see.
Rory set the blade’s point
against the stone. The surface rippled. She pressed.
A narrow seam opened, revealing
a path beyond:
not a path through the trees, but a corridor of tangled roots
and silver grass.
The air that breathed out
smelled of crushed mint, wet soil and something sweet enough to turn her
stomach
. Eva took one step back. “Could’ve mentioned the hand-eating.” “Isolde said the boundary would know us.” “She also said, ‘The door opens for the one who carries a borrowed heart.’ That isn’t the same as saying it won’t take a finger.” The Heartstone beat again.
Rory slid it beneath her
jumper. “Stay close. Don’t touch anything that moves.” Nyx tilted their shadowed head. “Here, that may include the ground.” Rory entered first. The passage closed behind them with a soft click. The world beyond the standing stones did not fit inside Richmond Park. Twisted roots arched over the path, their bark
etched
with fine gold lines. Flowers crowded the spaces between them, blue and white blooms with glassy petals. They opened as Rory passed, each one revealing a dark centre that clicked like a tiny jaw. She kept the blade ready. Eva brushed Rory’s sleeve. “Did that flower just eat a moth?” The tiny wings vanished into the bloom. Its petals shut. “Don’t feed them,” Rory said. “I wasn’t planning to.” Nyx moved behind them without sound.
Their long shape blurred at
the edges, as if the grove had drawn the shadow out of them and tangled it with its own.
Their gaze fixed on the
path ahead. “Something walked here.” Rory crouched. The silver grass lay bent in a narrow line, but no footprints marked the soil. “Something without feet?” “Or something that dislikes leaving a name behind.” They followed the trail. The passage widened by degrees, though the roots overhead remained so low that Rory had to duck. The air grew warmer. A thin, distant music threaded through the trees, a tune made of plucked strings and the ringing of little bells. Beneath it came another sound: water running uphill. The corridor opened into a clearing. Rory straightened and stopped. Wildflowers covered the ground in a shifting carpet. Some stood higher than her shoulders, with thorned stems and translucent petals that caught the light. A stream curled across the clearing, its water climbing over smooth stones towards a black pool suspended several feet above the earth. The pool’s surface reflected a sky full of unfamiliar stars. One bright point sank beneath the water, then rose again. Beyond it, pale trunks climbed into darkness. Their branches braided together overhead, though Rory could see no leaves. Tiny lights drifted among them, gathering in loose knots before scattering whenever Nyx turned their head. Eva
let out a breath
. “Richmond Park never looked like this on the map.” “Maps are polite,” Nyx said. “They leave out what might frighten you.” A flower snapped shut beside Eva’s boot. She jumped. Rory caught her elbow before she fell into the stream. “Keep moving.”
They crossed on a bridge
of white roots. The wood flexed under Rory’s
weight
, warm as skin. She glanced down. Beneath the bridge, pale shapes drifted through the air where water should have been.
They had long limbs and
blank faces, each one turning as the group passed above. Rory gripped the rail. “Are those people?” “Not any longer,” Nyx whispered. One of the shapes stretched up and pressed both hands to the underside of the bridge. Its fingers were too many. A crack ran through the root beneath Rory’s palm. “Run.” They sprinted across. The bridge shuddered as the shapes clawed at its underside. Eva reached the far bank first. Rory followed, then Nyx, whose shadow slipped over the bridge without touching it. The pale figures sank back into the air. The crack sealed behind them with a sound like a bone knitting. A path rose from the bank, bordered by low stones carved with the same shifting marks as the boundary. Rory recognised one shape, a hooked crescent.
It matched the scar on
her wrist. She pulled back her cuff. The small pale curve had gone red. “Isolde said the grove remembers what you bring in,” Eva said. “She said it remembers what brings you,” Rory replied. “That’s not better.” A tree stood at the path’s end, its trunk split down the middle. A narrow door sat inside the split, polished black and set with a handle made of braided hair. The hair stirred though the air lay still. Beside the door, a stone basin held a heap of tarnished coins, teeth and little silver bells. Rory lifted one of the bells with the tip of her blade. It rang without moving. The music in the trees stopped. Every flower turned towards her. Nyx stepped close. Their shadow spread across Rory’s boots. “Put it down.” Rory lowered the bell into the basin. A voice spoke from inside the tree. “You have brought the heart back.” Eva stared at Rory’s chest. “It knows about the pendant.” “It knows your name,” Nyx said. The door opened inward. Isolde Varga stood within the trunk, silver hair spilling over her shoulders. She looked as she had beneath the oaks outside, ageless and composed, though the door barely reached her waist. Her pale lavender eyes rested on Rory’s hidden pendant. “Isolde,” Rory said. “We need answers.” “Answers are doors that close behind you.” “Then give us a window.” A smile touched Isolde’s mouth, but her gaze stayed on the Heartstone. “You have crossed three gates, and the fourth has crossed you.” “That sounds like a warning.” “Warnings are useful to those who can still turn back.” The flowers leaned closer. Their petals
trembled
. Rory stepped towards the door. “What’s in the grove?” “What was buried beneath it. What was promised to it. What remembers you.” “I’ve never been here.” “No,” Isolde said. “But something here has known you a long while.” The Heartstone flared hot against Rory’s skin. She sucked in a breath and tore it from beneath her collar. Its crimson light washed over the clearing. The black pool overhead rippled. Something struck its underside. A long, pale hand pressed against the water from within. Five fingers spread. A second hand
appeared beside it, then a face, flattened against the surface
. Its mouth opened. The pool made no sound, but every bell in the grove rang at once. Nyx moved in front of Eva. “Isolde.” “I hear it.” “What is it?” “A guest who has forgotten the meaning of a door.” The face in the pool smiled. The water split. A dark seam opened across the floating surface, and the stars spilled out, bright and sharp as falling teeth. The thing behind them pushed through. One arm emerged, jointed in too many places. Its fingers seized the edge of the pool and tore it wider. The grove shuddered. Roots burst from the ground, coiling around Rory’s ankles. She cut through one with the Fae blade. Sap sprayed across her boots, hot and red. “Keep away from the stones,” Isolde called. The thing’s head forced through the opening. Its skin shone like wet bone. No eyes marked its face, only a narrow mouth that stretched from cheek to cheek. It spoke with Rory’s voice. “Malphora.” The Heartstone cracked. Something inside the grove answered, and the ground opened beneath them.
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522
model_permaslug
"openai/gpt-6-luna-20260922"
provider_name
"OpenAI"
status
200
total_cost
0.00135481
cache_discount
0.00043659
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
10
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
47
tagDensity
0.213
leniency
0.426
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1393
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
78.46%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1393
totalAiIsms
6
found
0
word
"pulsed"
count
1
1
word
"chilled"
count
1
2
word
"stomach"
count
1
3
word
"etched"
count
1
4
word
"weight"
count
1
5
word
"trembled"
count
1
highlights
0
"pulsed"
1
"chilled"
2
"stomach"
3
"etched"
4
"weight"
5
"trembled"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"let out a breath"
count
1
highlights
0
"let out a breath"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
133
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
133
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
170
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
30
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1393
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
14
unquotedAttributions
0
matches
(empty)
12.83%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
68
wordCount
1130
uniqueNames
10
maxNameDensity
2.74
worstName
"Rory"
maxWindowNameDensity
4.5
worstWindowName
"Rory"
discoveredNames
Eva
10
Rory
31
Heartstone
5
Isolde
5
Richmond
1
Park
1
Nyx
10
One
3
Varga
1
Fae
1
persons
0
"Eva"
1
"Rory"
2
"Heartstone"
3
"Isolde"
4
"Nyx"
5
"One"
6
"Varga"
places
0
"Richmond"
1
"Park"
globalScore
0.128
windowScore
0.167
91.86%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
86
glossingSentenceCount
2
matches
0
"marks that seemed to shift whenever Rory tried to read them"
1
"appeared beside it, then a face, flattened against the surface"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.718
wordCount
1393
matches
0
"not a path through the trees, but a corridor of tangled roots"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
170
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
99
mean
14.07
std
15.26
cv
1.084
sampleLengths
0
6
1
27
2
6
3
27
4
26
5
4
6
67
7
8
8
3
9
2
10
42
11
5
12
4
13
7
14
25
15
10
16
7
17
5
18
6
19
3
20
9
21
55
22
5
23
11
24
10
25
5
26
4
27
37
28
3
29
17
30
3
31
8
32
53
33
6
34
4
35
66
36
34
37
5
38
9
39
12
40
7
41
12
42
2
43
49
44
4
45
3
46
5
47
30
48
1
49
32
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
133
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
196
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
170
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1131
adjectiveStacks
0
stackExamples
(empty)
adverbCount
20
adverbRatio
0.01768346595932803
lyAdverbCount
2
lyAdverbRatio
0.0017683465959328027
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
170
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
170
mean
8.19
std
5.24
cv
0.64
sampleLengths
0
6
1
10
2
7
3
10
4
6
5
6
6
10
7
11
8
6
9
8
10
12
11
4
12
30
13
13
14
5
15
19
16
8
17
3
18
2
19
23
20
19
21
5
22
4
23
7
24
25
25
4
26
6
27
7
28
5
29
6
30
3
31
9
32
12
33
13
34
13
35
17
36
5
37
4
38
7
39
7
40
3
41
5
42
4
43
6
44
24
45
7
46
3
47
2
48
15
49
3
46.27%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.3058823529411765
totalSentences
170
uniqueOpeners
52
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
120
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
31
totalSentences
120
matches
0
"Their violet eyes burned in"
1
"She wrapped her fingers around"
2
"It pulsed once, like a"
3
"Its surface had turned black"
4
"She drew Isolde’s moonsilver blade."
5
"They opened as Rory passed,"
6
"She kept the blade ready."
7
"Its petals shut."
8
"Their long shape blurred at"
9
"Their gaze fixed on the"
10
"They followed the trail."
11
"Their branches braided together overhead,"
12
"They crossed on a bridge"
13
"She glanced down."
14
"They had long limbs and"
15
"Its fingers were too many."
16
"They sprinted across."
17
"It matched the scar on"
18
"She pulled back her cuff."
19
"It rang without moving."
ratio
0.258
5.83%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
109
totalSentences
120
matches
0
"The standing stone swallowed Eva’s"
1
"Rory caught her by the"
2
"The stone gave a wet,"
3
"Eva stumbled into Rory, clutching"
4
"Their violet eyes burned in"
5
"Rory’s Heartstone warmed against her"
6
"She wrapped her fingers around"
7
"It pulsed once, like a"
8
"The ancient oak stone stood"
9
"Its surface had turned black"
10
"She drew Isolde’s moonsilver blade."
11
"The leaf-shaped dagger chilled her"
12
"Rory set the blade’s point"
13
"The surface rippled."
14
"A narrow seam opened, revealing"
15
"The air that breathed out"
16
"Eva took one step back."
17
"The Heartstone beat again."
18
"Rory slid it beneath her"
19
"Nyx tilted their shadowed head."
ratio
0.908
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
120
matches
(empty)
ratio
0
80.75%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
46
technicalSentenceCount
4
matches
0
"The leaf-shaped dagger chilled her palm, its edge catching a pale gleam that came from nowhere she could see."
1
"The air that breathed out smelled of crushed mint, wet soil and something sweet enough to turn her stomach."
2
"They opened as Rory passed, each one revealing a dark centre that clicked like a tiny jaw."
3
"Some stood higher than her shoulders, with thorned stems and translucent petals that caught the light."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
10
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
10
fancyCount
2
fancyTags
0
"Nyx whispered (whisper)"
1
"Nyx whispered (whisper)"
dialogueSentences
47
tagDensity
0.213
leniency
0.426
rawRatio
0.2
effectiveRatio
0.085
83.8670%