Run: 2026-09-23-01M36P1DZ3SBXA83MHQNVNBE38

Run Details

Duration:
34.0s
Cost:
$0.001216
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
“Don’t touch the body.” Quinn caught the constable by the sleeve before his gloved hand reached the dead man’s shoulder. The constable froze. A bead of water slid from the tunnel roof and struck the corpse’s open eye. “Who authorised the move?” “No one, Detective.” He swallowed. “I was checking for a pulse.” “From there, you can see he’s dead.” Quinn released him and stepped over the yellow cord. The station swallowed the sound of her boots. Old tiles gleamed beneath the work lamps, cream and green, their edges furred with black mould. Beyond the platform, a tunnel narrowed into darkness. No station name remained on the wall. Someone had scraped away the lettering, leaving pale scars in the tiles. Her colleague, Sergeant Bell, stood beside the body with a notebook in one hand and a paper cup in the other. He looked as if he had slept in his suit. “Welcome to Camden’s forgotten station,” he said. “Or one of them, if the urban explorers are to be believed.” “Urban explorers don’t bring body bags.” “They do when they’re organised.” Quinn glanced at the victim. A man in his fifties, dressed in a long grey coat and polished boots. He lay on his back near the platform edge, one arm stretched towards the track. His throat bore a narrow, dark wound. Blood had soaked the front of his shirt, but little had reached the tiles. A copper smell hung in the air. Under it, something sharp and green, like crushed leaves. “How long has he been here?” “Medical examiner puts death within six hours. No ID. No wallet. No phone.” “Cause of death?” “Knife wound, most likely. We found a blade in his pocket.” Bell nodded towards a clear evidence bag on a crate. The knife inside had a black handle and a clean steel blade. No blood marked it. “Found where?” “Inside his coat.” “Then it’s not evidence of murder. It’s evidence someone had a knife.” Bell took a sip from his cup. The coffee had gone cold. He made a face and set it on the nearest ledge. “Two men from a nearby squat heard a shout. They came down here and found him. One ran. The other called it in.” “Did they touch him?” “They say no.” “Do we believe them?” “We believe one of them. The other gave us three names and a different station.” Quinn crouched beside the body without crossing the thin line of dried blood near his shoulder. She examined the wound. It sat high on the left side of the chest, not the throat. A single puncture, neat and deep. The shirt around it had soaked through in a dark oval. She looked at the tiles. “Where’s the blood trail?” Bell followed her gaze. “There isn’t one.” “Where’s the pool?” “Maybe the floor slopes.” “It doesn’t.” He frowned at the platform. “The body could have been moved.” “Then why is the blood beneath him?” Quinn pointed to a bead that had gathered at the edge of the man’s coat. It had run downwards and dried on the tile. She shifted her view. A shallow pool sat beneath his back, but its edges looked wrong. Too narrow. Too tidy. A butcher’s cut left a mess. This wound had opened a man and barely marked the ground. “Someone cleaned it,” Bell said. “With what?” “Bleach?” “Then we’d smell it.” Quinn leaned closer. That green, bitter scent sharpened. It came from the wound, not the air around it. She stood and walked a slow circuit of the body. The man’s boots had thick soles, but no dust clung to them. The platform held a film of grit, disturbed by the officers’ tread and the constable’s scuff marks. The dead man’s boots looked freshly polished. “Did he come in from the street?” “No entrance that we can find.” “There’s always an entrance.” “Not always one on the plans.” Bell tapped his notebook. “The tunnel seals off at both ends. We found a service hatch, but it’s been locked for years.” “Who opened it?” “Fire brigade. They cut the bolts.” Quinn studied the hatch at the far end of the platform. Rust flakes and snapped metal lay beneath it. Beyond the opening, a short passage disappeared behind a tiled wall. The cut bolts looked fresh, bright silver against the rust. “Any dust on the hatch?” “Plenty.” “On the man?” Bell looked down at the corpse’s clean boots. “You think someone brought him in after the call?” “I think someone placed him here.” “That’s a distinction without much comfort.” Quinn returned to the body. One hand curled around a small brass object. She stopped short of touching it. “Photograph that.” The constable raised his camera. Its flash bounced off the brass casing. Fine markings covered the face, a ring of symbols cut into the metal. Verdigris coloured the edges. Bell leaned in. “A compass?” “Looks like one.” “The needle’s pointing at the wall.” The compass lay on its side in the dead man’s palm. Its needle trembled, though nothing else in the station moved. Quinn turned her head towards the tiled wall. “Photograph the needle. Then the wall.” The constable obeyed. The camera clicked twice. “Could be a trick,” Bell said. “A magnet in the wall.” “Where’s your magnet?” “Not mine.” “Then don’t invent one.” Bell’s jaw tightened. He had a habit of defending the simplest answer, even when it came with holes. Usually, Quinn valued that. Today, the simplest answer had started to smell of crushed leaves. She looked at the victim’s hand. His fingers had closed around the compass, but his palm bore no pressure marks. No red lines, no bruising at the joints. His hand looked relaxed. Yet the object sat in a grip too exact to be accidental. “Who found him?” “Eddie Marsh and Leon Pike. The first one says the compass was in the man’s hand.” “The second?” “He says it was on the platform.” “Which one ran?” “Pike.” “Why?” “Outstanding warrant. Burglary.” “So Marsh has a reason to lie, and Pike has a reason to run.” “London’s full of options.” Quinn turned to the officers gathered at the platform stairs. “Nobody leaves. Nobody touches the wall. Send for a scene-of-crime team and an engineer with a concrete saw.” A uniformed officer raised a hand. “We’ve got the engineer, Detective. He says there’s a void behind the tiles.” “Based on what?” “His listening device.” Quinn looked at the wall. The compass needle quivered towards it, pointing past the tile and into whatever lay behind. “Get him out of the tunnel.” Bell gave a short laugh. “You think there’s someone back there?” “I think we don’t cut into a wall while a man lies dead beside it.” “He could be an accomplice.” “He could also be a wall.” The uniformed officer turned to relay the order. A crack snapped through the station. The dead man’s hand jerked. The constable stumbled backwards. Bell dropped his notebook. Quinn reached for the man’s wrist, then stopped as his fingers clenched around the compass. The needle spun once. The bitter green smell filled the platform. Quinn’s eyes watered. A low, steady hum rose behind the tiled wall, rattling grit from the grout. “Back,” she said. The officers retreated towards the stairs. Bell seized the constable’s shoulder and dragged him with them. Quinn kept her eyes on the body. A thin line of blood crawled from the wound, but it did not spill onto the tiles. It crept uphill, defying the slope, and entered the compass casing. “Quinn,” Bell called from the stairs. The brass face split with a dry click. The compass needle punched through the glass. A voice spoke from behind the wall. “Detective Quinn.” She knew the voice. Three years had not worn away its clipped vowels or the small catch before her name. “Quinn,” Bell shouted again. “Move!” The tiled wall bulged. One green tile cracked down the middle, then another. The gap between them widened, and a black hand pushed through from the other side. The corpse sat up.
created_at"2026-09-23T08:27:42.954Z" 9/23/2026, 8:27:42 AM
model"openai/gpt-6-luna-20260922"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5142
moderation_latency(null)
generation_time33998
tokens_prompt4492
tokens_completion2644
native_tokens_prompt4157
native_tokens_completion2348
native_tokens_completion_images0
native_tokens_reasoning582
native_tokens_cached4154
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.00121584
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
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request_id"req-1790152062-6fbTxDWtMzwW8PRCzVnq"
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api_type"completions"
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upstream_id"resp_0a1df616c3957de8016ab38d7f0bec87d1be0a47bd6b987738"
provider_responses
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endpoint_id"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
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is_byokfalse
latency1576
model_permaslug"openai/gpt-6-luna-20260922"
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cache_discount0.00037386
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount1
adverbTags
0"Bell shouted again [again]"
dialogueSentences79
tagDensity0.114
leniency0.228
rawRatio0.111
effectiveRatio0.025
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1346
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
88.86% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1346
totalAiIsms3
found
0
word"pulse"
count1
1
word"trembled"
count1
2
word"quivered"
count1
highlights
0"pulse"
1"trembled"
2"quivered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences111
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences111
filterMatches(empty)
hedgeMatches
0"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences182
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1346
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
66.39% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount897
uniqueNames3
maxNameDensity1.67
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Quinn15
Sergeant1
Bell15
persons
0"Quinn"
1"Sergeant"
2"Bell"
places(empty)
globalScore0.664
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences71
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1346
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences182
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs106
mean12.7
std13.39
cv1.055
sampleLengths
04
134
24
311
47
560
631
719
86
95
1055
1116
126
1313
143
1511
1626
172
183
1912
2023
2123
224
233
244
2515
2650
275
284
297
303
314
322
3311
347
3561
365
372
381
394
4018
4146
427
436
444
4528
463
476
4840
495
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences111
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs155
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences182
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount593
adjectiveStacks0
stackExamples(empty)
adverbCount10
adverbRatio0.016863406408094434
lyAdverbCount1
lyAdverbRatio0.0016863406408094434
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences182
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences182
mean7.4
std4.53
cv0.613
sampleLengths
04
116
23
315
44
55
66
77
89
98
1016
118
127
1312
1421
1510
167
1712
186
195
205
2114
2215
237
2414
257
269
276
2813
293
3011
3110
3212
334
342
353
3612
377
385
3911
4023
414
423
434
4415
4516
464
4713
486
4911
61.36% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.4010989010989011
totalSentences182
uniqueOpeners73
32.05% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences104
matches
0"Usually, Quinn valued that."
ratio0.01
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences104
matches
0"Her colleague, Sergeant Bell, stood"
1"He looked as if he"
2"He lay on his back"
3"His throat bore a narrow,"
4"He made a face and"
5"She examined the wound."
6"It sat high on the"
7"She looked at the tiles."
8"He frowned at the platform."
9"It had run downwards and"
10"She shifted her view."
11"It came from the wound,"
12"She stood and walked a"
13"She stopped short of touching"
14"Its flash bounced off the"
15"Its needle trembled, though nothing"
16"He had a habit of"
17"She looked at the victim’s"
18"His fingers had closed around"
19"His hand looked relaxed."
ratio0.212
32.12% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount89
totalSentences104
matches
0"Quinn caught the constable by"
1"The constable froze."
2"A bead of water slid"
3"Quinn released him and stepped"
4"The station swallowed the sound"
5"Someone had scraped away the"
6"Her colleague, Sergeant Bell, stood"
7"He looked as if he"
8"Quinn glanced at the victim."
9"A man in his fifties,"
10"He lay on his back"
11"His throat bore a narrow,"
12"Blood had soaked the front"
13"A copper smell hung in"
14"Bell nodded towards a clear"
15"The knife inside had a"
16"Bell took a sip from"
17"The coffee had gone cold."
18"He made a face and"
19"Quinn crouched beside the body"
ratio0.856
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences104
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount1
fancyTags
0"Bell shouted again (shout)"
dialogueSentences79
tagDensity0.076
leniency0.152
rawRatio0.167
effectiveRatio0.025
89.3589%