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Run: 2026-09-23-01M36P28SJH9KY9N6T93M2A3ZD
Run Details
Model:
GPT-6 Luna
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
19.0s
Cost:
$0.000989
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
76.96%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
81.83%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
68.33%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
43.33%
Sentence opener variety
(details)
60.98%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
20.98%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
88.4137%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora Carter heard her own
voice call from beyond the stones. “Rory. Over here.”
She stopped with one boot
in the leaf mould and the other on a pale root.
The voice had come from
the clearing ahead, where the ancient oaks stood in a rough ring around the Fae Grove. It sounded like hers. Not similar. Not a trick of distance.
Her own voice, worn smooth
by years of hearing it through phone speakers and bathroom tiles.
Her fingers closed round the
Heartstone Pendant beneath her coat.
The little crimson gem pressed
warm against her palm.
She had come to Richmond
Park to find the source of that
warmth
.
The pendant had pulsed against
her skin all through her shift at the Golden Empress, then again on the bus, each beat a small, insistent knock. Near a Hel portal, the note that came with the strange gift had said. No name. No explanation.
Only a folded scrap tucked
inside the package and a silver chain that had felt warm even then. A portal meant trouble.
Trouble had a habit of
finding her whether she went looking or not. The voice spoke again. “Rory, hurry up.” She stepped over the root.
The standing stones rose from
the dark ground, knotted with old roots and streaked with pale lichen. Beyond them, the clearing looked too bright.
Wildflowers crowded the grass in
tight patches, their small faces turned towards her. They bloomed in every season, though the cold should have driven them back.
Their petals held no colour
she could name:
not blue, not white, but something between the two, like a bruise seen through milk
. Aurora crossed the boundary.
The pendant gave a hard
pulse
. She looked over her shoulder. The narrow path behind her still ran between the trees. The park beyond seemed close, its dark trunks clear between the stones. A breath later, the path looked farther away. Not hidden. Farther, as if the trees had walked backwards while she watched. “Right,” she said. “That’s normal.” Her voice barely travelled. The grove swallowed it. She took out her phone. No signal. The screen showed 11.43, though she had checked it by the park gate less than ten minutes earlier. The battery sat at sixty-two per cent. She opened the clock app, watched the numbers hold, then tapped the screen. Nothing changed. From somewhere among the oaks came three soft knocks. Aurora turned towards the sound. A branch flexed overhead. No wind touched her cheek.
She kept her eyes on
the dark gaps between trunks and walked towards the centre of the clearing, where the grass made a bare circle around a flat stone. Someone had carved a shallow groove through its middle. The cut ran from one edge to the other, straight as a ruler line. The pendant warmed until its chain stung her neck. She crouched beside the stone. The groove held a narrow trace of dark water, though the ground around it remained dry. She leaned close. The liquid shivered. A smell rose from it, wet earth and iron, then something sweet enough to turn her
stomach
.
Her reflection stared up from
the groove. Aurora jerked back. The face in the water did not.
It held her gaze with
bright blue eyes.
Its black hair hung flat
against its cheeks, though Aurora’s hair clung behind her ears. The reflection lifted one hand and pressed its palm to the water’s surface. Aurora’s own hand remained curled round the pendant. A fourth knock sounded behind her.
She stood too fast and
struck her knee on the stone. Pain flashed up her leg. The grove had changed. Every oak
seemed to
stand a little nearer, their trunks angled towards the centre. The path beyond the boundary had vanished. Not blocked by branches. Not lost in shadow. Gone. Aurora swallowed the sour taste in her mouth and backed away from the stone. “Isolde?”
She had no reason to
think the name would help. It came out all the same. She remembered stories told by people who had never agreed on whether the Fae Grove was a place or a mistake. A hidden clearing. A pocket caught between worlds. Isolde’s grove, some called it, though nobody she knew had met Isolde. A flower at her boot bent towards her. Its thin stem bowed until the pale petals brushed her trouser leg. Aurora stepped away. The flower straightened. Then it leaned again. She crushed it under her heel. The petals burst with a sound like a small sigh. Every flower in the clearing turned towards her. Aurora ran for the standing stones. The gap she had entered through should have
been ten
paces to her left. She found it on the right. The trees beyond the boundary showed through, but the path looked narrow enough to scrape her shoulders. She sprinted for it, hand out to catch the nearest stone. A voice came from behind her. “Don’t go.” The words used her mother’s voice. Aurora stopped with one palm on the lichen. Jennifer Carter had never sounded afraid. Not even when she’d found the broken glass in Rory’s bedroom, or the bruise Evan
tried to
explain away. Her voice now carried the same calm note she used with a noisy classroom. “Come back, love.” Aurora dug her nails into the stone. The lichen crumbled beneath them. “You’re not my mum.” “Rory.” “Don’t.” “Your wrist still hurts when it rains.” Aurora’s left hand went still. The crescent scar sat beneath her sleeve, pale and small. Her mother had kissed it when Rory was little, after the fall from the garden wall. No one else knew that. A second voice spoke from the trees. Brendan’s, crisp and clipped, the sound he used in court. “Your mother is not here.” A third came from the path ahead. Eva, laughing under her breath. “Just let me in, Laila.” The name struck harder than the rest. Eva alone still called her that. The stones
seemed to
press inward. Aurora kept her eyes on the narrow opening and forced her fingers to release the lichen. “You’re all doing a terrible job of this.” Silence. She stepped through the gap. The air on the far side hit her face, cold and ordinary. The path lay where it should, curving between the oaks towards the open park. She took three strides, then stopped. Her phone
vibrated
in her pocket. At last. She pulled it out. The screen had gone black. A faint red glow seeped from the cracks around its edge, pulsing in time with the pendant. A line appeared across the glass. Not a crack. A thin, wet groove. Aurora dropped the phone. It struck the path and rang against the ground. The screen lit at once. The clock read 11.43. Behind her, someone whistled. Three notes. A pause. Two more. The tune belonged to Evan. He used to whistle it when he searched the flat for her keys, or her phone, or anything else he wanted to take from her. She had not heard it in over a year. Aurora picked up the phone. The glass felt warm and slick beneath her thumb. “Evan’s dead to me,” she said. A laugh answered from the grove. Not Evan’s. Her own. She turned. The opening between the stones stood empty. Beyond it, the clearing showed the flat stone at its centre. The flowers had gone. The bare grass looked dark and bruised. No figure waited among the trees. The pendant
pulsed
. Aurora took one step backwards, away from the boundary. The laugh came again. This time from inside her coat. She tore the silver chain over her head and flung it onto the path. The Heartstone struck the dirt. Its glow brightened, deep red beneath the silver setting. The ground under it split with a neat, straight line. A seam opened in the earth. Warm air breathed out. It smelled of copper and crushed petals. The pendant rolled towards the gap, though the path sloped away from it. Aurora lunged and caught the chain. A hand rose from the seam. It had her narrow fingers. Her small crescent scar. Pale skin marked by a faint line where Evan’s ring had once cut her knuckle. Aurora clamped the pendant in her fist. The fingers closed round her wrist. Pain bit through her sleeve. The thing beneath the ground pulled. Aurora dropped to one knee. The path scraped her palm as she grabbed at the earth. Beneath her, the seam widened with a soft tearing sound. The hand held fast, its grip cold enough to numb her bones.
Then something on the other
side of the stones seized her free ankle. The grove yanked in both directions. Her shoulder twisted. Her breath broke into a grunt. “Rory,” her own voice called from the crack below. “Laila,” Eva’s voice answered from the trees. The pendant burned in her fist. Its red light filled the seam, and a face pressed up from the dark beneath the ground. Aurora’s face. Its eyes opened. The fingers around her wrist tightened until the scar
began to
split.
created_at
"2026-09-23T08:28:10.427Z"
9/23/2026, 8:28:10 AM
model
"openai/gpt-6-luna-20260922"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2334
moderation_latency
(null)
generation_time
18921
tokens_prompt
4387
tokens_completion
2235
native_tokens_prompt
4064
native_tokens_completion
1897
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
4061
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.00098941
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
(null)
request_id
"req-1790152090-EJvN0cRLijVeOQzODUoP"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790152090-3bZ1AuG8Ag3z4FQm0nSa"
upstream_id
"resp_0b46cc85e654d7e5016ab38d9a868c87d1be6853500a8dd6f6"
provider_responses
0
endpoint_id
"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
id
"resp_0b46cc85e654d7e5016ab38d9a868c87d1be6853500a8dd6f6"
is_byok
false
latency
1022
model_permaslug
"openai/gpt-6-luna-20260922"
provider_name
"OpenAI"
status
200
total_cost
0.00098941
cache_discount
0.00036549
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
17
tagDensity
0.235
leniency
0.471
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1519
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
76.96%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1519
totalAiIsms
7
found
0
word
"warmth"
count
1
1
word
"pulsed"
count
2
2
word
"pulse"
count
1
3
word
"stomach"
count
1
4
word
"silence"
count
1
5
word
"vibrated"
count
1
highlights
0
"warmth"
1
"pulsed"
2
"pulse"
3
"stomach"
4
"silence"
5
"vibrated"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
182
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
4
narrationSentences
182
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"tried to"
2
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
195
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
29
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1519
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
7
unquotedAttributions
0
matches
(empty)
81.83%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
45
wordCount
1467
uniqueNames
15
maxNameDensity
1.36
worstName
"Aurora"
maxWindowNameDensity
2.5
worstWindowName
"Aurora"
discoveredNames
Carter
2
Fae
2
Grove
2
Heartstone
2
Pendant
1
Richmond
1
Park
1
Golden
1
Empress
1
Hel
1
Aurora
20
Isolde
2
Rory
2
Evan
4
Eva
3
persons
0
"Carter"
1
"Heartstone"
2
"Pendant"
3
"Aurora"
4
"Isolde"
5
"Rory"
6
"Evan"
7
"Eva"
places
0
"Fae"
1
"Grove"
2
"Richmond"
3
"Park"
4
"Golden"
5
"Hel"
globalScore
0.818
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
112
glossingSentenceCount
2
matches
0
"something between the two, like a bruise seen t"
1
"seemed close its dark trunks clear between the stones"
68.33%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.317
wordCount
1519
matches
0
"not blue, not white, but something between the two, like a bruise seen through milk"
1
"not white, but something between the two, like a bruise seen through milk"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
195
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
102
mean
14.89
std
16.61
cv
1.115
sampleLengths
0
11
1
3
2
64
3
10
4
9
5
75
6
17
7
4
8
3
9
5
10
73
11
4
12
6
13
48
14
5
15
8
16
45
17
2
18
9
19
5
20
61
21
9
22
44
23
7
24
3
25
7
26
36
27
8
28
6
29
41
30
8
31
1
32
14
33
1
34
57
35
8
36
18
37
4
38
6
39
10
40
8
41
6
42
48
43
6
44
2
45
6
46
8
47
39
48
3
49
12
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
182
matches
0
"been ten"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
231
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
195
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1468
adjectiveStacks
0
stackExamples
(empty)
adverbCount
37
adverbRatio
0.025204359673024524
lyAdverbCount
2
lyAdverbRatio
0.0013623978201634877
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
195
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
195
mean
7.79
std
5.2
cv
0.668
sampleLengths
0
11
1
3
2
16
3
21
4
4
5
2
6
5
7
16
8
10
9
9
10
13
11
26
12
14
13
2
14
2
15
18
16
4
17
13
18
4
19
3
20
5
21
17
22
7
23
13
24
13
25
23
26
4
27
6
28
5
29
10
30
12
31
8
32
2
33
11
34
3
35
2
36
4
37
4
38
5
39
2
40
18
41
7
42
13
43
2
44
9
45
5
46
4
47
5
48
29
49
9
43.33%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
13
diversityRatio
0.24615384615384617
totalSentences
195
uniqueOpeners
48
60.98%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
164
matches
0
"Only a folded scrap tucked"
1
"Then it leaned again."
2
"Then something on the other"
ratio
0.018
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
45
totalSentences
164
matches
0
"She stopped with one boot"
1
"It sounded like hers."
2
"Her own voice, worn smooth"
3
"Her fingers closed round the"
4
"She had come to Richmond"
5
"She stepped over the root."
6
"They bloomed in every season,"
7
"Their petals held no colour"
8
"She looked over her shoulder."
9
"Her voice barely travelled."
10
"She took out her phone."
11
"She opened the clock app,"
12
"She kept her eyes on"
13
"She crouched beside the stone."
14
"She leaned close."
15
"Her reflection stared up from"
16
"It held her gaze with"
17
"Its black hair hung flat"
18
"She stood too fast and"
19
"She had no reason to"
ratio
0.274
20.98%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
144
totalSentences
164
matches
0
"Aurora Carter heard her own"
1
"She stopped with one boot"
2
"The voice had come from"
3
"It sounded like hers."
4
"Her own voice, worn smooth"
5
"Her fingers closed round the"
6
"The little crimson gem pressed"
7
"She had come to Richmond"
8
"The pendant had pulsed against"
9
"A portal meant trouble."
10
"Trouble had a habit of"
11
"The voice spoke again."
12
"She stepped over the root."
13
"The standing stones rose from"
14
"Wildflowers crowded the grass in"
15
"They bloomed in every season,"
16
"Their petals held no colour"
17
"Aurora crossed the boundary."
18
"The pendant gave a hard"
19
"She looked over her shoulder."
ratio
0.878
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
164
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
57
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
0
fancyTags
(empty)
dialogueSentences
17
tagDensity
0.235
leniency
0.471
rawRatio
0
effectiveRatio
0
88.4137%