NC Bench
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Run: 2026-09-23-01M36R050BTDJGCXDWGP26YXXX
Run Details
Model:
GPT-6 Luna (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
1m 18s
Cost:
$0.003570
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
93.37%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
96.69%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
49.19%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
54.23%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
9.55%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.7677%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn caught Malik by the
collar before his shoe crossed the white line. “Back, Sergeant.” “I was checking the blood.” “You were about to check it with your boot.” Malik stepped away.
The line marked the edge
of a dark red stain beneath the body’s chair.
It looked like a pool
at first glance. Up close, it sat in a neat oval, too small for the wound across the man’s throat.
The abandoned station held the
sour smell of wet stone and old wiring.
A row of empty market
stalls crowded the far platform, their striped awnings folded and tied.
Someone had left a brass
scale on one counter.
Its pans swung in the
draft from the tunnel.
Quinn lowered her gaze to
the dead man.
He sat upright on a
wooden bench, chin tipped towards his chest, hands open on his knees. His coat looked expensive. His boots carried no dust. “Name?” she asked. “Corin Bale,” Malik replied.
He kept his hands clear
of the scene now. “Known face in the Market. Sold charms and introductions. The first uniform found him at the ticket gate.” “Who called it in?” “An anonymous caller. Said there was a body under Camden. Hung up before the operator got a name.” “Convenient.” “Or frightened.” Quinn glanced at him. “Those aren’t the only choices.”
A bone token lay beside
Bale’s right hand. Someone had polished it smooth, though a dark line of grime clung to the carved eye at its centre.
The token opened the way
into the Veil Market. Without one, a visitor could search every condemned Tube entrance in London and still miss the place. Malik nodded towards it. “He had the key. Someone took offence, cut his throat, and left him here as a warning.” “Then where’s the blood?”
His eyes moved to the
stain. “There.” “That’s not enough blood for that cut.”
The wound ran from ear
to ear, shallow and clean, like a line drawn by a careful hand. Red marked Bale’s collar, but the fabric beneath it showed no spreading stain. The cut had bled little. The man’s face, though, had gone grey beneath its brown skin. A scatter of tiny red marks freckled the whites of his eyes. Quinn crouched without touching him. “His throat didn’t kill him.” “You’re sure?” “Look at the bruising under the jaw.” Malik shifted to see. A faint band crossed the skin below Bale’s chin, pale at the centre, purple at either side. “Ligature,” he said. “Or a hand. The marks under the ears are deeper. Someone squeezed until his eyes burst.” Malik looked again at the theatrical cut. “Then the throat wound came after.” “After death, or close enough.” The station’s old sign creaked above them.
Its enamel letters pointed towards
a line that had not run for decades. Beyond the platform edge, black rails vanished into a tunnel whose entrance the council maps called bricked up. A forensic officer worked near the ticket gate, recording the scene. Quinn watched him place a marker beside a muddy shoeprint. The print sat alone in the dust, its heel angled towards the tunnel. No matching track led to it. “Someone came up from the line,” Malik said. “Then why is there only one print?” “He stepped over the rest.” “Across what? The whole platform?” Malik’s mouth tightened. “There could be prints under the body.” Quinn glanced at the chair. Dust covered the floor around its legs, except for a narrow clean patch beneath Bale’s boots. Someone had moved the body into place, then lifted it just enough to set the feet down. No drag marks. No scuffs. No disturbed dust on the soles. “He didn’t walk here,” she said. “You think they carried him?” “I think they carried the chair too.” Malik looked at the empty stretch of platform. “That takes two people.” “Or a trolley.” “The access stairs are sealed. So is the service door. We found no trolley marks.” “Not on this side.” A forensic photographer raised his camera and took a shot of Bale’s left hand. The fingers were clean, the nails clipped short. A faint green stain marked the heel of his palm. Quinn leaned closer. “What’s that?” “Copper,” Malik said. “Fresh?” “Looks old.” “Then it shouldn’t be on his skin.” She
scanned
the floor. Near the chair’s rear leg, something glinted between two tiles. Quinn reached for a pair of gloves from the kit and eased a small object free. A brass compass rested in her palm. Verdigris furred its casing. Fine protective marks edged the face, cut so
tightly
they almost merged. The needle did not point north.
It aimed towards the station
wall behind the empty stalls. Malik bent over her shoulder. “Market tat.” “Possibly.” “It’s a compass.” “It’s pointing at a wall.” “Old wiring runs behind the tiles.” Quinn turned the object through a half-circle. The needle held its bearing.
She walked three paces towards
the tunnel and turned again. The needle swung, then fixed on the same stretch of wall. Malik’s expression changed by a fraction. “Magnet beneath the platform.” “Then it would pull the needle down.” “Wiring.” “There’s no power to this station.” He looked towards the ceiling. “The market has its own supply.” “Then find me the cable.” The forensic officer came over with a notebook tucked under his arm. “Miss Quinn, the cut looks clean. No spray on the tiles, no cast-off. I’ve taken samples from the stain.” “Does it match him?” “Too early to say.” “And the bruise?” “Consistent with strangulation. There’s a fibre caught under the collar. Dark blue, possibly wool.” “Bag it separately.” The officer nodded and returned to his work. Malik watched Quinn cradle the compass. “If the killer brought him through a portal, that would explain the lack of tracks.” “It would explain the lack of tracks. It wouldn’t explain why they left a compass.” “Unless it was a message.” “Messages need readers.” “People in the Market know what it means.” Quinn turned the compass over. A line of dull metal crossed the back of the case, bright against the green patina. It had
been scraped
recently. A thread of red fibre clung to the scratch. “Someone wore it on a chain,” she said. “The chain snapped.” Malik pointed at the corpse. “The stain on his palm.” “Same metal. He held it.” “Then it belonged to Bale.” “No. The palm has no pressure mark. He touched the casing after the stain formed, or someone pressed it into his hand.”
She set the compass beside
the bone token. Both pointed towards the wall. Malik followed the line. “That wall backs onto packed earth. The plans show the old track bed.” “Which plans?” “The council’s.” “They’ve never mapped the Market.” “I mean the station plans.” Quinn crossed to the stalls.
Their iron feet had gouged
the platform tiles in parallel lines. Someone had dragged them aside, exposing a stretch of green-and-cream tiles behind them. Dust filmed the wall, except for a rectangle the size of a door.
She ran a gloved finger
along its edge. The tiles sat flush, but the grout was fresh. A faint copper smell rose from the seam. “Get the surveyor,” Malik said. “Too slow.” “Then we call for a search team.” “Too loud.” “Quinn.”
She tapped the wall with
two knuckles. The first three tiles returned a hard, flat knock. The fourth answered hollow. Malik took a step back. “There should be earth behind it.” Quinn tapped the hollow tile again. A faint click sounded from the other side. The compass needle shivered. Malik drew his torch and aimed it at the seam. “Stay behind me.” Quinn took the bone token from the floor. Dust and grease marked its carved eye. A fresh red thread had caught in the groove.
She held it beside the
compass. “The token’s been here before,” she said. “You know that how?” “The grime in the carving is older than the blood on the edge. Someone cleaned it, then handled it with bloody fingers.” “Bale?” “Could be. Or the person who staged him.” A second knock came from inside the wall. The forensic officer stopped moving. Across the platform, the camera hung at his side. Malik raised his voice. “Police. Identify yourself.” The tiles stayed still. Quinn lowered the compass.
Its needle pointed straight at
the hollow panel, trembling against the glass. “There’s space behind it,” she said. “Not according to the plans.” “Then the plans are wrong.”
She pressed the token into
the carved eye on the panel. It fit the shallow hollow with a soft click. Malik grabbed her wrist. “Don’t.” The wall bowed inwards. His hand slipped from her sleeve as the grout split. A thin black gap opened between the tiles. Cold air breathed through it, carrying the smell of iron and something
sweetly
rotten. Quinn pulled the token free. The panel swung towards her. A hand shot through the gap and closed around her wrist. Its fingers were slick, narrow, and marked with the same green stain as the dead man’s palm.
created_at
"2026-09-23T09:01:58.307Z"
9/23/2026, 9:01:58 AM
model
"openai/gpt-6-luna-20260922"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
21694
moderation_latency
(null)
generation_time
78061
tokens_prompt
4492
tokens_completion
2692
native_tokens_prompt
4157
native_tokens_completion
6101
native_tokens_completion_images
0
native_tokens_reasoning
4142
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.00357005
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1790154118-6WWWwmPbOrHckHdlfgoi"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790154118-Ut4LEzoFZhKVxVzlkW9M"
upstream_id
"resp_08be72df81e6f1f6016ab39586865087d184064488dd0295d8"
provider_responses
0
endpoint_id
"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
id
"resp_08be72df81e6f1f6016ab39586865087d184064488dd0295d8"
is_byok
false
latency
909
model_permaslug
"openai/gpt-6-luna-20260922"
provider_name
"OpenAI"
status
200
total_cost
0.00357005
cache_discount
-0.00010385
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
10
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
89
tagDensity
0.112
leniency
0.225
rawRatio
0
effectiveRatio
0
93.37%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1509
totalAiIsmAdverbs
2
found
0
adverb
"tightly"
count
1
1
adverb
"sweetly"
count
1
highlights
0
"tightly"
1
"sweetly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
96.69%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1509
totalAiIsms
1
found
0
word
"scanned"
count
1
highlights
0
"scanned"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
122
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
122
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
201
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
22
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1509
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
15
unquotedAttributions
0
matches
(empty)
49.19%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
48
wordCount
992
uniqueNames
8
maxNameDensity
2.02
worstName
"Malik"
maxWindowNameDensity
3
worstWindowName
"Malik"
discoveredNames
Malik
20
Bale
5
Veil
1
Market
1
Tube
1
London
1
Quinn
16
Dust
3
persons
0
"Malik"
1
"Bale"
2
"Market"
3
"Quinn"
4
"Dust"
places
0
"Veil"
1
"London"
globalScore
0.492
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
77
glossingSentenceCount
1
matches
0
"looked like a pool at first glance"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1509
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
201
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
124
mean
12.17
std
12.49
cv
1.026
sampleLengths
0
13
1
2
2
5
3
9
4
42
5
47
6
34
7
3
8
31
9
4
10
18
11
1
12
2
13
9
14
53
15
4
16
17
17
4
18
7
19
7
20
59
21
5
22
5
23
2
24
7
25
21
26
3
27
16
28
13
29
5
30
38
31
40
32
8
33
7
34
5
35
5
36
10
37
49
38
6
39
5
40
7
41
12
42
3
43
15
44
4
45
32
46
5
47
3
48
1
49
2
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
122
matches
0
"been scraped"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
164
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
201
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
995
adjectiveStacks
0
stackExamples
(empty)
adverbCount
19
adverbRatio
0.019095477386934675
lyAdverbCount
3
lyAdverbRatio
0.003015075376884422
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
201
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
201
mean
7.51
std
4.7
cv
0.625
sampleLengths
0
13
1
2
2
5
3
9
4
3
5
14
6
8
7
17
8
13
9
16
10
9
11
9
12
8
13
17
14
4
15
5
16
3
17
4
18
9
19
18
20
4
21
18
22
1
23
2
24
4
25
5
26
8
27
19
28
9
29
17
30
4
31
17
32
4
33
6
34
1
35
7
36
18
37
13
38
5
39
11
40
12
41
5
42
5
43
2
44
7
45
4
46
17
47
3
48
16
49
7
54.23%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
6
diversityRatio
0.34328358208955223
totalSentences
201
uniqueOpeners
69
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
111
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
23
totalSentences
111
matches
0
"It looked like a pool"
1
"Its pans swung in the"
2
"He sat upright on a"
3
"His coat looked expensive."
4
"His boots carried no dust."
5
"He kept his hands clear"
6
"His eyes moved to the"
7
"Its enamel letters pointed towards"
8
"She scanned the floor."
9
"It aimed towards the station"
10
"She walked three paces towards"
11
"He looked towards the ceiling."
12
"It had been scraped recently."
13
"She set the compass beside"
14
"Their iron feet had gouged"
15
"She ran a gloved finger"
16
"She tapped the wall with"
17
"She held it beside the"
18
"Its needle pointed straight at"
19
"She pressed the token into"
ratio
0.207
9.55%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
100
totalSentences
111
matches
0
"Quinn caught Malik by the"
1
"Malik stepped away."
2
"The line marked the edge"
3
"It looked like a pool"
4
"The abandoned station held the"
5
"A row of empty market"
6
"Someone had left a brass"
7
"Its pans swung in the"
8
"Quinn lowered her gaze to"
9
"He sat upright on a"
10
"His coat looked expensive."
11
"His boots carried no dust."
12
"He kept his hands clear"
13
"Quinn glanced at him."
14
"A bone token lay beside"
15
"Someone had polished it smooth,"
16
"The token opened the way"
17
"Malik nodded towards it."
18
"His eyes moved to the"
19
"The wound ran from ear"
ratio
0.901
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
111
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
40
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
10
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
10
fancyCount
0
fancyTags
(empty)
dialogueSentences
89
tagDensity
0.112
leniency
0.225
rawRatio
0
effectiveRatio
0
86.7677%