Run: 2026-09-23-01M36R17DFP1SWBZQ1273WNB58

Run Details

Duration:
45.6s
Cost:
$0.002151
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory jammed the Fae blade into the seam as it snapped shut. Silver light ran along the moonsilver edge. The cellar wall shuddered, split, and peeled open like wet paper. Heat breathed through the gap, rich with the smell of roasted fruit and something buried too long. “Now,” Isolde said. Nyx flowed through first. Their shadow stretched across the stones, then vanished beyond the tear. Isolde followed, her silver hair slipping into the light. Rory caught the pendant at her throat. Its deep-red stone beat against her palm, hot as a coal. She pulled the blade free and stepped through. The ground rose to meet her. Rory hit a bank of thick grass, rolled, and came up with the dagger raised. Its pale edge gleamed in the amber light. Behind her, the tear shrank to a bright slit and sealed with a sound like a mouth closing. “Tell me you can open that again,” she said. Nyx stood beside her, a tall silhouette against the strange sky. Their violet eyes shone through the dark. “I can find the shadow of a door.” “That’s not the same thing.” “No.” Isolde brushed blades of grass from her sleeve. Not one clung to her. “A locked mouth still remembers its hunger.” Rory looked at her. “Useful,” she said. “In the sense that it tells me nothing.” Around them, vines climbed low hills in rows so neat they seemed laid down by a ruler. Their leaves shone black on one side and gold on the other. Heavy clusters of grapes hung beneath them, each fruit clear as glass. Rory could see pale seeds suspended inside. The sky held a deep amber glow. No sun marked it. Beyond the nearest hill, a range of pale cliffs curved inwards like the rim of a bowl. A narrow road cut between the vines towards a city of towers, all bent at odd angles. Their tops leaned towards one another as if listening. Rory touched the pendant again. The heat had faded, though the stone still held a dull inner glow. “Dymas,” Isolde murmured. “The orchard that feeds the feast, the feast that feeds the prince.” “Belphegor,” Rory said. The seer’s pale eyes rested on her. “You know the name.” “I read the notes you left in the book. I’m not walking into Hel without knowing who owns it.” “Then you know more than most who arrive here.” “Most arrive?” Isolde turned towards the road. “Some come through doors. Some are carried. Some are served.” Nyx tilted their head. “The ground has a pulse.” Rory looked down. The grass stirred around their boots, though nothing touched it. A faint tremor travelled beneath the soil and into her knees. It came again, steady as a heartbeat. “Is that normal?” she asked. “Nothing here is normal,” Isolde replied. “Some things are merely common.” Rory slid the dagger into its sheath, keeping one hand on the hilt. “We find the source of the pendant’s pull. We find another way back. We do not eat anything.” A grape near her shoulder gave a faint, glassy chime. “Especially that,” she added. They took the road. It felt soft beneath Rory’s soles, though the stone looked hard. Each footfall sank a fraction, then rose to meet her again. The path wound between rows of vines and passed old irrigation channels. A dark red liquid crawled through them. It smelled of wine, iron and cloves. Rory crouched beside one channel. The liquid moved against the slope, climbing over a stone lip without spilling. “Don’t touch it,” Nyx whispered. “I wasn’t going to.” “You had leaned closer.” “I was looking.” “Your hand was open.” Rory drew it back. “Looking with my hand is a habit I’ll work on.” Isolde walked ahead without leaving prints. The vines bowed away from her, their leaves turning to show their gold sides. They did not move for Rory or Nyx. At the foot of the next hill, a low stone arch stood half buried in earth. Its surface bore carvings of bowls, knives and curling branches. Tiny figures crowded beneath the bowls, their arms raised. Rory brushed dirt from one carving. The figures had human faces. Their mouths had been cut away. “Servants?” she asked. “Cooks,” said Isolde. “Once, they were guests.” Nyx’s shadow pooled at the arch. “They are still here.” A scrape sounded beyond the hill. Metal dragged across stone, then stopped. Rory gripped the dagger. “Something’s coming.” “No,” Isolde said. “Something is working.” The scrape began again. They moved off the road and followed the sound between the vines. The rows narrowed, then opened onto a sunken garden. Trees grew there with trunks as pale as bone. Their branches held plums the size of fists, each one split down the middle. Inside the fruit, tiny flames flickered. The air tasted sweet, then bitter. Rory pressed her tongue to the roof of her mouth. A low building crouched at the far side of the garden. Its doors stood open. Copper chimney pipes rose from the roof, though no smoke came from them. The scraping sound came from within. They crossed the garden. The trees clicked together overhead. As Rory passed beneath one, a plum split with a soft pop. A woman’s voice came from the fruit. “More salt.” Rory stopped. Another plum cracked. “Tell the prince the broth needs salt.” A third voice, smaller, spoke from a fruit above her head. “Mother?” The branch swung down. Rory stepped back as the plum dropped. It struck the earth and burst. Dark juice splashed across the pale roots. Nyx moved between Rory and the tree. Their outline blurred, swallowing the amber light. “Don’t answer them.” “I wasn’t going to.” “You held your breath.” “I’m still learning what counts as answering.” The voice in the plum fell silent. From the building came a bell, once. The dragging scrape ceased. “Inside?” Rory asked. Isolde studied the open doors. Her face gave nothing away. “A feast needs a kitchen.” “That’s a yes, then.” “It is a road.” The building’s entrance had no lintel, only a wide mouth of black stone. Heat rolled out, carrying the smell of burnt sugar. Rory went in first. The room stretched far beyond the building’s size. Pillars stood in long ranks, each carved to resemble a stack of plates. A table ran down the centre. Its black surface held hundreds of shallow dents, as if someone had hammered bowls into the stone. Rusted hooks hung from the ceiling. Copper pans crowded the walls, their curved faces warped enough to show three Rories in each one. At the far end, a flight of steps led up to a broad arch. The arch had no door, but a shimmering distortion filled its centre. The Veil, visible as a faint ripple. The Heartstone warmed against Rory’s chest. “Found your pull,” Nyx said. The pendant pulsed once. Then again. Rory approached the arch. A line of symbols ringed its base, cut deep into the stone. They looked like tongues, or flames turned sideways. Isolde stayed by the entrance. “You’re not coming?” “I have already crossed.” “You’ve been here before?” “I have stood at this threshold. I have not stood beyond it.” Rory glanced from the arch to the seer. “You could have mentioned that.” “You did not ask.” “Of course.” The carved tongues around the arch stirred. Their stone tips lifted, one by one, turning towards Rory. A faint vibration rattled through the table. At the same moment, the pans on the walls began to chime. Nyx stepped close. Their shadow spread across the floor, darkening the symbols. “Rory. The ward is waking.” She drew the Fae blade. Its cold settled into her fingers. “Can it cut through?” “It can cut through a ward,” Isolde said. “It cannot choose what wakes beneath it.” The arch shuddered. The air in its centre thickened, pulling inward. Rory’s pendant flared crimson, and the amber light drained from the room. Something struck the other side. The arch rang like a bell. A second blow split the stone floor between Rory and Nyx. A hand forced up through the crack, long fingers scraping for purchase. Its skin shone slick and red, and a gold ring circled one knuckle. From beyond the arch, a voice spoke through a mouth full of laughter. “Three covers,” it said. “One is already served.” The hand seized Rory’s ankle.
created_at"2026-09-23T09:02:33.414Z" 9/23/2026, 9:02:33 AM
model"openai/gpt-6-luna-20260922"
app_id182717
external_user(null)
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cancelledfalse
latency3982
moderation_latency(null)
generation_time45458
tokens_prompt5142
tokens_completion3457
native_tokens_prompt4854
native_tokens_completion4204
native_tokens_completion_images0
native_tokens_reasoning2380
native_tokens_cached4851
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.00215081
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
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request_id"req-1790154153-E8KYXE42NzcVVZhy4pFz"
session_id(null)
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api_type"completions"
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upstream_id"resp_0309dde977318a88016ab395a98ee487d1b7a853ef549ba900"
provider_responses
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endpoint_id"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
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is_byokfalse
latency856
model_permaslug"openai/gpt-6-luna-20260922"
provider_name"OpenAI"
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provider_name"OpenAI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences60
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1397
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
85.68% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1397
totalAiIsms4
found
0
word"pulse"
count1
1
word"footfall"
count1
2
word"flickered"
count1
3
word"pulsed"
count1
highlights
0"pulse"
1"footfall"
2"flickered"
3"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences145
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences145
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences189
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen19
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1397
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions19
unquotedAttributions0
matches(empty)
19.72% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions56
wordCount1113
uniqueNames7
maxNameDensity2.61
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Rory"
discoveredNames
Fae2
Nyx10
Rory29
Isolde12
Rories1
Veil1
Heartstone1
persons
0"Nyx"
1"Rory"
2"Isolde"
3"Heartstone"
places(empty)
globalScore0.197
windowScore0.333
71.88% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences96
glossingSentenceCount3
matches
0"seemed laid down by a ruler"
1"as if listening"
2"looked like tongues, or flames turned sid"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1397
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences189
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs97
mean14.4
std14.42
cv1.001
sampleLengths
012
135
23
342
48
547
69
718
88
95
101
1120
124
1311
1448
1554
1618
1715
183
1911
2019
219
222
2315
249
2531
265
2711
2831
2910
304
314
3248
3318
345
354
364
373
384
3914
4028
4152
423
437
4410
4516
462
476
4854
4916
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences145
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs190
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences189
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1114
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.02872531418312388
lyAdverbCount1
lyAdverbRatio0.0008976660682226212
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences189
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences189
mean7.39
std3.98
cv0.539
sampleLengths
012
17
211
317
43
54
611
79
87
911
108
116
1215
138
1418
159
1611
177
188
195
201
218
225
237
244
253
268
2717
2812
2912
307
317
324
3317
3417
359
365
3713
383
3912
403
417
424
4319
449
452
465
4710
484
495
51.50% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.328042328042328
totalSentences189
uniqueOpeners62
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences127
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences127
matches
0"Their shadow stretched across the"
1"Its deep-red stone beat against"
2"She pulled the blade free"
3"Its pale edge gleamed in"
4"Their violet eyes shone through"
5"Their leaves shone black on"
6"Their tops leaned towards one"
7"It came again, steady as"
8"They took the road."
9"It felt soft beneath Rory’s"
10"It smelled of wine, iron"
11"They did not move for"
12"Its surface bore carvings of"
13"Their mouths had been cut"
14"They moved off the road"
15"Their branches held plums the"
16"Its doors stood open."
17"They crossed the garden."
18"It struck the earth and"
19"Their outline blurred, swallowing the"
ratio0.22
26.93% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount110
totalSentences127
matches
0"Rory jammed the Fae blade"
1"The cellar wall shuddered, split,"
2"Heat breathed through the gap,"
3"Nyx flowed through first."
4"Their shadow stretched across the"
5"Isolde followed, her silver hair"
6"Rory caught the pendant at"
7"Its deep-red stone beat against"
8"She pulled the blade free"
9"The ground rose to meet"
10"Rory hit a bank of"
11"Its pale edge gleamed in"
12"Nyx stood beside her, a"
13"Their violet eyes shone through"
14"Isolde brushed blades of grass"
15"Rory looked at her."
16"Their leaves shone black on"
17"Rory could see pale seeds"
18"The sky held a deep"
19"A narrow road cut between"
ratio0.866
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences127
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount3
fancyTags
0"Isolde murmured (murmur)"
1"she added (add)"
2"Nyx whispered (whisper)"
dialogueSentences60
tagDensity0.25
leniency0.5
rawRatio0.2
effectiveRatio0.1
85.1903%