Run: 2026-09-23-01M36R3PHANQS59RY5EB3KYJX4

Run Details

Duration:
43.5s
Cost:
$0.002245
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant struck her breastbone, and Aurora caught it before it slipped beneath her collar. She stopped between two oak stones. One boot stood inside the ring, the other on the narrow path she had followed through Richmond Park. The stones rose above her shoulders, dark with age and ridged like knuckles. Behind her, the path ran between trees towards the park gates. Ahead, a clearing opened where no clearing had appeared on the map. The crimson stone warmed her palm. Its faint inner glow pulsed against her skin. That was why she had come. The pendant had started to beat against her chest when she reached the park, then quickened as she walked. She had followed its tug through the dark, past a locked service gate and a stretch of woods that seemed to swallow the distant city. Now it throbbed in time with her heart. Aurora slipped it back beneath her jumper. “Fine. Show me.” Her voice barely carried beyond the stones. The clearing took it without an echo. She stepped through. The air changed. A green, sweet smell clung to the place, thick enough to taste. Wildflowers covered the ground between the trees, though their petals looked closed in the darkness. They crowded the roots and pressed against the stones. No path cut through them. No litter, no broken branches, no marks of anyone’s shoes. Aurora turned to check the way back. The gap between the oaks looked narrower than it had a moment before. She set her phone torch on and swept its beam over the nearest trunks. The trees stood close together, their bark puckered and black. Beyond them, the route she had taken should have been visible. Instead, the light found more trees, then more, their trunks stacked in the beam like bars. She checked the map. The blue dot spun once and settled on a blank patch of green. No signal. No surprise. She took a screenshot and pocketed the phone. A knock sounded from the woods. Aurora held still. Three sharp taps. Wood on wood, or stone on stone. They came from beyond the clearing, where the flowers stopped at a tangle of roots. She waited. Her hand rested on the pocket with her phone. The pendant cooled against her chest. A second set of knocks answered from the other side of the clearing. Three taps. Aurora looked across the flowers. Nothing moved. The trees held their shapes. A small pale blossom near her boot shivered, though the air on her cheek remained still. She crouched and touched one petal. It felt cold and slick, like the inside of a shell. She pulled her hand back. A soft click came from behind her. She turned. The oak stones framed the gap. Her footprints showed in the damp earth beyond them, one set leading in. The flowers had already closed behind her. Aurora stood and walked to the nearest stone. She laid her palm against its rough face. The stone felt warm. A faint scrape sounded at her back. She spun round. Nothing. She took out her phone and checked the time. The display showed 00:48. She had entered the park less than half an hour ago. The screen blinked. The time changed to 01:03. Aurora frowned and tapped the glass. The numbers held. A branch snapped beyond the flowers. She aimed the torch at the sound. White light cut through the trunks and caught a shape at the edge of the clearing. Tall. Narrow. Gone before she could focus. Her thumb pressed hard against the phone’s side. She swept the beam left, then right. The light found no path, no movement, no face. Behind her, the three knocks sounded again. Closer now. Aurora backed away from the stones. She kept the torch trained on the trees. Her heel brushed a flower. Its stalk bent under her shoe but made no sound. Another knock came from the opposite side. Then another. The taps travelled around her, one by one, each from a different part of the clearing. Slow. Measured. A circle closing in. She pulled the pendant from under her jumper. Its glow had strengthened, staining her fingers red. The warmth soaked through her palm. At the centre of the clearing, the flowers leaned away from a patch of bare earth. The ground there formed a neat oval, about the size of a small table. No roots crossed it. No leaves lay on it. The dirt looked smooth and dark. The pendant pulsed. The bare earth answered with a dull thump. Aurora took a step towards it. The thump came again. She stopped. The ground held the sound, as if something below had pressed an ear to the soil. A voice drifted from the trees. “Rory?” Eva’s voice. A little hoarse, with the same upward lilt she used when she meant to sound casual and had already decided not to be. Aurora’s fingers tightened round the pendant. “Eva?” The clearing offered no reply. “Rory, over here.” The voice came from behind a thick oak at the edge of the flowers. Aurora moved the torch towards it. The trunk split into two dark limbs. Between them, a strip of black showed, too straight to be a shadow. Eva had not known where she was going. Aurora had left her a message before setting out, but only the park’s name. No details. She had expected a lecture when she got back. She had not expected a voice in the trees. She took one step towards the oak. The pendant went cold. Aurora froze. A second voice came from the same place. Her own, thin and close, as if she spoke with her mouth pressed to the bark. “Don’t come closer.” Her torch shook once. She steadied it against the heel of her hand. The black strip between the limbs widened. “Who’s there?” Her words fell flat. The flowers gave a small rustle at her feet. “Rory, come on.” Eva again. “I can see you.” Aurora turned towards the stones. They stood in their old ring, close and silent. She crossed the clearing at a fast walk, keeping her eyes on the gap. One stone, two, three. The gap should have been ahead. Instead, the ring had no opening. The stones met in a solid wall. She stopped. Her breath rasped in her throat. She reached for the nearest stone and ran her fingers along its edge. No seam. No way through. A knock came from the earth behind her. This one sounded beneath her boots. The soil in the bare oval split with a dry, papery crack. A thin line opened across it, straight as a cut. The flowers nearest the gap folded their petals inward. The smell of sweetness thickened, and something sour crept beneath it. Aurora backed towards the stones. The split widened. Darkness lay beneath the soil, deep and clean. It held no roots, no stones, no damp earth. The pendant burned in her fist. Its red light reached the gap and vanished. Something tapped from below. Three times. Then a pale shape moved under the opening. Aurora raised the phone. The beam struck the bare earth. The pale shape stopped. She stepped sideways. It slid beneath the ground to follow. The flowers rustled in a wave, circling the oval. The sound came in quick little bursts, like dozens of mouths whispering into their hands. Her hand found the crescent scar on her left wrist. She pressed her thumb into it until the old ridge hurt. “Stay there.” The words came out level. She backed towards the nearest stone, eyes on the split. The soil opened another inch. A hand appeared beneath it. Five long fingers pressed against an unseen surface, pale as candle wax. The nails were clean. The knuckles bent the wrong way, each joint pushing up beneath the skin. The hand spread flat, as if testing the lid of a box. Aurora ran. She reached the stones and slammed her shoulder against them. Pain shot through her arm. The ring did not move. Behind her, the oval tore open with a sound like cloth ripping. She swung round. The hand had vanished. The gap in the ground gaped wide enough for a face. A face rose beneath it. Aurora saw her own bright blue eyes first. Her own straight black hair hung across a pale forehead. The face looked up at her from the dark, its skin smooth and colourless, its mouth shut tight. It wore no jumper. No pendant. The thing lifted its hand and pressed its palm against the edge of the opening. Aurora stumbled back. The face smiled. Her own mouth remained closed. The stones behind her clicked together. One shifted against another, grinding like teeth. The face opened its mouth. Aurora heard her voice come out of it, crisp and clear. “Let me out.” The ground buckled. The pale hand shot through the gap and caught Aurora by the wrist, directly over the crescent scar. Its fingers locked around her arm. The pendant blazed red. The hand yanked. Aurora’s shoulder struck the earth, and the flowers surged over her shoes as the opening swallowed her scream.
created_at"2026-09-23T09:03:54.432Z" 9/23/2026, 9:03:54 AM
model"openai/gpt-6-luna-20260922"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency8788
moderation_latency(null)
generation_time43417
tokens_prompt4387
tokens_completion2601
native_tokens_prompt4064
native_tokens_completion3474
native_tokens_completion_images0
native_tokens_reasoning1577
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.002244925
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
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request_id"req-1790154234-oR9McA3zxqGVx5S2PAuZ"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790154234-KFXga6tNt3KVcnaq1pMN"
upstream_id"resp_0b8202d45a738637016ab395fa8c3c87d1ade3441d3e743834"
provider_responses
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endpoint_id"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
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is_byokfalse
latency1172
model_permaslug"openai/gpt-6-luna-20260922"
provider_name"OpenAI"
status200
total_cost0.002244925
cache_discount-0.000101525
upstream_inference_cost0
provider_name"OpenAI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1531
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
73.87% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1531
totalAiIsms8
found
0
word"pulsed"
count2
1
word"quickened"
count1
2
word"throbbed"
count1
3
word"echo"
count1
4
word"measured"
count1
5
word"warmth"
count1
6
word"lilt"
count1
highlights
0"pulsed"
1"quickened"
2"throbbed"
3"echo"
4"measured"
5"warmth"
6"lilt"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences200
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences200
filterMatches(empty)
hedgeMatches
0"started to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences209
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1531
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount1506
uniqueNames6
maxNameDensity1.46
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Aurora22
Richmond1
Park1
One3
Three3
Eva3
persons
0"Aurora"
1"One"
2"Eva"
places
0"Richmond"
1"Park"
globalScore0.77
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences125
glossingSentenceCount2
matches
0"woods that seemed to swallow the distant city"
1"as if testing the lid of a box"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1531
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences209
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs102
mean15.01
std14.13
cv0.941
sampleLengths
015
160
214
358
47
53
614
73
854
97
1013
1151
1217
1312
146
153
1625
1717
1813
192
2028
2122
227
2328
2420
257
263
271
2832
299
306
3130
3224
337
342
3529
367
3724
3822
3945
403
418
426
434
4418
456
461
4725
486
491
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences200
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs239
matches
0"was going"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences209
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1506
adjectiveStacks1
stackExamples
0"own straight black hair"
adverbCount33
adverbRatio0.021912350597609563
lyAdverbCount4
lyAdverbRatio0.0026560424966799467
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences209
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences209
mean7.33
std4.55
cv0.622
sampleLengths
015
16
218
313
411
512
66
78
86
919
1025
118
127
133
147
157
163
173
1812
1915
209
215
2210
237
2413
2514
2610
2711
2816
294
3013
312
322
338
346
353
363
377
3815
392
409
416
4213
432
445
452
465
4716
486
4911
41.87% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.21052631578947367
totalSentences209
uniqueOpeners44
56.50% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences177
matches
0"Instead, the light found more"
1"Instead, the ring had no"
2"Then a pale shape moved"
ratio0.017
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount51
totalSentences177
matches
0"She stopped between two oak"
1"Its faint inner glow pulsed"
2"She had followed its tug"
3"Her voice barely carried beyond"
4"She stepped through."
5"They crowded the roots and"
6"She set her phone torch"
7"She checked the map."
8"She took a screenshot and"
9"They came from beyond the"
10"Her hand rested on the"
11"She crouched and touched one"
12"It felt cold and slick,"
13"She pulled her hand back."
14"Her footprints showed in the"
15"She laid her palm against"
16"She spun round."
17"She took out her phone"
18"She had entered the park"
19"She aimed the torch at"
ratio0.288
24.97% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount154
totalSentences177
matches
0"The pendant struck her breastbone,"
1"She stopped between two oak"
2"The stones rose above her"
3"The crimson stone warmed her"
4"Its faint inner glow pulsed"
5"That was why she had"
6"The pendant had started to"
7"She had followed its tug"
8"Aurora slipped it back beneath"
9"Her voice barely carried beyond"
10"The clearing took it without"
11"She stepped through."
12"The air changed."
13"A green, sweet smell clung"
14"Wildflowers covered the ground between"
15"They crowded the roots and"
16"Aurora turned to check the"
17"The gap between the oaks"
18"She set her phone torch"
19"The trees stood close together,"
ratio0.87
28.25% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences177
matches
0"Now it throbbed in time"
ratio0.006
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences54
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.5374%