NC Bench
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Run: 2026-09-23-01M36R3Y589NSMHSCTCE5VRP6D
Run Details
Model:
GPT-6 Luna (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
43.7s
Cost:
$0.001796
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
58.04%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
82.67%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
42.63%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
93.56%
Pronoun-first sentence starts
(details)
34.71%
Subject-first sentence starts
(details)
28.74%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.3452%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora caught herself against the
standing stone, then snatched her palm away. The stone felt warm. Not sun-warmed, not warmed by a nearby fire. Warm like skin beneath a blanket.
She wiped her hand on
her coat and looked at the pale mark her palm had left in the moss.
The mark faded while she
watched.
A blackbird called somewhere behind
her. Aurora turned.
The grove stood empty, its
ancient oak stones planted in a rough ring around the clearing. Beyond them, Richmond Park’s trees crowded close, their branches knotted together above the narrow path she had followed in.
She had walked that path
alone.
She had heard no one
behind her. The bird called again.
This time, the sound came
from inside the ring.
She pulled out her phone
and opened the torch.
Its light swept across the
stones, the damp grass, the wildflowers that bloomed thickly between the roots. White petals. Yellow petals.
A scatter of tiny blue
ones. They should have looked delicate. Instead, each flower faced her. Aurora lowered the phone. The flowers remained still.
She glanced at the Heartstone
pendant resting beneath her shirt.
The silver chain had caught
on her collar, so she tugged it free.
The crimson gem gave off
a faint inner glow.
It had pulsed against her
chest through the bus ride, then gone quiet when she reached the park. Now it gave a single, soft beat. Warmth spread beneath her fingers. That was why she had come. The pendant had reacted before, but never like this.
It had begun to throb
while she cycled back from a delivery, strong enough to make her pull over beneath a streetlamp.
She had followed the warmth
through the park, one turn at a time, until it led her between the standing stones. A door, she had thought. A clue, at least. The grove did not look like either. Aurora checked the map on her phone. The blue dot sat in the middle of Richmond Park, though the park’s paths and her own route had vanished from the screen. The map showed a blank green patch.
Her battery read sixty-eight per
cent. The clock showed 11.17.
She had left the restaurant
at 10.42. The walk from the road had taken ten minutes.
She pressed the screen to
wake it again. The same numbers stared back. “Fine,” she said. “I’m in a dead zone.”
Her voice landed flat among
the stones. No
echo
followed. The grove swallowed even the small click of her phone’s case beneath her thumb. A rustle came from the trees. Aurora swung the torch towards it. The beam caught a pale shape slipping behind a trunk. Too tall for a fox. Too narrow for a person. She held still. A few seconds passed.
Then the blackbird called from
the ring again, a short, sharp note. Aurora’s shoulders tightened.
She looked up at the
branches. Nothing stirred there. No bird perched among them.
Her thumb found the crescent
scar on her left wrist.
She pressed the small curve
hard enough to hurt, then made herself let go. The pendant
pulsed
. This time, the glow showed through her shirt, a dull red spot over her sternum. Aurora stepped towards the nearest standing stone.
Its surface held grooves too
smooth for weather, lines that curved around one another and vanished beneath the moss.
She brushed the green film
away with the edge of her sleeve. The markings did not form letters she knew, but the pattern tugged at her eyes. When she looked away, she could still see it, pressed into the dark behind her lids. A tapping sound came from inside the stone. Once. Aurora jerked back. The tapping came again. Three quick knocks from somewhere below the ground. She took a step towards the path. Her phone beam found the opening between the stones, then the tree-lined track beyond it. That way, she could get back to the main path, find the road and call a cab. Easy. She walked towards the gap. The pendant cooled. She stopped. The glow beneath her shirt faded. Curiosity was a poor reason to keep walking. It had never stopped her before, but now she felt its cost in the muscles along her back. She turned her body towards the path and kept her face pointed at the stones. Behind her, the tapping began again. Not from one stone. From all of them. Aurora
quickened
her pace. The grass gave beneath her shoes without a sound. She reached the gap and stepped through. A ring of stones rose in front of her. She halted so hard her heel skidded in the mud. No. She had walked straight towards the opening. The grove had placed her back inside the circle. She spun around. A narrow gap stood behind her. Beyond it, the trees formed a dark wall. There was no path, no fence, no trace of the route she had taken in. The phone buzzed in her hand. A new message glowed on the screen. No contact name. No number. Just a single line. You brought it back. Aurora’s throat closed. She took a screenshot. The screen
flickered
, went black, then returned to the map. The message had vanished. She thumbed Eva’s name and pressed call. The phone rang once, then dropped to
silence
. “Come on.” She called again. A ringing sound rose from the far side of the grove. Aurora lowered her phone. Its screen showed CALLING EVA. The ringing continued, clear and close, coming from among the flowers beside the largest stone. She moved towards the sound. Each step stirred the sweet, heavy scent of crushed blossoms. It coated the back of her tongue. The pendant grew warmer, its slow
pulse
matching the ring tone. The phone stopped ringing. A voice spoke from the flowers. “Rory?” Aurora went rigid. Eva had called her that since they were children. The voice had the right pitch, the right shape. It lacked the little lift at the end that Eva always gave her name. “Eva?” Her phone still showed the call in progress. The voice came again, nearer. “Rory, I can’t see you.” Aurora ended the call. The screen switched at once to the map. The dot sat in the centre of the green blank. The phone had no signal. “Who are you?” The grove gave her no answer. She backed towards the nearest gap, keeping the light on the flowers. A few petals
trembled
though nothing touched them. The largest stone blocked part of her view. Behind its edge, a shadow leaned out. Aurora swung the torch towards it. Nothing stood there. The ringing started again. Her phone
vibrated
hard against her palm. Eva’s name appeared on the screen, though Aurora had ended the call and the signal icon remained empty. She declined it. The ringtone kept going. It came from the flowers. Aurora turned and ran for the gap. The stones stood where they had been, but the space between them had narrowed. She forced herself through sideways, scraping her shoulder against rough oak. On the other side, the trees opened onto the park path. Relief lasted for one breath. The path split ahead. She had come in from the left. She took it, sprinting over the tangled roots, phone light jumping across the ground. The pendant thumped against her ribs. A branch struck her cheek. She kept running. The blackbird called. Aurora’s foot caught in a rut. She stumbled, caught a tree trunk, and looked up. The stones waited ahead. She stumbled backwards. Her breath rasped in her throat. She raised the phone towards the ring and found a faint red line between two of the stones. It cut through the dark from ground to branch height, straight as a knife wound. The pendant flared hot. Aurora ripped it from beneath her shirt. The silver chain bit into her palm. The gem glowed deep crimson, bright enough to colour her fingers. The red line widened without a sound. For a moment, it showed only darkness. Then something moved behind it.
Not across it, but towards it, slow
and upright. The gap stretched wider, and a smell like cold iron rolled over the clearing. Aurora dropped the pendant. It swung from her hand, the chain taut around her fingers. A voice spoke from the opening. “Rory.” Her own voice. Her own breath. The same catch in the middle of the name. She pulled at the chain. The thing on the other side reached through and closed its fingers around her wrist, directly over the crescent scar.
created_at
"2026-09-23T09:04:02.234Z"
9/23/2026, 9:04:02 AM
model
"openai/gpt-6-luna-20260922"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
5203
moderation_latency
(null)
generation_time
43639
tokens_prompt
4387
tokens_completion
2741
native_tokens_prompt
4064
native_tokens_completion
3510
native_tokens_completion_images
0
native_tokens_reasoning
1732
native_tokens_cached
4061
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.00179591
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1790154242-4JOgIDfVrSIejVtDQDm2"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790154242-12XP5BECDZmhX7usaCyR"
upstream_id
"resp_0fce7575f323152e016ab3960255ac87d19c1b94b2da44644d"
provider_responses
0
endpoint_id
"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
id
"resp_0fce7575f323152e016ab3960255ac87d19c1b94b2da44644d"
is_byok
false
latency
1802
model_permaslug
"openai/gpt-6-luna-20260922"
provider_name
"OpenAI"
status
200
total_cost
0.00179591
cache_discount
0.00036549
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
8
tagDensity
0.125
leniency
0.25
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1430
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
58.04%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1430
totalAiIsms
12
found
0
word
"pulsed"
count
2
1
word
"warmth"
count
2
2
word
"throb"
count
1
3
word
"echo"
count
1
4
word
"quickened"
count
1
5
word
"flickered"
count
1
6
word
"silence"
count
1
7
word
"pulse"
count
1
8
word
"trembled"
count
1
9
word
"vibrated"
count
1
highlights
0
"pulsed"
1
"warmth"
2
"throb"
3
"echo"
4
"quickened"
5
"flickered"
6
"silence"
7
"pulse"
8
"trembled"
9
"vibrated"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
183
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
183
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
190
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
23
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1430
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
82.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
28
wordCount
1411
uniqueNames
5
maxNameDensity
1.35
worstName
"Aurora"
maxWindowNameDensity
2.5
worstWindowName
"Aurora"
discoveredNames
Richmond
2
Park
2
Heartstone
1
Eva
4
Aurora
19
persons
0
"Eva"
1
"Aurora"
places
0
"Richmond"
1
"Park"
2
"Heartstone"
globalScore
0.827
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
113
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.699
wordCount
1430
matches
0
"Not across it, but towards it, slow"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
190
matches
0
"walked that path"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
91
mean
15.71
std
15.4
cv
0.98
sampleLengths
0
12
1
18
2
26
3
6
4
50
5
4
6
9
7
46
8
4
9
4
10
57
11
5
12
58
13
5
14
4
15
7
16
47
17
7
18
9
19
13
20
8
21
24
22
6
23
26
24
3
25
33
26
24
27
3
28
15
29
69
30
8
31
1
32
3
33
12
34
40
35
5
36
3
37
8
38
41
39
6
40
8
41
20
42
9
43
10
44
17
45
32
46
6
47
16
48
4
49
21
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
183
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
223
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
190
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1414
adjectiveStacks
0
stackExamples
(empty)
adverbCount
52
adverbRatio
0.036775106082036775
lyAdverbCount
3
lyAdverbRatio
0.0021216407355021216
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
190
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
190
mean
7.53
std
4.71
cv
0.626
sampleLengths
0
12
1
4
2
8
3
6
4
20
5
6
6
6
7
2
8
16
9
19
10
6
11
7
12
4
13
9
14
9
15
17
16
2
17
2
18
6
19
5
20
5
21
4
22
4
23
10
24
13
25
9
26
18
27
7
28
5
29
6
30
9
31
22
32
21
33
5
34
4
35
7
36
7
37
23
38
7
39
6
40
4
41
7
42
9
43
8
44
5
45
3
46
5
47
7
48
3
49
14
42.63%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
14
diversityRatio
0.22105263157894736
totalSentences
190
uniqueOpeners
42
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
6
totalSentences
174
matches
0
"Instead, each flower faced her."
1
"Too tall for a fox."
2
"Too narrow for a person."
3
"Then the blackbird called from"
4
"Just a single line."
5
"Then something moved behind it."
ratio
0.034
93.56%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
55
totalSentences
174
matches
0
"She wiped her hand on"
1
"She had walked that path"
2
"She had heard no one"
3
"She pulled out her phone"
4
"Its light swept across the"
5
"They should have looked delicate."
6
"She glanced at the Heartstone"
7
"It had pulsed against her"
8
"It had begun to throb"
9
"She had followed the warmth"
10
"Her battery read sixty-eight per"
11
"She had left the restaurant"
12
"She pressed the screen to"
13
"Her voice landed flat among"
14
"She held still."
15
"She looked up at the"
16
"Her thumb found the crescent"
17
"She pressed the small curve"
18
"Its surface held grooves too"
19
"She brushed the green film"
ratio
0.316
34.71%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
148
totalSentences
174
matches
0
"Aurora caught herself against the"
1
"The stone felt warm."
2
"She wiped her hand on"
3
"The mark faded while she"
4
"A blackbird called somewhere behind"
5
"The grove stood empty, its"
6
"She had walked that path"
7
"She had heard no one"
8
"The bird called again."
9
"This time, the sound came"
10
"She pulled out her phone"
11
"Its light swept across the"
12
"A scatter of tiny blue"
13
"They should have looked delicate."
14
"Aurora lowered the phone."
15
"The flowers remained still."
16
"She glanced at the Heartstone"
17
"The silver chain had caught"
18
"The crimson gem gave off"
19
"It had pulsed against her"
ratio
0.851
28.74%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
174
matches
0
"Now it gave a single,"
ratio
0.006
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
46
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
0
fancyTags
(empty)
dialogueSentences
8
tagDensity
0.125
leniency
0.25
rawRatio
0
effectiveRatio
0
91.3452%