Run: 2026-09-23-01M36R7TRZC7JW8NZ7E7QSDPYD

Run Details

Duration:
36.2s
Cost:
$0.001713
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stone shifted beneath Rory’s boot. She caught herself against the nearest standing stone, scraping her palm on its rough face. The pendant snapped against her collarbone. Its crimson heart glimmered beneath her coat, warm as a coal. Rory steadied her breath and looked back through the gap between the stones. The park had vanished. She had crossed into the grove less than a minute ago, following the pendant’s heat through a narrow break in the trees. Now a wall of tangled branches filled the gap. No path. No distant lamps. No trace of Richmond Park beyond the ancient stones. “Fine,” she whispered. “That’s fine.” Her voice sounded too loud. It climbed the trees, then fell away without an echo. She pulled out her phone. No signal. The screen showed 1:13, though it had read 12:48 when she left the flat. Her battery had dropped from sixty per cent to nine. Rory touched the pendant through her coat. All week, it had warmed whenever she passed the park. Tonight, it had burned against her skin, tugging her towards the trees. She had come alone to find out why. The old stones marked a boundary, according to a scrap of folklore she had found online. She had expected a broken fence, a hidden ruin, perhaps a story someone had dressed up for tourists. She had not expected the world to close behind her. A soft click sounded among the trees. Rory turned. Nothing moved. Wildflowers crowded the clearing, bright heads nodding beneath the branches. They should have been crushed by her boots, but the stems stood straight. Their petals shone pale in the dark. Another click came from her left. She raised her phone and switched on the torch. The beam cut through the trunks. A fox’s eyes would have flashed in it. A person’s face, too. No eyes. No face. The pendant pulsed against her chest. Rory lowered the phone and faced the stones. If the grove had a boundary, it had an exit. She stepped between the two nearest markers. The clearing opened before her. She stopped. She had walked perhaps twenty paces. The stones stood in the same rough ring, the same low flowers spilling between their roots. The gap she had crossed now lay behind her, opposite the one she had aimed for. “Right.” She put a hand on the nearest stone and moved clockwise, keeping her fingers against the cold surface. The rough stone scraped her skin. She counted each marker as she passed. One. Two. Three. A fourth stood ahead. She had counted three on the first circuit. She glanced back. The first stone rose behind her, its dark face marked by the fresh red streak from her palm. Rory wiped her hand on her jeans. “Not funny.” The grove offered no answer. Then something crunched through the flowers behind her. One step. Rory spun round. Her phone beam swept across the clearing and caught only the stones. The flowers had stopped nodding. Every bloom faced her. She backed away, heel pressing into soft earth. A second crunch came from the trees. She aimed the torch at the sound. “Who’s there?” The branches held still. She waited, phone rigid in her grip. A minute passed. Perhaps two. No more sound came, but the pendant kept time against her chest, pulsing in a slow, steady rhythm. Then a voice spoke from behind one of the stones. “Rory?” Eva. Rory’s hand tightened around the phone. “Eva?” The silence stretched. The voice came again, closer to the ground this time. “Rory, come here.” Eva had never used that tone. She sounded tired, perhaps, but not frightened. Not like that. “Show yourself.” A small laugh slipped out from behind the stone. It sounded exactly like Eva’s laugh, sharp and breathy, the one she used when Rory made a joke she had heard before. Rory stepped back. The pendant flared hot enough to sting through her coat. The phone screen blinked. 1:13. Then 12:48. Then 1:13 again. She thumbed open the camera and turned it towards the stone. The screen showed empty grass and pale flowers. A dark shape stood at the edge of the frame, just beyond the torchlight. Rory swung round. Nothing. The camera still showed the shape. It stood between two trees, tall and narrow, with its head bent towards her. Rory took one step to the left. The shape shifted too, though the trees in front of it did not move. She lowered the phone. The shape remained in the screen. “Enough.” Her voice cracked on the last word. She tossed the phone onto the grass and ran for the stones. The ground gave under her feet. Flowers brushed her knees. She hit the boundary hard, shouldering through the gap between two markers. The branches beyond should have opened on the park. Instead, she faced the clearing again. The phone lay in the grass behind her, its torch still shining. On its screen, the dark shape stood at Rory’s back. A breath warmed her ear. She ducked and spun. Her hair swept across her cheek. No one stood there. No one had touched her. But a wet footprint marked the earth beside her boot. Rory backed away from it. A second footprint appeared several feet beyond the first, heel first, pressing down into the soil. Then a third. Each print formed without a body to make it. They led towards the centre of the clearing. Rory’s pulse hammered. She forced her eyes away from the prints and looked for the path she had entered by. The standing stones made a broken ring around the flowers. One gap had to lead back. She could keep moving until she found it. The pendant warmed again. Its glow seeped through the fabric, faint and red. A low note trembled through the clearing. It came from the stones. A deep, hollow hum, like a finger circling the rim of a glass. Rory felt it in her teeth. The hair on her arms lifted. The pendant answered with a sharp pulse. A narrow seam appeared between two stones at the far side of the ring. Darkness filled it, darker than the night around it. The air inside the seam rippled. For an instant, Rory saw a street beyond it, wet pavement and a row of shuttered shops. London. She took a step towards the opening. The seam vanished. The hum stopped. A voice rose from behind her. “Laila?” Rory went still. Only two people had called her that in years. Her mother, when Rory was small, and Evan, when he wanted her to come back after he had frightened her. He had used the name softly, as if it meant he had forgiven her. Her fingers closed around the crescent scar on her wrist. “Don’t.” “Laila.” The voice came from the dark between the trees. “You’ve had your fun. Come home.” Rory faced the sound. Her phone lay at her feet, but she left it there. The voice wore Evan’s careful warmth, the one that never reached his eyes. “You’re not him.” A branch snapped behind her. She turned. The dark shape had moved closer. It stood beside the stone that bore her blood. Its outline shifted at the edges, as if the night could not decide how much of it to reveal. Rory stepped towards the nearest gap in the ring. The shape stepped too. She stopped. It stopped. The shape lifted its head. Rory’s bright blue eyes stared back from a pale face. Straight black hair fell to its shoulders, wet at the ends. The figure wore Rory’s coat, Rory’s scuffed boots, and the same silver chain at its throat. The figure smiled. Rory’s pendant pulsed. The copy’s did not. “Which one of us came in?” it asked. The voice belonged to Rory. She ran for the opening between the stones. The pendant burned against her chest. A seam split the air ahead, black and narrow, and the hum returned, louder now. Rory reached for it. A hand thrust through the darkness and caught her wrist. Its fingers felt cold as stone. They closed over the crescent scar. Behind her, the copy screamed. The hand dragged Rory towards the opening. The standing stone cracked from crown to root.
created_at"2026-09-23T09:06:09.848Z" 9/23/2026, 9:06:09 AM
model"openai/gpt-6-luna-20260922"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3214
moderation_latency(null)
generation_time36088
tokens_prompt4387
tokens_completion2526
native_tokens_prompt4064
native_tokens_completion3344
native_tokens_completion_images0
native_tokens_reasoning1605
native_tokens_cached4061
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.00171291
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1790154369-EOQ6XXo8ExdFESZXEXjK"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790154369-TvqLcmuRvU48lMlBseV2"
upstream_id"resp_0f226d589f5d3301016ab39682072c87d1b24b95b3665955f6"
provider_responses
0
endpoint_id"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
id"resp_0f226d589f5d3301016ab39682072c87d1b24b95b3665955f6"
is_byokfalse
latency454
model_permaslug"openai/gpt-6-luna-20260922"
provider_name"OpenAI"
status200
total_cost0.00171291
cache_discount0.00036549
upstream_inference_cost0
provider_name"OpenAI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences16
tagDensity0.188
leniency0.375
rawRatio0
effectiveRatio0
96.37% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1379
totalAiIsmAdverbs1
found
0
adverb"softly"
count1
highlights
0"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
70.99% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1379
totalAiIsms8
found
0
word"echo"
count1
1
word"pulsed"
count2
2
word"silence"
count1
3
word"pulse"
count2
4
word"trembled"
count1
5
word"warmth"
count1
highlights
0"echo"
1"pulsed"
2"silence"
3"pulse"
4"trembled"
5"warmth"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences179
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences179
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences192
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1379
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount1345
uniqueNames6
maxNameDensity2.08
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Rory"
discoveredNames
Rory28
Richmond1
Park1
Eva3
Evan2
One3
persons
0"Rory"
1"Eva"
2"Evan"
3"One"
places
0"Richmond"
1"Park"
globalScore0.459
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences113
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1379
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences192
matches
0"used that tone"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs103
mean13.39
std13.37
cv0.999
sampleLengths
06
132
213
34
445
55
615
731
871
910
107
112
1232
136
1427
154
166
1725
185
192
2038
211
2231
233
2412
2521
267
272
2813
292
3024
318
327
337
342
354
3630
3710
381
391
406
411
4213
433
4416
452
4631
4713
4810
4933
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences179
matches
0"been crushed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs214
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences192
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1345
adjectiveStacks0
stackExamples(empty)
adverbCount35
adverbRatio0.026022304832713755
lyAdverbCount4
lyAdverbRatio0.002973977695167286
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences192
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences192
mean7.18
std4.68
cv0.652
sampleLengths
06
115
26
311
413
54
622
79
82
93
109
113
122
135
1410
155
162
1714
1810
197
2010
2112
228
2316
2418
2510
267
272
282
2910
3013
317
326
339
346
358
364
372
382
396
408
4110
427
435
442
456
4616
4716
481
4918
41.62% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.24607329842931938
totalSentences191
uniqueOpeners47
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences157
matches
0"Then something crunched through the"
1"Then a voice spoke from"
2"Then 1:13 again."
3"Instead, she faced the clearing"
4"Then a third."
5"Only two people had called"
ratio0.038
97.71% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount48
totalSentences157
matches
0"She caught herself against the"
1"Its crimson heart glimmered beneath"
2"She had crossed into the"
3"Her voice sounded too loud."
4"It climbed the trees, then"
5"She pulled out her phone."
6"Her battery had dropped from"
7"She had come alone to"
8"She had expected a broken"
9"She had not expected the"
10"They should have been crushed"
11"Their petals shone pale in"
12"She raised her phone and"
13"She stepped between the two"
14"She had walked perhaps twenty"
15"She put a hand on"
16"She counted each marker as"
17"She had counted three on"
18"She glanced back."
19"Her phone beam swept across"
ratio0.306
26.88% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount136
totalSentences157
matches
0"The stone shifted beneath Rory’s"
1"She caught herself against the"
2"The pendant snapped against her"
3"Its crimson heart glimmered beneath"
4"Rory steadied her breath and"
5"The park had vanished."
6"She had crossed into the"
7"Her voice sounded too loud."
8"It climbed the trees, then"
9"She pulled out her phone."
10"The screen showed 1:13, though"
11"Her battery had dropped from"
12"Rory touched the pendant through"
13"Tonight, it had burned against"
14"She had come alone to"
15"The old stones marked a"
16"She had expected a broken"
17"She had not expected the"
18"A soft click sounded among"
19"Wildflowers crowded the clearing, bright"
ratio0.866
63.69% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences157
matches
0"Now a wall of tangled"
1"If the grove had a"
ratio0.013
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences51
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
87.50% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she whispered (whisper)"
dialogueSentences16
tagDensity0.125
leniency0.25
rawRatio0.5
effectiveRatio0.125
90.6035%