Run: 2026-09-23-01M36RB25N77CQ7MS7F80ECARH

Run Details

Duration:
40.6s
Cost:
$0.001921
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory drove the Fae blade into the crack just as the arch began to close. The moonsilver edge caught. Stone shrieked against it, and a shiver ran up her arm to the shoulder. The Heartstone thumped against her breastbone, hot now, its crimson light bleeding through her shirt. “Pull it free,” Isolde said. “Your advice improves with every word.” “Then take care. The next may be my last.” The silver-haired seer stood between the ancient oaks, pale eyes fixed on the seam in the air. The standing stones had begun to hum. Their song settled in Rory’s teeth and made the small crescent scar on her left wrist prickle. Behind Isolde, Nyx stretched across the grass in a shape too long for the body they wore. Their violet eyes glimmered in the dark beneath the trees. “Something on the other side has hold of the door,” they whispered. “It knows we are here.” The crack widened. Rory wrenched the blade sideways. The air split with a sound like silk torn underwater. Beyond the gap, amber light spilled over black stone. Isolde seized Rory by the collar. “Cross before the mouth remembers how to bite.” Rory pulled the blade free and stepped through. The world took her stomach first. Her boots struck a smooth path. For half a breath she had no weight, no up or down, only the Heartstone hammering against her ribs. Then the ground caught her hard enough to jar her knees. Nyx emerged behind her in a scatter of shadow. Isolde stepped through last, her silver hair lifting around her face though no wind touched Rory’s skin. The tear snapped shut. Rory turned. The air held no arch, no trees, no sign of the grove. Only a wall of dark rock stood beside the path, carved with twisting vines and rows of tiny mouths. Each stone mouth smiled. “Tell me that was meant to happen,” Rory said. “It was meant to close,” Isolde replied. “The door has done as it pleased.” “Comforting.” “Comfort is a soft chain.” Nyx bent towards the carvings. Their shadow reached the wall before their hand did. The little mouths opened. A dry murmur poured from them, hundreds of voices speaking at once. Nyx drew back. “Names,” they whispered. “They are tasting names.” Rory’s fingers closed around the pendant. Its warmth pressed through the cloth. Ahead, the path wound between rows of trees beneath an amber sky. The light had no source Rory could find. It clung to the world like honey, gilding the leaves and catching in the silver chain at her throat. Beyond the trees rose towers with curved roofs, their dark spires shaped like horns. Smoke lifted from somewhere among them, rich with the smell of roasting meat, burnt sugar and something sharp enough to sting her eyes. A low wall bordered the path. Rory rested her palm on it. The stone felt warm and faintly damp. “Is this Hel?” she asked. “One of its kingdoms,” Isolde said. “A table with many courses, and none meant for the guest.” “Dymas,” said Nyx. They pointed to a bronze plate set into the wall. Letters crawled over its surface, rearranging themselves in a language Rory could not read. As she watched, the shapes settled into English. DYMAS, DOMAIN OF PRINCE BELPHEGOR. Below the inscription, someone had scratched a row of tally marks into the bronze. There were too many to count at a glance. Rory ran her thumb over the nearest one. It came away wet. She wiped it on her coat. “Let’s keep moving.” The path led them into the orchard. Its trees grew in precise rows, but no two looked alike. One had a silver trunk and red leaves. Another bent under pear-shaped fruit that shone with an inner blue light. Pale vines hung from the branches like ropes, and little white flowers clung to them. When Rory brushed past, the flowers snapped shut. Something clicked inside each closed bud. “Those are not flowers,” she said. “Not anymore,” Isolde replied. A fruit dropped from the blue-leaved tree. It struck the path and split. A bright scent rose from its flesh, sweet with cinnamon and summer grass. Rory’s mouth watered before she could stop it. Nyx stepped between her and the fruit. “Don’t eat what has fallen.” “I wasn’t planning to.” “You were looking at it.” “I can look at a thing without eating it.” “Not here.” The split fruit twitched. A row of tiny teeth showed beneath its skin. Rory looked away. They followed the path deeper. The trees grew closer together, and their roots buckled the stones. Somewhere overhead, bells chimed in a slow, uneven pattern. With each note, the Heartstone pulsed once. Rory counted five beats before the sound faded. Then she heard singing. The tune drifted from the orchard’s far edge, a work song with a London lilt. Rory knew the sort of voice that sang it: tired, hoarse, keeping a steady rhythm because the hands had to keep moving. She raised one finger. Nyx nodded and slipped ahead, their form thinning until they became little more than a stain between the roots. Rory and Isolde followed the sound to a clearing. A man in a white cook’s coat stood beneath a tree with his sleeves rolled to the elbow. He cut fruit from the branches and dropped each one into a wicker basket. Iron rings circled his wrists. Fine black lines ran from them beneath his cuffs, like ink spilled under his skin. He stopped singing when he saw Rory. “Visitors,” he said. “That’s a poor choice.” “Who are you?” Rory asked. “Tom. Used to run a kitchen in Soho.” He glanced at the Fae blade in her hand. “Now I run an orchard.” “Did you sign a contract?” Tom laughed once. The sound had no humour in it. “Debt. My partner’s treatment, the restaurant’s rent, a little bad luck. They gave me a choice between signing and watching the bills eat us. Turns out the bills were kinder.” His hands continued to work. He plucked a fruit from the branch and dropped it into the basket. The iron rings tugged at his wrists with a soft clink. Isolde’s gaze rested on the marks. “A promise made in hunger still feeds the hand that holds it.” “Lovely,” Tom said. “You should put that on a card.” Rory looked at the baskets. Their contents gleamed in colours no fruit on Earth had any right to carry. One silver fig gave a faint, rhythmic twitch. “How do we get back?” Tom’s smile vanished. He glanced past them towards the distant towers. “You crossed through the old gate?” “The tear in the stones,” Rory said. “That gate won’t open for you twice.” Nyx appeared beside the tree. Their violet eyes fixed on Tom’s iron cuffs. “Who closes it?” “The house steward. He’ll have felt the pendant.” Tom’s gaze dropped to Rory’s collar. “You brought a Heartstone into Dymas.” Rory’s hand closed around it. “You know what it is?” “I know what it buys.” Tom set the basket down. “And I know what comes when it wakes.” The bells rang again. This time, the sound came from the orchard itself. Every trunk shuddered. The branches bowed towards Rory, fruit swinging on their stems. Tom snatched up his basket. “Run.” The trees rustled. Not with leaves, but with whispers. Rory heard her own name pass from branch to branch. “Rory.” “Rory.” “Laila.” Her hand flew to the blade. Isolde stepped between her and the nearest tree, pale face gone still. “Do not answer,” the seer said. A fruit dropped at Rory’s feet. It split open, and a small brass key lay inside, slick with golden juice. The orchard fell silent. Tom backed away, basket clutched to his chest. “That’s not yours,” he said. The key turned by itself. Far beyond the trees, the towers answered with a deep, iron clang. Doors opened along their dark faces. One by one, figures stepped onto the balconies, their pale masks turned towards the orchard. Nyx’s shadow rose around Rory like a cloak. “Something is coming,” they whispered. The key sprang from the fruit and shot towards Rory’s hand. She caught it by reflex. Every mask in the distant towers split down the middle. And the trees lunged.
created_at"2026-09-23T09:07:55.749Z" 9/23/2026, 9:07:55 AM
model"openai/gpt-6-luna-20260922"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4049
moderation_latency(null)
generation_time40465
tokens_prompt5142
tokens_completion2986
native_tokens_prompt4854
native_tokens_completion3744
native_tokens_completion_images0
native_tokens_reasoning1950
native_tokens_cached4851
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.00192081
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1790154475-k4KYdbKBzhwe17sJXTTY"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790154475-i4MR62aDbtK9rlfcCc6A"
upstream_id"resp_0f32432adb01887d016ab396ec0a0087d1816ea6bd0fce15d7"
provider_responses
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endpoint_id"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
id"resp_0f32432adb01887d016ab396ec0a0087d1816ea6bd0fce15d7"
is_byokfalse
latency750
model_permaslug"openai/gpt-6-luna-20260922"
provider_name"OpenAI"
status200
total_cost0.00192081
cache_discount0.00043659
upstream_inference_cost0
provider_name"OpenAI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount0
adverbTags(empty)
dialogueSentences52
tagDensity0.365
leniency0.731
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1383
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
71.08% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1383
totalAiIsms8
found
0
word"silk"
count1
1
word"stomach"
count1
2
word"weight"
count1
3
word"comforting"
count1
4
word"warmth"
count1
5
word"pulsed"
count1
6
word"lilt"
count1
7
word"rhythmic"
count1
highlights
0"silk"
1"stomach"
2"weight"
3"comforting"
4"warmth"
5"pulsed"
6"lilt"
7"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences138
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences138
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences170
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1383
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
15.11% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions68
wordCount1112
uniqueNames10
maxNameDensity2.7
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Rory"
discoveredNames
Fae2
Heartstone3
Rory30
Isolde10
Nyx9
English1
London1
Tom8
Earth1
One3
persons
0"Heartstone"
1"Rory"
2"Isolde"
3"Nyx"
4"Tom"
5"Earth"
6"One"
places
0"Fae"
1"English"
2"London"
globalScore0.151
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences89
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.723
wordCount1383
matches
0"Not with leaves, but with whispers"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences170
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs95
mean14.56
std13.48
cv0.926
sampleLengths
015
133
25
36
49
541
627
717
83
924
106
118
128
1342
1426
154
1637
179
1814
191
205
2130
223
237
2451
2537
2619
275
2817
2935
305
3135
326
333
3461
356
366
374
3834
397
405
414
425
439
442
4513
463
4740
484
4937
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences138
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs189
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences170
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1115
adjectiveStacks1
stackExamples
0"bent under pear-shaped fruit"
adverbCount25
adverbRatio0.02242152466367713
lyAdverbCount4
lyAdverbRatio0.003587443946188341
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences170
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences170
mean8.14
std4.82
cv0.592
sampleLengths
015
14
214
315
45
56
69
717
87
917
1017
1110
1212
135
143
155
1610
179
186
198
208
216
226
2319
2411
259
2617
274
282
2912
3019
314
329
337
347
351
365
375
389
394
4012
413
423
434
446
456
4612
478
4819
4914
63.92% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.3941176470588235
totalSentences170
uniqueOpeners67
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences121
matches
0"Then the ground caught her"
1"Only a wall of dark"
2"Somewhere overhead, bells chimed in"
3"Then she heard singing."
ratio0.033
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences121
matches
0"Their song settled in Rory’s"
1"Their violet eyes glimmered in"
2"Her boots struck a smooth"
3"Their shadow reached the wall"
4"Its warmth pressed through the"
5"It clung to the world"
6"They pointed to a bronze"
7"It came away wet."
8"She wiped it on her"
9"Its trees grew in precise"
10"It struck the path and"
11"They followed the path deeper."
12"She raised one finger."
13"He cut fruit from the"
14"He stopped singing when he"
15"He glanced at the Fae"
16"His hands continued to work."
17"He plucked a fruit from"
18"Their contents gleamed in colours"
19"He glanced past them towards"
ratio0.198
55.04% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount98
totalSentences121
matches
0"Rory drove the Fae blade"
1"The moonsilver edge caught."
2"Stone shrieked against it, and"
3"The Heartstone thumped against her"
4"The silver-haired seer stood between"
5"The standing stones had begun"
6"Their song settled in Rory’s"
7"Their violet eyes glimmered in"
8"The crack widened."
9"Rory wrenched the blade sideways."
10"The air split with a"
11"Isolde seized Rory by the"
12"Rory pulled the blade free"
13"The world took her stomach"
14"Her boots struck a smooth"
15"Nyx emerged behind her in"
16"Isolde stepped through last, her"
17"The tear snapped shut."
18"The air held no arch,"
19"Each stone mouth smiled."
ratio0.81
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences121
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount1
matches
0"Another bent under pear-shaped fruit that shone with an inner blue light."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount0
matches(empty)
92.31% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags16
fancyCount3
fancyTags
0"they whispered (whisper)"
1"they whispered (whisper)"
2"they whispered (whisper)"
dialogueSentences52
tagDensity0.308
leniency0.615
rawRatio0.188
effectiveRatio0.115
89.7152%