NC Bench
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Run: 2026-09-23-01M36RBBVE35MX9HPG8C1VAQ1Y
Run Details
Model:
GPT-6 Luna (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
41.4s
Cost:
$0.001707
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
64.89%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
58.09%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
43.30%
Sentence opener variety
(details)
80.81%
Adverb-first sentence starts
(details)
91.52%
Pronoun-first sentence starts
(details)
26.67%
Subject-first sentence starts
(details)
30.30%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
97.37%
Dialogue tag variety (said vs. fancy)
(details)
89.7646%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The stone shifted beneath Aurora’s
palm, and the gap between it and its neighbour sealed with a soft click. She snatched her hand back.
The stones stood where they
had stood a moment ago, black shapes against darker trees. No hinge. No mechanism.
Just the narrow way she
had entered, gone.
The Heartstone warmed against her
chest.
Aurora cupped it through her
coat.
The little crimson gem gave
off a faint glow, enough to stain her fingertips red.
It had pulsed at the
edge of Richmond Park, then grown warmer as she followed the pull between the old stones.
She had come to find
the source, and, if she could manage it, the thing that had put the pendant in her hands.
She hadn’t expected the entrance
to close behind her. “Right,” she said. “That’s one way to make a point.” Her voice didn’t travel.
It dropped into the clearing
and vanished.
She took out her phone
and switched on the torch.
Its beam caught a scatter
of flowers at her feet. White petals, blue bells, little yellow faces turned towards her.
They grew thick beneath the
trees, though the ground held no sign of a path.
Each blossom looked fresh enough
to have
opened that hour
.
The beam swept across the
clearing.
Oak trees ringed it, their
trunks twisted into knots and hollows. Beyond them, the stones marked the boundary in a broken circle. She counted eight. On the way in, she had counted nine. Aurora checked again. Eight.
She opened her camera and
pointed it at the stones. The screen showed nine. She lowered the phone. Eight. “Brilliant,” she muttered. “The park’s acquired an extra stone.” The pendant gave a quick
pulse
. Warmth spread through the chain, sharp as a match held too close to skin. Aurora turned towards the centre of the clearing. A narrow track cut through the flowers.
She had not seen it
before.
Its edges lay clean and
straight, the petals bent flat as if someone had walked there seconds ago. She followed it. The flowers brushed her boots and released a sweet, cloying scent.
It covered the smell of
damp earth and old leaves.
She kept her torch on
the ground, where it could catch roots before her ankles did.
Her other hand stayed on
the pendant. A tapping sound came from the trees. Three neat knocks. Then
silence
. Aurora stopped. The track continued between the trunks. “Hello?” A branch creaked overhead. The answer might have come from there, or from behind her.
She turned and swept the
torch across the clearing. Nothing stood among the stones. The entrance remained sealed. She faced the track again. Tap. Tap. Tap. The sound came from somewhere ahead. Aurora took a small torch from her pocket and set it beside the phone. Two beams cut through the trees. The tapping stopped. She waited, counting each breath until the quiet itself
began to
press at her ears. Then a phone rang. The tune was hers, the sharp little chime she used for Eva. It came from the left, deep among the trees. Aurora glanced at her mobile. No signal. No call. The ring sounded again. She moved towards it, keeping the beam on the ground. The track bent around a broad oak. On its far side sat a phone in the flowers, screen lit, its glass uncracked. The ring came from the device. She didn’t touch it. The screen showed her own number. Aurora held her phone up beside it. Her call history showed no outgoing call. The other phone rang on. “Not clever,” she said. The ringing cut off. A text appeared on the screen. YOU’RE LATE. Aurora’s mouth went dry. She backed away. The phone’s display dimmed, then brightened with a second message. TURN AROUND. She swung her torch behind her. The oak trunks stood close together. No figure. No movement.
Only flowers, pale and still
in the crossed beams. Her own phone
vibrated
in her hand. A message from Eva filled the screen. One word. Rory? Aurora thumbed the call button. The phone failed to connect. Before she could try again, the screen went black. The false phone rang behind her. She spun round. It lay where she had found it, but its screen now showed a photo. Aurora recognised the image at once. Her own face, captured from the front, eyes lifted towards the lens. She wore the same coat. The same silver chain. The photograph had
been taken
from somewhere inside the clearing. She swept the torch across the flowers and trunks. A shape moved at the edge of the light, too close to the ground, then slipped behind a tree. Aurora backed towards the track. Her heel caught on a root. She steadied herself against the oak. Its bark felt warm beneath her palm. The tapping began again. Not ahead this time. It came from inside the trunk beneath her hand. Three knocks. Aurora pulled away. A faint scrape travelled through the wood. Something dragged itself down the other side of the bark, keeping pace with her retreat. She reached for the pocket knife clipped inside her coat. Its small blade would not help against whatever lived in a tree, but her fingers needed a job. “Come out,” she said. “I can see you.” The sound stopped. A voice answered from the far side of the trunk. “Rory?” Eva’s voice. Tired, worried, close enough to make Aurora lean forward before she caught herself. She shut her eyes for a beat. Opened them. The bark waited under the torchlight. “Eva, if that’s you, tell me what you had for breakfast.” Silence. Then the voice spoke again. “Toast.” “Wrong.” “You always say it’s wrong.” Aurora’s grip tightened on the knife. Eva had said that once, years ago, after Aurora had laughed at her for putting marmalade on cheese. A small memory. A private one. The voice came from the other side of the oak. “Rory, open the door.” “There isn’t a door.” “You’re standing right beside it.” Aurora stepped away from the tree. The flowers had shifted. Their heads all pointed towards her now, each bright face turned on its stem. Her phone screen came alive. The time read 11:42. The lock screen showed three missed calls from Eva, all received at 11:43. Aurora checked her
watch
. The hands also read 11:42. She had entered the grove at 11:16. The phone’s glass clicked beneath her thumb. The screen changed. A live video filled it, shot from behind her shoulder. She stood among the flowers with one hand at her throat. Behind her, between the trees, a woman watched. Aurora raised the torch without turning. The beam showed the empty track. A cold thread of air brushed the back of her neck. She spun. Nothing. On the phone, the woman had moved closer. Aurora lowered the device. It still showed her back. The figure stood just behind her, pale face tipped towards her ear. She raised the phone again. The image now showed only the flowers. From somewhere near the stones, a woman whispered. “Laila.” Aurora went still. No one called her that. Not Eva. Not her parents. No one in London knew the name. The Heartstone
pulsed
hard against her chest. The
warmth
turned to heat. She grabbed the chain and pulled it away from her skin. The pendant shone through her fingers, its red light beating against the dark. The
whisper
came again. “Laila.” Her own voice. Aurora backed towards the boundary. Her boots crushed flowers, and the sweet scent thickened until it coated the back of her throat. Behind her, the false phone rang once, then twice. She didn’t look at it. The stones stood ahead, eight black teeth around the clearing. She ran for the gap between the two nearest. As she reached them, the Heartstone flashed. The gap widened. A line of silver light
appeared beyond the stones, thin as a knife cut
. It
quivered
in the air. Aurora stopped short. The pendant’s chain tugged towards the opening. Something knocked from the other side. Three times. The light split down the middle. Through the narrow seam, she saw a dark space and a hand resting against it. The fingers were long and white, their nails pressed flat to the other side of the divide. Aurora lifted the knife. The hand opened. Her phone rang behind her, and Eva’s voice came from the trees. “Rory, don’t let it see you.” The hand punched through the seam and seized the silver chain at Aurora’s throat.
created_at
"2026-09-23T09:08:05.637Z"
9/23/2026, 9:08:05 AM
model
"openai/gpt-6-luna-20260922"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
21030
moderation_latency
(null)
generation_time
41313
tokens_prompt
4387
tokens_completion
2128
native_tokens_prompt
4064
native_tokens_completion
3332
native_tokens_completion_images
0
native_tokens_reasoning
1519
native_tokens_cached
4061
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.00170691
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1790154485-DMBGY4fU8U73FBqy5gne"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790154485-jKjGi8I5iTjSRP6SnUQz"
upstream_id
"resp_0b7cc71e378a1c8a016ab396f5cbe087d1a8cfedb4c7eb39af"
provider_responses
0
endpoint_id
"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
id
"resp_0b7cc71e378a1c8a016ab396f5cbe087d1a8cfedb4c7eb39af"
is_byok
false
latency
887
model_permaslug
"openai/gpt-6-luna-20260922"
provider_name
"OpenAI"
status
200
total_cost
0.00170691
cache_discount
0.00036549
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
19
tagDensity
0.211
leniency
0.421
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1424
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
64.89%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1424
totalAiIsms
10
found
0
word
"pulsed"
count
2
1
word
"pulse"
count
1
2
word
"warmth"
count
2
3
word
"silence"
count
2
4
word
"vibrated"
count
1
5
word
"whisper"
count
1
6
word
"quivered"
count
1
highlights
0
"pulsed"
1
"pulse"
2
"warmth"
3
"silence"
4
"vibrated"
5
"whisper"
6
"quivered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
194
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
194
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
209
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
23
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1424
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
6
unquotedAttributions
0
matches
(empty)
58.09%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
44
wordCount
1360
uniqueNames
8
maxNameDensity
1.84
worstName
"Aurora"
maxWindowNameDensity
3
worstWindowName
"Aurora"
discoveredNames
Aurora
25
Heartstone
3
Richmond
1
Park
1
Eva
7
London
1
Three
3
Tap
3
persons
0
"Aurora"
1
"Heartstone"
2
"Eva"
3
"Three"
places
0
"Richmond"
1
"Park"
2
"London"
globalScore
0.581
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
109
glossingSentenceCount
1
matches
0
"appeared beyond the stones, thin as a knife cut"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1424
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
209
matches
0
"opened that hour"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
105
mean
13.56
std
13.15
cv
0.969
sampleLengths
0
19
1
32
2
6
3
65
4
9
5
10
6
11
7
55
8
39
9
4
10
14
11
5
12
9
13
28
14
31
15
3
16
44
17
7
18
5
19
8
20
1
21
33
22
5
23
3
24
6
25
38
26
4
27
21
28
9
29
4
30
38
31
4
32
6
33
19
34
4
35
4
36
6
37
2
38
17
39
2
40
6
41
19
42
7
43
9
44
1
45
19
46
6
47
44
48
10
49
28
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
194
matches
0
"been taken"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
221
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
209
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1360
adjectiveStacks
0
stackExamples
(empty)
adverbCount
41
adverbRatio
0.030147058823529412
lyAdverbCount
2
lyAdverbRatio
0.0014705882352941176
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
209
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
209
mean
6.81
std
4.48
cv
0.658
sampleLengths
0
19
1
5
2
15
3
2
4
2
5
8
6
6
7
6
8
15
9
21
10
23
11
9
12
3
13
7
14
4
15
7
16
10
17
10
18
10
19
15
20
10
21
6
22
11
23
11
24
3
25
8
26
3
27
1
28
10
29
4
30
4
31
1
32
3
33
6
34
6
35
14
36
8
37
7
38
6
39
18
40
3
41
11
42
10
43
16
44
7
45
7
46
3
47
2
48
2
49
6
43.30%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
14
diversityRatio
0.23444976076555024
totalSentences
209
uniqueOpeners
49
80.81%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
165
matches
0
"Just the narrow way she"
1
"Then a phone rang."
2
"Only flowers, pale and still"
3
"Then the voice spoke again."
ratio
0.024
91.52%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
53
totalSentences
165
matches
0
"She snatched her hand back."
1
"It had pulsed at the"
2
"She had come to find"
3
"She hadn’t expected the entrance"
4
"Her voice didn’t travel."
5
"It dropped into the clearing"
6
"She took out her phone"
7
"Its beam caught a scatter"
8
"They grew thick beneath the"
9
"She counted eight."
10
"She opened her camera and"
11
"She lowered the phone."
12
"She had not seen it"
13
"Its edges lay clean and"
14
"She followed it."
15
"It covered the smell of"
16
"She kept her torch on"
17
"Her other hand stayed on"
18
"She turned and swept the"
19
"She faced the track again."
ratio
0.321
26.67%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
143
totalSentences
165
matches
0
"The stone shifted beneath Aurora’s"
1
"She snatched her hand back."
2
"The stones stood where they"
3
"The Heartstone warmed against her"
4
"Aurora cupped it through her"
5
"The little crimson gem gave"
6
"It had pulsed at the"
7
"She had come to find"
8
"She hadn’t expected the entrance"
9
"Her voice didn’t travel."
10
"It dropped into the clearing"
11
"She took out her phone"
12
"Its beam caught a scatter"
13
"They grew thick beneath the"
14
"Each blossom looked fresh enough"
15
"The beam swept across the"
16
"Oak trees ringed it, their"
17
"She counted eight."
18
"Aurora checked again."
19
"She opened her camera and"
ratio
0.867
30.30%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
165
matches
0
"Before she could try again,"
ratio
0.006
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
51
technicalSentenceCount
1
matches
0
"Its edges lay clean and straight, the petals bent flat as if someone had walked there seconds ago."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
0
matches
(empty)
97.37%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
1
fancyTags
0
"she muttered (mutter)"
dialogueSentences
19
tagDensity
0.211
leniency
0.421
rawRatio
0.25
effectiveRatio
0.105
89.7646%