Run: 2026-09-23-01M36RC6C1QNGRG2JNCGNT7D95

Run Details

Duration:
49.9s
Cost:
$0.002094
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The dead man’s fingers snagged Quinn’s glove as she reached for his wrist. She pulled back. The fingers stayed hooked in the leather, stiff as wire. “Rigor,” Malik said. “He’s been dead for hours.” Quinn eased her glove free and crouched beside the body. “Then he’s had hours to let go.” The abandoned platform beneath Camden had become a market of narrow stalls and patched canvas roofs. Someone had strung red bulbs along the old station signs. Their light caught on jars of cloudy liquid, rows of bone charms and the bright edges of knives. Now the stalls stood empty behind a cordon of police tape. The market’s customers had vanished into tunnels before the first uniform arrived. Malik waited beside a toppled table, one hand on his belt. He had a pale smear of dust across his cheek and the tight, patient look of a man who had already settled on his answer. “Elias Venn,” he said. “One of the sellers. Knife in the chest, till emptied, stock scattered. Robbery turned ugly.” Quinn glanced at the body. Venn wore a dark suit with a silver pin at the throat. His face had gone waxy, his mouth open around a thread of black spit. A narrow wound split his shirt below the breastbone. No blood pooled beneath him. “Where’s the blood?” Malik pointed to a smear on the tiles near the overturned table. “There.” A dark streak ran from the stall to the body. It stopped a foot short of Venn’s shoes. “Someone dragged him?” Quinn asked. “Or he crawled.” “Then he crawled through clean tiles and stopped before he reached the blood.” Malik looked down. His jaw shifted. “The market floor’s a mess. There’s enough muck here to hide a trail.” Quinn leaned closer. A small brass compass rested in Venn’s right hand. Verdigris stained its casing. Fine marks had been etched around the face, each one a hooked line or a tight spiral. The needle pointed away from the station tracks and towards a tiled arch at the far end of the platform. “Bag that before anyone gets clever,” she said. A forensic officer stepped in with an evidence pouch. The compass needle shivered as the officer lifted it. It swung back towards the arch. “Broken,” Malik said. “Or cheap.” Quinn watched the needle settle. “It’s not pointing north.” “Then it’s broken.” “Possibly.” She stood and scanned the stall. The till sat on its side, empty, with coins scattered across the floor. A row of glass vials had been smashed. Their contents gave off a bitter, medicinal stink. Yet a tray of polished silver rings remained untouched. So did a case of green stones that glinted like wet eyes. “Who found him?” “Market keeper. Says she heard a shout, then found Venn dead. She’s in the van.” “Did she touch anything?” “She says no.” “Everyone says no.” Malik nodded towards the body. “He sold banned powders and paid cash. Someone took the till. It isn’t poetry.” Quinn crouched again and checked the wound without touching it. The shirt had torn in a neat, short line. The skin around the cut showed little bruising. The blood on the fabric looked thick and dark, but it had not soaked through to the tiles. She looked at the smear by the stall. It gleamed under the red bulbs. “Have forensics tested that?” “They’re on it.” “Good. It looks fresh.” Malik folded his arms. “You reckon someone painted a trail?” “I reckon the body and the blood disagree.” She moved around Venn’s head. His left cuff carried three tiny glass beads, blue and clear. They caught in the weave of the cloth. Quinn pinched one free with tweezers and held it to the light. “Those from the broken vials?” “Could be.” “They’re not blue.” Malik followed her gaze to the shattered glass. The fragments there were amber. Quinn looked past the stall to the arch. Its tiles were old and stained, each square marked with a brown tide line. Dust coated the ledge at its base, except for one narrow crescent where something had brushed it clean. She crossed to the arch. The compass needle pulled towards it as the evidence officer carried the pouch behind her. “Don’t,” Quinn said. The officer froze. Quinn studied the clean crescent. It sat at the same height as Venn’s shoulder when he lay on the platform. A faint scratch cut across one tile, then vanished beneath a ridge of grout. “Malik, get me a torch.” He passed one over. She ran the beam along the arch, searching for a gap or a loose tile. The light picked out fresh pale grit inside the scratch. “Someone opened this.” Malik came up beside her. “It’s a wall.” “Walls don’t scrape themselves.” “Old station. Settlement, broken pipes, rats.” “Rats don’t leave a straight mark at waist height.” He bent to look. “There’s no door.” Quinn pressed her knuckles to the tiles. They gave back a dull, solid sound. She tried the next one. Solid again. The last tile at the arch’s edge answered with a hollow knock. Malik’s hand fell from his belt. “That’s a void behind there.” “Or a drain.” “Big drain.” The compass needle trembled inside the pouch, still fixed on the arch. Quinn turned back to the body. Venn’s suit had no tears except at the wound. His shoes were clean at the toes, but black grit packed into the grooves of their soles. She touched one fleck with a gloved finger, then rubbed it between thumb and forefinger. It left a greasy streak. “Maintenance tunnel?” Malik asked. “Maybe. We’ll compare it with the grit by the tracks.” “You’re assuming he came in from somewhere else.” “No. I’m asking why the front of his shoes are clean and the soles are filthy.” “He could have walked through the station.” “He could have. But then he walked over that blood?” Malik glanced at the smear. “You keep coming back to the blood.” “Because it’s the only thing on this platform pretending to be evidence.” A forensic officer approached with a sample tube. “The trail’s not blood.” Quinn held out her hand. “What is it?” “Red dye, mixed with animal fat. The smell’s strong enough to mask the difference, but the blood spot beneath the body is human. Different group from the victim, according to the first test.” Malik stared at the smear. “So someone laid a false trail.” “And someone bled here,” Quinn said. “The question is whether that was the killer.” She looked again at the blue beads on Venn’s cuff. Across the platform, one stall displayed strings of coloured glass, but its owner had left an empty hook where a blue charm might have hung. The body had lain close enough for a bead to catch on his sleeve, if someone had carried him past. “Who runs the glass stall?” “Not sure,” Malik said. “The keeper said half the traders use aliases.” “Then find the one who sells blue glass.” “That’s a lot of stalls.” “Start with the ones that aren’t empty.” Malik followed her gaze. At the far end of the platform, a stall’s canvas flap moved though the air around it sat still. A brass bell hung above the opening. It gave a small, bright chime. No one stood beneath it. Quinn looked down at the compass. The needle had shifted. It no longer pointed at the arch. It aimed directly at the empty stall. “Did you move it?” she asked the officer. “No.” Malik drew his torch. “Could be a magnet.” “Then find it.” He stepped towards the stall. Quinn caught his sleeve. “Wait.” The smell of bitter herbs sharpened. Beneath it came the copper bite of fresh blood. A dark drop slid from the canvas edge and struck the platform. Malik raised his torch. “Someone’s inside.” The bell chimed again. Quinn signalled the nearest uniform to hold position. She moved to the stall’s left side while Malik took the right. The canvas hung low, stitched with scraps of leather and bone. A pale token, carved from a finger joint, swung from the entrance cord. Malik stared at it. “That’s the entry fee?” “Keep your eyes on the flap.” Quinn pulled the canvas aside with the tip of her torch. The stall held no shelves, no jars, no goods. Only a cramped passage between the canvas walls, its floor lined with the same black grit packed into Venn’s shoes. At the far end stood a mirror with a cracked silver face. In its reflection, a figure waited behind Quinn. She spun. The platform stood empty. The mirror’s reflected figure lifted a hand and pressed it against the glass. A sharp crack split the stall. Malik grabbed Quinn’s shoulder. The compass needle whipped round inside its pouch. Behind them, the tiled arch gave a heavy, inward thud. Then the wall opened.
created_at"2026-09-23T09:08:32.792Z" 9/23/2026, 9:08:32 AM
model"openai/gpt-6-luna-20260922"
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latency3669
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generation_time49837
tokens_prompt4492
tokens_completion3049
native_tokens_prompt4157
native_tokens_completion4104
native_tokens_completion_images0
native_tokens_reasoning2181
native_tokens_cached4154
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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origin"https://ncbench.com/"
is_byokfalse
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences70
tagDensity0.143
leniency0.286
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1479
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
83.10% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1479
totalAiIsms5
found
0
word"etched"
count1
1
word"scanned"
count1
2
word"shattered"
count1
3
word"trembled"
count1
4
word"charm"
count1
highlights
0"etched"
1"scanned"
2"shattered"
3"trembled"
4"charm"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences128
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences128
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences188
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1479
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions50
wordCount1085
uniqueNames4
maxNameDensity1.94
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Malik"
discoveredNames
Quinn21
Camden1
Venn8
Malik20
persons
0"Quinn"
1"Camden"
2"Venn"
3"Malik"
places(empty)
globalScore0.532
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences81
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1479
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences188
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs104
mean14.22
std14.38
cv1.011
sampleLengths
013
113
28
317
467
536
619
745
83
913
1018
115
123
1313
1419
1553
168
1724
185
199
203
211
2256
233
2415
254
263
273
2819
2945
3014
314
323
334
3410
358
3636
375
382
393
4013
4140
4220
433
443
4534
465
4729
483
498
99.78% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences128
matches
0"been etched"
1"been smashed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs178
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences188
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1085
adjectiveStacks0
stackExamples(empty)
adverbCount24
adverbRatio0.022119815668202765
lyAdverbCount2
lyAdverbRatio0.0018433179723502304
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences188
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences188
mean7.87
std5.07
cv0.645
sampleLengths
013
13
210
33
45
510
67
716
810
918
1011
1112
1211
1325
144
1515
165
1712
1814
199
205
213
2212
231
2410
258
265
273
2813
293
303
3113
323
339
344
3517
3620
378
389
399
406
413
422
435
444
453
461
476
4813
498
53.19% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.3351063829787234
totalSentences188
uniqueOpeners63
56.98% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences117
matches
0"Only a cramped passage between"
1"Then the wall opened."
ratio0.017
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences117
matches
0"She pulled back."
1"Their light caught on jars"
2"He had a pale smear"
3"His face had gone waxy,"
4"It stopped a foot short"
5"His jaw shifted."
6"It swung back towards the"
7"She stood and scanned the"
8"Their contents gave off a"
9"She looked at the smear"
10"It gleamed under the red"
11"She moved around Venn’s head."
12"His left cuff carried three"
13"They caught in the weave"
14"Its tiles were old and"
15"She crossed to the arch."
16"It sat at the same"
17"He passed one over."
18"She ran the beam along"
19"He bent to look."
ratio0.274
15.56% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount104
totalSentences117
matches
0"The dead man’s fingers snagged"
1"She pulled back."
2"The fingers stayed hooked in"
3"Quinn eased her glove free"
4"The abandoned platform beneath Camden"
5"Someone had strung red bulbs"
6"Their light caught on jars"
7"The market’s customers had vanished"
8"Malik waited beside a toppled"
9"He had a pale smear"
10"Quinn glanced at the body."
11"Venn wore a dark suit"
12"His face had gone waxy,"
13"A narrow wound split his"
14"Malik pointed to a smear"
15"A dark streak ran from"
16"It stopped a foot short"
17"Malik looked down."
18"His jaw shifted."
19"Quinn leaned closer."
ratio0.889
42.74% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences117
matches
0"Now the stalls stood empty"
ratio0.009
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount0
fancyTags(empty)
dialogueSentences70
tagDensity0.143
leniency0.286
rawRatio0
effectiveRatio0
90.0447%