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Run: 2026-09-23-01M36RC9YYEM50PAPJNYYKH80W
Run Details
Model:
GPT-6 Luna (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
39.9s
Cost:
$0.001953
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
63.28%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
37.17%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
53.62%
Sentence opener variety
(details)
21.37%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
43.33%
Subject-first sentence starts
(details)
96.15%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
90.4973%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The thing on the other
side had six fingers and Rory’s wrist in its grip.
She drove the Fae blade
down. Moonsilver sheared through black skin, and the hand snapped back through the tear with a sound like a wet branch breaking. “Now,” Isolde said.
Rory shoved her shoulder between
two oak standing stones.
The air caught at her
like a net.
Nyx slipped past in a
streak of shadow, then seized Rory’s coat and hauled her through.
Isolde followed, silver hair streaming
behind her as the rift shuddered shut.
Rory hit the ground on
one knee. Her pendant struck her teeth.
It had been cold against
her chest a moment before.
Now the Heartstone burned through
her shirt, its crimson light pulsing against her skin. “Tell me we’re on the right side,” she said. “Right and wrong are mortal measures.”
Isolde brushed a leaf from
her sleeve. “But this is the place you sought.” Nyx stood several paces away, their violet eyes fixed on the sky.
Their shadow stretched in the
opposite direction to their body. “Dymas,” they whispered. “Gluttony.”
The name settled over the
land like a hand laid across a mouth. Rory rose.
The pendant’s heat eased, though
its faint inner glow remained.
Before them, a broad valley
rolled beneath an amber sky. No sun showed through it. No clouds, either.
The colour seemed to come
from the air itself, warm and thick as broth.
Vineyards climbed the hills in
neat, impossible lines. Beyond them stood orchards heavy with fruit, and beyond those, pale towers with roofs like folded pastry.
A sweet smell drifted across
the valley. Baked apples, honey, roasted meat. Beneath it lay the sharp stink of old blood.
Rory wiped her palm on
her jeans. “That’s welcoming.” “It is an invitation,” Isolde said. “To dinner?” “To be consumed.” Nyx’s head tilted. “The land is listening.” Rory glanced back. The standing stones had vanished. Behind them, a low wall of grey rock curved across the slope, its face carved with leaves and open mouths. Each mouth held a different fruit. A pear. A plum. A human heart. The carvings looked worn, but something inside the stone shifted when Rory blinked. She turned away. “Then let’s not give it anything to hear.” They descended towards the vineyards. The vines grew taller than Rory, their thick stems trained over frames of dark wood. Clusters of grapes hung beneath the leaves, each fruit the size of a fist.
Their skins shone like polished
aubergines. When Rory brushed one with her knuckles, it gave a soft, wet
pulse
. She pulled her hand back. “Don’t touch the harvest,” Isolde said. “You could have led with that.” “I did. In a different order.” Nyx flowed along the edge of the path, never quite matching the shape of the ground.
Their silhouette kept catching on
the vines, stretching thin where the shadows thickened. “Something followed us through,” they whispered. Rory looked over her shoulder. The grey wall remained empty. “From the rift?” “From here.” A low note sounded across the valley.
It rang from no visible
bell, yet Rory felt it in her teeth. At once, the grapes stopped pulsing. Isolde’s pale
eyes narrowed
. “The first course has been announced.” “People who talk like that should have to explain themselves.” “An old custom. Those who answer the bell receive a place at the feast.” “And those who don’t?” “They are served elsewhere.” Rory kept moving. The path narrowed between the vines. Beyond them, a stream wound through a stand of fruit trees. Its surface ran dark red, but the smell rising from it was wine and iron. On the opposite bank, a boy in a butcher’s apron crouched beside a tree.
He held a curved knife
in one hand and a red apple in the other. The boy looked up. He might have
been fourteen
. A chain circled his neck, its links buried in his skin. “Don’t eat,” he said. Rory stopped. “We weren’t planning to.” “Don’t taste. Don’t take the gifts. Don’t answer when they call you by a name you haven’t given them.”
His eyes fixed on the
Heartstone beneath her shirt. “Your master sent you?” she asked. “My master’s dead.” “Then you’re free to leave.” The boy gave a short laugh. He lifted the chain. It disappeared beneath the soil, where the earth tugged at it. “Free’s a word they sell by the cup.” Isolde stepped closer to the stream.
Her feet left no prints
in the damp bank. “What did you trade?” she asked. “My name.” “What was it?” The boy opened his mouth. His jaw
trembled
. The knife slipped from his fingers and struck a root. For an instant, every tree around them leaned towards him. “Don’t ask,” Rory said. Isolde turned her lavender gaze on Rory. “He has already paid.” The boy pressed both hands over his mouth. His chain jerked taut. Soil burst around the roots, and he vanished below the bank. The apple rolled into the stream.
It bobbed once, then split
open. A tiny human tongue wriggled inside its pale flesh. Rory stepped back. Nyx’s shadow stretched over the water, then recoiled. “We should leave this path.” A second bell rang. Closer. The trees shook their branches. Fruit dropped around them and struck the ground with dull, heavy thumps. One split against a stone. Dark seeds skittered across the path, chattering like teeth. Isolde pointed towards a break in the vineyard. “The old kitchens stand beyond the orchard. There we may learn whose hand sent the pendant.” “May?” “I know the kitchens still stand. I do not know what stands in them.” “Comforting.” They left the path and pushed between the vines. The leaves scraped Rory’s arms, cool and slick as tongues. One curled around her wrist. She cut it with the blade. A bead of golden sap welled from the stem, and the vine shuddered away. The orchard beyond had no straight rows. Trees twisted together, their roots raised like knotted backs. Some bore fruit that glowed from within. Others carried bundles wrapped in leaves. Rory heard whispering from the branches, not words at first, then fragments that snagged at her attention. A name from a childhood classroom. Her mother calling her in for dinner. Eva laughing from the far end of a crowded pub. Rory clamped her jaw shut and walked faster. “Don’t follow
familiar
voices,” Isolde said. “I’m not.” “You turned your head.” “I was checking whether the trees had mouths.” “They do.” Rory’s gaze snapped forward. Nyx made a sound close to a laugh. “You need not look. They speak through the fruit.” At the orchard’s centre, they found a stone well. A bronze ladle hung from a hook beside it. Carved words ran around the rim in a script Rory could not read.
Even so, the meaning came
to her as soon as she looked: DRINK AND BE REMEMBERED. “No,” she said. “I agree,” Nyx murmured. A black road began beyond the well. It led towards a squat building on the hill, its walls built from pale stone and glazed tiles. Copper chimneys pierced its roof. Smoke rose from them in thick, fragrant ropes. Rory could hear knives striking boards inside, a hundred quick taps keeping a cook’s rhythm. The kitchens. Their doors stood open. As they climbed, the smells grew stronger. Roast meat, spice, hot sugar. Rory’s
stomach
cramped, though she had eaten before coming to the grove. Hunger rose in her like a command. She slowed. Nyx caught her shoulder. Their fingers were cold through her coat. “Do not let the place choose what you want.” Rory swallowed. The ache passed. “It can choose a better menu.” The building’s entrance had no door, only a pair of stone figures carved as servants. Both held empty platters. The moment Rory crossed between them, the carving on the left turned its head. “Late,” it said. Rory drew the blade. The figure smiled with a mouth full of tiny gold teeth. “The house has kept your place.” “We’re not guests,” Rory said. “Everyone is a guest before the bill arrives.” The kitchen beyond stretched farther than the building’s outer walls allowed. Copper pots hung from a ceiling lost in shadow. Long tables ran between ovens big enough to swallow a horse. A line of cooks worked without speaking. Some had human faces, some wore boar snouts or slick masks of pale skin. Their hands moved with practised speed. They chopped, stirred, basted. At the far end, a
hulking
figure in a white apron turned a spit with one arm. Each cook wore a chain. Each chain ran into the floor. Rory smelled burnt rosemary and something sweet enough to make her eyes water. A woman in a chef’s coat stood at the nearest table. She had a thin face and grey hair braided close to her skull. A ring of keys hung from her belt. Unlike the others, she wore no chain. “Three more covers,” she said. “No names, no substitutions.” “We need to find the source of this pendant,” Rory said, drawing the Heartstone into view. The woman’s knife stopped above the chopping block. The cooks stopped with it. Silence spread through the kitchen. A pot hissed.
Somewhere beneath the floor, something
gave a slow, deep growl. The woman set down her knife. “That stone belongs to the Prince’s table.” “I was given it.” “Then the hand that gave it has sent you back.” “Who?” The woman’s gaze
flicked
to Isolde, then Nyx. She stepped around the table, careful not to cross the pendant’s line of light. “Names carry
weight
here. Ask the wrong question, and the answer becomes yours.” “I’ve heard that from the fruit.” “Then you’ve learned.” The Heartstone
pulsed
. Its glow spread across the woman’s face. She flinched and pressed a hand to her throat. “You shouldn’t have brought it into the kitchens.” “You seem to know what it is.” “I know what it opens.” Behind her, the great spit stopped turning. The
hulking
cook lowered its head. The body on the spit had no skin. Its ribs gleamed through a coating of glaze, and its fingers twitched as the heat licked them. The woman snatched a ring of keys from her belt and hurled it at Rory. “Run!” Every chain in the kitchen snapped taut. The cooks turned as one. Their mouths opened, and the bell rang from inside each of them. The
hulking
figure ripped the spit from its hooks and swung the burning body towards Rory, while the floor split beneath her feet and a red hand reached up for her ankle.
created_at
"2026-09-23T09:08:36.47Z"
9/23/2026, 9:08:36 AM
model
"openai/gpt-6-luna-20260922"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
6807
moderation_latency
(null)
generation_time
39857
tokens_prompt
5142
tokens_completion
3096
native_tokens_prompt
4854
native_tokens_completion
3809
native_tokens_completion_images
0
native_tokens_reasoning
1509
native_tokens_cached
4851
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.00195331
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1790154516-hRLKuFCLfPnYUvAeiZfR"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790154516-i2epN1saQI8iEejJJqtR"
upstream_id
"resp_0af99e0d31dfa152016ab39714a84087d1a70b7a63163764a5"
provider_responses
0
endpoint_id
"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
id
"resp_0af99e0d31dfa152016ab39714a84087d1a70b7a63163764a5"
is_byok
false
latency
762
model_permaslug
"openai/gpt-6-luna-20260922"
provider_name
"OpenAI"
status
200
total_cost
0.00195331
cache_discount
0.00043659
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
18
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
68
tagDensity
0.265
leniency
0.529
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1770
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
63.28%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1770
totalAiIsms
13
found
0
word
"streaming"
count
1
1
word
"pulse"
count
1
2
word
"trembled"
count
1
3
word
"comforting"
count
1
4
word
"familiar"
count
1
5
word
"stomach"
count
1
6
word
"hulking"
count
3
7
word
"silence"
count
1
8
word
"flicked"
count
1
9
word
"weight"
count
1
10
word
"pulsed"
count
1
highlights
0
"streaming"
1
"pulse"
2
"trembled"
3
"comforting"
4
"familiar"
5
"stomach"
6
"hulking"
7
"silence"
8
"flicked"
9
"weight"
10
"pulsed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes narrowed"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
180
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
180
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
230
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
32
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1770
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
23
unquotedAttributions
0
matches
(empty)
37.17%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
57
wordCount
1418
uniqueNames
5
maxNameDensity
2.26
worstName
"Rory"
maxWindowNameDensity
3.5
worstWindowName
"Rory"
discoveredNames
Rory
32
Fae
1
Heartstone
4
Isolde
11
Nyx
9
persons
0
"Rory"
1
"Heartstone"
2
"Isolde"
3
"Nyx"
places
(empty)
globalScore
0.372
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
115
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1770
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
230
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
118
mean
15
std
15.53
cv
1.035
sampleLengths
0
15
1
27
2
3
3
45
4
36
5
9
6
20
7
22
8
4
9
13
10
69
11
21
12
9
13
6
14
2
15
3
16
7
17
41
18
13
19
11
20
53
21
5
22
6
23
6
24
6
25
29
26
6
27
10
28
3
29
2
30
26
31
10
32
10
33
14
34
4
35
4
36
3
37
61
38
20
39
4
40
6
41
19
42
9
43
6
44
3
45
5
46
21
47
8
48
15
49
6
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
180
matches
0
"been fourteen"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
242
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
230
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1418
adjectiveStacks
0
stackExamples
(empty)
adverbCount
30
adverbRatio
0.021156558533145273
lyAdverbCount
1
lyAdverbRatio
0.0007052186177715092
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
230
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
230
mean
7.7
std
4.6
cv
0.597
sampleLengths
0
15
1
6
2
21
3
3
4
9
5
8
6
16
7
12
8
7
9
5
10
10
11
14
12
9
13
13
14
7
15
12
16
10
17
3
18
1
19
13
20
2
21
10
22
10
23
5
24
3
25
14
26
8
27
17
28
7
29
5
30
9
31
7
32
2
33
6
34
2
35
3
36
3
37
4
38
3
39
5
40
20
41
6
42
2
43
2
44
3
45
13
46
3
47
8
48
5
49
15
53.62%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
10
diversityRatio
0.34782608695652173
totalSentences
230
uniqueOpeners
80
21.37%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
156
matches
0
"Somewhere beneath the floor, something"
ratio
0.006
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
34
totalSentences
156
matches
0
"She drove the Fae blade"
1
"Her pendant struck her teeth."
2
"It had been cold against"
3
"Their shadow stretched in the"
4
"She turned away."
5
"They descended towards the vineyards."
6
"Their skins shone like polished"
7
"She pulled her hand back."
8
"Their silhouette kept catching on"
9
"It rang from no visible"
10
"Its surface ran dark red,"
11
"He held a curved knife"
12
"He might have been fourteen."
13
"His eyes fixed on the"
14
"He lifted the chain."
15
"It disappeared beneath the soil,"
16
"Her feet left no prints"
17
"His jaw trembled."
18
"His chain jerked taut."
19
"It bobbed once, then split"
ratio
0.218
43.33%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
130
totalSentences
156
matches
0
"The thing on the other"
1
"She drove the Fae blade"
2
"Moonsilver sheared through black skin,"
3
"Rory shoved her shoulder between"
4
"The air caught at her"
5
"Nyx slipped past in a"
6
"Isolde followed, silver hair streaming"
7
"Rory hit the ground on"
8
"Her pendant struck her teeth."
9
"It had been cold against"
10
"Isolde brushed a leaf from"
11
"Nyx stood several paces away,"
12
"Their shadow stretched in the"
13
"The name settled over the"
14
"The pendant’s heat eased, though"
15
"The colour seemed to come"
16
"Vineyards climbed the hills in"
17
"A sweet smell drifted across"
18
"Rory wiped her palm on"
19
"Nyx’s head tilted."
ratio
0.833
96.15%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
3
totalSentences
156
matches
0
"Now the Heartstone burned through"
1
"Before them, a broad valley"
2
"Even so, the meaning came"
ratio
0.019
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
56
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
18
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
17
fancyCount
3
fancyTags
0
"they whispered (whisper)"
1
"they whispered (whisper)"
2
"Nyx murmured (murmur)"
dialogueSentences
68
tagDensity
0.25
leniency
0.5
rawRatio
0.176
effectiveRatio
0.088
90.4973%