Run: 2026-09-23-01M36RF8BNYRA3ZTW9N42GAVGD

Run Details

Duration:
32.7s
Cost:
$0.001638
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The vine snapped around Rory’s wrist and hauled her through the gate. She drove the Fae-forged blade into its bark. The vine shrieked, a sound like a kettle boiling in a tomb, and released her. Rory hit stone shoulder-first. Behind her, Nyx spilled through the tear as a smear of darkness, then gathered into a tall, hooded shape. Isolde stepped after them without leaving a footprint. The gate pinched shut. Rory rolled to her knees, dagger raised. The crimson Heartstone thumped against her collarbone, warm as a second pulse. In the silence that followed, something chimed far away. A bright, delicate note, followed by another. Nyx turned their violet eyes towards the sound. “Someone has laid a table.” “Then they can wait for us to wash our hands,” Rory said. She pushed up, testing her bruised shoulder. The place spread beneath an amber sky. Rory stood on a slab of black stone set into a vineyard, though no Earthly vineyard had vines thick as oak trunks, or grapes that glowed from within. Beyond them, orchards crowded a low valley. Their branches bowed under fruit, some shaped like pears, others like small glass skulls. Rivers wound between the rows, thick and gold, carrying the smell of honey and hot iron. A staircase descended from the slab. It had no rail, only carved figures on either side: men and women with open mouths, their faces worn smooth by time. The steps led into the vineyard. Rory looked back. The gate had vanished. Only a tall stone arch remained, its surface scarred with marks she could not read. The Heartstone gave another warm throb. “Is this Dymas?” she asked. “Gluttony’s garden,” Isolde replied. She rested one hand on the arch. Her waist-length silver hair stirred, though nothing else moved. “The first bite is sweet. The last belongs to the host.” Nyx leaned close to one of the carved figures. “The stone remembers teeth.” Rory wiped grit from her palm. “You’ve both been here before?” “No.” Isolde’s pale eyes caught the amber light. “I have seen its gates in sleep. That is not the same as crossing them.” “Good. We’re all first-timers. I hate being the only one lost.” Nyx made a soft sound that might have been a laugh. “You are not lost. The place has found you.” Rory stepped down. The stone felt warm through her boots, as if a furnace burned beneath it. At the foot of the stairs, the vineyard swallowed the path. Leaves brushed her sleeves, leathery and dark green, their veins shining like threads of copper. When she passed, they turned their pale undersides towards her. She stopped. The leaves turned with her. “Don’t touch the vines,” Isolde said. “I wasn’t going to.” “You had already decided to.” Rory lowered her hand from a grape cluster. It hung at eye level, the size of a plum, its translucent skin stretched over a dark shape. Something inside tapped against the fruit. Nyx drew near. Shadow pooled around their feet, swallowing the tips of the vine leaves. A grape burst. Amber juice ran over the stones and hissed where it touched Nyx’s shadow. The tapping stopped. “Even the harvest has a pulse,” Rory said. “Everything here eats,” Isolde replied. “Some things have learned to be polite about it.” They followed a narrow track between the vines. Rows climbed the hills on either side, then bent overhead and met, forming a green tunnel. The air tasted of ripe fruit and salt. Beneath that sweetness lay a scorched smell, like meat left too long over a fire. Rory heard the chime again. It came from beyond the orchard, with the soft clatter of dishes behind it. Her hand closed around the Heartstone. Its glow seeped through her shirt. “Portal’s close,” she said. “Or hungry,” Nyx murmured. At the tunnel’s end, the vines opened onto a garden. Flowers grew in exact rings around a dry stone fountain. Each bloom had a white face at its centre, petals curled like tiny tongues. They all turned towards the group. Rory took one step into the garden. The flowers whispered her name. “Rory.” She reached for the blade. “Laila.” The second name came from the fountain. Rory’s grip tightened. Only her parents used that name, and one friend who had never been told to stop. Isolde touched Rory’s sleeve. “Names are seeds here. Do not sow yours.” The flowers whispered again. This time, they spoke in Rory’s mother’s voice, gentle and close. “Come and eat, cariad.” The word struck harder than the sound. Rory moved away from the fountain. Nyx’s shadow climbed the rim. “It has no mouth.” A crack split the stone basin. Something inside scraped at the wall. “Then what’s speaking?” Rory asked. “The thing beneath it.” They crossed the garden without looking at the flowers. At the far side, a low wall separated the orchard from a place of ruined buildings. Their roofs had collapsed into a tangled mass of roots and carved stone. Beyond them stood a vast hall, its copper doors thrown wide. The chimes came from inside. Rory stopped at the wall. The hall looked ancient, but the vines around it bore fresh leaves. They grew through the windows and into the roof, heavy with clusters of silver fruit. Smoke rose from a chimney shaped like a clenched fist. “Someone lives here,” she said. “Many someones,” Isolde answered. A line of people moved across the hall’s open entrance. They wore white aprons, stained brown at the hems. Each carried a dish. None lifted their eyes. One stumbled, and the dish slipped from his hands. It hit the floor without breaking. The food on it crawled away. The line continued. Rory’s stomach knotted. She knew the man at the back of it. Not well, but she had delivered his orders often enough to recognise his bent left shoulder and the burn marks that climbed his neck. “Min?” she said. The man jerked. His eyes found her. For a breath, he looked human. Then a thin gold chain snapped taut around his throat. It pulled him into the hall. The dish in his hands rattled. Rory vaulted the wall. “Rory!” Isolde called. She landed in the grass and raced for the entrance. The Fae blade flashed in her hand. Nyx flowed over the wall without touching it. Isolde followed at a calm walk, her silver hair trailing over the ruined stones. The gold chain stretched from Min’s neck to the hall. He clawed at it, mouth open. No sound came out. Rory cut. The blade bit through the chain. It burst into a shower of sparks. Min collapsed, and Rory caught him under the arms. His skin felt cold and slick. “Get up,” she said. “We’re leaving.” His fingers seized her coat. “The table.” “What about it?” “Don’t let them serve the last course.” A bell rang inside the hall. Every servant in the queue stopped. Their dishes tilted in unison. The food slid towards the rims but did not fall. The hall’s copper doors began to swing shut. Nyx stepped between Rory and the closing gap. Their shadow stretched across the threshold. The doors slammed into it. Metal buckled with a groan. From within came a burst of laughter. It filled the ruins, warm and generous, the sort that belonged at a crowded dinner table. Then came a single knock against the other side of the doors. The servants bowed. Min clutched Rory’s sleeve. “It heard you cut the chain.” The doors dented outwards. Rory hauled him behind the broken wall. “Isolde, what’s the last course?” The Seer’s face had gone still. “The guest who refuses the feast.” Another knock. The copper bulged around the shape of a hand. The Heartstone flared hot against Rory’s chest. The arch behind them answered with a red pulse, though it stood far beyond the garden and the vineyard. A seam split the air above the hall. Through it, Rory glimpsed the cellar they had left, the torn Veil shimmering like cracked glass. Then a second hand punched through the copper doors. Its long fingers curled around the edge. “Nyx,” Rory shouted. Their shadow surged up the wall, reaching for the breach. The hand tore the doors apart. A face pressed through, broad and pale, its lips stained with gold. The thing smiled at Rory. “Found you,” it said, in Min’s voice.
created_at"2026-09-23T09:10:13.131Z" 9/23/2026, 9:10:13 AM
model"openai/gpt-6-luna-20260922"
app_id182717
external_user(null)
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cancelledfalse
latency4132
moderation_latency(null)
generation_time32637
tokens_prompt5142
tokens_completion2849
native_tokens_prompt4854
native_tokens_completion3179
native_tokens_completion_images0
native_tokens_reasoning1352
native_tokens_cached4851
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.00163831
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
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request_id"req-1790154613-rVu1aVk1dzintUdKNdDe"
session_id(null)
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api_type"completions"
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upstream_id"resp_051d59746846cf88016ab397753f0087d19795d1b177cd6228"
provider_responses
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endpoint_id"05e94e02-b9c2-4bbb-ba55-4082ee9ad687"
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is_byokfalse
latency407
model_permaslug"openai/gpt-6-luna-20260922"
provider_name"OpenAI"
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cache_discount0.00043659
upstream_inference_cost0
provider_name"OpenAI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount0
adverbTags(empty)
dialogueSentences40
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1397
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
74.95% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1397
totalAiIsms7
found
0
word"pulse"
count3
1
word"silence"
count1
2
word"throb"
count1
3
word"stomach"
count1
4
word"raced"
count1
highlights
0"pulse"
1"silence"
2"throb"
3"stomach"
4"raced"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"stomach dropped/sank"
count1
1
label"clenched jaw/fists"
count1
highlights
0"stomach knotted"
1"clenched fist"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences157
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences157
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences181
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1397
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
30.95% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions62
wordCount1218
uniqueNames10
maxNameDensity2.38
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Rory29
Fae-forged1
Nyx10
Heartstone4
Earthly1
Isolde9
Fae2
Min4
Seer1
Veil1
persons
0"Rory"
1"Nyx"
2"Heartstone"
3"Isolde"
4"Min"
5"Seer"
6"Veil"
places(empty)
globalScore0.31
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences104
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.716
wordCount1397
matches
0"Not well, but she had delivered his orders often enough to recognise his b"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences181
matches
0"used that name"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs89
mean15.7
std15.05
cv0.959
sampleLengths
012
154
24
335
48
55
619
772
834
928
105
1131
1213
1311
141
1522
1611
1720
1853
192
205
216
224
235
2432
2531
263
278
2814
2947
3031
314
324
3340
347
355
361
375
381
397
4019
4112
4215
434
4413
459
4612
475
484
4949
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences157
matches
0"been told"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs215
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences181
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1221
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.025389025389025387
lyAdverbCount4
lyAdverbRatio0.003276003276003276
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences181
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences181
mean7.72
std4.48
cv0.581
sampleLengths
012
18
215
34
419
58
64
77
812
99
107
118
125
1312
147
157
1628
177
1814
1916
206
2122
226
233
244
2515
266
275
284
297
309
3111
329
334
346
355
361
377
3815
3911
4011
419
423
4314
4411
4515
4610
472
485
496
53.78% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.3425414364640884
totalSentences181
uniqueOpeners62
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences139
matches
0"Only a tall stone arch"
1"Only her parents used that"
2"Then a thin gold chain"
3"Then came a single knock"
4"Then a second hand punched"
ratio0.036
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences139
matches
0"She drove the Fae-forged blade"
1"She pushed up, testing her"
2"Their branches bowed under fruit,"
3"It had no rail, only"
4"She rested one hand on"
5"Her waist-length silver hair stirred,"
6"It hung at eye level,"
7"They followed a narrow track"
8"It came from beyond the"
9"Her hand closed around the"
10"Its glow seeped through her"
11"They all turned towards the"
12"She reached for the blade."
13"They crossed the garden without"
14"Their roofs had collapsed into"
15"They grew through the windows"
16"They wore white aprons, stained"
17"It hit the floor without"
18"She knew the man at"
19"His eyes found her."
ratio0.23
39.14% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount117
totalSentences139
matches
0"The vine snapped around Rory’s"
1"She drove the Fae-forged blade"
2"The vine shrieked, a sound"
3"Rory hit stone shoulder-first."
4"Isolde stepped after them without"
5"The gate pinched shut."
6"Rory rolled to her knees,"
7"The crimson Heartstone thumped against"
8"A bright, delicate note, followed"
9"Nyx turned their violet eyes"
10"She pushed up, testing her"
11"The place spread beneath an"
12"Rory stood on a slab"
13"Their branches bowed under fruit,"
14"Rivers wound between the rows,"
15"A staircase descended from the"
16"It had no rail, only"
17"The steps led into the"
18"Rory looked back."
19"The gate had vanished."
ratio0.842
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences139
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags16
fancyCount2
fancyTags
0"Nyx murmured (murmur)"
1"Rory shouted (shout)"
dialogueSentences40
tagDensity0.4
leniency0.8
rawRatio0.125
effectiveRatio0.1
88.8492%