Run: 2026-09-23-01M36S9QPYXHG3XB0WDAQ36FGG

Run Details

Duration:
1m 16s
Cost:
$0.000845
Provider:
Xiaomi

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stone beneath Rory's palm was warm, and that was the first thing wrong. February bark, frozen London air, none of it accounted for the heat bleeding into her fingers. She snatched her hand back and wiped it on her coat. The pendant had led her here. It had hung cold and inert for eleven days after Marek's scooter turned up by these same oaks, keys in the ignition, helmet strapped to the seat, and then three nights ago it started to beat against her sternum like something with its own pulse. Tonight it had gone from a flutter to a fist, and every step across Richmond Park had pulled the silver chain taut against her throat. Marek had been on his last run. Golden Empress, order four-oh-seven, delivered to a postcode that didn't exist in any system Yu-Fei owned. He'd texted the restaurant at 11:46 p.m. with a single line: wrong side of the stones. Now Rory stood between the oaks and listened to nothing at all. No fox bark. No distant M25 hiss. No wind in the branches overhead, though the branches moved, scraping against one another in a slow, deliberate way, like knuckles being cracked. Her breath plumed. The wildflowers that shouldn't have been flowering in a London February pressed up around her boots in a dense white carpet, and where her feet disturbed them, they sprang back up afterwards, upright, unbruised. She thumbed her phone. Two bars of nothing. Silas picked up on the second ring. "Three hours, Rory." "Marek's scooter is here. Keys in the ignition, exactly like the report said, and nobody's touched it since." A glass set down hard on his bar top. "Which gate did you come in by?" "The oaks. The big ones by the bracken." Silence stretched, the kind that carries weight. "That's not a gate," he said. "That's a mouth. Walk back out the way you came and don't count the stones on your way through." "Count them?" "Out. Now." The line collapsed into a hiss, then a clean, impossible dial tone. Rory tried him twice more. The second time, the screen showed no carrier at all, just a flat grey field where the signal bars should have been, and beneath it, three missed calls from Silas logged at times she hadn't lived yet. She put the phone away. The path Marek's scooter must have taken showed itself easily. A channel of flattened flowers wound ahead of her toward the centre of the clearing, stems folded rather than snapped, no boot prints in the soft earth either side. Whatever had gone down that trail had left weight but no pressure. She crouched, ran two fingers along a bent stem. It sprang upright under her touch, as if offended. The pendant surged, hot enough to sting. At the far end of the trail, between two silver birches, something stood with its back to her. Rory's torch beam hit it and slid off, the way light slides off wet stone. No detail resolved. No outline. Just a vertical absence of trees where trees should have been, roughly her height, roughly a person's width, and it did not move while she watched it, which was worse than if it had. "Don't," she said, and heard her own voice swallowed whole. She counted the standing stones. Seven. Silas had told her months ago the boundary was marked by seven oaks, and seven stood around her, their trunks spiralled with carvings she had never been able to read. Seven. She turned a slow circle. Seven. The absence between the birches was gone. The clearing had not grown larger, but it felt hollowed, the way a tooth feels hollow after the nerve has been touched. Something shifted at the edge of her vision, a movement like a curtain settling, and when she snapped her head toward it there was only more clearing, more flowers, more of the wrong, patient dark beneath the canopy. Her phone rang. The screen read MAREK. She answered on instinct and heard breathing, wet and thick, as though the lungs producing it were full of water, and beneath the breathing, faintly, the clatter of a scooter engine idling in an alley behind the Golden Empress, a sound she recognised because she stood in that alley every night of her working life. "Marek?" The breathing stopped. The line cleared to silence so complete it rang. Then a voice, Marek's voice, flattened and distant as though spoken from the bottom of a well: "You came through the gap." "What gap?" But the call had ended. The phone showed no log of it. The pendant beat against her ribs, quick and hard, and Rory understood, with the clean cold certainty of someone reading a verdict, that it was not pulling her toward the centre of the grove any more. It was pulling her toward the stones. Behind her, seven of them, standing in their ancient ring with the carvings spiralling up their flanks. A sound came from the seventh stone. It began low, a vibration she felt in her back teeth before she heard it, and then it resolved into something almost like speech, a voice pushed through reeds, syllables mangled and rearranged, trying words on the way a mouth tries teeth. It said her surname. Carter. Then again, sharper, with her father's clipped Belfast flattening on the vowels, a sound she had not heard in the flat above Silas' bar, in London, in years. "Carter." She turned. The seventh stone had a face. Not carved. Had. Features pressed outward from the granite the way a hand presses through a sheet, brow and nose and the suggestion of a mouth shoving at the surface, and the stone bulged, and the stone gave. Behind it, the gap between the oaks was no longer a gap. Something filled it shoulder to shoulder with the trunks, far too tall to fit, folding itself down into the space the way a body folds into a car, and it said her other name, the one buried under two cities and a change of paperwork, in a voice that belonged to no one who had ever lived long enough to speak. "Laila." The wildflowers between her and the ring closed over the flattened trail behind her, stem by stem, erasing the only path out, and every stone in the circle began, all at once, to warm.
created_at"2026-09-23T09:24:40.806Z" 9/23/2026, 9:24:40 AM
model"xiaomi/mimo-v2.6-flash-20260921"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1033
moderation_latency(null)
generation_time76354
tokens_prompt4387
tokens_completion3259
native_tokens_prompt4141
native_tokens_completion2954
native_tokens_completion_images(null)
native_tokens_reasoning1600
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.000844888
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer(null)
request_id"req-1790155480-WHO0xBDN76qAEKcCYzC6"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790155480-yG5aQQNdDuS7n2jGw5xg"
upstream_id"5335de02-c403-42e4-9278-0b9d4e286331_bb0b0aa83e834fdbab1b06b9d67013b3"
provider_responses
0
endpoint_id"6f7ea660-c5e2-492e-8a39-ec254953b3ae"
id"5335de02-c403-42e4-9278-0b9d4e286331_bb0b0aa83e834fdbab1b06b9d67013b3"
is_byokfalse
latency942
model_permaslug"xiaomi/mimo-v2.6-flash-20260921"
provider_name"Xiaomi"
status200
total_cost0.000844888
cache_discount0.000561971
upstream_inference_cost0
provider_name"Xiaomi"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences14
tagDensity0.286
leniency0.571
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1067
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
67.20% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1067
totalAiIsms7
found
0
word"pulse"
count1
1
word"silence"
count2
2
word"weight"
count2
3
word"resolved"
count2
highlights
0"pulse"
1"silence"
2"weight"
3"resolved"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences71
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences71
filterMatches(empty)
hedgeMatches
0"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences82
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen61
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1067
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount987
uniqueNames12
maxNameDensity0.51
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Seven"
discoveredNames
Rory5
London2
Marek4
Richmond1
Park1
Empress2
Yu-Fei1
February2
Silas3
Golden2
Belfast1
Seven3
persons
0"Rory"
1"Marek"
2"Empress"
3"Yu-Fei"
4"February"
5"Silas"
6"Seven"
places
0"London"
1"Richmond"
2"Park"
3"Belfast"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences47
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1067
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences82
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean24.81
std24.15
cv0.973
sampleLengths
031
111
276
339
412
567
68
77
83
918
1016
118
127
1325
142
152
1654
175
1869
197
2018
2154
2210
2343
247
2560
263
2759
281
2912
3022
312
3212
3360
347
3575
361
372
3844
3912
4061
411
4234
90.44% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences71
matches
0"was marked"
1"was gone"
2"been touched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs152
matches
0"was not pulling"
1"was pulling"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences82
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount837
adjectiveStacks0
stackExamples(empty)
adverbCount26
adverbRatio0.03106332138590203
lyAdverbCount5
lyAdverbRatio0.005973715651135006
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences82
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences82
mean13.01
std13.35
cv1.026
sampleLengths
015
116
211
36
445
525
67
716
87
99
1012
113
124
1323
143
1534
164
174
187
193
2018
219
227
238
247
256
2619
272
282
2912
305
3137
325
3310
3429
3512
369
379
387
3918
4015
413
422
4334
4410
455
461
4730
481
495
65.45% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.45121951219512196
totalSentences82
uniqueOpeners37
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences62
matches
0"Just a vertical absence of"
1"Then a voice, Marek's voice,"
2"Then again, sharper, with her"
ratio0.048
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences62
matches
0"She snatched her hand back"
1"It had hung cold and"
2"He'd texted the restaurant at"
3"Her breath plumed."
4"She thumbed her phone."
5"She put the phone away."
6"She crouched, ran two fingers"
7"It sprang upright under her"
8"she said, and heard her"
9"She counted the standing stones."
10"She turned a slow circle."
11"Her phone rang."
12"She answered on instinct and"
13"It was pulling her toward"
14"It began low, a vibration"
15"It said her surname."
ratio0.258
80.97% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount47
totalSentences62
matches
0"The standing stone beneath Rory's"
1"February bark, frozen London air,"
2"She snatched her hand back"
3"The pendant had led her"
4"It had hung cold and"
5"Tonight it had gone from"
6"Marek had been on his"
7"He'd texted the restaurant at"
8"Her breath plumed."
9"The wildflowers that shouldn't have"
10"She thumbed her phone."
11"Silas picked up on the"
12"A glass set down hard"
13"Silence stretched, the kind that"
14"The line collapsed into a"
15"Rory tried him twice more."
16"The second time, the screen"
17"She put the phone away."
18"The path Marek's scooter must"
19"A channel of flattened flowers"
ratio0.758
80.65% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences62
matches
0"Now Rory stood between the"
ratio0.016
40.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount4
matches
0"Golden Empress, order four-oh-seven, delivered to a postcode that didn't exist in any system Yu-Fei owned."
1"The wildflowers that shouldn't have been flowering in a London February pressed up around her boots in a dense white carpet, and where her feet disturbed them, …"
2"She answered on instinct and heard breathing, wet and thick, as though the lungs producing it were full of water, and beneath the breathing, faintly, the clatte…"
3"Something filled it shoulder to shoulder with the trunks, far too tall to fit, folding itself down into the space the way a body folds into a car, and it said h…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences14
tagDensity0.143
leniency0.286
rawRatio0
effectiveRatio0
94.1837%