Run: 2026-09-23-01M36SF7QVEE5QRQX91SR9AMNP

Run Details

Duration:
56.3s
Cost:
$0.001218
Provider:
Xiaomi

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones parted like a held breath, and Rory stepped through into somewhere the map didn't know existed. The air changed first. One moment she smelled cut grass and diesel from the car park; the next, honey and wet earth and something floral she had no name for pressed against her tongue. Her sneakers sank half an inch into soil so dark it looked bruised. "Rory." Nyx's whisper curled against her ear from nowhere and everywhere. "The threshold has swallowed us whole." Behind her, a third set of boots crunched against gravel. Marcus, Silas's bouncer, a broad man with hands like shovels, stood frozen at the edge of the stones. He hadn't crossed yet. "Get in here," Rory said. "I can see the car park from where I'm standing." "You can see both sides at once?" His jaw worked. He took a single step forward and stumbled, catching himself on the nearest stone. The granite surface hummed beneath his palm, a vibration that climbed his arm and made him snatch his hand back. Wildflowers erupted around them in impossible colours. Not the pastel sprawl of a summer meadow — these burned. Cobalt blue the shade of electric current. Crimson so saturated it hurt to look at directly. A ring of white blossoms glowed faintly, each petal lit from within like a paper lantern. "Bioluminescence," Rory said, kneeling beside one. She held her phone torch over it. The flower didn't respond to the light, which meant the glow came from inside. She pulled her hand back. Her fingers tingled. "Don't touch the white ones." Isolde's voice arrived before she did, sliding out from behind a trunk of silver-barked oak so enormous its canopy disappeared into a haze of amber light. The half-fae seer stood exactly where no one had been a second ago, her silver hair loose around her waist, pale lavender eyes fixed on Rory's twitching fingers. "They feed on warmth." "You could have mentioned that before." "I could have." Isolde's lips curved. "Then you would have listened with your ears instead of your skin. Skin is a better teacher." Marcus edged past the stones and immediately stopped breathing through his mouth. His nostrils flared. "What's that sound?" Rory heard it then. Or rather, she felt it, a pressure behind her molars. A low, resonant hum that seemed to come from the ground itself, rhythmic as a heartbeat but slower, as though whatever lay beneath the grove inhaled over the course of minutes rather than seconds. "The stones remember," Isolde said. "They sang before your kind built cities. They will sing after." She turned and walked deeper into the grove without checking whether they followed. Her boots made no sound on the soil. No footprints indented the black earth behind her. Rory looked at Nyx. The shade had solidified into their humanoid form, violet eyes burning faintly in the shadow beneath the oak's roots. One shadowy hand rested on the crescent scar at Rory's wrist, a habit they'd developed that she'd stopped questioning. "After you," Nyx murmured. They moved as a group through a corridor of twisted hazel trees whose branches intertwined overhead into a tunnel. The light shifted from amber to a pale, watery green, as though they'd descended underwater. Rory reached up and brushed a leaf. It was warm and dry despite the damp chill in the air, and it peeled away from the branch without resistance, dissolving into ash the moment it left the wood. "They're not dead," Nyx said, watching the ash drift. "They're between." "Between what?" "Between being and not being. The same as me." Rory tucked her hands into her jacket pockets. The Heartstone pendant at her throat pulsed a slow, warm rhythm against her collarbone, steady as it had been since they'd left London. Not the frantic stutter it gave near a Hel portal. Something closer to recognition. The tunnel opened. A clearing spread before them, perhaps the size of a football pitch, ringed by another circle of standing stones, though these were different from the ones at the entrance. They leaned inward at impossible angles, their surfaces carved with symbols that shifted whenever Rory tried to read them, rearranging themselves like a language that refused to be learned. Between the stones, wildflowers carpeted the ground in waves of colour, and in the exact centre stood a well. Not a wishing well. Not a well at all, Rory realised as they drew closer. A shaft of polished black stone, smooth as glass, ringed with a lip so thin it might cut. She leaned over it and saw nothing. No water, no reflection, no bottom. "Don't drop anything in," Isolde said. She stood across the well, her hands folded in her sleeves. "Things that fall in don't land anywhere." "The Veil." Nyx had drifted to the rim, their form flickering at the edges. "This is where it thins." Marcus took a step back. "The what now?" "The barrier between realms." Rory straightened, her reflection sliding across the black stone in fragments. "Earth, Hel, the Fae planes. All separated by it." "And this hole punches through?" "It doesn't punch through." Isolde's lavender eyes gleamed. "It persuades." The hum beneath them intensified. The white flowers along the well's rim brightened, their glow bleeding upward into the air in thin threads of pale light that spiralled and intertwined above the shaft. Rory felt warmth on her face, the sensation of standing too close to a fire, though no flame existed. A sound rose from the well. Not a voice exactly — a layered harmony of whispers, dozens of them, speaking in a language Rory's ears couldn't parse but whose meaning settled into her thoughts like sediment. Hungry. Open. Ready. "Something's coming through," Marcus said, and his voice carried a tremor he'd never allow behind the bar. "No." Isolde raised a hand. The whispers cut off. Silence crashed down so hard Rory's ears rang. "Something is always coming through. The question has never been whether the Veil will hold. The question is which side is doing the pushing." She reached into her sleeve and produced a slender leaf-shaped dagger. Moonlight, absent from a sky Rory couldn't see, caught the blade and made it luminescent, a thin filament of silver light in the green haze. She held it out toward Rory, grip first. "You'll need this sooner than you think." Rory took it. The cold bit into her palm, deeper than metal should reach, seeping into the bones of her hand. The crescent scar on her wrist flared white-hot, and she hissed through her teeth but didn't let go. "Something's wrong," Nyx whispered. The shade had gone rigid, their violet eyes wide, both hands raised as though pressing against an invisible wall. Their form wavered, solid and translucent and solid again. "Wrong how?" Rory demanded. Nyx tilted their head. Their whisper dropped to something almost inaudible. "The grove just noticed us." Every white flower in the clearing turned toward them at once. Not swayed. Turned, stems rotating with mechanical precision, petals widening like mouths. The glow shifted from white to a deep, throbbing amber, and the air thickened until breathing tasted of iron and old honey. The standing stones groaned, their leaning angles increasing by degrees that should have toppled them. Isolde, for the first time, took a step backward. "The well is not what woke them," she said. "You are, Aurora Carter. You, and the thing you swallowed from Dymas." The pendant at Rory's throat blazed crimson, casting her shadow long and sharp across the black earth, and somewhere beneath the well, something that had been sleeping for centuries opened its eyes.
created_at"2026-09-23T09:27:41.059Z" 9/23/2026, 9:27:41 AM
model"xiaomi/mimo-v2.6-flash-20260921"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2139
moderation_latency(null)
generation_time56293
tokens_prompt5142
tokens_completion2178
native_tokens_prompt4947
native_tokens_completion1878
native_tokens_completion_images(null)
native_tokens_reasoning219
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00121842
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer(null)
request_id"req-1790155661-EdL5v4lLA7WaoA7PFrif"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790155661-NrafXdPd7Bf8wGG8Shn6"
upstream_id"cc291d07-12b3-4dcf-b62d-73c60d21e666_f94aad81c2ea4f16a26c44366bbd1622"
provider_responses
0
endpoint_id"6f7ea660-c5e2-492e-8a39-ec254953b3ae"
id"cc291d07-12b3-4dcf-b62d-73c60d21e666_f94aad81c2ea4f16a26c44366bbd1622"
is_byokfalse
latency2062
model_permaslug"xiaomi/mimo-v2.6-flash-20260921"
provider_name"Xiaomi"
status200
total_cost0.00121842
cache_discount(null)
upstream_inference_cost0
provider_name"Xiaomi"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences38
tagDensity0.447
leniency0.895
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1273
totalAiIsmAdverbs0
found(empty)
highlights(empty)
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Marcus"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
56.79% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1273
totalAiIsms11
found
0
word"whisper"
count2
1
word"electric"
count1
2
word"warmth"
count2
3
word"rhythmic"
count1
4
word"chill"
count1
5
word"pulsed"
count1
6
word"silence"
count1
7
word"wavered"
count1
8
word"mechanical"
count1
highlights
0"whisper"
1"electric"
2"warmth"
3"rhythmic"
4"chill"
5"pulsed"
6"silence"
7"wavered"
8"mechanical"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences94
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences94
filterMatches(empty)
hedgeMatches
0"seemed to"
1"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences115
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1275
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount1069
uniqueNames8
maxNameDensity1.87
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Rory20
Silas1
Marcus4
Nyx7
Heartstone1
London1
Hel1
Isolde7
persons
0"Rory"
1"Silas"
2"Marcus"
3"Nyx"
4"Isolde"
places
0"London"
1"Hel"
globalScore0.565
windowScore0.5
70.63% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount2
matches
0"hum that seemed to come from the ground itself, rhythmic as a heartbeat but slower, as though whatever lay beneath the grove inhaled over the course of minutes rather than seconds"
1"as though pressing against an invisible wall"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1275
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences115
matches
0"developed that she'd"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean26.02
std19.1
cv0.734
sampleLengths
019
147
217
332
45
510
67
737
850
935
1063
116
1223
1318
1448
1516
1629
1742
184
1971
2011
212
229
2345
243
2577
2646
2724
2819
298
3024
315
3210
3352
3439
3517
3641
3744
387
3939
404
4128
424
4316
4411
4549
469
4721
4832
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences94
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs174
matches(empty)
68.32% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount1
flaggedSentences3
totalSentences115
ratio0.026
matches
0"One moment she smelled cut grass and diesel from the car park; the next, honey and wet earth and something floral she had no name for pressed against her tongue."
1"Not the pastel sprawl of a summer meadow — these burned."
2"Not a voice exactly — a layered harmony of whispers, dozens of them, speaking in a language Rory's ears couldn't parse but whose meaning settled into her thoughts like sediment."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1071
adjectiveStacks1
stackExamples
0"slender leaf-shaped dagger."
adverbCount32
adverbRatio0.029878618113912233
lyAdverbCount6
lyAdverbRatio0.0056022408963585435
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences115
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences115
mean11.09
std8.13
cv0.733
sampleLengths
019
14
230
313
411
56
610
718
84
95
1010
117
123
1314
1420
157
1611
177
189
1916
206
217
2214
235
243
2531
2628
274
286
296
3017
3112
323
333
344
3510
3634
375
3811
3913
408
418
424
4319
4419
454
4619
4715
487
4930
54.49% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.3739130434782609
totalSentences115
uniqueOpeners43
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences83
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences83
matches
0"Her sneakers sank half an"
1"He hadn't crossed yet."
2"His jaw worked."
3"He took a single step"
4"She held her phone torch"
5"She pulled her hand back."
6"Her fingers tingled."
7"His nostrils flared."
8"She turned and walked deeper"
9"Her boots made no sound"
10"They moved as a group"
11"It was warm and dry"
12"They leaned inward at impossible"
13"She leaned over it and"
14"She stood across the well,"
15"She reached into her sleeve"
16"She held it out toward"
17"Their form wavered, solid and"
18"Their whisper dropped to something"
ratio0.229
38.31% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount70
totalSentences83
matches
0"The standing stones parted like"
1"The air changed first."
2"Her sneakers sank half an"
3"Nyx's whisper curled against her"
4"Marcus, Silas's bouncer, a broad"
5"He hadn't crossed yet."
6"His jaw worked."
7"He took a single step"
8"The granite surface hummed beneath"
9"Wildflowers erupted around them in"
10"Cobalt blue the shade of"
11"Crimson so saturated it hurt"
12"A ring of white blossoms"
13"Rory said, kneeling beside one"
14"She held her phone torch"
15"The flower didn't respond to"
16"She pulled her hand back."
17"Her fingers tingled."
18"Isolde's voice arrived before she"
19"The half-fae seer stood exactly"
ratio0.843
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences83
matches(empty)
ratio0
3.48% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount8
matches
0"The granite surface hummed beneath his palm, a vibration that climbed his arm and made him snatch his hand back."
1"A low, resonant hum that seemed to come from the ground itself, rhythmic as a heartbeat but slower, as though whatever lay beneath the grove inhaled over the co…"
2"The light shifted from amber to a pale, watery green, as though they'd descended underwater."
3"They leaned inward at impossible angles, their surfaces carved with symbols that shifted whenever Rory tried to read them, rearranging themselves like a languag…"
4"The white flowers along the well's rim brightened, their glow bleeding upward into the air in thin threads of pale light that spiralled and intertwined above th…"
5"The shade had gone rigid, their violet eyes wide, both hands raised as though pressing against an invisible wall."
6"The standing stones groaned, their leaning angles increasing by degrees that should have toppled them."
7"The pendant at Rory's throat blazed crimson, casting her shadow long and sharp across the black earth, and somewhere beneath the well, something that had been s…"
66.18% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount2
matches
0"Nyx had, their form flickering at the edges"
1"Rory straightened, her reflection sliding across the black stone in fragments"
71.05% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount3
fancyTags
0"Nyx murmured (murmur)"
1"Nyx whispered (whisper)"
2"Rory demanded (demand)"
dialogueSentences38
tagDensity0.263
leniency0.526
rawRatio0.3
effectiveRatio0.158
78.4424%