NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-09-23-01M36SM1A3ATP48C29XCXQCXTE
Run Details
Model:
Grok 4.7 (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
6m 41s
Cost:
$0.144347
Provider:
xAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
84.41%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
63.78%
Sentence opener variety
(details)
77.52%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
25.89%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
90.9647%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn caught the constable's boot
an inch above the print and shoved it aside. "Off my scene."
The lad rocked back, ears
red.
Chalk showed two left feet
around the body. Beyond it, the sealed spur under Camden ran into black. Tiles peeled.
A bench lay on its
side.
DS Hale kept his eyes
on his notebook. "Robbery. Wallet's gone, wrap in the coat, throat cut. He came down to score, met a better knife, and stayed." "He didn't die here." "Quinn." She stepped over the chalk. Copper hung low and stale.
Blood crusted under the collar
in a crooked line.
The tiles by the neck
stayed clean.
A throat opened on this
floor would have painted the wall.
The wall held grime, and
a ripped poster for a line that had never stopped here.
She worked the body in
a square. Near. Far. Left. Right.
Then the thing that refused
to fit. Her glove met the neck. No give left in it. Twenty minutes in a tunnel didn't do that. Her left wrist turned.
The worn leather watch took
the torch beam. "Pathologist owns the clock. I own a missing wallet. We don't dress it up." "Look at the shoes."
The soles faced her, pale
and dry.
Dust lay thick on the
platform and thin on the leather. He had not walked in.
Someone had carried him, then
wiped the walk off his feet.
A darker smear ran from
the ribs to the tunnel mouth.
It died where a sleeve
had brushed the dust. The strokes ran left to right. Right hand. The brusher had stood where Hale stood. "You swept this." "I cleared a path for the photographer. Standard." "You cleared the drag." His pen stopped. "I cleared rubbish. There's a difference."
She set the torch on
the tiles. A left heel-print sat by the bench, nicked at the outer edge. Hale's left shoe carried the same nick, packed with the same grey dust. "You stood over him before you named the crime." "I checked a
pulse
. That's the job." "A
pulse
doesn't need a brushed floor." Two fingers turned the collar. The cut ran shallow on the left, deep on the right. Wrong angle for a man already down. The blade had come from the platform side, high to low, from someone shorter than him. The man was tall.
He still stood when the
steel found him. Purple mapped the right ribs under the shirt. That map belonged to a body on its side. He lay on his back. Someone had turned him after the blood stopped. "Posed." "Or he rolled." "Dead men don't roll onto their backs and fold their hands for a camera." The left hand lay open. A pale band circled the wrist. Someone had taken a
watch
and left the cheaper story. The right hand held nothing. In the coat, the wrap Hale liked sat too neat. Paper crisp. Seal whole.
She lifted it on a
glove. No dealer crown on the stamp. A small circle, cut by three lines. That mark lived in the margin of Morris's last notebook. The review board filed the page as doodles.
Her thumb pressed the watch
strap until the leather creaked. Hale shook an evidence bag open. "Tat from a stall. Bag it and move." She left the bag empty. The torch found black leather under the bench. Hale had
called that space
clear. Cash sat inside the wallet. Forty pounds. A Camden Town ticket, stamped today. No clip-mark. He never rode it. The card slots held one thing, and it wasn't a card. A thumb-sized disc of yellow bone. A hole through the centre. A groove worn by years of thumbs. "Entry token." "Guitar pick." "Bone."
She set the disc beside
a small old round brass compass. Verdigris scaled the rim and flaked onto her glove. Marks crossed the face, tight and deliberate. No tourist stall finished work like that. The needle ignored north.
It swung to the bricked
alcove at the platform's end and stuck. A thin tick-tock beat against her palm. "See that." "Magnet in the bricks. Old kit locks onto iron. Campfire stuff. Junk and a bad shift." "Iron doesn't chase a turn of the wrist. This did." His story wanted a punter, a dealer, a theft. It failed the blood. It failed the shoes.
It failed the colour settled
in the ribs, the cash left behind, the seal never broken. Someone had brought the man here and dressed the floor as a robbery. Only the compass still pointed. She took the bone disc and walked the needle's line. Hale came after her. He shut the notebook. "Touch that wall and you're on paper." "Then
watch
." The bricks in the alcove didn't match the old courses. Newer work. Cleaner mortar. One brick sat proud. She pressed the disc to it. A wet click answered. A gap opened, shoulder-wide. Cold air pushed through. Hot metal came with it, and incense, and oranges. Stall-lamps moved on the far side. Cloth roofs. A copper bowl of oranges. A crate stencilled in no script she read. Voices ran too low, and too many, for a dead station. A till chimed once. She lifted the compass. The needle pulled at the gap.
Then it locked past the
gap, onto Hale's coat. She looked at the pocket. "Empty it." "Don't be daft." "It doesn't point at iron. It points at a match for that bone. You've got the twin." His hand stayed in the pocket. The other had left his side. A lamp swung in the gap. A woman stepped into the slice of light. Short. She cleared a lintel Quinn would have struck. Curly red hair. Round glasses. Freckles
stark
on pale skin. A worn leather satchel hugged her ribs, fat with books. She saw the compass. A curl went behind her left ear. The office board had a worse photo. Same hair. "Kowalski." "Detective Quinn. Put that down. You've fed it more than it should take." "You know my name." "Everyone past this brick knows it. You carried it into a room that keeps what it's given." Her eyes cut to Hale. "And you brought the man who sold the token." Hale's mouth tightened. "She's a witness or she's a suspect. Either way, she doesn't run my scene." Kowalski didn't grant him the look. "I watched the sale. Bone for a way in. The wrap in that coat came off the same stall. He used it to paint a drug death over a delivery." Hale moved. Not back. In. His shoulder took Quinn in the chest and drove her into the brick. The lintel scraped her hair, salt-and-pepper, cut close. Brick found her jaw. She tasted dust and gave him no sound. The compass left her glove. The disc dropped to the tiles. The needle spun and snapped towards the gap. The wall ground shut. Kowalski lunged for the bone. "You lose him if that door seals. The market quits this station at the full moon. Tonight. Your dead man goes with it. So does the answer on Morris." Quinn's thumb hunted the
watch
and missed. Hale's hand came out of the pocket with a second bone disc and a short blade. The blade wore the same three-line mark as the paper wrap. Her knee came up under the token hand and drove it into the closing brick. The disc cracked. The door shrieked and stuck, half shut. Lamps on the far side died in a wave. Faces turned in the dark. Something past Kowalski drew a long wet breath. Kowalski held her through the gap. "Run, or come through. You don't get a third choice." The blade rose.
created_at
"2026-09-23T09:30:18.317Z"
9/23/2026, 9:30:18 AM
model
"x-ai/grok-4.7-20260916"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
719
moderation_latency
(null)
generation_time
400902
tokens_prompt
4492
tokens_completion
5618
native_tokens_prompt
5449
native_tokens_completion
28544
native_tokens_completion_images
(null)
native_tokens_reasoning
26865
native_tokens_cached
1152
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.1443472
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
(null)
request_id
"req-1790155818-8dy3mEOUMstKtZfZcUgg"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790155818-J3rksu7zB6MuC06fur0O"
upstream_id
"8f51ebc9-41f9-9983-a68b-2937a2da7d5d"
provider_responses
0
endpoint_id
"c942f37a-87e1-4fa8-83d0-8c67fda4fb4a"
id
"8f51ebc9-41f9-9983-a68b-2937a2da7d5d"
is_byok
false
latency
391
model_permaslug
"x-ai/grok-4.7-20260916"
provider_name
"xAI"
status
200
total_cost
0.1443472
cache_discount
0.0013824
upstream_inference_cost
0
provider_name
"xAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1283
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
84.41%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1283
totalAiIsms
4
found
0
word
"standard"
count
1
1
word
"pulse"
count
2
2
word
"stark"
count
1
highlights
0
"standard"
1
"pulse"
2
"stark"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
148
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
148
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
185
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
30
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1283
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
24
wordCount
976
uniqueNames
6
maxNameDensity
1.23
worstName
"Hale"
maxWindowNameDensity
2.5
worstWindowName
"Hale"
discoveredNames
Camden
2
Hale
12
Morris
1
Town
1
Quinn
4
Kowalski
4
persons
0
"Hale"
1
"Morris"
2
"Quinn"
3
"Kowalski"
places
0
"Camden"
1
"Town"
globalScore
0.885
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
87
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1283
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
185
matches
0
"called that space"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
76
mean
16.88
std
16.26
cv
0.963
sampleLengths
0
14
1
3
2
32
3
8
4
20
5
4
6
1
7
53
8
36
9
12
10
14
11
4
12
34
13
35
14
3
15
8
16
4
17
3
18
6
19
32
20
9
21
7
22
7
23
51
24
30
25
1
26
3
27
14
28
59
29
28
30
6
31
8
32
67
33
2
34
2
35
1
36
50
37
7
38
2
39
16
40
10
41
51
42
18
43
7
44
2
45
32
46
49
47
19
48
5
49
2
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
148
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
164
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
185
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
985
adjectiveStacks
1
stackExamples
0
"small old round brass"
adverbCount
14
adverbRatio
0.014213197969543147
lyAdverbCount
2
lyAdverbRatio
0.0020304568527918783
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
185
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
185
mean
6.94
std
4.52
cv
0.651
sampleLengths
0
14
1
3
2
6
3
8
4
10
5
2
6
6
7
8
8
20
9
4
10
1
11
5
12
5
13
9
14
7
15
11
16
16
17
7
18
1
19
1
20
1
21
1
22
7
23
5
24
5
25
8
26
4
27
8
28
14
29
4
30
7
31
11
32
5
33
11
34
11
35
9
36
6
37
2
38
7
39
3
40
8
41
4
42
3
43
6
44
7
45
12
46
13
47
9
48
7
49
7
63.78%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
12
diversityRatio
0.42162162162162165
totalSentences
185
uniqueOpeners
78
77.52%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
129
matches
0
"Then the thing that refused"
1
"Only the compass still pointed."
2
"Then it locked past the"
ratio
0.023
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
32
totalSentences
129
matches
0
"She stepped over the chalk."
1
"She worked the body in"
2
"Her glove met the neck."
3
"Her left wrist turned."
4
"He had not walked in."
5
"It died where a sleeve"
6
"His pen stopped."
7
"She set the torch on"
8
"He still stood when the"
9
"He lay on his back."
10
"She lifted it on a"
11
"Her thumb pressed the watch"
12
"She left the bag empty."
13
"He never rode it."
14
"She set the disc beside"
15
"It swung to the bricked"
16
"His story wanted a punter,"
17
"It failed the blood."
18
"It failed the shoes."
19
"It failed the colour settled"
ratio
0.248
25.89%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
112
totalSentences
129
matches
0
"Quinn caught the constable's boot"
1
"The lad rocked back, ears"
2
"Chalk showed two left feet"
3
"A bench lay on its"
4
"DS Hale kept his eyes"
5
"She stepped over the chalk."
6
"Copper hung low and stale."
7
"Blood crusted under the collar"
8
"The tiles by the neck"
9
"A throat opened on this"
10
"The wall held grime, and"
11
"She worked the body in"
12
"Her glove met the neck."
13
"Her left wrist turned."
14
"The worn leather watch took"
15
"The soles faced her, pale"
16
"Dust lay thick on the"
17
"He had not walked in."
18
"Someone had carried him, then"
19
"A darker smear ran from"
ratio
0.868
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
129
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
29
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
90.9647%