NC Bench
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Run: 2026-09-23-01M36STFB6XY3H54ZZVHP5TH2C
Run Details
Model:
Grok 4.7 (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
5m 39s
Cost:
$0.118955
Provider:
xAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
79.05%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
57.96%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
32.58%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
88.2308%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn caught Briggs by the
cuff before his glove met the brass. "Leave it." The needle jumped. Not from the torch.
It swung hard and locked
on the worn leather
watch
at her left wrist. Briggs pulled free. "It's a compass. Dead man, empty box, a tunnel under Camden. We photograph it and we leave." "Photograph first. Hands after." She dropped to a knee. Cold tile met her through the cloth.
Soot and old brake dust
greased the floor.
Someone had built the stall
on the bricked lip of the northbound platform, sleepers for a counter, a half-scraped roundel for a sign.
Glass vials stood in a
neat row behind the body. Not one cracked.
A small old round brass
compass lay in the dead man's open palm. Verdigris filmed the casing. Fine cuts covered the face, and a second set of scratches crossed them in a hurry. Copper stung her nose. Blood. Recent, and too little of it.
The cut at the throat
was clean.
The grey wool collar had
taken nearly all of it. No spray on the vials. No smear on the brass. A fight painted walls. This had painted cloth. "Rough sleeper. Finds a fence down here, helps himself, catches a blade. I've closed three this quarter." "Three with clean shoes?" He looked. The brogues shone. The floor did not.
Grit climbed Quinn's boots to
the ankle, and Briggs's as well.
The dead man's soles had
never met it. Clean shoes. Dirty floor. Wrong order for a walk-in.
Eva Kowalski stood in the
mouth of the stall, a worn leather satchel clutched to her ribs. Curly red hair, round glasses, freckles
stark
in the torch beam. The top of her head sat near Quinn's chin. Green eyes moved from the compass to the
watch
and back.
She tucked a curl behind
her left ear. A breath later she did it again. "He isn't a sleeper, and this isn't a fence. His name is Pell. He sold information. Banned salts, when the moon let the market sit. Those vials are stock." Briggs tapped his notebook with the pen. "Market. You're the museum, then." "Restricted archives. British Museum." Quinn stayed on one knee.
She kept her brown eyes
on the woman, not the body. "No one from my team rang the archives. I checked the log before I cut the padlock. So who sent you?" Eva's fingers tightened on the strap. "A colleague. He said police wanted a read on the marks." "Name." "It can wait until we're above ground." "It can't." Eva looked at the brass instead. "Those cuts are protective sigils. A Shade artisan makes them so the needle tells the truth. It points towards the nearest rift. A thin place. A door that isn't a door. The market keeps a dozen such doors, and it moves them when the moon turns. Until then, it sits in this station and pretends it is nothing but damp brick." Quinn watched the needle. It ignored the stair.
It ignored the black run
of the old rails.
It sat on the watch
as if the leather had a
pulse
.
She had taken that watch
off Morris in a side room at the Royal London. Three years on her wrist. The strap had learned her. "Bold, for a needle fixed on a dead man's gift." Eva took one step. Books shifted in the satchel. "It shouldn't fix on you. Not unless you came through a rift, or you carry a thing that did." "Service door off the Camden Road. Cut padlock. I walked the grime. So did Briggs. Pell did not."
She rose into the low
lamp, closely cropped salt-and-pepper hair almost touching the wire, sharp jaw set towards the dark. Weight even, hands clear, the old parade still in the set of her shoulders. One way out at their backs, the stair. Ahead, past a shuttered stall that breathed wet iron and bitter orange, the tunnel ran on without a lamp.
She counted exits the way
other people counted coins. Two. Neither kind. Briggs shut the notebook. "Killed up top, carried down, cash taken. Scratches are tags. The museum can fight you for the toy at the desk. I want a van." "You want a story that fits a form." "I want to be out of this hole." "Then stop inventing a till." She pointed, two fingers, parade-plain. The box on the counter was bone, pale as a tooth, hinged with copper wire. Empty. Briggs had liked empty. Empty meant a motive he could write. She cared about the hinge.
It sat on the inside
of the lid. The screws were bright and new, turned from within. A trader who lived by locked boxes did not build a lock he could not reach. "Wrong face. Fresh screws. No driver on the shelf. No cloth. No spare wire. Someone built this today so you would see a robbery and stop." Briggs bent over it. "Or he botched a mend." "Say that after you read the shelf." He did. Vials in a strict line. A coil of black thread. A jar of small teeth. A ledger with names and no prices. No driver. No metal filings. At the far end a stoppered bottle pushed out a sweet orange reek, thick enough to sit on the tongue. Eva's mouth tightened. "Pell would never keep a false box. The market taxes a lie. A short count costs a finger. A false stall costs a name. They don't dress it up." Quinn moved to the body's left side. "Then the hand that dressed this stall wanted a thief in my report. And the hand that sent you wanted a rite in yours. Two stories. Both useful. Both false." "The sigils are not false." "The old cuts aren't." She tipped the torch. Fresh lines crossed two marks, shallow, the tool skidding at each end. "Read what's struck over them." Eva crouched. The satchel gaped. A cloth-bound corner showed, a faded library stamp on the edge.
She pushed her glasses up
and
traced
the air above the face.
She did not touch the
brass. "A cancel. Not a binding. Someone broke the guard so the needle would obey a nearer pull. A carried thing. A token. A
watch
, if the
watch
has already passed a thin place."
Her eyes lifted to Quinn's
wrist. Quinn left the
watch
uncovered. "DS Morris wore it. He died on a stair with this pitch. The report said fall. The injuries said he met something on the way down and lost." Briggs shifted. "We don't crack old files in a hole." "We do when the new body keeps the old one's accounts."
She drew the ledger closer
with a gloved finger. Names. Dates. A narrow column of debts. Halfway down, a tight hand: Morris, J. Paid in bone. Balance open. The page had no dust in the crease. Someone had read it tonight. "You flipped past the only line that matters." "I was on the box." "You were on the easy theft." She set the ledger flat. "Eva didn't flip past it. She never needed to. She had his name before the book was open." Eva tucked her hair and missed. "I knew the stall. Pell sold the archives rubbings. Copies. Nothing that leaves in a bag." Quinn nodded at the compass. "Nothing that should. That leaves. And you read the cancel without a page in front of you." "It's the work I do." "It's the hurry you're in." The satchel strap creaked under Eva's grip. Something heavier knocked once against a vial when she shifted. Quinn kept her eyes on the compass. Briggs raised the radio. "I'm calling the van. You can charge the historian at the station." "Put it down. The padlock I cut was theatre. Token holders don't need a service door. Someone wanted us in this stall. The scene is bait, and the bait is still warm."
She held two fingers above
the casing. Heat lifted off the brass, a small living heat, wrong for metal in a tunnel that stole
warmth
from skin. The needle
trembled
on its lock and gave a tick, then a tock. Tick-tock. Tick-tock. Eva went still. "It does that when a rift answers." "Show me the rift." "Nearest pull wins." Her gaze stuck to the leather. "Take the
watch
off." Quinn unbuckled the strap. It had marked her
pulse
. She set the
watch
on the sleeper, a hand's breadth from the compass. The needle refused the leather. It stayed on her bare wrist. The tick sharpened to a knock. Briggs eased towards the stair. "I'm not paid to interview brass." "Hands where I can see them." He stopped. The radio clicked on its own. Not Control. A long hiss, then steps, heel and toe, heel and toe, the pace she had matched for six years. Morris never rushed a corridor. He let the building arrive. The hiss shaped her name. Cut short. The old habit, when he wanted her ear and not the room. "Harlow." Eva caught her sleeve. "That is not a radio." Quinn lifted the compass. The needle spun wild and slammed to a bearing past Eva's shoulder, into the unlit run beyond the shutter. Tick-tock became a knock of bone on tile. Close. Countable. Pell's fingers closed on empty air. He sat up. The cut at his throat pulled wide, dry at the rim, wet at the centre. His clean shoes found the dust. A pale disc spilled from the left brogue and ran to Quinn's boot, nick upward. Bone. The hole. The same nick she had signed back into the cage twice, under Morris's number. The shutter slammed up. A second
watch
, twin to the one on the sleeper, flashed on a wrist in the dark. The wrist turned with a precision she could have named in a crowd. The radio held her name in a dead mouth. "Bag it and go. You always did hate a scene that answered." Pell lunged for the compass in her fist.
created_at
"2026-09-23T09:33:49.298Z"
9/23/2026, 9:33:49 AM
model
"x-ai/grok-4.7-20260916"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
770
moderation_latency
(null)
generation_time
338612
tokens_prompt
4492
tokens_completion
6923
native_tokens_prompt
5449
native_tokens_completion
24310
native_tokens_completion_images
(null)
native_tokens_reasoning
22122
native_tokens_cached
5376
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.1189552
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
(null)
request_id
"req-1790156029-M6mMmr7FLjqbF3GOSkvh"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790156029-lwt6Pbjd2hHbh8jy1czq"
upstream_id
"3e01d3d7-a2cc-96aa-8f7a-2345bd33c4c2"
provider_responses
0
endpoint_id
"c942f37a-87e1-4fa8-83d0-8c67fda4fb4a"
id
"3e01d3d7-a2cc-96aa-8f7a-2345bd33c4c2"
is_byok
false
latency
455
model_permaslug
"x-ai/grok-4.7-20260916"
provider_name
"xAI"
status
200
total_cost
0.1189552
cache_discount
0.0064512
upstream_inference_cost
0
provider_name
"xAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1671
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
79.05%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1671
totalAiIsms
7
found
0
word
"stark"
count
1
1
word
"pulse"
count
2
2
word
"weight"
count
1
3
word
"traced"
count
1
4
word
"warmth"
count
1
5
word
"trembled"
count
1
highlights
0
"stark"
1
"pulse"
2
"weight"
3
"traced"
4
"warmth"
5
"trembled"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
147
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
147
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
199
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
61
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1671
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
45
wordCount
1030
uniqueNames
9
maxNameDensity
1.26
worstName
"Quinn"
maxWindowNameDensity
2.5
worstWindowName
"Quinn"
discoveredNames
Briggs
10
Quinn
13
Kowalski
1
Morris
4
Royal
1
London
1
Eva
11
Control
1
Tick-tock
3
persons
0
"Briggs"
1
"Quinn"
2
"Kowalski"
3
"Morris"
4
"Eva"
5
"Tick-tock"
places
0
"Royal"
1
"London"
globalScore
0.869
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
72
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1671
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
199
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
99
mean
16.88
std
17.99
cv
1.066
sampleLengths
0
12
1
2
2
21
3
3
4
17
5
4
6
89
7
46
8
17
9
4
10
28
11
9
12
63
13
29
14
7
15
5
16
4
17
16
18
21
19
6
20
11
21
1
22
7
23
2
24
6
25
61
26
54
27
10
28
9
29
19
30
18
31
73
32
4
33
25
34
8
35
8
36
5
37
70
38
26
39
4
40
5
41
7
42
49
43
3
44
29
45
7
46
30
47
5
48
4
49
16
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
147
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
160
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
199
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1039
adjectiveStacks
1
stackExamples
0
"small old round brass"
adverbCount
16
adverbRatio
0.015399422521655439
lyAdverbCount
3
lyAdverbRatio
0.0028873917228103944
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
199
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
199
mean
8.4
std
7.51
cv
0.894
sampleLengths
0
12
1
2
2
3
3
4
4
14
5
3
6
17
7
4
8
5
9
7
10
8
11
23
12
10
13
3
14
13
15
4
16
16
17
4
18
1
19
6
20
7
21
10
22
5
23
5
24
4
25
4
26
17
27
4
28
2
29
3
30
4
31
11
32
8
33
2
34
2
35
5
36
17
37
11
38
9
39
11
40
8
41
7
42
29
43
7
44
5
45
4
46
5
47
11
48
21
49
6
57.96%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
18
diversityRatio
0.4020100502512563
totalSentences
199
uniqueOpeners
80
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
124
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
27
totalSentences
124
matches
0
"It swung hard and locked"
1
"She dropped to a knee."
2
"She tucked a curl behind"
3
"She kept her brown eyes"
4
"It ignored the stair."
5
"It ignored the black run"
6
"It sat on the watch"
7
"She had taken that watch"
8
"She rose into the low"
9
"She counted exits the way"
10
"She pointed, two fingers, parade-plain."
11
"She cared about the hinge."
12
"It sat on the inside"
13
"She tipped the torch."
14
"She pushed her glasses up"
15
"She did not touch the"
16
"Her eyes lifted to Quinn's"
17
"She drew the ledger closer"
18
"She set the ledger flat."
19
"She held two fingers above"
ratio
0.218
32.58%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
106
totalSentences
124
matches
0
"Quinn caught Briggs by the"
1
"The needle jumped."
2
"It swung hard and locked"
3
"Briggs pulled free."
4
"She dropped to a knee."
5
"Soot and old brake dust"
6
"Someone had built the stall"
7
"Glass vials stood in a"
8
"A small old round brass"
9
"Verdigris filmed the casing."
10
"Copper stung her nose."
11
"The cut at the throat"
12
"The grey wool collar had"
13
"A fight painted walls."
14
"This had painted cloth."
15
"The brogues shone."
16
"The floor did not."
17
"Grit climbed Quinn's boots to"
18
"The dead man's soles had"
19
"Eva Kowalski stood in the"
ratio
0.855
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
124
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
35
technicalSentenceCount
1
matches
0
"Ahead, past a shuttered stall that breathed wet iron and bitter orange, the tunnel ran on without a lamp."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
88.2308%