Run: 2026-09-23-01M36SWDZM3HRHD5FT26CPA56R

Run Details

Duration:
1m 1s
Cost:
$0.001120
Provider:
Xiaomi

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bone token lay on the tongue of a dead man, still dry. Quinn crouched at the base of the tiled staircase where the platform of the old Camden station gave way to a corridor no TfL map had marked. The fluorescent strips overhead buzzed and flickered, casting the scene in a sickly pallor that turned the victim's face the colour of wet plaster. He was male, early thirties, sprawled on his back with his arms folded neatly across his chest, as though someone had arranged him after he stopped breathing. His eyes were open. His mouth was open. And there, resting on his tongue, a disc of carved bone the size of a two-pound coin. She pulled on her gloves and pressed two fingers to his neck. Cold. Hours old, at least. "Anything?" Davies's voice carried down the corridor. He stood at the top of the stairs, one hand on the tiled wall, phone light washing his features in blue. He looked the way he always looked at crime scenes, like he had already decided what the answer was and was waiting for reality to agree with him. "Not a pulse." Quinn tilted the victim's head back gently. The tongue offered no resistance. The bone token sat perfectly centred, as though it had been placed there by someone with steady hands and good manners. She photographed it from three angles. "Suicide?" Davies descended the last few steps. His shoes crunched on something, broken tile, maybe glass. "Lay down, took whatever, put it on his tongue as a, what, keepsake?" "That would require him to swallow something, lose consciousness, then position himself post-mortem." She shifted onto her heels. "The arms are crossed. Someone moved him after he died." Davies shrugged, a gesture that said he found the distinction academic. She looked around the platform. The station had been decommissioned decades ago, stripped of signage, its roundel painted over so many times the layers formed a geological record beneath peeling cream. Pigeon droppings streaked the far wall. A rusted bench sat bolted to the platform edge, and beside it, in a neat row, three more bone tokens lay stacked like poker chips. Quinn walked over and crouched. The tokens matched the one in the victim's mouth, same pale ivory, same carved grooves. She photographed them without touching, then leaned close enough to smell something beneath the dust and guano: copper. "Morris" slipped out before she could stop it, her partner's voice from three years ago saying *look closer, Quinn, the evidence doesn't care what you want it to mean*. She pushed the thought away and traced the edge of the platform with her eyes. Blood, old, dark, smeared in a thin line that ran along the tiles and stopped at the victim's left hand. Not a pool. Not arterial spray. A trail, as if something had been dragged or someone had crawled. "Any cameras down here?" she asked. "Nothing wired. Council closed this stretch in '09." Davies walked to the far end of the platform, hands in his coat pockets. "Local kids break in for parties. There's a whole forum about it. Probably some bad batch of pills went around." "Three tokens, neatly stacked. One on his tongue. Suicides don't arrange props." "People leave weird notes, Quinn. A bloke in Hackney last year wrote his will on a beer mat. Doesn't make it a conspiracy." She stood and crossed to the stacked tokens. Up close she could see they were carved from different materials: one bone, one ivory, one something harder and whiter, tooth enamel perhaps. Each had a pattern etched into its face, sigils, she recognised them from a case file she had pulled on a Tuesday night when sleep refused to come. She had kept that file. Still had it, in the bottom drawer of her desk. "You know what these are?" she said. "Tokens. You said so yourself." "Crowns. Entry tokens for a place that doesn't appear on any official register." She held up her phone, screen still showing the photo she had taken. "The Veil Market. Black market. Runs beneath Camden on a schedule that shifts with the full moon. Sells enchanted goods, banned substances, information. Anyone with a bone token gets in." Davies stared at her. "You've been reading those occult forums again." "I've been reading intelligence reports. The Met flagged the Veil Market eighteen months ago. No arrests, because no one could find it." She pointed at the victim. "This man had a token in his mouth. He was either going in, or coming out, and someone killed him before he could do either." Davies exhaled through his nose, the sound of a man humouring a colleague. "Say I believe you. Say there's some secret bazaar under Camden. The bloke's still dead, and we still don't know who did it. Tokens don't tell us that." Quinn crouched again, this time at the victim's left side. The blood trail she had noted earlier did not originate at his body. She followed it with her eyes, back along the platform, to where it met a section of wall where the tiles had been pried away. Behind the missing tiles, a gap yawned in the brickwork, wide enough for a person to squeeze through. "Davies." He looked up from his phone. She motioned him over. He came, reluctant, and peered into the gap. A draft curled out, carrying a smell she recognised from evidence lockers and crime scenes alike: blood, but sharper, metallic with something chemical underneath. "There's a passage." She pulled out her torch and shone it inside. The beam caught damp brick, then nothing, the corridor swallowed by dark. "Could be service tunnels. Sewer overflow. Anyone could be in there." "Anyone could." She straightened. "But only someone with a bone token could have come out of there carrying a body they didn't want found on the main platform." She pointed to the smear of blood on the victim's left hand. "He was alive when he was dragged. See the drag marks on his sleeve. But the blood on the tiles is too thin to be his. Someone else was bleeding. The killer." Davies looked at the sleeve, at the tiles, at the gap in the wall. His jaw worked. "So you're saying someone killed this man inside the tunnels, dragged him out onto the platform, crossed his arms, put a token on his tongue, and stacked three more tokens beside him. Like a message." "Like a message," Quinn agreed. "Or like a ritual," Davies said quietly, then caught himself, shaking his head. "Sorry. Point is, we need to get forensics down here, dust the gap, run the victim's prints. No ID yet?" "No wallet. No phone. Nothing but the clothes." She glanced at his trainers, pale soles still clean despite the dust. "He wasn't down here long before he died." She looked back at the corridor of missing tiles. Somewhere beyond the reach of her torch, something scraped against brick, a sound too steady to be a rat. She killed the beam and waited. The scrape stopped. "There's something in there," she said. "That's a pipe settling, Quinn." "It's not." She reached into her jacket pocket and pulled out the small brass compass she had bought from a Shade artisan at the Veil Market two weeks ago, the one she had told no one about. The casing had a patina of verdigris that caught the fluorescent light, and its face was etched with protective sigils she could not read. She held it flat in her palm. The needle spun, once, twice, then locked onto the gap in the wall and stayed there. Davies stared at the compass. "What is that?" "Something that points the way." The needle trembled. The fluorescent strips above them buzzed louder, then dimmed, and in the sudden half-dark the victim's open mouth seemed to widen, the bone token catching what light remained. Quinn pocketed the compass and took one step toward the gap before a voice crackled from the radio on her shoulder, sharp and urgent, her sergeant's voice telling her to hold her position, that another body had just been found at the Camden end of the tunnel, that forensics was rolling, that someone had tipped off the press. Davies looked at her. She looked at the gap. The needle had begun to spin again.
created_at"2026-09-23T09:34:53.437Z" 9/23/2026, 9:34:53 AM
model"xiaomi/mimo-v2.6-flash-20260921"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1207
moderation_latency(null)
generation_time60737
tokens_prompt4492
tokens_completion2137
native_tokens_prompt4238
native_tokens_completion1882
native_tokens_completion_images(null)
native_tokens_reasoning90
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00112028
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
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request_id"req-1790156093-avCxVtyLQfvXHP4SlS5Z"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790156093-adm5QpqxwGGxdeLW020D"
upstream_id"28e48a84-f55c-4e7a-8622-dc6f67676579_3bfd1ec4f0054259a3703b7d0cdbdd31"
provider_responses
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endpoint_id"6f7ea660-c5e2-492e-8a39-ec254953b3ae"
id"28e48a84-f55c-4e7a-8622-dc6f67676579_3bfd1ec4f0054259a3703b7d0cdbdd31"
is_byokfalse
latency1103
model_permaslug"xiaomi/mimo-v2.6-flash-20260921"
provider_name"Xiaomi"
status200
total_cost0.00112028
cache_discount(null)
upstream_inference_cost0
provider_name"Xiaomi"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount1
adverbTags
0"Davies said quietly [quietly]"
dialogueSentences37
tagDensity0.459
leniency0.919
rawRatio0.059
effectiveRatio0.054
92.83% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1394
totalAiIsmAdverbs2
found
0
adverb"gently"
count1
1
adverb"perfectly"
count1
highlights
0"gently"
1"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
78.48% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1394
totalAiIsms6
found
0
word"flickered"
count1
1
word"pulse"
count1
2
word"traced"
count1
3
word"etched"
count2
4
word"trembled"
count1
highlights
0"flickered"
1"pulse"
2"traced"
3"etched"
4"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences79
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences79
filterMatches
0"look"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences99
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen58
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords13
totalWords1394
ratio0.009
matches
0"look closer, Quinn, the evidence doesn't care what you want it to mean"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
98.98% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount980
uniqueNames8
maxNameDensity1.02
worstName"Davies"
maxWindowNameDensity2
worstWindowName"Davies"
discoveredNames
Camden2
TfL1
Davies10
Quinn7
Tuesday1
Shade1
Veil1
Market1
persons
0"Davies"
1"Quinn"
places
0"Camden"
1"Shade"
2"Veil"
globalScore0.99
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1394
matches(empty)
99.33% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences99
matches
0"kept that file"
1"rolling, that someone"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean31.68
std27.18
cv0.858
sampleLengths
013
1103
217
356
442
529
628
711
862
938
1082
116
1242
1312
1423
1574
167
175
1856
1911
2052
2141
2266
231
246
2536
2624
2711
2872
2917
3035
315
3233
3328
3437
356
365
372
3882
398
405
4189
429
437
74.17% Passive voice overuse
Target: ≤2% passive sentences
passiveCount7
totalSentences79
matches
0"been placed"
1"been decommissioned"
2"been dragged"
3"were carved"
4"been pried"
5"was etched"
6"been found"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs170
matches
0"was waiting"
1"was rolling"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences99
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount982
adjectiveStacks0
stackExamples(empty)
adverbCount35
adverbRatio0.035641547861507125
lyAdverbCount6
lyAdverbRatio0.006109979633401222
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences99
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences99
mean14.08
std10.33
cv0.734
sampleLengths
013
127
224
327
44
54
617
712
81
94
107
1121
1228
1310
145
1521
166
177
189
1913
2018
2110
2211
235
2426
256
2625
275
2815
2918
3029
3115
3220
333
343
3512
366
3722
3820
3912
4023
418
4223
4328
445
4510
467
475
4826
4930
72.39% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.46464646464646464
totalSentences99
uniqueOpeners46
91.32% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences73
matches
0"Still had it, in the"
1"Somewhere beyond the reach of"
ratio0.027
61.10% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences73
matches
0"He was male, early thirties,"
1"His eyes were open."
2"His mouth was open."
3"She pulled on her gloves"
4"He stood at the top"
5"He looked the way he"
6"She photographed it from three"
7"His shoes crunched on something,"
8"She shifted onto her heels"
9"She looked around the platform."
10"She photographed them without touching,"
11"She pushed the thought away"
12"She stood and crossed to"
13"She had kept that file."
14"She held up her phone,"
15"She pointed at the victim"
16"She followed it with her"
17"He looked up from his"
18"She motioned him over."
19"He came, reluctant, and peered"
ratio0.397
14.79% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount65
totalSentences73
matches
0"The bone token lay on"
1"Quinn crouched at the base"
2"The fluorescent strips overhead buzzed"
3"He was male, early thirties,"
4"His eyes were open."
5"His mouth was open."
6"She pulled on her gloves"
7"Hours old, at least."
8"Davies's voice carried down the"
9"He stood at the top"
10"He looked the way he"
11"Quinn tilted the victim's head"
12"The tongue offered no resistance."
13"The bone token sat perfectly"
14"She photographed it from three"
15"Davies descended the last few"
16"His shoes crunched on something,"
17"She shifted onto her heels"
18"Davies shrugged, a gesture that"
19"She looked around the platform."
ratio0.89
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences73
matches(empty)
ratio0
37.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount5
matches
0"The fluorescent strips overhead buzzed and flickered, casting the scene in a sickly pallor that turned the victim's face the colour of wet plaster."
1"He was male, early thirties, sprawled on his back with his arms folded neatly across his chest, as though someone had arranged him after he stopped breathing."
2"Davies shrugged, a gesture that said he found the distinction academic."
3"The casing had a patina of verdigris that caught the fluorescent light, and its face was etched with protective sigils she could not read."
4"Quinn pocketed the compass and took one step toward the gap before a voice crackled from the radio on her shoulder, sharp and urgent, her sergeant's voice telli…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount1
fancyTags
0"Quinn agreed (agree)"
dialogueSentences37
tagDensity0.135
leniency0.27
rawRatio0.2
effectiveRatio0.054
87.3735%