Run: 2026-09-23-01M36SX5QSCYXE0KH7R6X4S6GJ

Run Details

Duration:
1m 16s
Cost:
$0.000564
Provider:
Xiaomi

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The moonstone blade stopped cutting through the hedge an inch before Rory's wrist completed its arc. She held the position, arm outstretched, blade tip buried in a wall of blackthorn that had no business growing in the middle of Richmond Park. Around her, the ordinary world pressed close: wet grass, iron railings, the distant cough of a night bus on the A308. None of that mattered. The hedge ahead had opened a wound, and through it spilled light the colour of honey and violet, lighting the underside of every leaf. "It's working," she breathed. "It's an opening, not a miracle." Nyx's whisper curled from the shadows behind her, a sound that arrived a half-second before its source. They stood at the edge of the darkness between two oak trees, their violet eyes the only thing separating them from the void. "Push through." Rory pushed. The blackthorn resisted, then yielded with a sound like tearing silk. The gap widened just enough for a body to slip sideways, and Rory stepped through, boots landing on something softer than earth. A mat of wildflowers, knee-deep, releasing a perfume so dense it coated her tongue. She tasted honey and rain and something older, something like the smell of stones after a centuries-long drought. Behind her, Nyx did not so much step through as resolve from one shadow into another. One moment the gap was empty; the next, a six-foot silhouette of living darkness stood beside her, edges rippling like heat-haze. "Impressive," Nyx murmured, surveying the space. "The last portal I slipped through was a cellar in Prague, and it smelled of rat." Rory turned to take in the Grove. The clearing stretched far wider than the park could contain. Ancient oak standing stones formed a rough circle, their surfaces carved with symbols that shifted when she looked at them directly, rearranging themselves into new configurations each time she blinked. Between the stones, wildflowers bloomed in colours that had no name in any language she knew, petals opening and closing in slow rhythms as though the ground beneath them breathed. The air hummed. Not a sound exactly, more a vibration that settled in her sternum and stayed there, a low persistent note like a cathedral organ held on a single chord. It pulsed with her heartbeat for a moment, then diverged, establishing its own rhythm that had nothing to do with her body. "Time moves differently here," Nyx said. Their voice came from everywhere and nowhere, the whisper carried on a wind that didn't exist. "An hour inside can be minutes outside. Or days." "You've been here before." "In another life. Under another name." Their violet eyes traced the standing stones. "Aldric found this place in 1638. Before the summoning. Before everything." Rory let the name settle. Nyx rarely offered those details unprompted, and she filed the information away for later, behind the part of her mind reserved for things that mattered more than her curiosity. She checked the Heartstone pendant resting against her collarbone. The deep crimson gem sat still, no pulse, no warmth. Whatever portal it responded to, this wasn't it. A sound drew her attention deeper into the clearing. Someone laughed. It floated from beyond the farthest standing stones, a bright and careless sound that had no business coming from a place this old. Rory drew the moonstone blade tighter in her hand. The leaf-shaped dagger was cold against her palm, a cold that numbed rather than burned, and it cast a faint luminescence across the grass as she moved forward. The flowers parted for her. They did not wilt or break but opened wider, pushing aside to clear a path, their stems bending with a grace that suggested awareness rather than accident. Rory walked the corridor they made, boots sinking into the impossible bloom, and the hum in her chest grew louder with each step. The standing stones behind her blurred, their carved symbols dissolving into colours that fought for space in her vision. Then the path ended at a pool. No larger than a bathtub, the water sat in a depression between two roots of an oak so vast its trunk disappeared into canopy far above. The surface did not reflect the sky because there was no sky to reflect, only an amber glow filtering through leaves that rustled without wind. Instead, the pool mirrored something else. Faces. Hundreds of them, pressing upward from beneath the water, mouths open, eyes closed, features rippling as though submerged in honey. Rory stumbled back. "You see them too," Nyx said. They had materialised beside her, standing so close she felt the cold radiating from their form like the breath of an open grave. "Good. Means you're meant to see." "Are they alive?" "They're echoes. The Grove remembers everyone who's crossed the threshold." Nyx crouched, one shadow-hand hovering above the surface. The faces in the pool did not react to their presence but pressed harder toward the light, lips moving in silent conversation. "Some of them were Fae. Some were mortal. Most were lost." Rory leaned closer. One face rose above the others, features sharpening into something recognisable. A woman with silver hair and pale lavender eyes. The reflection of Isolde Varga, mouth forming words Rory couldn't hear. "She's here," Rory said. "She's always been here. The Grove is her exile made beautiful." Nyx stood, and the pool settled, the faces retreating into depth. "But she didn't invite us, Rory. That's what troubles me." A crack of energy split the air. The standing stones shuddered. Carved symbols blazed white-hot before dimming to a sullen red, and the hum in Rory's chest spiked into something sharp and invasive, a needle pressed behind her eyes. The wildflowers recoiled, petals snapping shut along the corridor she'd walked through, sealing the path back toward the blackthorn hedge. "We're locked in," Rory said. "Not locked." Nyx's voice dropped to its lowest register, a whisper that carried the weight of three centuries. They pointed to the far side of the clearing, where the largest standing stone had split down its centre. Through the fissure, a second light bled through, warmer than the first, the colour of spiced wine and charred sugar. "Invited somewhere else." Rory's pendant woke. The Heartstone pulsed against her collarbone, a deep and insistent warmth that spread through her chest like swallowed liquor. The crimson gem glowed, its inner light syncing with the gap in the standing stone, each pulse pulling the two closer to resonance. Portals, she thought. The pendant knows portals. And something on the other side of that fissure wanted them to come through. A shape moved in the amber light beyond the stone. Tall. Impossibly tall, filling the gap shoulder to shoulder, blocking the glow with a mass that absorbed light rather than reflected it. Two points of dull fire appeared where eyes should have been, and the air temperature in the clearing dropped until Rory could see her own breath. The Heartstone burned hot enough to hurt. The shape stepped through the fissure, and the standing stone shattered behind it, sending shards of ancient oak tumbling across the wildflowers like broken teeth. It had the rough shape of a man stretched wrong, limbs too long, joints bent at angles that made Rory's vision slide away from them. Its skin, if it could be called that, moved like oil poured over molten iron, and when it opened its mouth the sound that emerged was not a sound at all but the memory of one, a resonance that vibrated the moss on every stone and sent the faces in the pool screaming in silence. "It knows the Veil is thin," Nyx said, their form flickering, edges dissolving and reforming in agitation. "The solstice is coming." The thing turned its burning gaze to Rory, and the pendant on her chest hammered a rhythm that matched the gap in its ribs, the place where a heart should have been. She gripped the moonstone blade until her knuckles whitened, the cold of it seeping into her fingers, into her wrist, into the crescent-shaped scar that traced the surface of her skin, and the weapon's glow sharpened to a silver edge. Behind her, the corridor of wildflowers closed with a sound like a door locking.
created_at"2026-09-23T09:35:17.764Z" 9/23/2026, 9:35:17 AM
model"xiaomi/mimo-v2.6-flash-20260921"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1807
moderation_latency(null)
generation_time76469
tokens_prompt5142
tokens_completion2289
native_tokens_prompt4947
native_tokens_completion1955
native_tokens_completion_images(null)
native_tokens_reasoning210
native_tokens_cached4928
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.000563858
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
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request_id"req-1790156117-Mq2Klk9ekZfGoljao2nK"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790156117-udXQxbzOj509fk3vzJ7Y"
upstream_id"03f83170-7795-4626-991b-2afc6abeb204_53e1b4113d7d4cbda469ee98b8db67e1"
provider_responses
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endpoint_id"6f7ea660-c5e2-492e-8a39-ec254953b3ae"
id"03f83170-7795-4626-991b-2afc6abeb204_53e1b4113d7d4cbda469ee98b8db67e1"
is_byokfalse
latency1725
model_permaslug"xiaomi/mimo-v2.6-flash-20260921"
provider_name"Xiaomi"
status200
total_cost0.000563858
cache_discount0.000676121
upstream_inference_cost0
provider_name"Xiaomi"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences23
tagDensity0.522
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1377
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
23.75% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1377
totalAiIsms21
found
0
word"whisper"
count3
1
word"silk"
count1
2
word"resolve"
count1
3
word"pulsed"
count2
4
word"traced"
count2
5
word"pulse"
count2
6
word"warmth"
count2
7
word"grave"
count1
8
word"echoes"
count1
9
word"carried the weight"
count1
10
word"resonance"
count2
11
word"shattered"
count1
12
word"vibrated"
count1
13
word"silence"
count1
highlights
0"whisper"
1"silk"
2"resolve"
3"pulsed"
4"traced"
5"pulse"
6"warmth"
7"grave"
8"echoes"
9"carried the weight"
10"resonance"
11"shattered"
12"vibrated"
13"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences83
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences83
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences94
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen55
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1377
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount1241
uniqueNames8
maxNameDensity1.37
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory17
Richmond1
Park1
Nyx10
Grove1
Heartstone3
Isolde1
Varga1
persons
0"Rory"
1"Nyx"
2"Heartstone"
3"Varga"
places
0"Richmond"
1"Park"
2"Grove"
globalScore0.815
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount1
matches
0"something like the smell of stones after a c"
54.76% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.452
wordCount1377
matches
0"not wilt or break but opened wider, pushing aside to clear a path, their stems ben"
1"not a sound at all but the memory of one, a resonance"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences94
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean32.79
std27.71
cv0.845
sampleLengths
016
174
24
348
42
565
637
722
87
970
103
1150
1231
134
1424
1561
169
1762
185
1969
207
2178
223
2335
243
2551
2634
274
2832
297
3052
315
3260
333
3463
3510
3648
377
38105
3921
4072
4114
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences83
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs202
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences94
ratio0.011
matches
0"One moment the gap was empty; the next, a six-foot silhouette of living darkness stood beside her, edges rippling like heat-haze."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1250
adjectiveStacks0
stackExamples(empty)
adverbCount36
adverbRatio0.0288
lyAdverbCount6
lyAdverbRatio0.0048
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences94
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences94
mean14.65
std10.05
cv0.686
sampleLengths
016
125
221
34
424
54
623
723
82
92
1011
1122
1214
1318
1416
1521
166
1716
187
1910
2030
2130
223
2328
2422
256
2616
279
284
2913
3011
315
3229
339
3410
358
369
372
3823
399
4028
415
4227
4323
4419
457
4626
4725
486
491
68.79% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4574468085106383
totalSentences94
uniqueOpeners43
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences74
matches
0"Then the path ended at"
1"Instead, the pool mirrored something"
2"Impossibly tall, filling the gap"
ratio0.041
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences74
matches
0"She held the position, arm"
1"They stood at the edge"
2"She tasted honey and rain"
3"It pulsed with her heartbeat"
4"Their voice came from everywhere"
5"Their violet eyes traced the"
6"She checked the Heartstone pendant"
7"It floated from beyond the"
8"They did not wilt or"
9"They had materialised beside her,"
10"They pointed to the far"
11"It had the rough shape"
12"Its skin, if it could"
13"She gripped the moonstone blade"
ratio0.189
68.11% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences74
matches
0"The moonstone blade stopped cutting"
1"She held the position, arm"
2"None of that mattered."
3"The hedge ahead had opened"
4"Nyx's whisper curled from the"
5"They stood at the edge"
6"The blackthorn resisted, then yielded"
7"The gap widened just enough"
8"A mat of wildflowers, knee-deep,"
9"She tasted honey and rain"
10"Nyx murmured, surveying the space"
11"Rory turned to take in"
12"The clearing stretched far wider"
13"The air hummed."
14"It pulsed with her heartbeat"
15"Their voice came from everywhere"
16"Their violet eyes traced the"
17"Rory let the name settle."
18"Nyx rarely offered those details"
19"She checked the Heartstone pendant"
ratio0.784
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences74
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount11
matches
0"She held the position, arm outstretched, blade tip buried in a wall of blackthorn that had no business growing in the middle of Richmond Park."
1"Ancient oak standing stones formed a rough circle, their surfaces carved with symbols that shifted when she looked at them directly, rearranging themselves into…"
2"Between the stones, wildflowers bloomed in colours that had no name in any language she knew, petals opening and closing in slow rhythms as though the ground be…"
3"It pulsed with her heartbeat for a moment, then diverged, establishing its own rhythm that had nothing to do with her body."
4"Nyx rarely offered those details unprompted, and she filed the information away for later, behind the part of her mind reserved for things that mattered more th…"
5"It floated from beyond the farthest standing stones, a bright and careless sound that had no business coming from a place this old."
6"The leaf-shaped dagger was cold against her palm, a cold that numbed rather than burned, and it cast a faint luminescence across the grass as she moved forward."
7"Hundreds of them, pressing upward from beneath the water, mouths open, eyes closed, features rippling as though submerged in honey."
8"It had the rough shape of a man stretched wrong, limbs too long, joints bent at angles that made Rory's vision slide away from them."
9"The thing turned its burning gaze to Rory, and the pendant on her chest hammered a rhythm that matched the gap in its ribs, the place where a heart should have …"
10"She gripped the moonstone blade until her knuckles whitened, the cold of it seeping into her fingers, into her wrist, into the crescent-shaped scar that traced …"
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount2
matches
0"Nyx stood, and the pool settled, the faces retreating into depth"
1"Nyx said, their form flickering, edges dissolving and reforming in agitation"
63.04% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount2
fancyTags
0"she breathed (breathe)"
1"Nyx murmured (murmur)"
dialogueSentences23
tagDensity0.304
leniency0.609
rawRatio0.286
effectiveRatio0.174
82.8928%