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Run: 2026-09-23-01M36T6GSXM17JKHNKN88MQXH1
Run Details
Model:
Grok 4.7 (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
3m 14s
Cost:
$0.060357
Provider:
xAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
100.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
80.20%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
64.83%
Sentence opener variety
(details)
36.23%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
46.96%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
90.7407%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The needle should have swung
to the body. It swung to the wall.
Quinn closed her fist around
the small brass compass.
The needle ticked the glass
and stayed there. Green brass-dust marked her thumb. On the platform, DS Hale lifted his camera and framed the picture that would end his report. "Fall. Service stairs. Crack on the third step fits the wound." "Show me the fit."
He shot the coins by
the open hand instead.
The dead man lay on
his side in a dark wool coat, one shoe turned out, blood at his mouth and nowhere else. No split in the scalp. No stair grit in the hair.
Canvas stalls stood in a
crooked row along the old platform.
A brass scale sat on
a crate, one pan holding a twist of dried root.
The root smelled sharp and
sweet, not like street stock. Iron rose off the tracks. Above the brick, Camden traffic thumped, dull as a fist on a shut door.
Quinn set the compass on
the tile. The needle held its line. "You logged a fall. He never used those stairs." "Heel scuff says he did."
Hale pointed at a pale
drag in the dust. "Buyer, seller, a row. We get this every time the weird lot shifts pitch." "The scuff runs to the stairs. Not from them." Hale lowered the camera. The worn strap creaked. "Dust moves, Quinn. Feet move it. Don't build a case on a scuff."
She lifted the dead man's
shoe by the lace. The sole was clean. Grey dust lay thick as flour on the platform, and none of it clung to the rubber. The other shoe matched.
She set them down and
studied the blood.
The pool had spread under
his ribs and stopped on a hard straight edge. Four pale rings sat in the dust on that border. A stall leg had stood there after he bled. Someone had taken the stall away. The rings were empty. "Stall came down after the bleed. Your stair crack is older than the blood. Moss in the split. No transfer on his collar." "Or he fell, crawled, and the stall was already gone." Hale rubbed his jaw. "You want a murder. I want a file that holds. Tidy dust won't carry either." Quinn slid two fingers under the insole. A small bone token waited there, still warm. A fresh groove cut the centre, made for a lock no Tube map showed. "Market token. Bone. You don't walk this platform without one. You don't die with it hid in a shoe unless another hand laid you down and missed the shoe." "Tourist junk. They sell charms by the fist up top. Bone, brass, bad Latin. I've got three in the van from last month." "Last month this market sat under Hackney. It moves on the full moon. You knew it sat here."
His thumb found the camera
dial and turned it, click, click. "Uniform called it. Service hatch on the Camden side. Council key. I don't need a chicken bone to open a hatch."
She took the compass up
again. Guard-marks ringed the face, cut fine, the sort of work a Shade hand signed with a thumb. The needle ignored the iron rail and locked on a painted board at the platform's end. Old beer letters bled through a coat of grey wash. "Board's full of screws. There's your pull." "Screws tug. This locks."
She turned in a slow
circle. The needle never left the board. "Nearest rift. That's the craft."
She checked the worn leather
watch
on her left wrist, then the dead man's. His hands sat at 02:17. The glass was whole. A fall cracks a
watch
or leaves it running. Someone had set those hands and pinched the crown. The same stopped time sat in Morris's file. Quinn left the notebook shut and went through the coat. British Museum paper. Restricted archives. The loan line read E. Kowalski. A week old, worked along the fold until the paper furred. A partial print in blood marked the back. The dead man's fingers were clean. "Researcher. Kowalski. Red hair, round glasses, satchel full of trouble. She sells these people maps. He paid, she ran, someone rolled him on the way out. We lift her in the morning. Clean." "Print isn't his." "Then it's hers. Better for me." "Blood on a week-old slip. Hands washed after. Someone held this once he bled and put it back for you."
She looked at Hale's left
cuff. A green smear marked the cloth, the same green that coated the compass case. "You haven't touched this compass. I took it off him. Where did the brass on your cuff come from?" Hale looked at the stain and laughed once, flat. "The crate. The scale. Half this pitch is green with it. You want to hang me on a market scale, write it up." "Then show me the photo of that board."
She nodded at the advert
. "You shot the coins. The coat. The stair. You skipped the one thing the needle wants." "It's a wall." "It's a door."
She crossed the platform in
four even strides. Broken glass gritted under her boots. A stall rag brushed her knee and left a bitter streak, the same sweet-sharp smell as the root in the scale. Hale had called it spice. Spice oxidised brown in open air. This stayed red, and it stung the cut on her thumb. A tile at the board's lower edge sat proud of the rest. Quinn set the compass to the paint. The needle jumped, struck the glass, and froze. From the tracks came an answer, a second tick, deep, like a clock under water. Hale's radio knocked something hard in his coat. "Don't." She turned her wrist. The compass swung towards him. The needle left the board, found his pocket, and held. "Empty it." "Quinn." "Two tokens. One market. You didn't come through the hatch first. You came through with him."
His hand went to the
pocket.
She was already inside his
reach.
She caught the wrist, turned
it, and the token spilled onto the tile. Small. Pale. The groove matched the one from the shoe. Same fresh cut. Same hand. "You staged the stair. You missed the sole. You planted the slip. You kept the real token because the market won't let you leave without it." "You don't know what he bought." Hale's voice dropped. "You don't know what Morris bought either. Same stall. Same price. You keep opening doors that eat people, and you call it work." The painted board split down the middle. Light came through, warmer than the crate lamp, stall-lantern gold. Canvas breathed on the far side. Hot metal and bitter root rolled over the platform. A woman ducked through the gap, short, freckled, round glasses fogged. Curly red hair stuck to her cheek. A worn leather satchel full of books dragged at her shoulder.
She saw the token, saw
Hale, and tucked her hair behind her left ear. The hand shook once. Then it went still. "Evie. You're early." "You sold him the wrong door." Eva Kowalski kept her eyes on the compass in Quinn's fist. "And you sold me the time. That slip was the receipt. He wasn't the buyer." The needle wrenched in the glass. It left Hale. It left the board.
It swung to the open
track, and the dark between the rails stood up.
created_at
"2026-09-23T09:40:24.006Z"
9/23/2026, 9:40:24 AM
model
"x-ai/grok-4.7-20260916"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
689
moderation_latency
(null)
generation_time
193886
tokens_prompt
4492
tokens_completion
4038
native_tokens_prompt
5449
native_tokens_completion
12102
native_tokens_completion_images
(null)
native_tokens_reasoning
10503
native_tokens_cached
5376
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.0603568
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
(null)
request_id
"req-1790156424-UqPD4NRpvlp39nQwIMOe"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790156424-fidUzmU5oZj2fLDHZtgY"
upstream_id
"da031073-d37c-9709-ad7a-190a598686b9"
provider_responses
0
endpoint_id
"c942f37a-87e1-4fa8-83d0-8c67fda4fb4a"
id
"da031073-d37c-9709-ad7a-190a598686b9"
is_byok
false
latency
289
model_permaslug
"x-ai/grok-4.7-20260916"
provider_name
"xAI"
status
200
total_cost
0.0603568
cache_discount
0.0064512
upstream_inference_cost
0
provider_name
"xAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
7
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
37
tagDensity
0.189
leniency
0.378
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1241
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1241
totalAiIsms
0
found
(empty)
highlights
(empty)
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
97
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
97
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
127
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
33
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1241
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
0
matches
(empty)
80.20%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
24
wordCount
788
uniqueNames
8
maxNameDensity
1.4
worstName
"Hale"
maxWindowNameDensity
2.5
worstWindowName
"Hale"
discoveredNames
Hale
11
Camden
1
Quinn
6
Tube
1
Shade
1
Morris
1
Museum
1
Kowalski
2
persons
0
"Hale"
1
"Quinn"
2
"Morris"
3
"Kowalski"
places
(empty)
globalScore
0.802
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
67
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1241
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
127
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
54
mean
22.98
std
17.32
cv
0.754
sampleLengths
0
13
1
39
2
11
3
4
4
43
5
55
6
12
7
9
8
28
9
9
10
8
11
13
12
42
13
43
14
23
15
29
16
29
17
29
18
23
19
18
20
11
21
21
22
49
23
7
24
21
25
41
26
18
27
36
28
33
29
3
30
6
31
59
32
9
33
23
34
29
35
3
36
3
37
57
38
42
39
8
40
1
41
19
42
2
43
1
44
16
45
40
46
26
47
32
48
7
49
76
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
97
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
130
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
127
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
792
adjectiveStacks
1
stackExamples
0
"same sweet-sharp smell"
adverbCount
12
adverbRatio
0.015151515151515152
lyAdverbCount
1
lyAdverbRatio
0.0012626262626262627
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
127
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
127
mean
9.77
std
6.34
cv
0.649
sampleLengths
0
8
1
5
2
9
3
8
4
5
5
17
6
11
7
4
8
9
9
23
10
5
11
6
12
11
13
15
14
10
15
5
16
14
17
7
18
5
19
9
20
14
21
14
22
9
23
4
24
4
25
13
26
9
27
4
28
17
29
4
30
8
31
14
32
10
33
9
34
6
35
4
36
23
37
14
38
15
39
7
40
8
41
14
42
29
43
23
44
18
45
11
46
21
47
6
48
17
49
16
64.83%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
11
diversityRatio
0.4409448818897638
totalSentences
127
uniqueOpeners
56
36.23%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
92
matches
0
"Then it went still."
ratio
0.011
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
20
totalSentences
92
matches
0
"It swung to the wall."
1
"He shot the coins by"
2
"She lifted the dead man's"
3
"She set them down and"
4
"His thumb found the camera"
5
"She took the compass up"
6
"She turned in a slow"
7
"She checked the worn leather"
8
"His hands sat at 02:17."
9
"She looked at Hale's left"
10
"She nodded at the advert"
11
"She crossed the platform in"
12
"She turned her wrist."
13
"His hand went to the"
14
"She was already inside his"
15
"She caught the wrist, turned"
16
"She saw the token, saw"
17
"It left Hale."
18
"It left the board."
19
"It swung to the open"
ratio
0.217
46.96%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
76
totalSentences
92
matches
0
"The needle should have swung"
1
"It swung to the wall."
2
"Quinn closed her fist around"
3
"The needle ticked the glass"
4
"He shot the coins by"
5
"The dead man lay on"
6
"Canvas stalls stood in a"
7
"A brass scale sat on"
8
"The root smelled sharp and"
9
"Iron rose off the tracks."
10
"Quinn set the compass on"
11
"The needle held its line."
12
"Hale pointed at a pale"
13
"Hale lowered the camera."
14
"The worn strap creaked."
15
"She lifted the dead man's"
16
"The sole was clean."
17
"The other shoe matched."
18
"She set them down and"
19
"The pool had spread under"
ratio
0.826
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
92
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
29
technicalSentenceCount
1
matches
0
"On the platform, DS Hale lifted his camera and framed the picture that would end his report."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
7
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
90.7407%