NC Bench
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Run: 2026-09-23-01M36T8B6BVPT26TS9RTYAED3P
Run Details
Model:
Grok 4.7 (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
10m 47s
Cost:
$0.210342
Provider:
xAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
90.92%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
81.28%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
66.67%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
74.10%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
42.52%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
88.3163%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn came off the last
step with the entry token still in her fist.
The compass needle struck the
glass and stayed there, aimed at the dead man's open mouth. "Robbery."
Briggs swept his torch over
an empty cash tin. "Short blade, left side, in and out. Jaw says four hours. We'll write the job up and go." "Left side."
Quinn kept her glove under
the small old round brass compass.
Blood freckled the cuff above
the worn leather
watch
. She left it. "Look at the tile."
The spray sat on the
right-hand panel of the stall, a fine red fan, dull at the rim and bright at the root. "He turned." "A kidney cut spins a man. The shelf would be on the floor. The shelf is not on the floor. That row is still in height order." She bent.
Torchlight skated over closely cropped
salt-and-pepper hair. She stood,
weight
even.
Stalls lined the abandoned platform
under Camden, crate wood and bent rail, labels on string. Cloudy bottles crowded a tray of bone discs.
The board over them read
CASH, TOKEN ON THE DOOR, NO CREDIT ON THE MOVE. Blue and white tape made a criss-cross at the stair behind her.
Eva Kowalski stood at the
far end with a worn leather satchel clamped to her ribs.
Book corners had worn through
the flap. Curly red hair had escaped its clip. Round glasses caught the torch.
Freckles stood stark across her
nose. "The constable sent me down. You asked for a reader." "I asked for the archive. I did not ask for a guest inside my cordon."
Eva tucked a curl behind
her left ear. "Then your constable takes a wide view of archive. Those glyphs are a closure sequence. The third is broken. The rite failed. He paid for a door, and the door took the fee in blood."
Briggs tapped the tin with
his torch. "Empty tin beats a ghost story. CPS likes tins. CPS doesn't like your museum. Fancy bottles and a dead seller. Robbery in costume." "Costume does not sweat cold."
Eva nodded at a stoppered
flask.
A wet ring darkened the
plank under the glass. "Binding fluid. Banned. The archive logged a theft of that glass last month. This is the Veil Market, Detective. It moves on the full moon. These bolts say it refused. The bolts are a lie." "I am standing in a disused station with a body. Keep the brand name."
Quinn went down on one
knee.
The tile bit cold through
the cloth. Copper stung her nose. Skin covered the edge of the pool. The centre shone wet. "Two times," she said. "The skin is your four hours. The centre is younger. Someone worked the jaw to match the skin. The centre gives it away."
She set the compass on
the tile. Verdigris gritted her glove. Protective sigils ringed the face, cut fine as hair. The needle held the line of the open mouth, and that line ran on towards the tunnel. "Show me this door." "Under the third rail. A failed closure pulls the door back into the caster." Eva's gaze stuck to the needle. "A Shade compass seeks the nearest rift. This one seeks a corpse, or it seeks me. I dislike both." "Get in the queue." Quinn lifted the dead man's left hand with a pen. A pale resin token sat in the fist. The pen met it and gave a dull tick. "Resin. A prop. This place takes real bone at the stair, or it takes no one. Mine is in my hand. His never was." Briggs looked at the steps. "Dumped, then. Transport cut the lock. Someone carried him down." "No drag on the steps. No fibre on the rail. No scuff in the paint. He died on this tile. The prop went into his hand for one reason. We would call him a customer and stop hunting the one who already held a key." Eva's fingers found the curl again, left ear, same tuck. "A prop needs a model. Someone showed him the true shape. Sellers know that shape. Tourists do not." "Open the bag, Kowalski." "I will not be searched over a theatrical hunch." "It is not a hunch. It is a count. Briggs." "Dead man. Me. You. Her. Two SOCOs at the buffer stop. Constable on the stair. Six breathing, one not. Five tokens on the log. Yours, mine, the SOCOs, the constable. She's extra. His is a toy. So who opened the door?" Eva set the satchel on the crate. The buckle had worn pale. "The archive holds an entry disc. I showed it to your constable. He put it in his pocket so he would not drop it on the stair. Ask him." "Describe it." "Small. True bone. A chip on the left edge. On the reverse, a seller's mark. A hooked line through a circle." The pen turned the resin prop. Nothing marked the back. "Convenient." Eva met her eye and did not blink. Her lips pressed flat. "Accurate. Your colleague wants a theft. I want the rite read before someone finishes it. Those are not the same mistake." "Eyes on the tile. Both of you." Quinn walked the length of the stall. Oil and orange peel rose off the wood.
Her coat brushed the bottles
and they answered, a thin clink-clink. Price cards carried old shillings and new pounds, coins glued at the corners. Silver grit filled a vial. Black salt crusted a jar. The cold flask stood at the end. Beyond that, a tin of index cards held names and dates, a ledger for people who meant to collect before they vanished.
She drew a seized note
from her pocket and held it under the torch. "Same rule as your speech. The market moves on the full moon. I copied that off a seller in March. These bolts did not get the message. Someone pinned the market here." Between two bottles, the dust held a clean circle.
She fitted the compass into
it. Same width. Same thumb-scuff on the rim. "This is bait, and it has a point. Someone seeded it on the body. Lifted it off this wood. Wiped the base. Left the outline for me. I can tell a rift from a hole. I pick it up. I stay." "You found it in his pocket. That's luck, Harlow, not a plot." "Luck does not dust its own outline." She lifted the compass. The needle kissed the same bearing, towards the dark beyond the buffer stop. "Step left." "If you want a parlour trick, say so." "Step left, Kowalski." Eva stepped. The needle did not follow.
It held the tunnel, where
the old rails ran under Camden and out of the torch. "You were standing in its line. So was his mouth. The rift is not under the third rail. It did not fall back into you. It sits on that bearing. It is closer than it was when I came off the stair. A Shade compass does not accuse. It points. This one points at an arrival." Eva's hand found the curl and dropped. "Shade artisans cut those sigils. I know the mark. I have not seen a rift walk." "You will." Quinn turned her torch on the glyphs. Correction fluid sat under the ink. The lines thickened where a pen had stuttered. The third glyph stopped short. A blank the width of a fingernail. A cuff had dragged the wet end into a smear. "Unfinished, not broken. The writer heard the lock give and quit. No burn on his hands. No ash on the tile. A blade nicked the bottle neck. Someone wiped the glass after the cut. The wound is theatre. The rite is theatre. So is the tin." The pen flipped the tin open. Names. Sums. Halfway down, a newer card, corners sharp, the ink a deeper black. MORRIS, D.S. PAID IN FULL. DOOR LEFT AJAR.
Her thumb found the worn
leather
watch
. The second hand managed one tick-tock and stuck. "Nobody leaves this platform." "Harlow." "Nobody. Raise the stair. I want the constable alive on that radio, and I want the disc in his hand, before another person breathes near it." Colour left Eva's mouth. "That is not a seller's hand. The true ledger sits in the restricted stack. I photographed every card on Tuesday. I did not photograph this one." "Then someone knew you would stand here and swear to it." Briggs put the radio to his mouth and called the constable by name. Static answered. He called again. Nothing came back. A bottle at the end of the row tipped. No sleeve near it. No draught on the platform. It rolled, struck the rail, and burst. Hot metal filled her nose, the sting of a Tube tunnel after the train. Under it sat a sweet rot, flowers in a shut car. The compass ticked hard against its glass. The needle shivered once and locked on the tunnel mouth. Clip-clop. Slow. A man's tread on the sleepers. The tread did not search for the rail. It found it. "Torch up." The beam shook, then held. A coat came out of the black first.
She knew the mend at
the cuff. Her thread. His coat. DS Morris stepped into the light and smiled. The teeth were his. The gums were the colour of old wax.
He lifted a chipped white
bone token and turned the reverse to the torch. A hooked line through a circle. Quinn's fist closed until the entry token bit her glove. Eva's satchel hit the tile and spilled its books.
She did not pick them
up. "You kept me waiting, Harlow." The token hit the dead man's open mouth.
It rang once on the
way down. The shutters slammed down in a run. Briggs's torch died. A hand closed on Quinn's wrist, above the worn leather
watch
. No
pulse
.
created_at
"2026-09-23T09:41:23.795Z"
9/23/2026, 9:41:23 AM
model
"x-ai/grok-4.7-20260916"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
628
moderation_latency
(null)
generation_time
646896
tokens_prompt
4492
tokens_completion
3724
native_tokens_prompt
5449
native_tokens_completion
43349
native_tokens_completion_images
(null)
native_tokens_reasoning
41177
native_tokens_cached
5376
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.2103424
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
(null)
request_id
"req-1790156483-QnxTTp5v21aDtmivCIjC"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790156483-0Pvp2SH6ftlyPRjOBTYO"
upstream_id
"a7ff7767-d09d-93d0-9485-1525a34fedc6"
provider_responses
0
endpoint_id
"c942f37a-87e1-4fa8-83d0-8c67fda4fb4a"
id
"a7ff7767-d09d-93d0-9485-1525a34fedc6"
is_byok
false
latency
233
model_permaslug
"x-ai/grok-4.7-20260916"
provider_name
"xAI"
status
200
total_cost
0.2103424
cache_discount
0.0064512
upstream_inference_cost
0
provider_name
"xAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
51
tagDensity
0.02
leniency
0.039
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1652
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
90.92%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1652
totalAiIsms
3
found
0
word
"weight"
count
1
1
word
"stark"
count
1
2
word
"pulse"
count
1
highlights
0
"weight"
1
"stark"
2
"pulse"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
116
matches
(empty)
81.28%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
3
hedgeCount
2
narrationSentences
116
filterMatches
0
"watch"
hedgeMatches
0
"try to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
166
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
56
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1652
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
12
unquotedAttributions
0
matches
(empty)
66.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
29
wordCount
853
uniqueNames
7
maxNameDensity
1.29
worstName
"Eva"
maxWindowNameDensity
3
worstWindowName
"Eva"
discoveredNames
Camden
2
Kowalski
1
Eva
11
Tube
1
Morris
1
Quinn
8
Briggs
5
persons
0
"Camden"
1
"Kowalski"
2
"Eva"
3
"Morris"
4
"Quinn"
5
"Briggs"
places
(empty)
globalScore
0.855
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
76
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1652
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
166
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
89
mean
18.56
std
15.74
cv
0.848
sampleLengths
0
30
1
1
2
9
3
18
4
2
5
23
6
4
7
23
8
2
9
27
10
63
11
41
12
10
13
15
14
8
15
35
16
7
17
23
18
5
19
15
20
35
21
14
22
28
23
27
24
37
25
4
26
14
27
6
28
19
29
4
30
27
31
24
32
5
33
10
34
45
35
10
36
18
37
4
38
9
39
10
40
41
41
12
42
29
43
2
44
21
45
10
46
1
47
12
48
21
49
7
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
116
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
137
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
166
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
861
adjectiveStacks
1
stackExamples
0
"small old round brass"
adverbCount
8
adverbRatio
0.009291521486643438
lyAdverbCount
2
lyAdverbRatio
0.0023228803716608595
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
166
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
166
mean
9.95
std
9.29
cv
0.933
sampleLengths
0
14
1
16
2
1
3
9
4
18
5
2
6
11
7
9
8
3
9
4
10
23
11
2
12
27
13
2
14
7
15
4
16
15
17
8
18
15
19
12
20
16
21
7
22
7
23
5
24
6
25
10
26
15
27
8
28
35
29
7
30
23
31
5
32
6
33
9
34
35
35
14
36
6
37
7
38
4
39
7
40
4
41
4
42
23
43
7
44
4
45
9
46
17
47
4
48
14
49
6
74.10%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
7
diversityRatio
0.46987951807228917
totalSentences
166
uniqueOpeners
78
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
103
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
17
totalSentences
103
matches
0
"She left it."
1
"She stood, weight even."
2
"She set the compass on"
3
"Her lips pressed flat."
4
"Her coat brushed the bottles"
5
"She drew a seized note"
6
"She fitted the compass into"
7
"She lifted the compass."
8
"It held the tunnel, where"
9
"Her thumb found the worn"
10
"He called again."
11
"It rolled, struck the rail,"
12
"It found it."
13
"She knew the mend at"
14
"He lifted a chipped white"
15
"She did not pick them"
16
"It rang once on the"
ratio
0.165
42.52%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
86
totalSentences
103
matches
0
"Quinn came off the last"
1
"The compass needle struck the"
2
"Briggs swept his torch over"
3
"Quinn kept her glove under"
4
"Blood freckled the cuff above"
5
"She left it."
6
"The spray sat on the"
7
"Torchlight skated over closely cropped"
8
"She stood, weight even."
9
"Stalls lined the abandoned platform"
10
"The board over them read"
11
"Eva Kowalski stood at the"
12
"Book corners had worn through"
13
"Freckles stood stark across her"
14
"Eva tucked a curl behind"
15
"Briggs tapped the tin with"
16
"Eva nodded at a stoppered"
17
"A wet ring darkened the"
18
"Quinn went down on one"
19
"The tile bit cold through"
ratio
0.835
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
103
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
26
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
0
fancyTags
(empty)
dialogueSentences
51
tagDensity
0.02
leniency
0.039
rawRatio
0
effectiveRatio
0
88.3163%