Run: 2026-09-23-01M36TC8NRTNN9WG3A5P6TCTKM

Run Details

Duration:
2m 22s
Cost:
$0.004775
Provider:
Xiaomi

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The portal spat us out mid-stride and I stumbled onto ground that gave like wet bread beneath my trainers. Heat rolled over me. Not London heat, not the tired warmth of tarmac in July, but oven heat, the kind that bloomed from below and pressed against the throat. Amber light soaked everything. I blinked until the shapes around me stopped swimming. Sky the colour of weak tea, clouds streaked with saffron. No sun. No moon. Just a glow with no source, hanging above a valley of vines that stretched past sight. My chest burned. The Heartstone pendant lay against my sternum, pulsing in time with something I felt in my teeth. Since we'd stepped through the rift behind Richmond Park it had climbed from a whisper of warmth to a slow, steady brand. I pressed two fingers to it and winced. "Down," Nyx breathed beside me. Their form solidified out of the dark, six foot two of silhouette and violet eyes. The amber light didn't touch them. Where their shadow fell, the ground went cold. "Something counts us." "Counting's fine. Counting's paperwork." I wiped my palms on my jeans. "It's noticing I don't like." Isolde stepped through last, silver hair swinging, and the strange soft soil took no mark of her. Three hundred years old and she still moved like a guest in someone else's house. She tilted her head at the valley below and smiled the way people smile at an old debt. "The orchard that eats its gardener," she said. "We walk quickly through the middle rows." "Helpful as ever." "A riddle is a road with the rails removed, Rory Carter. It spares you the cliff, not the drop." I let Nyx take point. Shades read shadow the way dogs read scent, and they flowed down the slope ahead of us without a sound. I followed with my hand on the knife at my hip. The Fae-forged blade sat cold against my thigh, so cold it ached through the denim, and in that furnace of a valley the ache felt like a promise. The orchard swallowed us at the bottom of the slope. Rows of trees stood twice the height of a house, their trunks black and wet-barked, their branches bowed under fruit the size of my fist. Nothing here behaved like fruit should. Each one shone from the inside, gold and rose and a deep bruised purple, and the light inside them moved, slow, like something turning over in sleep. The air tasted of burnt sugar and roasting meat and underneath both, faint and sour, old copper. A low hum rose from the branches. Not wind. Breathing. Hundreds of small soft breaths. I reached for the nearest fruit before I'd decided to. "Don't," Nyx said. Their voice came thin and strange, the way it always did, like a whisper dragged across gravel by the wind. I pulled my hand back. "Hunger is the toll here," Isolde said. She drifted between the rows ahead of us, pale and bright against the dark wood. "Take what is offered and it keeps a piece of you. Take what is not offered and it keeps the lot." "Right." I shoved my hands into my jacket pockets. "So we're window shopping." We moved along the tree line until the ground firmed underfoot. My trainers left prints in the soft earth. Nyx's left nothing. Between us and the valley floor, the orchard gave way to terraced gardens, and my stomach turned over at the sight of them. Rows of herbs and roots stretched in perfect lines, tended by people. Not demons. People. Men and women in grey shifts moved along the beds with shears and baskets, back bent, faces blank as boiled cloth. The marks on their wrists caught the amber light. Cords of it, red as sealing wax, binding wrist to basket handle, wrist to trowel, wrist to the black soil itself. One woman clipped at a hedge of blue-leafed thyme with the fixed rhythm of a metronome. She hadn't blinked since I'd seen her. "Helbound," Nyx said at my shoulder. "Contracted souls. The kitchens take them by the century." "They can't leave?" "A bargain kept is a chain worn smooth." I watched the woman with the shears. Clip. Pause. Clip. Pause. Her eyes tracked the hedge and nothing else. Something about the set of her mouth snagged in me and wouldn't come loose. Then the shout came from the lower terrace, sharp and bright and horribly familiar. "Don't just stand there, girl, move it before the master tastes it!" Welsh. Valleys Welsh. The vowels turned over like stones in a stream and hit me behind the ribs. I turned before I could help it. Below, at a long stone bench steaming with pots, a man in a stained white coat backhanded a young chef across the shoulder. Young, my age maybe, dark hair scraped under a cap. He shouted again in that Cardiff lilt and the girl flinched and stirred and said nothing, and the copper taste in the air got worse. My hand closed on the pendant. It jumped against my palm like a small hot heart. "Rory." Nyx's voice curled around my name. "The stone. It has found what it hunts." I looked down. The Heartstone glowed through my fingers, deep crimson, bright enough to throw shadows. Since the alley behind Golden Empress, since the night a stranger pressed it into my hand and vanished into the wall, it had done nothing but sleep. Now it burned and pointed, aimed at the terrace below like a compass needle. "We follow it," I said. "We follow it quietly." Isolde had stopped ahead, one pale hand raised. "For the valley has ears and they are hungry, and two of us here are loud in ways we cannot un-be." She meant herself. Fae-blood sings in Hel like a bell in a crypt. Nyx nodded once and folded inward, losing height, losing edges, until a smear of dark leaned against my boot. We went down the terraces single file. Past the grey-shifted gardeners. Past a row of copper cages where small bright birds sang in perfect thirds, their throats stitched with golden thread. Past a fountain that ran with something thick and dark and warm, its splash heavy and slow, and the smell of it rolled over me, rich beyond bearing, and my mouth filled with spit before my mind caught up. Wine. Must. Fruit crushed and crushed again. I swallowed and walked faster. The kitchens breathed out heat and noise as we rounded the last wall. A hundred chefs at a hundred benches. Choppers falling in thunder. Steam rolling under the amber sky in fat white ropes. Voices calling measurements in a babble of languages, half of which I'd never heard and two of which I had, and one of those cursing in Marseillais French over a collapsed soufflé. Nobody looked at us. Nobody looked at anything but the work. The Heartstone dragged me past them all, past the benches and the hanging carcasses and the rows of white-faced cooks, towards a flight of wide stone steps. Music rose from above, plucked and strange, threaded with laughter too loud and too smooth. I put my foot on the first step and the valley went quiet. Every knife stopped. Every voice. The fountain's thick splash rang out alone, and then even that fell away. Above us, on the feast terrace where long tables groaned under food enough to feed a city, the laughter cut off mid-note. Silence pressed against my eardrums like deep water. A bell tolled once, low and bronze, and my shadow on the stone stretched the wrong way, out towards the tables rather than back towards the orchard. Nyx rose up beside me in a rush of dark, violet eyes flaring. The Heartstone blazed against my chest, white-hot through the fabric, and at the high table, a chair scraped back. Someone stood.
created_at"2026-09-23T09:43:32.288Z" 9/23/2026, 9:43:32 AM
model"xiaomi/mimo-v2.6-pro-20260921"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency8885
moderation_latency(null)
generation_time142338
tokens_prompt5142
tokens_completion3240
native_tokens_prompt4947
native_tokens_completion3015
native_tokens_completion_images(null)
native_tokens_reasoning1336
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.004774995
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
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request_id"req-1790156612-kkUNKiyqNMBY5agQtehX"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790156612-N0XDXr2zSAyuyToT23Jv"
upstream_id"b1e0e935-6ccb-4912-9bc6-14cf80f58f92_48dd8ac0870a42db8fc438a7a6d6d441"
provider_responses
0
endpoint_id"4354fc36-b8ab-4ced-aa8c-0efb6b4523f1"
id"b1e0e935-6ccb-4912-9bc6-14cf80f58f92_48dd8ac0870a42db8fc438a7a6d6d441"
is_byokfalse
latency5499
model_permaslug"xiaomi/mimo-v2.6-pro-20260921"
provider_name"Xiaomi"
status200
total_cost0.004774995
cache_discount(null)
upstream_inference_cost0
provider_name"Xiaomi"
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount1
adverbTags
0"Nyx's voice curled around [around]"
dialogueSentences23
tagDensity0.435
leniency0.87
rawRatio0.1
effectiveRatio0.087
96.22% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1322
totalAiIsmAdverbs1
found
0
adverb"quickly"
count1
highlights
0"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
62.18% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1322
totalAiIsms10
found
0
word"warmth"
count2
1
word"whisper"
count2
2
word"stomach"
count1
3
word"perfect"
count2
4
word"familiar"
count1
5
word"lilt"
count1
6
word"silence"
count1
highlights
0"warmth"
1"whisper"
2"stomach"
3"perfect"
4"familiar"
5"lilt"
6"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences109
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences109
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences122
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1322
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount1172
uniqueNames16
maxNameDensity0.68
worstName"Nyx"
maxWindowNameDensity1.5
worstWindowName"Nyx"
discoveredNames
London1
July1
Heartstone4
Richmond1
Park1
Isolde3
Nyx8
Fae-forged1
Welsh2
Cardiff1
Golden1
Empress1
Hel1
Marseillais1
French1
Past3
persons
0"Heartstone"
1"Isolde"
2"Nyx"
places
0"London"
1"July"
2"Richmond"
3"Park"
4"Cardiff"
5"Marseillais"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount1
matches
0"felt like a promise"
48.71% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.513
wordCount1322
matches
0"Not London heat, not the tired warmth of tarmac in July, but oven heat, the kind"
1"not the tired warmth of tarmac in July, but oven heat, the kind"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences122
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean28.13
std21.86
cv0.777
sampleLengths
019
142
210
320
450
537
616
750
815
93
1019
1164
1210
1375
1415
1510
163
1725
1843
1913
2045
2112
2277
2315
243
258
2633
2714
2812
2918
3065
3116
3215
3357
345
3533
3632
3782
3866
3911
4042
4113
4240
438
4440
4519
462
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences109
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs179
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences122
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1181
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.02540220152413209
lyAdverbCount2
lyAdverbRatio0.001693480101608806
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences122
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences122
mean10.84
std8.03
cv0.741
sampleLengths
019
14
225
34
49
510
62
72
816
93
1017
1122
128
135
1415
156
168
173
1811
195
2017
2115
2218
238
247
253
2619
275
2820
2911
3028
3110
3225
336
3427
3517
367
372
381
395
4010
413
4220
435
447
4515
4621
479
484
4911
87.16% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.5573770491803278
totalSentences122
uniqueOpeners68
74.91% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences89
matches
0"Just a glow with no"
1"Then the shout came from"
ratio0.022
98.65% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences89
matches
0"I blinked until the shapes"
1"My chest burned."
2"I pressed two fingers to"
3"Their form solidified out of"
4"I wiped my palms on"
5"She tilted her head at"
6"I let Nyx take point."
7"I followed with my hand"
8"I reached for the nearest"
9"Their voice came thin and"
10"I pulled my hand back."
11"She drifted between the rows"
12"I shoved my hands into"
13"We moved along the tree"
14"My trainers left prints in"
15"She hadn't blinked since I'd"
16"I watched the woman with"
17"Her eyes tracked the hedge"
18"I turned before I could"
19"He shouted again in that"
ratio0.303
55.51% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences89
matches
0"The portal spat us out"
1"Heat rolled over me."
2"Amber light soaked everything."
3"I blinked until the shapes"
4"Sky the colour of weak"
5"My chest burned."
6"The Heartstone pendant lay against"
7"I pressed two fingers to"
8"Nyx breathed beside me"
9"Their form solidified out of"
10"The amber light didn't touch"
11"I wiped my palms on"
12"Isolde stepped through last, silver"
13"She tilted her head at"
14"I let Nyx take point."
15"Shades read shadow the way"
16"I followed with my hand"
17"The Fae-forged blade sat cold"
18"The orchard swallowed us at"
19"Rows of trees stood twice"
ratio0.809
56.18% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences89
matches
0"Now it burned and pointed,"
ratio0.011
86.83% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences51
technicalSentenceCount4
matches
0"The portal spat us out mid-stride and I stumbled onto ground that gave like wet bread beneath my trainers."
1"Not London heat, not the tired warmth of tarmac in July, but oven heat, the kind that bloomed from below and pressed against the throat."
2"Just a glow with no source, hanging above a valley of vines that stretched past sight."
3"Past a fountain that ran with something thick and dark and warm, its splash heavy and slow, and the smell of it rolled over me, rich beyond bearing, and my mout…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount1
fancyTags
0"Nyx breathed (breathe)"
dialogueSentences23
tagDensity0.261
leniency0.522
rawRatio0.167
effectiveRatio0.087
92.2116%