Run: 2026-09-23-01M36TDEN188WZR3B4Z278X4QZ

Run Details

Duration:
4m 13s
Cost:
$0.077939
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Harlow Quinn caught the dead man's wrist before the sergeant could bag it. "Leave it." Sergeant Keane stopped, one glove on and one glove off. "Ma'am, the pathologist wants those hands covered. He'll call it contamination." "Then he can shout at me." She turned the wrist to the torch. Camden grit filmed the platform, the rails, the cuffs of the coat. It had not touched the hands. The palms sat pale and dry. Keane rocked on his heels. His beam cut a criss-cross over the tile and settled on the stairs. "Fall. He came down hard, cracked the temple, and that finished him. We've had three since they shut the branch. Drunks, mostly. One lad on a dare." Eva Kowalski set her worn leather satchel on a dry patch of tile. She pushed her round glasses up her nose. Freckles stood stark in the light. A curl of red hair slipped free, and she tucked it behind her left ear. "A fall does not carve." She nodded at the pillar. Chalk marks ringed it, tight and even, a wheel of signs. "Boundary sigils. Someone closed a door on this platform and left the bill on the corpse." Harlow stood. Habit squared her shoulders. She touched the worn leather watch on her left wrist, a check of the strap, and looked at the stairs, then the pillar, then the body. "Both of you are wrong." Keane let out a breath. Eva's mouth opened, then shut. "Show me." Harlow walked the platform edge. The old station pressed close. Tile sweated a cold film under her palm when she steadied herself. Oil clung to the rails. Under it sat a thin copper note, not the flood a split skull should have spilled. Her boots found the sleepers and came back up. No drag marks. No heel strike where a stumbling man would have caught himself. "Wound's on the left temple. Stairs sit on his right. He didn't turn in the air. No scuff on the shoulder. No grit on the knees. A tumble writes itself down a man's clothes. Someone buttoned this coat after he stopped moving." She lifted the hem. One button sat in the wrong hole. Keane ran his torch up the steps. "He could have rolled." "Rolled men grind their hands into the floor. His are clean. And a fall doesn't empty a wallet and put it back with the notes still in it." She had checked that on the first pass. Forty pounds. An Oyster card. A driving licence for Julian Peck. No phone. No blood on the leather, though the pocket mouth was dark with it. Eva knelt. The satchel strap crossed her chest. She studied the chalk and kept her fingers clear of it. "Placement still fits a rite. They lay the debt on the threshold so the door stays shut. Peck ran errands for people who do not keep solicitors. If he shorted a seller at the Veil Market, this is the collection." "The Market moves." "Every full moon. This branch is a shed skin. The sigils are the lock they leave when they go." Eva traced the air above the outer ring. "That band is a closing clause. It tells a rift to sleep." Harlow crouched. The chalk glared. The tile under it did not. At the edge of one sign, a pale scrape showed where a hand had rubbed out an older mark and drawn again in a hurry. "You called it old." "The form is old." "The chalk isn't." She scratched a flake free. It powdered on her thumb. Soft school chalk, the sort that lives in a tin. "And this hook faces out. Every other hook in the ring faces in. Your copyist lost his place." Eva leaned in. Her green eyes narrowed. She tucked the same curl back, though it had stayed put. "If the intent holds, the penmanship can slip and the clause can still bite." "You knew the hook was wrong. You still sold us a closing clause." Colour rose under the freckles. "I read the shape. I did not come down here to embarrass a constable's theory." "Sergeant. And the theory doesn't need a lesson from the British Museum. Kids from a uni society, same mess as Bristol. They find a dead man, or they make a mess and a dead man finds them, and we get theatre on the walls." "Bristol had believers." Harlow brushed the dust off her thumb. "This has an audience." She followed the grit. A grey film covered most of the platform. Three trails cut it. Keane's boots, heavy, came from the service stairs. Her own lay over his, narrower. A third set, small, ran from the tunnel mouth to the pillar and stopped where Eva stood. Harlow looked at their hems. Stair dust greyed her turn-ups to the ankle. It caked Keane worse. Eva's coat was clean along the bottom, and a smudge of chalk marked the left cuff. "Peck never walked this platform. Street tar on his soles, not station grit. Someone carried him in and set him down. Then they drew a lesson on the wall so we'd stare at it." Eva's hand tightened on the strap. "Porters carry, when the seal is down. A bone token opens the true door. Without one, you take the stairs." "You didn't take the stairs." "The duty desk sent me. A transport officer let me in at the street door." "That door is welded. I put my hand on the weld on the way in. Cold metal. No fresh cut." Harlow held her gaze. "You didn't come our way either. Those small prints come out of the tunnel, and they end under your shoes. You were here before us. You walked out of that dark and waited." Eva's chin lifted. "Your constable rang the closed shelves. I was on the night shift. They sent me because I can read a circle." Keane shifted his weight. "I rang the desk. I didn't ask for her by name." "No. Someone else knew which name to give them." "Check his coat." Eva drew a glove on and slid her hand into the inner pocket. She brought out a small off-white disc, a hole through the centre, a nick on the rim like a bite. She held it off her palm, as if it had heat. "Bone token. He had entry." Harlow took it. The disc weighed next to nothing. She scraped the nick. White came away in a curl. "Plaster. Shop stock. A replica, planted so we'd clap eyes on it and stop looking." "We do not sell human bone." "You catalogue it. Restricted archives. Two years in this city, a master's from Oxford, and that satchel hasn't left your shoulder since I came down." Harlow set the fake token in Keane's palm. "So catalogue the next part. Tell me who told the desk to send you, and who gave you a way through a welded door." Eva said nothing. The curl escaped again. She tucked it back. Harlow left her with the silence and moved to the far side of the pillar, where the beam thinned. A brick sat proud of the mortar. She had marked it on her first circuit and left it, because people filled a quiet scene if you gave them room. She worked the brick free. Grit hissed. In the hollow lay a small old brass compass, the casing mottled with verdigris, the face etched with lines as fine as wire. The needle shivered. Then it swung hard, towards the tunnel. Eva went still. "A Veil Compass. Shade-made. Those do not get left in a wall. The needle finds the nearest rift. If it pulls, the Market has not moved. The door is still in this station." "Or it finds what the maker taught it to find." Harlow set the compass on the tile. The needle held its line. She stepped left. It ignored her. "Walk." Eva walked a slow arc towards the stairs. The needle stayed on the dark. Keane cleared his throat. "A live passage, a fake rite, a carried man. I can ring the Yard. I can ring the fire crew. I can't put a compass in the witness box." "You can write down what it ignores." Harlow lifted it and turned a slow circle. The needle fought her wrist and won, locked again on that black mouth. "A true rift-finder would twitch at the chalk if the chalk had teeth. It doesn't care. The rite is costume. Peck is the envelope. Someone hid the only honest object on this platform where a detective would look once she stopped believing the wall." "You think the scene was built for you." "I know the mouth was." She went back to the body. She had saved the jaw. It hung slack. Between the teeth, stuck on a thread of blood, a corner of paper showed. Copper sat on her tongue as she leaned in. She eased the scrap free with two fingers. Notebook paper. Torn, not cut. The loops hit harder than the smell. Morris. DS Morris. Three years gone, and his hand as plain as the crease in her watch strap. The line was short. Quinn. Camden branch. Do not take the token from the girl. Harlow looked up. "What girl?" Eva had one hand in the satchel. She drew it out empty of books. A second disc lay in her palm, yellow-white, heavy, with a true nick in the rim. Bone. Her fingers shook around it. "He told me to give you this if the compass woke." "Morris is dead." "Last week he sat in my kitchen. He drank the tea I brew too strong. He wrote that note. He said you would read the scene wrong if I spoke first." The compass needle slammed sideways. Not the tunnel. Eva's fist. A footstep answered from the platform's end. One. Then a second. Then a third, the old pace, even and unhurried. The service lamps, dead since the branch closed, flared white. A man stood in the glare. The height matched. The ruined coat matched. Morris's face looked back at her. The eyes did not blink, and the left one sat a fraction higher than she remembered, as if the skin had been pulled on in a hurry. In his hand he held a bone token already split down the middle. "Harlow." Keane's torch hit the tile and rolled. Its beam skated over their boots. "You let her talk." The split token bled a thin white light over his fingers. "That was the wrong reading." The platform shuddered. Under the rails, something large drew breath, and the dark beyond the last lamp opened on stalls, voices, and a bell that had no right to ring.
created_at"2026-09-23T09:44:11.178Z" 9/23/2026, 9:44:11 AM
model"x-ai/grok-4.7-20260916"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency767
moderation_latency(null)
generation_time252260
tokens_prompt4492
tokens_completion4898
native_tokens_prompt5449
native_tokens_completion15765
native_tokens_completion_images(null)
native_tokens_reasoning13438
native_tokens_cached5376
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.0779392
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer(null)
request_id"req-1790156651-oCG5mrCwDmVURl2FH5V7"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790156651-6eJNdRpmlqSdS8pN5Yeq"
upstream_id"4b5e4d8f-a1e6-9b18-9ce8-47d501098b37"
provider_responses
0
endpoint_id"c942f37a-87e1-4fa8-83d0-8c67fda4fb4a"
id"4b5e4d8f-a1e6-9b18-9ce8-47d501098b37"
is_byokfalse
latency304
model_permaslug"x-ai/grok-4.7-20260916"
provider_name"xAI"
status200
total_cost0.0779392
cache_discount0.0064512
upstream_inference_cost0
provider_name"xAI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences55
tagDensity0.109
leniency0.218
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1796
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
86.08% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1796
totalAiIsms5
found
0
word"stark"
count1
1
word"traced"
count1
2
word"weight"
count1
3
word"silence"
count1
4
word"etched"
count1
highlights
0"stark"
1"traced"
2"weight"
3"silence"
4"etched"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"let out a breath"
count1
1
label"eyes widened/narrowed"
count1
highlights
0"let out a breath"
1"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences136
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences136
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences185
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen45
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1796
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount1012
uniqueNames9
maxNameDensity1.48
worstName"Eva"
maxWindowNameDensity3.5
worstWindowName"Eva"
discoveredNames
Quinn2
Keane10
Kowalski1
Oyster1
Julian1
Peck1
Harlow13
Eva15
Morris3
persons
0"Quinn"
1"Keane"
2"Kowalski"
3"Julian"
4"Peck"
5"Harlow"
6"Eva"
7"Morris"
places(empty)
globalScore0.759
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences74
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1796
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences185
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs93
mean19.31
std17.26
cv0.894
sampleLengths
013
12
210
311
46
531
618
727
842
95
1016
1116
1232
135
1410
152
1666
1742
1811
197
204
2128
2234
2319
2440
253
2639
2736
284
294
303
3120
3218
3318
3414
3513
365
3715
3844
3914
4047
4133
4234
436
4420
455
4615
4757
483
4921
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences136
matches
0"been pulled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs170
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences185
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1016
adjectiveStacks1
stackExamples
0"own lay over his,"
adverbCount15
adverbRatio0.014763779527559055
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences185
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences185
mean9.71
std8.94
cv0.921
sampleLengths
013
12
210
311
46
57
612
76
86
95
1013
1127
1213
138
146
1515
165
175
1811
1916
202
214
2226
235
245
255
262
275
285
2912
305
3116
329
333
3411
3542
364
377
387
394
4028
418
422
433
446
452
4613
472
486
4911
57.66% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.3783783783783784
totalSentences185
uniqueOpeners70
81.97% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences122
matches
0"Then it swung hard, towards"
1"Then a second."
2"Then a third, the old"
ratio0.025
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences122
matches
0"She turned the wrist to"
1"It had not touched the"
2"His beam cut a criss-cross"
3"She pushed her round glasses"
4"She nodded at the pillar."
5"She touched the worn leather"
6"Her boots found the sleepers"
7"She lifted the hem."
8"She had checked that on"
9"She studied the chalk and"
10"She scratched a flake free."
11"It powdered on her thumb."
12"Her green eyes narrowed."
13"She tucked the same curl"
14"She followed the grit."
15"Her own lay over his,"
16"It caked Keane worse."
17"She brought out a small"
18"She held it off her"
19"She scraped the nick."
ratio0.262
46.07% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount101
totalSentences122
matches
0"Harlow Quinn caught the dead"
1"Sergeant Keane stopped, one glove"
2"She turned the wrist to"
3"Camden grit filmed the platform,"
4"It had not touched the"
5"The palms sat pale and"
6"Keane rocked on his heels."
7"His beam cut a criss-cross"
8"Eva Kowalski set her worn"
9"She pushed her round glasses"
10"Freckles stood stark in the"
11"A curl of red hair"
12"She nodded at the pillar."
13"Chalk marks ringed it, tight"
14"Habit squared her shoulders."
15"She touched the worn leather"
16"Keane let out a breath."
17"Eva's mouth opened, then shut."
18"Harlow walked the platform edge."
19"The old station pressed close."
ratio0.828
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences122
matches(empty)
ratio0
98.21% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount2
matches
0"She held it off her palm, as if it had heat."
1"Under the rails, something large drew breath, and the dark beyond the last lamp opened on stalls, voices, and a bell that had no right to ring."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.3551%