NC Bench
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Run: 2026-09-23-01M36TSGS1J13GYJ4FQAFT96VP
Run Details
Model:
Xiaomi MIMO v2.6 Pro
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
1m 53s
Cost:
$0.004749
Provider:
Xiaomi
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
90.15%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
77.02%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
44.28%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
86.32%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.5924%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The body lay on the
northbound platform as though someone had set him down for a nap.
Quinn crouched at the tape
line and studied the man's face under the torch beam. Mid-thirties. Skin the colour of tallow. Eyes half open, filmed over, staring at the tiled arch above him where a painted map of the Northern line had peeled away in long dirty tongues. "Twelve minutes."
DS Raval ducked under the
tape behind her, notebook already out. "SOCO's stuck behind a jack-knifed lorry on Camden High Street. We own the scene until they crawl out." "Then we use it."
The station smelled of wet
plaster and old iron.
Water had found a way
through the deep-level tunnel ceiling somewhere above and dripped in a slow metronome onto the far rail, each drop catching the torchlight. Quinn's breath fogged.
The cold down here had
weight
to it, the kind that got into the joints and stayed.
She played the beam over
the body.
Linen shirt, open at the
throat. Dark trousers, good wool.
Leather shoes with the soles
barely scuffed.
Money in the clothes, no
money in the pockets. Between the shirt's top buttons, a wound gaped, neat as a buttonhole.
Raval crouched opposite her and
tilted her head at the wound. "Single incision. Left to right. Serrated blade, going by the edge." "Going by nothing. Look at his collar." "Not a spot." "Neck wound like that should have painted the floor."
Quinn swept the torch down
. Clean Victorian tile, a century of grime, and not one drop of red. "He didn't bleed here."
Raval rocked back on her
heels. "Moved after death, then. Dump site." "That's the easy read." "It's the honest one."
Raval tapped her pen against
the notebook. "Look at the rest of it. Bone tokens in his pockets, four of them. Ledger's going to love that. Bags of powder in the lining, six bags, brown paper, hand-tied. And the toy."
She nodded towards the evidence
bag by the tape line. "Brass compass, sigils, the lot. We're standing in a smuggler's drop with a dead smuggler in it. Antiquities, some of it cursed nonsense for the tourist trade. Deal goes wrong, buyer cuts the middleman, leggers it up the escalators. Case closed by Thursday." "You've closed it already and we've been here nine minutes." "I'm
efficient
."
Quinn ignored that and turned
the torch on the floor.
Here the dust lay in
soft grey drifts, decades of it, powdered brick and skin and soot. Except for one patch. A wide, shallow clearing, roughly two metres across, swept so clean the tile shone blue-black under the beam. The body lay at its edge with one trailing hand just inside the clean patch and his shoulders coated in grey.
She let the silence do
the work. Raval frowned at the floor, then at the body, then at the floor again. "Somebody swept." "Somebody swept before they laid him down. Dust on his shoulders, none on the tile under his hand." Quinn shifted the beam to the far end of the clearing. "And see the edge of it. Bristle marks. Uniform, overlapping, working outward. That's not a hurried wipe with a coat. That's a broom, and someone who had time to do it properly." "So the killer tidied up." "The killer tidied up first." That landed. Raval's pen stopped moving.
She looked at the body
with fresh eyes and Quinn watched the calculation rearrange itself behind them. "Alright," Raval said
slowly
. "So it's staged. Cultists, then. Devil worshippers, candles, the whole cabaret. You get them in these old stations, it's in all the forums. They sweep the floor for the ritual circle, do the sacrifice, leave the props. The bone tokens fit." "The bone tokens fit your smuggling story too. Pick one." "I don't have to pick one. I'm a detective, not a priest." Quinn stood and crossed to the evidence bag.
She crouched over it without
touching. The compass sat in the polythene, small brass, green with verdigris at the casing's seams. Sigils
etched
into the face so fine they'd been cut with a jeweller's tool, and the needle within, black iron, quivering even through the plastic. "You know what I keep coming back to," Quinn said. "The missing blood." "That too. But the symbols."
She nodded towards the tunnel
wall behind the body. Down here, at the platform's dead end where the tiling gave way to bare brick, someone had scratched marks into the surface. Raval had logged them as a gang tag on the first pass. Quinn had logged them as something else. "Compare." Raval squinted. Torchlight raked across brick and picked out a half-dozen looping characters, scored deep. "Same hand," Raval admitted. "Same set as the compass." "Same set, same size. Not a copy, not from memory. The maker of that compass sat right here and scratched a template into this wall." Quinn lowered the torch. "And look at the wear on the scoring. There's dust packed into those grooves. Brick dust, undisturbed. Whatever made these marks did it decades before our friend arrived on the platform." Raval said nothing for a moment. The water dripped on. "Coincidence. Old mark, new murder." "You don't believe that any more than I do." "I believe in evidence, and the evidence says a man with illegal goods in his clothing got his throat opened in a place criminals use." "And no blood, and swept tile, and a mark on the wall older than both of us." "Which proves
precisely
nothing." Quinn let it sit.
She turned back to the
body and studied the hand, the one resting just inside the clean patch of tile. The fingers curled around empty air in a loose C, relaxed.
She'd seen a thousand death
grips. Hands that had clawed at the wound, at the ground, at the killer's sleeve. Fingers locked white around whatever they'd held at the end. This man's hand could have
been placed
in warm wax. "His grip," Quinn said. "What about it?" "There isn't one. He's holding nothing, and he's not fighting for it."
She stood and moved to
the bag again. "That compass was in his fist when your uniforms found him. Photographs will show it. But look at his fingers now. No indentation, no
tension
. Whoever closed his hand around that thing did it after the heart stopped, and did it
gently
." Raval came to stand beside her. The two of them looked down at the compass through the plastic. "So someone staged the body, staged the floor, staged the props," Raval said. "Which means this is theatre. Which means your cult theory comes back around and bites me." "It means someone wanted us to read this a particular way. Smuggler, cultist, doesn't matter. Both readings end with us filling in a story and filing it." Quinn straightened up. Her knee clicked, old news. "Three years ago I worked a scene where the evidence told a clean story too. Partner walked into a tunnel in Deptford. Told me to wait at the top of the stairs. The file says misadventure. The file is lying, and I have never once been able to say why." Raval looked at her, and something careful moved across her face before she locked it down. "Harlow." "Don't." Quinn held up a hand. "I'm not talking about Morris. I'm talking about pattern. A scene that explains itself too neatly is a scene somebody wrote." A noise
echoed
from the escalator shaft, the slap of shoes on wet concrete, and both of them turned. A young woman came hurrying down the last flight with a battered leather satchel banging against her hip, red curls escaping in every direction, round glasses fogged from the temperature change.
She stopped short at the
tape, chest heaving, and pushed the glasses up with a finger. "Museum clearance, British Museum, here about the, the recovered artefact."
She dug in the satchel
and produced a lanyard, held it up with a hand that
trembled
. "Dr Ellis sent me. Eva Kowalski, research assistant, restricted archives. I came as fast as the, well. The bus." "You're the consultant," Raval said flatly. "On a bone-and-powder smuggling homicide." "I'm the person who can tell you what that compass is before you log it into a system that will lose it." Eva's gaze had already skipped past them both and fastened on the evidence bag. All the colour drained out of her freckled face.
She tucked a curl behind
her left ear and did not blink. "Where did you find that." "In the dead man's hand," Quinn said. "No." Eva's voice came out thin. "Where in the station." "Northbound platform. Beside the body." Eva swallowed.
She took one step nearer
the tape, then stopped herself, and Quinn watched the girl's knuckles whiten on the satchel strap. "That instrument doesn't point north. It never did. It points at the thinnest place in the, at the nearest opening."
Her eyes lifted past Quinn's
shoulder, to the brickwork at the dead end of the platform where the old scratched marks stood in the torchlight. "Please tell me you didn't move the needle."
created_at
"2026-09-23T09:50:46.57Z"
9/23/2026, 9:50:46 AM
model
"xiaomi/mimo-v2.6-pro-20260921"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1340
moderation_latency
(null)
generation_time
112839
tokens_prompt
4492
tokens_completion
3662
native_tokens_prompt
4238
native_tokens_completion
3340
native_tokens_completion_images
(null)
native_tokens_reasoning
1313
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.00474933
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
(null)
request_id
"req-1790157046-0LYSph8fQ2iS7EoqAhU7"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790157046-jsO120Y2Ym6IJWO7ZKdB"
upstream_id
"c5848be2-376f-41ba-b6f4-fce8783d7459_bf1fe26e6a774043a33ed80ab6275a29"
provider_responses
0
endpoint_id
"4354fc36-b8ab-4ced-aa8c-0efb6b4523f1"
id
"c5848be2-376f-41ba-b6f4-fce8783d7459_bf1fe26e6a774043a33ed80ab6275a29"
is_byok
false
latency
1272
model_permaslug
"xiaomi/mimo-v2.6-pro-20260921"
provider_name
"Xiaomi"
status
200
total_cost
0.00474933
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Xiaomi"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
21
adverbTagCount
3
adverbTags
0
"Raval said slowly [slowly]"
1
"Raval said flatly [flatly]"
2
"Eva's gaze had already [already]"
dialogueSentences
60
tagDensity
0.35
leniency
0.7
rawRatio
0.143
effectiveRatio
0.1
90.15%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1523
totalAiIsmAdverbs
3
found
0
adverb
"slowly"
count
1
1
adverb
"precisely"
count
1
2
adverb
"gently"
count
1
highlights
0
"slowly"
1
"precisely"
2
"gently"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
77.02%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1523
totalAiIsms
7
found
0
word
"weight"
count
1
1
word
"efficient"
count
1
2
word
"silence"
count
1
3
word
"etched"
count
1
4
word
"tension"
count
1
5
word
"echoed"
count
1
6
word
"trembled"
count
1
highlights
0
"weight"
1
"efficient"
2
"silence"
3
"etched"
4
"tension"
5
"echoed"
6
"trembled"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
78
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
78
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
117
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
50
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1523
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
12
unquotedAttributions
0
matches
(empty)
44.28%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
38
wordCount
804
uniqueNames
6
maxNameDensity
2.11
worstName
"Quinn"
maxWindowNameDensity
3.5
worstWindowName
"Raval"
discoveredNames
Northern
1
Raval
15
Clean
1
Victorian
1
Quinn
17
Eva
3
persons
0
"Raval"
1
"Quinn"
2
"Eva"
places
0
"Clean"
globalScore
0.443
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
54
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1523
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
117
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
57
mean
26.72
std
24.77
cv
0.927
sampleLengths
0
17
1
48
2
31
3
4
4
56
5
45
6
22
7
7
8
3
9
31
10
12
11
4
12
97
13
10
14
2
15
70
16
7
17
14
18
2
19
61
20
5
21
5
22
23
23
45
24
10
25
12
26
54
27
10
28
3
29
56
30
15
31
9
32
60
33
10
34
5
35
9
36
25
37
17
38
4
39
75
40
4
41
3
42
62
43
18
44
29
45
85
46
17
47
27
48
66
49
46
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
78
matches
0
"been placed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
122
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
117
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
808
adjectiveStacks
0
stackExamples
(empty)
adverbCount
24
adverbRatio
0.0297029702970297
lyAdverbCount
4
lyAdverbRatio
0.0049504950495049506
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
117
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
117
mean
13.02
std
10.78
cv
0.828
sampleLengths
0
17
1
15
2
1
3
5
4
27
5
13
6
18
7
4
8
9
9
27
10
3
11
17
12
7
13
6
14
4
15
7
16
9
17
12
18
11
19
11
20
7
21
3
22
14
23
13
24
4
25
6
26
6
27
4
28
11
29
43
30
43
31
10
32
2
33
10
34
17
35
4
36
18
37
21
38
7
39
14
40
2
41
29
42
32
43
5
44
5
45
2
46
4
47
17
48
4
49
41
86.32%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.5384615384615384
totalSentences
117
uniqueOpeners
63
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
69
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
15
totalSentences
69
matches
0
"She played the beam over"
1
"She nodded towards the evidence"
2
"She let the silence do"
3
"She looked at the body"
4
"She crouched over it without"
5
"She nodded towards the tunnel"
6
"She turned back to the"
7
"She'd seen a thousand death"
8
"She stood and moved to"
9
"Her knee clicked, old news."
10
"She stopped short at the"
11
"She dug in the satchel"
12
"She tucked a curl behind"
13
"She took one step nearer"
14
"Her eyes lifted past Quinn's"
ratio
0.217
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
64
totalSentences
69
matches
0
"The body lay on the"
1
"Quinn crouched at the tape"
2
"Skin the colour of tallow."
3
"Eyes half open, filmed over,"
4
"DS Raval ducked under the"
5
"The station smelled of wet"
6
"Water had found a way"
7
"Quinn's breath fogged."
8
"The cold down here had"
9
"She played the beam over"
10
"Linen shirt, open at the"
11
"Leather shoes with the soles"
12
"Money in the clothes, no"
13
"Raval crouched opposite her and"
14
"Quinn swept the torch down"
15
"Raval rocked back on her"
16
"Raval tapped her pen against"
17
"She nodded towards the evidence"
18
"Quinn ignored that and turned"
19
"Here the dust lay in"
ratio
0.928
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
69
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
31
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
21
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
7
fancyCount
1
fancyTags
0
"Raval admitted (admit)"
dialogueSentences
60
tagDensity
0.117
leniency
0.233
rawRatio
0.143
effectiveRatio
0.033
86.5924%