Run: 2026-09-23-01M36TVSXV571M60GE6XME2TES

Run Details

Duration:
2m 48s
Cost:
$0.054728
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ninth stone was not where Rory had left it. She stopped with one boot lifted over a mat of white campion. The silver chain bit the skin at her collarbone. Heat rolled off the thumbnail-sized crimson gem and soaked through her shirt in a slow pulse, a second heart that refused her rhythm. Eight. She had counted eight pillars of ancient oak on the way in, black with age, tall as door frames, set in a ring that had no business standing in Richmond Park. She had marked the gap between the third and the fourth with a snapped biro. The biro lay at her feet now, cracked down the middle. The gap had closed. A ninth pillar filled it. Sap beaded on the bark. Fresh. "Right. That's new." Her voice returned a half-second late, and thinner, as if the clearing had to learn the shape of it before it would give it back. The pendant had warmed on the kitchen table above Silas' bar. It had warmed again on the night bus, then against her ribs, until the skin under it flushed. An unknown hand had left the ugly little old deep crimson gem on her doorstep three weeks ago. No note. No name. Only a silver chain and a habit of heating when she took a wrong turn. Tonight it had heated on every turn she chose. She had come for the owner of that hand. She had not come for a ninth tree. Rory set her heel down. Campion crushed under the sole and let out a smell like cut metal. The flowers here never browned. She had read that on a forum she did not trust, and she had come anyway, because the gem had trusted the path more than she did. Year-round bloom. A pretty claim, until the petals under her boot felt warm as skin. Something shifted at the left edge of her sight. A pale vertical line. She turned her head. Trunks. Fern. No face. The pendant pulsed harder. Heat climbed her throat. She lifted the chain clear of her collar and let the gem hang in the open air. Its faint inner glow had thickened, a coal under ash. It tugged towards the centre of the ring. A small, sure weight. "Not yet." The glow tugged again. She walked the inner line of the pillars and counted under her breath. One. Two. Three, with the broken biro at its foot. Four. Five. Six. Seven. Eight. Nine. The ninth had moved two paces closer to the centre since she turned her head. Sap threaded down its flank and hit the moss with a soft tick. She watched the next drop gather. It gathered too slowly. Her cheap black plastic watch read 01:12. She blinked. It read 01:41. Her feet had not moved. She pressed her mouth shut. A laugh in a place like this would count as a welcome. Rory crouched and set two fingers to the moss. Cold. Damp. Under the cold sat a hum, faint as a phone on a table two rooms away. In. Out. The ground breathed. "Eva?" The name came out smaller than she liked. Eva had sent the pin. Eva had written, Come alone, bring the red thing, don't tell Silas. Eva did not misspell. The message had spelled alone with one l. Rory had noticed. She had come anyway. Eva was the reason she had a London flat and not a Cardiff kitchen with the door on the chain. Ignoring Eva had never once improved a night. No answer. A twig went crick-crack behind the seventh pillar. Rory rose without a spin. A spin wasted the first look. She turned from the hips and set her eyes on the dark between seven and eight. A print sat in the campion. Narrower than hers. Bare. The toes pointed towards her, and the heel was still sinking, the weight only just gone. Her scar itched. The small crescent on her left wrist woke like a fresh line. Glass door, childhood, her father's voice gone sharp. She rubbed it with her thumb. The skin there ran hotter than the rest of her arm. "If you're Eva, say the name of the dog we never had." No wind moved the flowers. The print finished sinking. A second print appeared a step closer, toes first, then the ball, then the heel, pressed into the white petals by a weight she could not see. She backed up until bark met her shoulders. The pillar behind her was warm. Not day-warm. Body-warm. She stepped off it, and the warmth clung to her jacket a second too long. At wrist height, the bark held a carved crescent. The same curve as her scar. She checked the next pillar. Another crescent, same height, same depth, as if a patient hand had gone round the ring with a nail. She did not fit her wrist to it. She already knew it would match. The pendant swung and pointed at the empty air above the second print. "I see you. And I am leaving." She picked up the broken biro. A snapped pen made a poor weapon and a better piece of proof. She walked for the place the gap had been. The ninth pillar had left no gap. Bark pressed bark, a black seam no wider than a fingernail. She set her palm to it and shoved. The oaks held. Sap slicked her fingers and smelled of pennies. Beyond the seam she heard a car, thin and ordinary, some late engine that still believed in roads. On her side the sound arrived through wool. A third print. Closer. The campion stems rose behind it, slow, like hair smoothed flat by a palm. Rory kept the seam at her back and faced the ring. She named the facts, the way her mother had taught her for hard rooms. Nine pillars, one extra. The watch had jumped. Prints with no feet. Crescents cut to her scar. The gem at her sternum had gone from warm to hot to a hard little coal, and its glow painted the underside of her chin a deep red. The thing she could not name stood again at the edge of her sight. Left side. Pale. Person-tall. She looked, and it was a birch that had not been a birch. She looked away, and the birch had joints. "You sent the text. Or you stood over her while she did." A breath answered from the canopy, where no branch would hold a body. The breath fogged. The air on her face stayed mild. The fog hung in the shape of a word, then sank, then broke apart across the flowers. Her phone buzzed. She drew it out and kept her eyes on the centre. The screen showed her own number. One word in the preview. Stay. She did not stay. She turned the phone so the light hit the seam, and she worked the biro's broken end into the black line. The plastic bent. The seam did not. On the third push the biro sank in up to her fingers, into a give that was not wood. Cold closed round her knuckles. She yanked her hand back. The pen was gone. Her fingers came out wet with sap and nothing else. A fourth print arrived beside her boot. She felt no foot. She felt the outline anyway, a cold ring around the leather, curious, taking her measure. Above her, a silver chain turned in a slow circle. She had not looked up for it. It had come down into her line of sight on its own. A crimson gem the size of a thumbnail glowed at its end, a twin to the one on her chest. It pulsed when hers pulsed. Tick. Tock. Tick. Tock. The two heats found one beat, and her ribs hurt with it. The chain had no clasp. It entered the dark and did not come out. "Cute. I've already got one." The hanging gem brightened. In its light the leaves showed eyes that were not eyes, bright blue, the blue she met in the mirror on the worst mornings. They blinked a fraction late. They were learning her. The prints had reached her toe. The cold outline tightened, a question asked without a mouth. Rory dropped the phone into her pocket and closed her fist round her own pendant. The metal scorched. She held. Pain was a fact, and facts were better than the blue in the leaves. "You don't get my name. You don't get anything else." The seam at her back split with a sound like a knuckle. Cold air rushed through, petrol and wet pavement and the far bark of a dog. The gap was open. Three steps. She could take three steps and be back among trees that stayed where you left them. She did not get one. The pendant in her fist hauled her forward, off the seam, into the ring. Her boots ploughed moss. The ninth pillar leaned. The eighth followed. Then all of them bowed towards the centre, oak groaning like ship timbers in a hard sea. The hanging chain descended until the twin gem kissed the back of her hand. Ice and fire met in one point. A finger that was not hers traced the crescent on her wrist, checking a mark it already knew. A mouth she could not see used a voice she had never given to anyone. "Malphora." The pillars slammed shut over the gap. The traffic died mid-note. The twin gem sank into the back of her hand without a break in the skin, and the clearing breathed out, and every white flower turned its face towards her at once. In the dark at the centre, something stood up.
created_at"2026-09-23T09:52:01.476Z" 9/23/2026, 9:52:01 AM
model"x-ai/grok-4.7-20260916"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency765
moderation_latency(null)
generation_time167636
tokens_prompt4387
tokens_completion4033
native_tokens_prompt5363
native_tokens_completion9902
native_tokens_completion_images(null)
native_tokens_reasoning7908
native_tokens_cached1152
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
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usage0.054728
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api_type"completions"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences9
tagDensity0.111
leniency0.222
rawRatio0
effectiveRatio0
96.94% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1634
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
72.46% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1634
totalAiIsms9
found
0
word"pulse"
count1
1
word"pulsed"
count3
2
word"weight"
count3
3
word"warmth"
count1
4
word"traced"
count1
highlights
0"pulse"
1"pulsed"
2"weight"
3"warmth"
4"traced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences194
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences194
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences203
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1634
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount1579
uniqueNames10
maxNameDensity0.44
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Eva"
discoveredNames
Rory7
Richmond1
Park1
Come1
Silas1
London1
Cardiff1
Eva5
Sap3
Cold3
persons
0"Rory"
1"Come"
2"Silas"
3"Eva"
4"Sap"
5"Cold"
places
0"Richmond"
1"Park"
2"London"
3"Cardiff"
globalScore1
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences104
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1634
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences203
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs54
mean30.26
std24.21
cv0.8
sampleLengths
010
144
273
33
425
592
665
721
88
939
102
114
1228
131
1455
1517
1632
171
1872
1910
2027
2126
2240
2312
2436
2532
2653
2713
287
2965
3026
3118
3270
3339
3412
3540
3625
371
3875
3926
4070
4114
425
4337
4416
4534
4610
4749
485
4981
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences194
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs234
matches
0"was still sinking"
1"were learning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences203
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount199
adjectiveStacks0
stackExamples(empty)
adverbCount1
adverbRatio0.005025125628140704
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences203
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences203
mean8.05
std6.41
cv0.796
sampleLengths
010
112
29
323
41
531
615
711
84
95
105
111
123
1325
1411
1518
1618
172
182
1915
209
219
228
235
2413
255
2627
272
2813
299
304
314
321
331
342
354
364
3717
3810
398
404
412
424
4313
441
451
468
471
481
491
42.53% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats22
diversityRatio0.32019704433497537
totalSentences203
uniqueOpeners65
42.19% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences158
matches
0"Only a silver chain and"
1"Then all of them bowed"
ratio0.013
90.89% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount51
totalSentences158
matches
0"She stopped with one boot"
1"She had counted eight pillars"
2"She had marked the gap"
3"Her voice returned a half-second"
4"It had warmed again on"
5"She had come for the"
6"She had not come for"
7"She had read that on"
8"She turned her head."
9"She lifted the chain clear"
10"Its faint inner glow had"
11"It tugged towards the centre"
12"She walked the inner line"
13"She watched the next drop"
14"It gathered too slowly."
15"Her cheap black plastic watch"
16"It read 01:41."
17"Her feet had not moved."
18"She pressed her mouth shut."
19"She had come anyway."
ratio0.323
20.13% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount139
totalSentences158
matches
0"The ninth stone was not"
1"She stopped with one boot"
2"The silver chain bit the"
3"Heat rolled off the thumbnail-sized"
4"She had counted eight pillars"
5"She had marked the gap"
6"The biro lay at her"
7"The gap had closed."
8"A ninth pillar filled it."
9"Sap beaded on the bark."
10"Her voice returned a half-second"
11"The pendant had warmed on"
12"It had warmed again on"
13"An unknown hand had left"
14"Tonight it had heated on"
15"She had come for the"
16"She had not come for"
17"Rory set her heel down."
18"Campion crushed under the sole"
19"The flowers here never browned."
ratio0.88
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences158
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences63
technicalSentenceCount3
matches
0"Heat rolled off the thumbnail-sized crimson gem and soaked through her shirt in a slow pulse, a second heart that refused her rhythm."
1"She had counted eight pillars of ancient oak on the way in, black with age, tall as door frames, set in a ring that had no business standing in Richmond Park."
2"Her voice returned a half-second late, and thinner, as if the clearing had to learn the shape of it before it would give it back."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
88.2823%