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Run: 2026-09-23-01M36V2B4EEB724KY8PANTD12F
Run Details
Model:
Grok 4.7 (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
6m 31s
Cost:
$0.144731
Provider:
xAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.42%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
74.95%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
64.30%
Sentence opener variety
(details)
29.24%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
34.56%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.4267%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The standing stone bit her
palm.
Blood welled in a thin
red line, and the ancient oak drank it. Aurora snatched her hand back.
The cut closed under her
stare, skin knitting with a crawl she felt in her molars.
Nyx's voice arrived as a
wind-
whisper
, close to her ear and nowhere near her shoulder. "Do not feed it a second time. These stones keep a ledger." "Noted." She flexed her left wrist.
The small crescent scar pulled
tight.
The grove had weighed that
old mark and found it short. "You said the boundary would open if I touched it. You skipped the toll."
The Shade drew together between
two oaks, a head above her, violet eyes faint as phosphorus on a wet match. "I said it would know you. Knowing has a price. It always did." Aurora stepped through.
The boundary cut the world
in half. Road noise, a dog's bark, grit under other boots, all of it died at the oaks.
A low hum rose in
its place, the note a wet finger pulls from a glass rim. Wildflowers stood in thick ranks.
Bluebells shared a bank with
holly berries and a rose in full bloom. No season had
been asked
its view.
She crushed a gold petal
under her boot.
Honey and hot metal climbed
into her nose, sharp enough to sting her eyes. "Stay on the pale grass." Nyx slid ahead, half solid, half a long smear of dark.
Their edges frayed where the
blooms grew thickest. "The bright patches remember feet they do not like." "Whose?" "Mine, once. And others who came asking."
She kept to the blanched
strip. It wound between the flowers, then shifted when she blinked. Left. A little further left.
She planted her heel and
watched the track creep sideways without a sound. "It's moving." "The grove dislikes straight lines. Walk without a destination. It prefers guests who do not insist." "I insist on leaving with my skin." "Then insist
softly
." She followed the light grass. Deeper in, the air gained
weight
. Each breath tasted of pear and fermented sugar, sweet past pleasure.
It coated her teeth and
stayed. Her
stomach
clenched. The cheese toastie from the flat above Silas' bar felt days old, not hours. She drew her phone. The screen woke on a clock with no numbers, only a ring of tiny flowers turning anticlockwise. The single hand jumped a quarter turn whilst she watched. "Time's wrong in here." "Time is a guest, the same as you. An hour inside runs as a minute outside, or as a day. You will not know which until you leave. Do not bargain with it. You will lose the count and keep the cost." She shoved the phone away. The glass was warm. The air was not.
Her shadow lagged a half-step
behind her boot. She stopped. It stopped late. Nyx cast no shadow, then three, each pulled a different way. "Ignore them." "They aren't pointing where I stand." "In here, nothing you brought stays only yours."
Somewhere ahead, leaves struck one
another with the bright knock of cutlery. A low table waited in the next clearing. Platters crowded it, enough for a crowd and set for none. Fruit she had no name for. A jug beaded with amber liquid. Steam lifted from torn bread, though no fire burned and no hand worked the loaf. Butter shone on the crust. Hunger folded her knees. The pendant at her throat gave a soft pit-pat of heat. Deep crimson woke along the silver chain. The stone was no bigger than a thumbnail, and its faint inner glow climbed the hollow of her throat. "Nyx." "I feel it." The Shade had gone thin.
Their violet eyes locked on
the jug. "That is not Fae wine. Fae wine does not call the blood." "Then what does?" "A door, dressed as supper." Aurora locked her hands at her sides. Steam curled towards her knuckles, searching. She stepped back. The Heartstone
pulsed
hotter, and the glow reached her jaw. "You said it only does this near a portal." "I said it warms when the Veil thins. This grove sits in a pocket. Earth on one side. The Fae realm on the other. A pocket can split its stitch. Something out of Hel has found the loose thread." Nyx circled the table. Grass did not bend under them. A petal fell into the jug. It sank. The amber liquid dimmed, then flared, and a sky blinked inside the glass. Warm amber. Not the grove's light. A colour Nyx had named once, in the careful voice they saved for old dangers.
She kept that name behind
her teeth. "We find the seer. We leave. Isolde lives in this pocket. The stones let us through. That was the deal." "She will speak. You may dislike the shape of what she gives you. She cannot lie. She can still walk you to a cliff with both palms open and call it a path." "Comforting." "Comfort is not my trade. Keeping your name off a feast you did not cook is." They went on. The table refused to stay behind. Three paces to her left, there it sat again, steam up, jug full. Her mouth flooded. Copper cut the sweet when she bit her cheek, and the hunger gave her one pace back. Only one. A stream crossed the track and ran uphill. Aurora stopped on the bank. The water climbed in a clear ribbon. She dipped two fingers. Cold. Clean.
It stole the pear-coat off
her tongue for one bare second, and the sweetness rushed back twice as strong. She wiped her hand on her jeans. A tiny white flower opened in the damp, bloomed, and fell to dust before she finished. "Do not drink." "I wasn't going to." "Good. Thirst is hunger in a thinner coat." The trees beyond the stream outranked the boundary oaks. Bark grew a face when she looked too long, and forgot it when she looked away. Bright coins fell through the canopy and died under her boots. Light arrived on its own, lingered, and went out. Under one coin, the earth held no prints. The grass lay
perfect
. Rain-on-stone cut through the pear-sweet air, clean and cold. "Someone close." "Someone who does not trouble the ground." Nyx halted. A jaw formed in the dark. A human mouth. It lasted one breath, then frayed. "Seer. We paid the toll. Show yourself, or we walk until this pocket spits us into a worse room." Coins of light stacked themselves into a woman. Silver hair to her waist. Pale lavender eyes. Ageless the way deep water is ageless. Isolde Varga stood where the grass stayed smooth, and her bare feet left nothing. No print. No crushed petal. The wildflowers leaned towards her and did not dare a touch. "You walked in hungry. Hunger walked in behind you. Which of you did the stones taste?" "Me. They took blood and stitched it shut. If that's a welcome, it wants manners." Aurora raised her palm. Whole skin. No seam. "A welcome is a door. A toll is a name." Silver hair slid like poured metal as Isolde tipped her head. "You carry a heart that is not yours, barrister's daughter. It beats towards a prince who has not spoken your name." The pendant kicked hard enough to sting. Nyx thinned to a dark edge. "Belphegor. Prince of Dymas. Gluttony in a crown. If he asks, you give him nothing. Not even no." "No one's asked." Aurora held those lavender eyes. "You can't lie. So say it straight. Is there a portal in this grove?" Isolde's mouth curved. No
warmth
in it. No cruelty either. Aurora's scar tightened. "Yes." The table scraped under their boots. Earth bulged. A seam of warm amber light split the clearing, and the jug rose first. Liquid struck the grass and hissed into steam, roasted fat and overripe pear. Bread tore itself into mouths. Fruit split, and the splits grew teeth. The feast hauled itself out of the rift on legs of crust and vine. Every platter turned towards Aurora. The Heartstone burned. Isolde did not move. "You asked for plain speech." Flowers surged over the pale path behind them, and every bloom had a mouth. In the rift, wet teeth clicked. Aurora stamped down. A crusted hand closed on her boot and yanked.
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model_permaslug
"x-ai/grok-4.7-20260916"
provider_name
"xAI"
status
200
total_cost
0.1447312
cache_discount
0.0013824
upstream_inference_cost
0
provider_name
"xAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
96.42%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1397
totalAiIsmAdverbs
1
found
0
adverb
"softly"
count
1
highlights
0
"softly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
74.95%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1397
totalAiIsms
7
found
0
word
"whisper"
count
1
1
word
"weight"
count
1
2
word
"stomach"
count
1
3
word
"pulsed"
count
1
4
word
"comforting"
count
1
5
word
"perfect"
count
1
6
word
"warmth"
count
1
highlights
0
"whisper"
1
"weight"
2
"stomach"
3
"pulsed"
4
"comforting"
5
"perfect"
6
"warmth"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
126
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
126
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
169
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
42
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1397
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
15
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
25
wordCount
950
uniqueNames
6
maxNameDensity
0.95
worstName
"Aurora"
maxWindowNameDensity
2.5
worstWindowName
"Aurora"
discoveredNames
Shade
2
Heartstone
2
Nyx
7
Varga
1
Isolde
4
Aurora
9
persons
0
"Shade"
1
"Heartstone"
2
"Nyx"
3
"Varga"
4
"Isolde"
5
"Aurora"
places
(empty)
globalScore
1
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
76
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1397
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
169
matches
0
"kept that name"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
85
mean
16.44
std
14.9
cv
0.906
sampleLengths
0
6
1
34
2
15
3
12
4
1
5
22
6
14
7
20
8
13
9
3
10
40
11
47
12
5
13
19
14
9
15
1
16
7
17
34
18
2
19
16
20
7
21
3
22
5
23
40
24
31
25
4
26
42
27
13
28
24
29
2
30
6
31
8
32
12
33
55
34
11
35
26
36
1
37
3
38
12
39
12
40
3
41
5
42
26
43
9
44
39
45
10
46
42
47
7
48
20
49
33
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
126
matches
0
"been asked"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
159
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
169
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
570
adjectiveStacks
0
stackExamples
(empty)
adverbCount
8
adverbRatio
0.014035087719298246
lyAdverbCount
3
lyAdverbRatio
0.005263157894736842
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
169
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
169
mean
8.27
std
6.39
cv
0.772
sampleLengths
0
6
1
13
2
5
3
16
4
15
5
12
6
1
7
5
8
6
9
11
10
14
11
20
12
13
13
3
14
7
15
16
16
17
17
5
18
13
19
7
20
8
21
14
22
5
23
11
24
8
25
9
26
1
27
7
28
6
29
10
30
1
31
4
32
13
33
2
34
16
35
7
36
3
37
5
38
6
39
11
40
6
41
3
42
14
43
4
44
17
45
10
46
4
47
42
48
5
49
4
64.30%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.41420118343195267
totalSentences
169
uniqueOpeners
70
29.24%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
114
matches
0
"Somewhere ahead, leaves struck one"
ratio
0.009
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
22
totalSentences
114
matches
0
"She flexed her left wrist."
1
"She crushed a gold petal"
2
"Their edges frayed where the"
3
"She kept to the blanched"
4
"It wound between the flowers,"
5
"She planted her heel and"
6
"She followed the light grass."
7
"It coated her teeth and"
8
"Her stomach clenched."
9
"She drew her phone."
10
"She shoved the phone away."
11
"Her shadow lagged a half-step"
12
"It stopped late."
13
"Their violet eyes locked on"
14
"She stepped back."
15
"She kept that name behind"
16
"They went on."
17
"Her mouth flooded."
18
"She dipped two fingers."
19
"It stole the pear-coat off"
ratio
0.193
34.56%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
97
totalSentences
114
matches
0
"The standing stone bit her"
1
"Blood welled in a thin"
2
"Aurora snatched her hand back."
3
"The cut closed under her"
4
"Nyx's voice arrived as a"
5
"She flexed her left wrist."
6
"The small crescent scar pulled"
7
"The grove had weighed that"
8
"The Shade drew together between"
9
"Aurora stepped through."
10
"The boundary cut the world"
11
"Road noise, a dog's bark,"
12
"A low hum rose in"
13
"Wildflowers stood in thick ranks."
14
"Bluebells shared a bank with"
15
"She crushed a gold petal"
16
"Honey and hot metal climbed"
17
"Nyx slid ahead, half solid,"
18
"Their edges frayed where the"
19
"She kept to the blanched"
ratio
0.851
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
114
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
38
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
89.4267%