Run: 2026-09-23-01M36V9MK3DZT7RBM5QZ0S4XX0

Run Details

Duration:
5m 59s
Cost:
$0.113648
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The third oak took Rory's palm and kept the heat. She pulled free. Bark dust clung to the small crescent scar on her left wrist. Under her jumper the Heartstone tapped her sternum, once, twice, a deep crimson beat that was not hers. "Right. I'm here. Pack it in." Seven ancient oaks stood in a ring. Between them the grass held every flower it had ever grown. Bluebells knocked her boots. White roses stood open beside them. Snowdrops bowed in the same bed, heads turned inward, not one turned towards her. She had come for the note on the mat above Silas' bar. Jennifer Carter's looping y shaped the letters, the same y that signed birthday cards and sat under shopping lists. Come to the stones. Bring what you were given. Come alone. Rory had folded the paper into her coat, skipped the last drop for the Golden Empress, and ridden the Tube west with Yu-Fei's bag bumping her knee. Apologies could wait. They always queued. "You sent for me. So send a mouth." Pit-pat. Pit-pat. A second set of steps fell half a beat behind hers. She stopped. The late steps took one more and quit. "Eva." The grove set the name down on her left, soft, exact, Cardiff still clipped on the E. "Eva." Not an echo. An echo thins. This had her mouth on it, and it came from an oak she had already passed. Rory turned. The tree stood where a woman of her height would stand. Shadow kinked at the crown, straight, cut at the shoulder. She blinked. Bark. Old ridges. No hair at all. "Cute." Her voice held level. Her fingers did not. They found the thin silver chain, and the gem flared hotter against her collarbone. The chain drew tight towards the centre. A small hard pull. Someone on the far end had walked off without letting go. She gave her hands a job and counted. Seven stones. She walked the inner ring, heel to toe. Six. She walked it backwards, eyes on the grass, and refused the trees her face. Eight. "No. We are not doing that." Tick-tock. Tick-tock. The sound lived inside the nearest oak, steady as a watch on a bedside table. The tree had no works. Her hands were empty, and facts made a weapon. She put her ear to the bark. Heat met her cheek. Under the tick-tock sat a small wet shift, a tongue finding a tooth. She stepped back and scored the bark with her bike key. A bright little nick at eye level. She set Yu-Fei's bag at the root and looked for the gap she had entered through. Car park lamps should have made a thin orange line beyond it. Another oak filled that gap instead, a long closed groove cut from root to crown. She followed the chain. Standing in one place had become an answer. She refused it. Petals crushed under her boots and gave up rain on hot pavement, then nothing, then the stairwell above the bar, beer and old carpet. The air sat still. Her hair did not move. The chain did. The centre grass lay flat in a long narrow hollow. Head here. Shoulder. One arm flung wide. Five foot six on the nose. She knew that length the way she knew a full bag by the bite of the strap. The hollow wore her size and offered no apology for the fit. A second silver chain lay in the stems. No gem in it. She crouched. The links were warm. The same clumsy solder-mark sat by the clasp. She had worked that mark with her thumb on the night bus, the week the pendant arrived in her coat. No hand with it. No name to thank. Two chains. One stone. She looked back. The nick sat on the inner face of the oak. She had cut the outer. Yu-Fei's bag hung from a branch she could not reach, strap twisted, ginger sauce tapping the grass. The taps kept time with the tick-tock in the wood. Her phone buzzed against her hip. She flinched. Her jaw set. She dragged the phone out. Fourteen missed calls. Eva. Eva. Silas. A bare number. Eva again. Friday night through Sunday morning, stacked like plates. She had stepped between the oaks on Friday. Twenty paces back. That was all. Blue light painted her fingers. On the lock screen, Eva stood outside the Golden Empress with an arm around a blank oval. Straight black hair. No eyes. No mouth. Rory thumbed the screen dark. The black rushed back, thicker for the split. Pit-pat, inside the ring. She rose with the empty chain wrapped through her fingers. The hollow lay behind her for one breath. Bad geometry. She turned and faced it. You do not lend your spine to a shape that has taken your height. You do not stare it into a handshake either. She picked the stare. Of the two, it left her a hand free. "If you put this in my pocket, use your own mouth. I'm not playing fetch with mine." Warm air moved the fine hairs at her nape. The breath drew in when hers did, and let go late. She spun. Grass. Oaks. Every flower faced the centre, a crowd that had chosen one chair. The phone rang from the hollow. The chopped Welsh hymn, Eva's joke, rose through stems and through something softer beneath them. On the second bar a voice joined. Low. The register voice. Monday mornings. Don't touch the hob. "Laila." Only her mother used that, and her mother was in Cardiff with a red pen and a stack of books. "Aurora. Carter." The pendant beat harder. Heat climbed Rory's throat. "Malphora." She did not know that last name. Her wrist answered anyway. The crescent scar burned in time with the gem. She tore the chain over her head. The stone stayed hot in her fist and beat, and the hollow beat with it. Flat grass lifted, settled, lifted, a chest knocking from the inside. The soil split on a straight line where a sternum would lie. The ground did not rip. It parted, neat as a seam. Red light came out of it, deep crimson, the twin of the stone. Heat hit her face. Ginger and five-spice. Stale ale, orange peel, the bar under her bed. Beneath those, a cold mineral breath no kitchen could cover. "Get off me." A left hand rose from the split. Pale crescent on the wrist, kink at the tip, exact. The fingers closed on her ankle with the care of someone lifting a coin they meant to keep. Rory kicked. The grip held. The empty chain leapt from her other hand and ran into the gap, link after link, swallowed before she caught air. The hollow sat up. Her coat. Takeaway oil on the cuff. Straight black hair to the shoulder. The face arrived in pieces. Mouth first. Then the bright blue eyes. They fitted. She had not offered the lock. "You came alone." Her voice, with the warmth scraped out. The oaks leaned in as one. Bark groaned. The ring shut by a full pace. The red split widened under the thing finishing her face. The risen hand climbed, shin to knee, finger over finger, up towards the gem. The gap drew a breath big enough to tug her coat. Her mother. Eva. Silas calling time. Yu-Fei barking a number from the pass. All of them at once, from the wood, from the flowers, from the new mouth wearing her teeth. "Malphora." The double's hand closed over her fist. Heat went through both palms. The ground let go under her boots.
created_at"2026-09-23T09:59:34.764Z" 9/23/2026, 9:59:34 AM
model"x-ai/grok-4.7-20260916"
app_id182717
external_user(null)
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cancelledfalse
latency1113
moderation_latency(null)
generation_time358611
tokens_prompt4387
tokens_completion6298
native_tokens_prompt5363
native_tokens_completion22177
native_tokens_completion_images(null)
native_tokens_reasoning20539
native_tokens_cached1152
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences13
tagDensity0.077
leniency0.154
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1283
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
88.31% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1283
totalAiIsms3
found
0
word"echo"
count2
1
word"warmth"
count1
highlights
0"echo"
1"warmth"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences177
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences177
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences190
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1283
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount1230
uniqueNames16
maxNameDensity0.49
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Eva"
discoveredNames
Rory6
Heartstone1
Jennifer1
Carter1
Golden2
Empress2
Tube1
Yu-Fei4
Cardiff2
Sunday1
Friday2
Eva6
Welsh1
Bark3
Pit-pat3
Heat4
persons
0"Rory"
1"Heartstone"
2"Jennifer"
3"Carter"
4"Yu-Fei"
5"Eva"
6"Heat"
places
0"Golden"
1"Cardiff"
2"Sunday"
globalScore1
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences86
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1283
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount3
totalSentences190
matches
0"filled that gap"
1"knew that length"
2"worked that mark"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs59
mean21.75
std19.51
cv0.897
sampleLengths
010
133
26
342
475
58
62
721
81
917
101
1122
1232
131
1444
1518
161
1714
181
196
2055
2161
2215
2336
2452
2554
264
273
2842
2916
3033
3129
3213
334
3461
3517
3620
3716
386
3932
401
4120
422
438
441
4553
4662
473
4835
4926
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences177
matches
0"were given"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs179
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences190
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount122
adjectiveStacks0
stackExamples(empty)
adverbCount3
adverbRatio0.02459016393442623
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences190
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences190
mean6.75
std5.27
cv0.781
sampleLengths
010
13
212
318
46
57
611
74
86
914
1012
1119
124
135
142
1527
163
173
188
191
201
2111
222
238
241
2517
261
273
283
2916
302
3111
3210
332
341
352
364
371
384
394
4014
417
424
4311
448
452
468
471
4814
491
58.60% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.4052631578947368
totalSentences190
uniqueOpeners77
47.96% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences139
matches
0"Only her mother used that,"
1"Then the bright blue eyes."
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences139
matches
0"She pulled free."
1"She had come for the"
2"They always queued."
3"Her voice held level."
4"Her fingers did not."
5"They found the thin silver"
6"She gave her hands a"
7"She walked the inner ring,"
8"She walked it backwards, eyes"
9"Her hands were empty, and"
10"She put her ear to"
11"She stepped back and scored"
12"She set Yu-Fei's bag at"
13"She followed the chain."
14"She refused it."
15"Her hair did not move."
16"She knew that length the"
17"She had worked that mark"
18"She looked back."
19"She had cut the outer."
ratio0.252
82.30% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount105
totalSentences139
matches
0"The third oak took Rory's"
1"She pulled free."
2"Bark dust clung to the"
3"Bluebells knocked her boots."
4"Snowdrops bowed in the same"
5"She had come for the"
6"Jennifer Carter's looping y shaped"
7"Rory had folded the paper"
8"Apologies could wait."
9"They always queued."
10"A second set of steps"
11"The late steps took one"
12"The grove set the name"
13"An echo thins."
14"This had her mouth on"
15"The tree stood where a"
16"Shadow kinked at the crown,"
17"Her voice held level."
18"Her fingers did not."
19"They found the thin silver"
ratio0.755
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences139
matches(empty)
ratio0
98.21% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount3
matches
0"Under her jumper the Heartstone tapped her sternum, once, twice, a deep crimson beat that was not hers."
1"Jennifer Carter's looping y shaped the letters, the same y that signed birthday cards and sat under shopping lists."
2"You do not lend your spine to a shape that has taken your height."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
91.9572%