Run: 2026-09-23-01M36VC48F2DHYR78NSX8CYRB8

Run Details

Duration:
1m 14s
Cost:
$0.001935
Provider:
Xiaomi

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The oak swallowed the last of the daylight and spat them out somewhere else. Rory's boot came down on moss that had no business being that soft. She stumbled, caught herself against bark that hummed against her palm like a plucked string, and froze. "Hold," Nyx breathed beside her. The word drifted from everywhere and nowhere, the way their voice always did, a whisper riding a draught that touched only Rory's skin. Eva crashed through behind them, swearing as a root tried to take her ankle. "Christ. It's like the whole park decided to rearrange itself." Rory straightened and looked. The standing stones had been ordinary oaks ten paces back, gnarled Kentish timber wedged into Richmond earth, the sort of thing joggers looped around without a second glance. Now those same trunks stood in a ring around them, each one carved with spirals that crawled when she wasn't watching them straight on. The carvings glowed faint, a deep amber, like embers banked under ash. Beyond the ring, the grove opened up. Grass ran out in every direction, not the tired yellow turf of the park but a rolling meadow of impossible green, threaded with wildflowers that shone with their own light. Blue ones. Violet ones. A few the colour of arterial blood. They swayed although no wind touched the trees. Butterflies with wings like stained glass drifted between them, and where they passed, the flowers brightened. Above it all hung a sky that was not London's sky. "Rory." Eva's voice had gone thin. "Where's the Shard?" Gone. In its place, a wash of pale lilac bled into gold at the edges, hung with two moons, one fat and bone-white, one a thin silver crescent riding above it. No planes. No contrails. No drone hum from Heathrow's corridor. The silence pressed against Rory's eardrums until she heard her own pulse in them. "The Grove," Nyx said. Their form had thickened here, the shadows pooling into something almost solid, though their edges still bled and reformed like ink in water. Two faint violet lights marked where a face might be. "The pocket holds. Isolde keeps it well." "It's a hallucination." Eva pressed her knuckles to her mouth. "Some kind of gas under the trees. Carbon monoxide, maybe, we need to go back through those stones before we-" "It's not gas." Rory pulled the Heartstone from under her collar. The little crimson gem sat warm in her palm, pulsing, steady as a second heart. "Gas doesn't do that." She'd found the pendant three days ago in her flat's letterbox, no note, no return address, wrapped in oilcloth that smelled of turned earth and something sweeter. It had hummed quiet and constant since, a low note under her ribs. Out here in the Grove it throbbed like it had found a rhythm to match. Eva stared at the gem, then at the twin moons, then at the flowers that glowed of their own accord. Her shoulders dropped a fraction. Not acceptance, not yet. The surrender of someone who has run out of explanations. "If we die in a fairy ring, I'm haunting you." "Noted." Rory tucked the stone away and picked a direction. Any would do. The meadow rolled on in every direction, and the only landmark was a stand of pale birches far off to the left, their trunks shining like bone in the lilac light. "Birches first. Solid ground to head for." They set off across the meadow. The grass whispered underfoot. Not rustled, whispered, faint sibilant threads of sound that braided into something almost like speech. Rory caught fragments, a syllable here, a word-shape there, gone before she could pin it down. She resisted the urge to stop and listen. Whatever the grass said, it wasn't for her. The wildflowers reacted to their passing. As Rory's boot brushed a cluster of the blue ones, their glow flared and they turned, slow as sunflowers tracking a slow sun, to follow her. She quickened her pace. Behind her Eva let out a small noise, half gasp, half laugh. "They're looking at us." "Don't look back at them." Nyx's voice curled close to Rory's ear, though the Shade walked a good three paces behind. "Courtesy of the Court. They record what they witness and trade it to the seers. Consider yourselves a... sighting." Rory filed that away. Recorded. Sold to seers. She thought of Isolde's reputation, the woman who could not lie but could mislead, and wondered how much of this grove fed her. Halfway to the birches, the ground changed. The soft meadow gave way to stone, flat slabs of grey rock laid in a spiral pattern, each one etched with more of those crawling spirals. At the centre of the spiral stood a well. Not a wishing well, not the mossy trough of a country postcard. A shaft of dressed black stone, wide enough for two people to stand in abreast, capped with an arch of the same carved oak as the boundary ring. The arch looked grown rather than built, two trunks that had bent toward each other and fused, their grain flowing together like water. Something moved down in the dark of it. Rory stopped walking. The Heartstone went hot against her chest, a pulse, then another, faster now. "Portal?" she asked Nyx. "No." The Shade drifted past her to the well's lip, and the shadows at their feet stretched thin, reaching down into the shaft like probing fingers. "A mirror. Old Fae work. It shows what's coming, or what's owed." "Whose idea was a debt collector in a fairy garden?" Eva hung back at the edge of the spiral stones, arms wrapped around herself. "Fae don't garden. They court." Nyx's violet eyes dimmed, then brightened. "There is something here. Recently." "Recently meaning?" Rory moved up beside the well and looked down. Black water sat far below, still as poured glass. Her reflection looked up at her and smiled. Rory did not smile. The reflection wore her face, her jacket, the black hair falling to her shoulders. But the smile was wrong, too wide, too knowing, and the eyes behind it were the pale lavender of someone she had come here to find. "Isolde," Rory said. The reflection's mouth moved in time with a voice that rose out of the shaft like a candle flame lifting in a draft. Silver syllables, half song, half riddle, each word landing on Rory's skin like cold rain. "The twice-born girl with the borrowed name walks where the roots remember the first blood. Count your shadows, little flame. One is missing. One is not." The reflection shattered into ripples. Rory jerked back from the well's edge and counted before she knew she was doing it. Her shadow, thrown by the twin moons, lay long and sharp across the spiral stones. Eva's huddled shape crouched by the arch. Nyx had no shadow at all, being made of the stuff. Two shadows. Three people. "She said one is missing." Eva's whisper cracked in the middle. "Rory, one of us doesn't-" A sound cut her off. Deep, resonant, the tone of a struck bronze bell, rolling across the meadow from the direction of the birches. Then another. Then a third, and with it the whispering of the grass rose to a keen that set Rory's teeth on edge. Figures moved between the pale trunks. They came on slow and certain, tall shapes draped in things that might have been leaves or might have been silk, their faces hidden behind masks of woven blossom and thorn. They carried no weapons that Rory could see. They didn't need to. The air around them bent and refracted, and where they walked, the glowing flowers dimmed and turned away. Nyx's form flared wide, shadows licking upward like black fire. "Fae Court escort," they hissed. "Do not offer them your name. Do not take anything they give. And whatever else, Carter, do not tell them where you got that stone." The Heartstone pulsed hot enough to hurt, counting down to something Rory couldn't yet see.
created_at"2026-09-23T10:00:56.342Z" 9/23/2026, 10:00:56 AM
model"xiaomi/mimo-v2.6-pro-20260921"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4154
moderation_latency(null)
generation_time73811
tokens_prompt5142
tokens_completion2350
native_tokens_prompt4947
native_tokens_completion2162
native_tokens_completion_images(null)
native_tokens_reasoning387
native_tokens_cached4864
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.001934555
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
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request_id"req-1790157656-b8gMzc44Fd6Q3nx7nySL"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790157656-lLpEO4yQTIiTfyWA9ond"
upstream_id"1a4a47cf-82af-4404-919a-b2595d19c9fa_3937e9ce68574742a51cf2a72b26ecdc"
provider_responses
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endpoint_id"4354fc36-b8ab-4ced-aa8c-0efb6b4523f1"
id"1a4a47cf-82af-4404-919a-b2595d19c9fa_3937e9ce68574742a51cf2a72b26ecdc"
is_byokfalse
latency4067
model_permaslug"xiaomi/mimo-v2.6-pro-20260921"
provider_name"Xiaomi"
status200
total_cost0.001934555
cache_discount0.002098329
upstream_inference_cost0
provider_name"Xiaomi"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount3
adverbTags
0"Nyx's voice curled close [close]"
1"Eva hung back [back]"
2"Nyx's violet eyes dimmed then [then]"
dialogueSentences29
tagDensity0.517
leniency1
rawRatio0.2
effectiveRatio0.2
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1343
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
59.05% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1343
totalAiIsms11
found
0
word"whisper"
count2
1
word"silence"
count1
2
word"pulse"
count2
3
word"throbbed"
count1
4
word"quickened"
count1
5
word"etched"
count1
6
word"shattered"
count1
7
word"silk"
count1
8
word"pulsed"
count1
highlights
0"whisper"
1"silence"
2"pulse"
3"throbbed"
4"quickened"
5"etched"
6"shattered"
7"silk"
8"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences98
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences98
filterMatches(empty)
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences112
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1343
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount1142
uniqueNames13
maxNameDensity1.66
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory19
Kentish1
Richmond1
London1
Gone1
Heathrow1
Heartstone3
Grove1
Eva8
Shade2
Isolde1
Nyx7
Black1
persons
0"Rory"
1"Heartstone"
2"Grove"
3"Eva"
4"Shade"
5"Isolde"
6"Nyx"
places
0"Richmond"
1"London"
2"Heathrow"
globalScore0.668
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.745
wordCount1343
matches
0"not the tired yellow turf of the park but a rolling meadow of impossible green, threaded with wildflow"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences112
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean27.41
std21.22
cv0.774
sampleLengths
014
130
228
324
44
564
67
765
811
99
1055
1144
1230
1330
1455
1539
1610
1751
186
1951
2048
214
2240
2331
247
2598
268
2716
284
2938
3024
3116
3211
3317
344
3540
363
3738
3826
395
4049
414
4216
4347
446
4561
4610
4730
4815
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences98
matches
0"being made"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs189
matches
0"wasn't watching"
1"was doing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences112
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1144
adjectiveStacks0
stackExamples(empty)
adverbCount39
adverbRatio0.03409090909090909
lyAdverbCount2
lyAdverbRatio0.0017482517482517483
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences112
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences112
mean11.99
std8.23
cv0.687
sampleLengths
014
113
217
35
423
514
610
74
828
924
1012
117
1230
132
142
157
168
1716
1811
196
203
211
2230
232
242
256
2614
274
2823
2910
307
3110
3220
3311
3415
354
3627
3713
3815
3920
405
414
4210
4310
4410
453
4631
477
486
494
77.08% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.5
totalSentences112
uniqueOpeners56
38.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences86
matches
0"Then a third, and with"
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences86
matches
0"She stumbled, caught herself against"
1"They swayed although no wind"
2"Their form had thickened here,"
3"She'd found the pendant three"
4"It had hummed quiet and"
5"Her shoulders dropped a fraction."
6"They set off across the"
7"She resisted the urge to"
8"She quickened her pace."
9"She thought of Isolde's reputation,"
10"she asked Nyx"
11"Her reflection looked up at"
12"Her shadow, thrown by the"
13"They came on slow and"
14"They carried no weapons that"
15"They didn't need to."
ratio0.186
76.28% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences86
matches
0"The oak swallowed the last"
1"Rory's boot came down on"
2"She stumbled, caught herself against"
3"Nyx breathed beside her"
4"The word drifted from everywhere"
5"Eva crashed through behind them,"
6"Rory straightened and looked."
7"The standing stones had been"
8"The carvings glowed faint, a"
9"Grass ran out in every"
10"They swayed although no wind"
11"Butterflies with wings like stained"
12"Eva's voice had gone thin"
13"The silence pressed against Rory's"
14"Their form had thickened here,"
15"Eva pressed her knuckles to"
16"Rory pulled the Heartstone from"
17"The little crimson gem sat"
18"She'd found the pendant three"
19"It had hummed quiet and"
ratio0.767
58.14% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences86
matches
0"Now those same trunks stood"
ratio0.012
79.37% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount4
matches
0"Grass ran out in every direction, not the tired yellow turf of the park but a rolling meadow of impossible green, threaded with wildflowers that shone with thei…"
1"She'd found the pendant three days ago in her flat's letterbox, no note, no return address, wrapped in oilcloth that smelled of turned earth and something sweet…"
2"The arch looked grown rather than built, two trunks that had bent toward each other and fused, their grain flowing together like water."
3"They came on slow and certain, tall shapes draped in things that might have been leaves or might have been silk, their faces hidden behind masks of woven blosso…"
91.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount1
matches
0"Nyx's voice curled close, though the Shade walked a good three paces behind"
46.55% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount3
fancyTags
0"Nyx breathed (breathe)"
1"Eva pressed (press)"
2"they hissed (hiss)"
dialogueSentences29
tagDensity0.207
leniency0.414
rawRatio0.5
effectiveRatio0.207
86.4520%