NC Bench
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Run: 2026-09-23-01M36VD5JEYCZAV4RBBTE1HCX7
Run Details
Model:
Grok 4.7 (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
2m 8s
Cost:
$0.037098
Provider:
xAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
91.03%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
95.24%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
57.59%
Sentence opener variety
(details)
50.89%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
63.05%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.7267%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory shoved through the last
of the bramble and the thorns took their fee. Skin split along her knuckle.
She sucked the cut, copper
on her tongue, and lifted the phone until the cracked screen threw its mean little light across the grass. Eva's pin sat dead centre. Blue. Still.
The message above it held
one word. Come. Sent two hours ago, then nothing, not even the grey ticks that meant a phone had given up. "Eva. If this is a joke, it's a shit one."
The oaks threw the name
back a half-beat late.
The pendant knocked against her
sternum, hot as a coin left on a hob, and the silver chain ticked against the crimson stone.
She stepped between two standing
stones. Oak, not granite. Trunks thick as chapel doors, stripped of branches, set in a ring that looked planned by someone with patience and a grudge. Wildflowers crowded the turf.
Cowslip, campion, a white bloom
she had no name for.
They brushed her ankles and
left a sweet rot on the air, fruit kept too long in a warm room. Rory kept her voice level. Court voice.
The one her father used
when a witness
started to
wander. "You sent the pin. I'm here. Show yourself, or I walk back to the road and I don't come a second time." A footstep answered. One.
It landed after hers, on
the left, where the flowers grew thickest. She stopped. The footstep stopped.
She turned her head and
left her feet where they were. Late shifts had taught her that, and one man who liked to stand just outside a doorway.
The crescent scar on her
left wrist itched under her jacket cuff.
She ignored it and counted
the stones. Twelve. She counted again. Twelve. Numbers behaved, even when people failed to. "Right. We do this properly."
She nicked the nearest trunk
with her thumbnail. A pale mark in the bark.
Then she walked the inner
edge of the ring, heel to toe, the way she had watched a scene examiner walk a taped perimeter on the news and thought, even then, that she could do it cleaner. Phone in her left hand. Right hand free. The Golden Empress logo on her jacket flashed when the screen woke, a small gold dragon above the pocket, stupid and ordinary and hers. Halfway round, the nick
was gone
.
She stood in front of
the trunk she had marked. The bark lay smooth. Not healed. Never cut. A curl of oak still sat under her nail. "No." The word came out flat. She lifted the phone. The pin had drifted, not by a street, by a thumb's width, which out here meant she had moved or the map had. The corner of the screen read 23:11. She blinked. 23:17.
Her legs knew the difference
between a blink and a wait. Six minutes had gone somewhere without her. She hit Eva's name. The call failed before the first ring. She hit Silas. Same dead tone, a soft purr that belonged to no network she paid for. One bar had sat in the corner when she left the road. The bar
was gone
. In its place the screen showed a small crimson dot, the same colour as the stone at her throat, and no app on the phone had ever
used that icon
. "Cute."
She locked the screen and
pocketed it. "Whoever's running this, you've had your fun with the tech." Something pale shifted at the corner of her eye, between the ninth stone and the tenth. Rory kept her shoulders square and her
weight
on the back foot. Whip round and you give the game away.
She turned as if the
clearing were a witness she intended to cross. Flowers. Stones. Dark between the trunks. No figure. The pale thing moved when she looked away. A sleeve. A wrist. The idea of a hand held at its side.
It kept to the edge
the way a shy animal does, except it matched her height, and the sleeve had a gold dragon on the pocket. Her pocket.
She touched the logo on
her own jacket. Stitching. Real. The shape at the edge wore the same jacket a size off, as if someone had assembled it from a description and got the shoulders wrong. "I see you." A lie, and a useful one. "Step out. I've had a long shift and I've no patience left for theatre." No wind moved the flowers.
They leaned anyway, all of
them, towards the gap she had come through. A soft pit-pat started in the stems to her left. Bare feet. Small. Keeping her pace when she had no pace to keep. From the gap, a voice. Not loud. Classroom-bright, the voice her mother used when a child at the back had stopped listening. "Aurora." Rory's mouth dried. Jennifer Carter did not know this place. Jennifer Carter was in Cardiff with a stack of marking and a dislike of London she expressed through short calls and longer silences. "Mum?" "You should have told me you were coming, cariad." Wrong.
Her mother said love, or
she said nothing. Cariad belonged to aunties and to the woman at the bakery on Albany Road. Not to Jennifer, who had sanded the Welsh off her classroom voice until only the vowels gave her away. Rory took one step towards the gap. The pendant flared. Crimson light pushed through her shirt, and the
warmth
tipped over into heat that sat on the edge of a burn. "You're not her." "Sharp girl." The voice slid, mother to something drier, closer to the bar downstairs on a quiet Tuesday. Silas, if Silas had forgotten how to be tired. "Always were. Come and sit. The flowers have kept a place." "Silas locks up at eleven. He doesn't do nature." "He asked me to fetch you." A laugh, Eva's laugh, placed a note too high. "You never check the alley before you cut through. I tell you every time." Three voices. One mouth, wherever the mouth was. Rory set her feet and ran the facts the way she ran a closing argument in her head on the bus home. Eva's pin. A ring of oak. A mark that had never been. A clock that spent minutes she had not lived. A jacket at the edge of her sight with her dragon on it. Voices that knew the rooms of her life and none of the locks. "I'm leaving. Keep the pin. Keep the flowers. I'm done."
She made for the gap
between the two oaks she had entered through. The nick
was gone
, so she used the bramble-cut on her knuckle and the angle her boots had pressed into the turf. Three strides. Four. The gap should have opened onto scrub and the long dark of the park beyond the stones. Oak filled it. A trunk that had not stood there, bark wet, roots knuckling up through the grass to stitch the ring shut. She put her palm to it. Solid. Cold in a way living wood had no right to be, as if the heart of the tree had
been packed
with river stones. She shoved. The trunk gave nothing back. She sidestepped to the next gap. Oak. The next. Oak. The ring had closed while she spoke to a voice that wore her people like coats. Behind her, the footstep landed. Close. On the spot her left heel had left in the flowers. Rory spun. Empty grass. Two prints. Hers, and a second set tucked inside the first, smaller, bare, toes pointed the way hers pointed. As she watched, a third print pressed itself into the petals beside her boot. No foot. No ankle.
Just the slow give of
stems under a
weight
she could not see, and the sound of a breath drawn in through teeth. The pale sleeve drifted at the edge again. Closer. She fixed her eyes on the trunk ahead and watched it in the corner, the way you
watch
a dog you do not trust. The sleeve lifted. The hand at the end of it had too many joints. It copied the lift of her own hand a second after she realised her fingers had curled. "Malphora." The name was not her mother's. It was not Eva's. It was not the name on her delivery jacket or the one her father used when he
was disappointed
. It sat in the air the way a verdict sits, already decided. The pendant answered it. The crimson stone lit the hollow of her throat and threw her shadow long across the flowers, and the shadow failed to match her. It stood a fraction taller. It lifted a hand she had not lifted. The fingers of it were long, and they reached back towards her heel. "That isn't my name." "It was, before the other ones." The voice had settled now. No mother in it. No Silas. No Eva. Close enough that the words stirred the hair at her nape. "The stone knows. We have been calling. You followed. Good girl." The unseen foot took one more step. Breath touched the scar on her wrist, warm and damp. The ring of oaks groaned inward, roots tearing turf, the circle tightening by a hand's width, then another. Flowers bowed until their faces brushed her jeans. In the centre of the nearest white bloom, a milk-pale eye rolled up and fixed on her knee. She did not stamp it. She did not look down for long. Looking down was how you missed the thing at your shoulder. Her shadow's hand closed the last of the distance. Something took her wrist. Not fingers. Not quite. The grip had the give of petals and the strength of roots, and it pulled, hard, towards the dark between the stones where her own jacket stood waiting with the shoulders wrong and the dragon gone dull. The pendant burned white-hot against bone. The oaks leaned in like a mouth. And the grip pulled again.
created_at
"2026-09-23T10:01:30.456Z"
9/23/2026, 10:01:30 AM
model
"x-ai/grok-4.7-20260916"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
562
moderation_latency
(null)
generation_time
127531
tokens_prompt
4387
tokens_completion
3613
native_tokens_prompt
5363
native_tokens_completion
7253
native_tokens_completion_images
(null)
native_tokens_reasoning
5183
native_tokens_cached
5248
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.0370976
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
(null)
request_id
"req-1790157690-J2nEqKB3gWDAIyzEuOkk"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790157690-56Kq49wi5b72ygQHfTGp"
upstream_id
"f80dd6e8-cc21-9adf-8c94-96b8bdf3c0f7"
provider_responses
0
endpoint_id
"c942f37a-87e1-4fa8-83d0-8c67fda4fb4a"
id
"f80dd6e8-cc21-9adf-8c94-96b8bdf3c0f7"
is_byok
false
latency
167
model_permaslug
"x-ai/grok-4.7-20260916"
provider_name
"xAI"
status
200
total_cost
0.0370976
cache_discount
0.0062976
upstream_inference_cost
0
provider_name
"xAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
22
tagDensity
0.182
leniency
0.364
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1672
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
91.03%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1672
totalAiIsms
3
found
0
word
"weight"
count
2
1
word
"warmth"
count
1
highlights
0
"weight"
1
"warmth"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
175
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
2
narrationSentences
175
filterMatches
0
"watch"
hedgeMatches
0
"started to"
1
"tended to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
192
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
37
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1672
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
39
wordCount
1518
uniqueNames
16
maxNameDensity
0.46
worstName
"Rory"
maxWindowNameDensity
1.5
worstWindowName
"Jennifer"
discoveredNames
Golden
1
Empress
1
Eva
6
Silas
4
Carter
2
Cardiff
1
London
1
Albany
1
Road
1
Jennifer
3
Welsh
1
Tuesday
1
Three
2
Rory
7
Oak
4
One
3
persons
0
"Eva"
1
"Silas"
2
"Carter"
3
"Jennifer"
4
"Rory"
5
"Oak"
places
0
"Cardiff"
1
"London"
2
"Albany"
3
"Road"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
97
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1672
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
192
matches
0
"used that icon"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
55
mean
30.4
std
25.8
cv
0.849
sampleLengths
0
14
1
62
2
10
3
32
4
65
5
18
6
22
7
16
8
2
9
3
10
59
11
5
12
83
13
6
14
27
15
1
16
60
17
74
18
18
19
16
20
33
21
8
22
47
23
2
24
36
25
23
26
41
27
22
28
1
29
33
30
1
31
9
32
42
33
31
34
3
35
38
36
9
37
29
38
77
39
10
40
55
41
54
42
33
43
17
44
2
45
62
46
64
47
1
48
95
49
4
95.24%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
5
totalSentences
175
matches
0
"was gone"
1
"was gone"
2
"was gone"
3
"been packed"
4
"was disappointed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
237
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
192
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1524
adjectiveStacks
1
stackExamples
0
"white-hot against bone."
adverbCount
27
adverbRatio
0.017716535433070866
lyAdverbCount
1
lyAdverbRatio
0.0006561679790026247
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
192
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
192
mean
8.71
std
7.42
cv
0.852
sampleLengths
0
14
1
5
2
24
3
5
4
1
5
1
6
7
7
1
8
18
9
10
10
9
11
23
12
6
13
3
14
22
15
4
16
10
17
20
18
5
19
2
20
11
21
22
22
3
23
1
24
12
25
2
26
3
27
11
28
17
29
12
30
7
31
1
32
3
33
1
34
7
35
5
36
8
37
6
38
37
39
5
40
3
41
24
42
6
43
10
44
4
45
2
46
2
47
9
48
1
49
5
57.59%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
20
diversityRatio
0.4083769633507853
totalSentences
191
uniqueOpeners
78
50.89%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
131
matches
0
"Then she walked the inner"
1
"Just the slow give of"
ratio
0.015
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
33
totalSentences
131
matches
0
"She sucked the cut, copper"
1
"She stepped between two standing"
2
"They brushed her ankles and"
3
"It landed after hers, on"
4
"She turned her head and"
5
"She ignored it and counted"
6
"She counted again."
7
"She nicked the nearest trunk"
8
"She stood in front of"
9
"She lifted the phone."
10
"Her legs knew the difference"
11
"She hit Eva's name."
12
"She hit Silas."
13
"She locked the screen and"
14
"She turned as if the"
15
"It kept to the edge"
16
"She touched the logo on"
17
"They leaned anyway, all of"
18
"Her mother said love, or"
19
"She made for the gap"
ratio
0.252
63.05%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
104
totalSentences
131
matches
0
"Rory shoved through the last"
1
"Skin split along her knuckle."
2
"She sucked the cut, copper"
3
"Eva's pin sat dead centre."
4
"The message above it held"
5
"The oaks threw the name"
6
"The pendant knocked against her"
7
"She stepped between two standing"
8
"Oak, not granite."
9
"Trunks thick as chapel doors,"
10
"Wildflowers crowded the turf."
11
"Cowslip, campion, a white bloom"
12
"They brushed her ankles and"
13
"Rory kept her voice level."
14
"The one her father used"
15
"A footstep answered."
16
"It landed after hers, on"
17
"The footstep stopped."
18
"She turned her head and"
19
"The crescent scar on her"
ratio
0.794
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
131
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
60
technicalSentenceCount
2
matches
0
"The shape at the edge wore the same jacket a size off, as if someone had assembled it from a description and got the shoulders wrong."
1
"Voices that knew the rooms of her life and none of the locks."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
91.7267%