Run: 2026-09-23-01M36VJPYVEVD7QDY7VZBN6NHS

Run Details

Duration:
2m 30s
Cost:
$0.002413
Provider:
Xiaomi

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory ducked under the low oak branch and the wood let go of her all at once, spitting her out into the clearing like a pip. She stood still and let her breathing settle. Nine standing stones ringed the grove, rough ancient oaks petrified into grey teeth, and beyond them Richmond Park lay black and ordinary. Inside the ring, wildflowers crowded the grass. Harebells, clover, some pale trumpet bloom she couldn't name. All of it open in the middle of the night like a shop that never closed. The note in her back pocket had drawn a map in biro. Nine stones. Wildflowers. Come alone at midnight and learn what you're carrying. No signature, same as the letter that had arrived with the Heartstone three weeks ago. She touched the pendant through her jacket. Cool glass against her collarbone. So far, nothing. "Right," she said to the empty field. "Show me, then." Her voice came out flat and small. That was the first thing wrong. Sound died about ten metres out and stayed there, as if the grove had walls she couldn't see. She clapped her hands once. The clap returned nothing. Not an echo, not a hush. Just the noise leaving her and not coming back. She marked it off in her head and moved on. The grass brushed her knees as she walked in, damp at the hem of her jeans, and it smelled sweet in a cloying, funeral way. Lilies. Honeysuckle. Under it, something sour and animal, like a hedgehog crushed into the verge. The birds had stopped. She noticed that at the third stone. Across the park, the night had been full of them, blackbird chatter and the odd fox scream. Here: nothing. Not wind, not traffic from the A3. The silence pressed against her eardrums. She counted the stones out loud because that was the sensible thing to do. "One. Two. Three." At nine she stopped and turned a slow circle. The path she'd come in by had closed. Not vanished. Closed, the way a mouth closes. Oak trunks stood shoulder to shoulder where the gap had been, bark wet and black, branches woven tight overhead. She stared at the place for a while. Then she walked the perimeter, because a person who panics in a place like this is a person who gets found weeks later in a drainage ditch. Eight stones. She'd counted nine coming in. She started again at the biggest one, the split oak that leaned like a drunk. One. Two. Three. Four. Five. Six. Seven. Eight. Her pulse tapped at her throat. Fine. Fine. Miscounted in the dark. Happens. She took out her phone. 00:03. The screen had 47% battery and one bar of signal she didn't trust. She typed a text to Eva. *In the grove. Weird so far. If you don't hear from me by one, call Silas.* The message sat on the screen. Sending. Sending. Sending. The clock flipped to 00:52. Then back to 00:03. She locked the phone and put it away, and the doing of that took more will than she liked. Out here, the rules had given their notice. She'd known it would be strange. She'd read up on it, the odd gaps in Richmond, the folk reports, the rangers who transferred to Bushy Park after thirty years and never said why. Strange she'd signed up for. This arithmetic cruelty felt personal. "Bit much," she said to whatever was listening. Something moved at the edge of her vision. Low, grey, flicking. She snapped her head round and caught only a flicker of ash, gone behind the split oak. A fox, maybe. Moths. Her eyes had been open since seven the previous morning. She walked towards the split oak with her shoulders squared and her hands out where anyone could see them. Cool-headed. Her dad's word for her, delivered like an accusation at every family dinner she'd failed to enjoy. Brendan Carter could describe a girl falling off a cliff as *level-headed on the way down*. Nothing behind the oak. Grass beaten flat in a neat oval, knee-high, the shape of something that had lain there for a long time. She crouched and touched the crushed stems. Warm. Recently warm. Her phone buzzed against her thigh and she nearly came out of her skin. She pulled it out. No message. 00:03. The battery now read 12%. And the screen showed a photograph she hadn't taken. The grove, from the height of the split oak, looking down. The same nine stones. A woman in a dark jacket standing at the centre of them, face turned up towards the camera, hand raised against the torchlight. Rory looked at the photograph. Then she looked up at the top of the split oak, where the branches knitted into a black ceiling, and there was nothing up there but leaves and the suggestion of leaves. She deleted the photo. It came back. She deleted it again and put the phone in her pocket with the screen against her leg so she wouldn't see it. Then the pendant woke up. A slow throb against her sternum, faint and warm, the way it did near the bad places. Twice before, walking past that alley behind the Golden Empress where the air went thin, and once in the basement of Silas' bar, when she'd gone down for a crate of tonic and the light had turned the colour of rust. It pulsed now like a second heart under her skin. She'd been told what it meant. She'd hoped the note lied. "For the record," she said, "I'd like to go on the record as being here for answers and not for whatever this is." Her voice rang this time. Sharp and sudden and bounced off the stones back at her, three overlapping versions of herself saying *this is this is this is*, which was wrong, because she'd only spoken once. The grass rustled at the far side of the ring. A dry sound. Clothes-line sound, sheet sound, something heavy dragging through wet stems. Rory stepped back until her shoulders met the split oak. She folded her hands in front of her, thumb pressing into the crescent scar on her left wrist, the old childhood burn gone silver. A trick her mother had taught her for courtroom nerves. Ground yourself on the thing that already healed. The rustling stopped dead. And in the space where it had been, someone breathed. Not her. Too slow, too wet. A long pull in through the nose and a sigh that came out lower than a human sigh should go, the kind of pitch that belonged in a chest twice the size of hers. She counted stones again because counting kept her from screaming. One. Two. Three. Four. Five. Six. Seven. Eight. Nine. The ninth stood in the middle of the wildflowers now, where she'd been standing three minutes ago. It hadn't walked. But the grass around it lay flat in a ring, the same neat oval as behind the oak, and this one steamed faintly in the cold. Somewhere past the oaks, far away and close as breath on the ear, Eva's voice called her name. "Rory. Rory, love, I've been looking everywhere for you." She knew that voice in her bones, the Cardiff lilt, the little break on the r. And Eva was forty miles away in Hackney with her phone off at this hour, because Eva had a rule about phones at night, had always had that rule, had thrown Rory's ex out of a flat over worse than that. The Heartstone blazed against her chest, hot enough to sting, and the ninth stone turned grey-white in its glow and showed her a face on its surface that had not been carved there. It opened its mouth. "Rory," it said, in her own voice, in her mother's cadence. "Come and see what you're carrying."
created_at"2026-09-23T10:04:32.099Z" 9/23/2026, 10:04:32 AM
model"xiaomi/mimo-v2.6-pro-20260921"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency852
moderation_latency(null)
generation_time150041
tokens_prompt4387
tokens_completion2943
native_tokens_prompt4141
native_tokens_completion2734
native_tokens_completion_images(null)
native_tokens_reasoning1040
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0024129
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer(null)
request_id"req-1790157872-XzXnIo9Bg25ZCusjeYxo"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790157872-hc0MKjsx4aWsSZZ5353T"
upstream_id"435757fa-d038-4174-af77-e7316e27509c_2c5f4589ba2a427e9f5dcc3562148ece"
provider_responses
0
endpoint_id"4354fc36-b8ab-4ced-aa8c-0efb6b4523f1"
id"435757fa-d038-4174-af77-e7316e27509c_2c5f4589ba2a427e9f5dcc3562148ece"
is_byokfalse
latency745
model_permaslug"xiaomi/mimo-v2.6-pro-20260921"
provider_name"Xiaomi"
status200
total_cost0.0024129
cache_discount0.001767014
upstream_inference_cost0
provider_name"Xiaomi"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences8
tagDensity0.625
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1319
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
73.46% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1319
totalAiIsms7
found
0
word"echo"
count1
1
word"silence"
count1
2
word"pulse"
count1
3
word"flicker"
count1
4
word"throb"
count1
5
word"pulsed"
count1
6
word"lilt"
count1
highlights
0"echo"
1"silence"
2"pulse"
3"flicker"
4"throb"
5"pulsed"
6"lilt"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences145
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences145
filterMatches
0"notice"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences149
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords27
totalWords1319
ratio0.02
matches
0"In the grove. Weird so far. If you don't hear from me by one, call Silas."
1"level-headed on the way down"
2"this is this is this is"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount1253
uniqueNames14
maxNameDensity0.32
worstName"Eva"
maxWindowNameDensity1.5
worstWindowName"Eva"
discoveredNames
Richmond2
Park2
Heartstone2
Eva4
Bushy1
Carter1
Golden1
Empress1
Cardiff1
Hackney1
Rory4
Nine3
Eight3
Sending3
persons
0"Heartstone"
1"Eva"
2"Carter"
3"Rory"
4"Nine"
places
0"Richmond"
1"Park"
2"Bushy"
3"Cardiff"
4"Hackney"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1319
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences149
matches
0"knew that voice"
1"had that rule"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean28.67
std20.95
cv0.731
sampleLengths
026
162
239
315
410
555
650
743
814
93
1079
117
1223
1313
1450
155
164
1770
188
1942
2053
2134
2218
238
2447
2537
2629
275
2868
2911
3023
3136
3223
3352
344
3510
3640
3718
381
3946
4018
419
4257
4333
444
4517
95.58% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences145
matches
0"gets found"
1"been open"
2"been told"
3"been carved"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs200
matches
0"was listening"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences149
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount908
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.024229074889867842
lyAdverbCount4
lyAdverbRatio0.004405286343612335
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences149
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences149
mean8.85
std8.69
cv0.981
sampleLengths
026
18
222
37
49
516
612
72
81
99
1015
117
125
133
147
153
167
176
1818
195
204
216
229
2310
2425
251
261
2713
284
297
3017
312
327
336
3414
353
369
378
382
396
4019
418
4227
432
445
4515
461
471
481
491
70.07% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4489795918367347
totalSentences147
uniqueOpeners66
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount9
totalSentences106
matches
0"So far, nothing."
1"Just the noise leaving her"
2"Then she walked the perimeter,"
3"Then back to 00:03."
4"Then she looked up at"
5"Then the pendant woke up."
6"Twice before, walking past that"
7"Too slow, too wet."
8"Somewhere past the oaks, far"
ratio0.085
76.60% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount38
totalSentences106
matches
0"She stood still and let"
1"She touched the pendant through"
2"she said to the empty"
3"Her voice came out flat"
4"She clapped her hands once."
5"She marked it off in"
6"She noticed that at the"
7"She counted the stones out"
8"She stared at the place"
9"She'd counted nine coming in."
10"She started again at the"
11"Her pulse tapped at her"
12"She took out her phone."
13"She typed a text to"
14"She locked the phone and"
15"She'd known it would be"
16"She'd read up on it,"
17"she said to whatever was"
18"She snapped her head round"
19"Her eyes had been open"
ratio0.358
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences106
matches
0"Rory ducked under the low"
1"She stood still and let"
2"Harebells, clover, some pale trumpet"
3"The note in her back"
4"She touched the pendant through"
5"she said to the empty"
6"Her voice came out flat"
7"That was the first thing"
8"Sound died about ten metres"
9"She clapped her hands once."
10"The clap returned nothing."
11"She marked it off in"
12"The grass brushed her knees"
13"The birds had stopped."
14"She noticed that at the"
15"The silence pressed against her"
16"She counted the stones out"
17"The path she'd come in"
18"Oak trunks stood shoulder to"
19"She stared at the place"
ratio0.679
47.17% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences106
matches
0"If you don't hear from"
ratio0.009
96.27% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount3
matches
0"Grass beaten flat in a neat oval, knee-high, the shape of something that had lain there for a long time."
1"A long pull in through the nose and a sigh that came out lower than a human sigh should go, the kind of pitch that belonged in a chest twice the size of hers."
2"The Heartstone blazed against her chest, hot enough to sting, and the ninth stone turned grey-white in its glow and showed her a face on its surface that had no…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences8
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
95.3054%